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11 days ago
Current Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
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22 days ago
Can't believe that I actually got an RP close to its endgame, btw...
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1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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I edited the Opening Post!
Iliad City: A Magical RP in an Original World

I. Intro

In another universe, seperated from ours' by impassable barriers, lies the planet of Historia, inhabited by Humans much like us, but blessed with impossible powers that we think of as 'Magic'.

Magic is a daily part of life, existing alongside technology just as advanced as ours', although some integrate magic with science to create advanced inventions. But it is a widely held belief among the people that the highest form of Magic is Storytelling, and that The One Deity, the Creator of the Multiverse, gave Humanity the power to warp reality through the telling of stories.

Three thousand years before the present day, when the greatest storyteller of that time, the Illuminated Poet, sang of the grief and joy of Humanity, appealing to The One Deity to provide a way through their sufferings. In response, The One himself came down and sang his own song, the Epics of Making and Unmaking, by which Humanity and whatever sapient beings lived beyond Historia was granted freedom from the will of the divine. From the Epic of Making were instructions for the casting of Magic, allowing Humanity to better their lives and that of others' at will, while the Epic of Unmaking allows one to reset the Universe itself back to the beginning, with the person or people who use it given power co-equal to The One Deity himself, but without infinite intelligence or wisdom.

And so the Illuminated Poet taught pieces of the Epic of Making to those who followed him, turning them into the first Magi. The Epic of Unmaking, however, was transmitted directly into the souls of his own children, the Twenty Sons and Thirty Daughters, who each inherited a fragment of the Epic. He then prophesied that the more descendants they have, the more the Epic of Unmaking will be shattered and its pieces spread out among each scion and that the Epic will only be completed once more when the descendants of the Illuminated Poet are reduced to one person, who will then have the decision to reset the universe.

The intention, of course, was to make sure that the universe will be reset only if Humanity becomes irredeemably corrupt and/or the amount of suffering in existence multiplies to an unbearable level. Despite the risks involved with the existence of such a power, a 'contingency plan' for Humanity was still regarded as necessary by all parties, including The One.

Fast-forward to the present, and the majority of the descendants of the Illuminated Poet have suffered purges, slaughters, genocides and massacres from the various nations of the world due to ignorance and misunderstanding, or even outright lies spread by their enemies. Their one safe refuge is Illiad City, an independent city-nation founded by the freethinkers and outcasts of the world, people dedicated to artistic and philosophical pursuits, as well as worshippers of The One Deity. Despite the hostility of other nations towards it, its access to a greater portion of the Epic of Making makes it equivalent to the great empires of the world in Magical might.

But now, a feud is brewing in the two prime Magical Academies of the city, a feud brewing from how to deal with the world's hostility towards them. Ironically, this feud might be the one thing that brings down the metropolis...

II. The Factions of Iliad City

Marduk Academy for The Mystic Arts Holds power over the pieces of the Epic of Making that govern 'Heroic' Magic - The Magic of Light, the Elements (Fire, Water, Air and Earth), and the power to heal the wounded and the sick with mystic energy alone. Their students are the champions of the defenseless, the honorable knights-errant and the wise wizards. But confronted with the hatred of other nations towards them, they seek a 'muscular' foreign policy, asking that Iliad City use its magical might to conquer the neighboring empires and repressive states that wish to destroy Illiad before they grow too strong. However, whispers are being heard that push for more than that - That Marduk Academy should attempt to rule the world so that no nation would exterminate the descendants of the Illuminated Poet once again.

And Professor Gilgamesha, its Principal, is beginning to listen...

Ishtar School for Creative Minds, on the other hand, holds power over the pieces of the Epic of Making that govern 'Black' Magic - The Magic of Darkness, Entropy, Blood and Death, as well as the power to inflict agony and weaken their enemies. Their students are the spies and assassins, the dark knights whom monsters and criminals fear. Despite this, they used to work alongside Marduk Academy, until Professor Nergal, it's principal, began urging for the casting of the Spell of Otherworldly Travel, which will transport Iliad City onto another dimension where its people can live in peace. Problem is that 1.) This requires the pieces of the Epic of Making that Marduk Academy does have, and 2.) Marduk Academy considers Ishtar's solution cowardly. And so the feud begins to simmer...

The Cassandra Club is the newest faction in the block, a small band of students from both Academies and a larger group from other schools who believe that the brewing feud between Marduk Academy and Ishtar School is being engineered by a 'sinister force' outside the city as part of a grand plan to conquer Iliad City and acquire the Epics of Making and Unmaking. Not merely that, but they believe in asking the question: Why do other nations hate us? What are the lies they've been fed in order to kill off the descendants of the Illuminated Poet? Do they even know that they are completing the Epic of Unmaking? And if so, who is trying to do so and is he someone who can take advantage of the power to rewrite the universe?

However, the fact that they are led by Professor Gilgamesha's younger son, William Ascot, means that their warnings and questions are ignored as childish rebellion (Marduk) or a power play by Gilgamesha (Ishtar).

III. Interesting Places in Iliad City

WIP, to be added in the game.

IV. How Magic Works

All Magic comes from instructions given in the Epic of Making, which in turn is a long poem or song that details the transference of a part of The One Deity's power to mortal Humanity, and the basic mental exercises used to 'pull' magical power from the depths of one's own soul to make what you imagine real.

The various 'types' of Magic come from concepts common to humanity, concepts that you either come up with or you are taught. If you can imagine a 'type' of magic, you can use it as long as you can come up with enough energy to do so. However, you cannot take magical energy from the surrounding environment, because of the fact that only Humans (or fully sapient aliens, if they exist) have magical energy.

Anyone can learn Magic, but few have the combination of strength of heart and imagination to be truly good at it. Therefore, Magical Academies are important so that what existing Magi already imagined before can be taught to other people. Basically, magical systems exist, but they are merely shortcuts for the human mind - You can totally make up your own magic system if you have energy and imagination.

But for those who cannot make up their own system or 'type' of Magic, here are the common systems that the Magical Academies teach:

Marduk Academy:

Elemental and Light Magic - Elemental Magic can directly control Fire, Water, Wind, Air, and Light, or create them out of nothing. This type can make fireballs, divert streams, lift the earth, cause gusts of wind, or smite people with blasts of pure energy. However, it cannot heal, enhance people, or predict the future unless mixed with another type of magic.

Healing Magic - Healing Magic can close wounds and replenish blood, cure diseases and heal cancer. However, only a few take it without mixing it with Elemental and Light Magic so that they can defend themselves or attack in turn.

Enchantment/Enhancement Magic - This covers Magic that strengthens the user, making them stronger, faster, and tougher, as well as Magic that can make mystic items and artifacts. By combining this school with the above two types of Magic, one can create swords that light up with fire, shields that are as light as cloth, and potions that when drunk, close wounds...

Ishtar School

The Combat Arts - Ishtar School thinks differently than Marduk Academy and does not divide Magic according to what it creates/controls, but rather according to the intent they are used for. In short, it doesn't matter that Magic used for fighting uses the elements, darkness, or even candy canes (although that last part is not encouraged), what matters is that the magic is used to fight.

The Kind Arts - This covers any use of magic meant to heal, protect, enhance and generally do positive things. As Ishtar School is still dedicated to what they think is Good, the Kind Arts are not discouraged, but those who learn them are encouraged to use Darkness, Ectoplasm, or just 'invisible waves of energy' to heal and never be too blatant about it.

The Dark Arts - Causing Agony. Disturbing the Dead from their rest. Draining magical energy from other human beings. All of those are regarded as necessary evils in Ishtar School, and they are taught to those students whom the faculty thinks can be trusted with their secrets. Darkness or 'invisible waves of energy' are mostly used as a 'conduit' for such powers, but some few use the Elements or even Light to give shape and range to their dark purposes. Beware of those.

Unnamed Schools, Mentors, Secret Societies, Etc.

Ex. Miscellenia - Anything you can think of as long as it's not too powerful or too gross. Candy Magic, Magical Girl Transformations, Exorcisms, go wild!

V. Rules

1.) Do not be an asshole.
2.) Take NSFW to PMs.
3.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield.
4.) This game is friendly to m/m and f/f romance.

VI. Character Sheet

[b]Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b]
[b]Bio:[/b]
[b]Mundane Skills:[/b]
[b]Magic:[/b]
[b]Personality:[/b]
[b]Faction (Marduk, Ishtar, or Cassandra):[/b]
[b]Are you a Descendant of the Illuminated Poet?:[/b] Simple yes or no question.

Iliad City: A Magical RP in an Original World

I. Intro

In another universe, seperated from ours' by impassable barriers, lies the planet of Historia, inhabited by Humans much like us, but blessed with impossible powers that we think of as 'Magic'.

Magic is a daily part of life, existing alongside technology just as advanced as ours', although some integrate magic with science to create advanced inventions. But it is a widely held belief among the people that the highest form of Magic is Storytelling, and that The One Deity, the Creator of the Multiverse, gave Humanity the power to warp reality through the telling of stories.

Three thousand years before the present day, when the greatest storyteller of that time, the Illuminated Poet, sang of the grief and joy of Humanity, appealing to The One Deity to provide a way through their sufferings. In response, The One himself came down and sang his own song, the Epics of Making and Unmaking, by which Humanity and whatever sapient beings lived beyond Historia was granted freedom from the will of the divine. From the Epic of Making were instructions for the casting of Magic, allowing Humanity to better their lives and that of others' at will, while the Epic of Unmaking allows one to reset the Universe itself back to the beginning, with the person or people who use it given power co-equal to The One Deity himself, but without infinite intelligence or wisdom.

And so the Illuminated Poet taught pieces of the Epic of Making to those who followed him, turning them into the first Magi. The Epic of Unmaking, however, was transmitted directly into the souls of his own children, the Twenty Sons and Thirty Daughters, who each inherited a fragment of the Epic. He then prophesied that the more descendants they have, the more the Epic of Unmaking will be shattered and its pieces spread out among each scion and that the Epic will only be completed once more when the descendants of the Illuminated Poet are reduced to one person, who will then have the decision to reset the universe.

The intention, of course, was to make sure that the universe will be reset only if Humanity becomes irredeemably corrupt and/or the amount of suffering in existence multiplies to an unbearable level. Despite the risks involved with the existence of such a power, a 'contingency plan' for Humanity was still regarded as necessary by all parties, including The One.

Fast-forward to the present, and the majority of the descendants of the Illuminated Poet have suffered purges, slaughters, genocides and massacres from the various nations of the world due to ignorance and misunderstanding, or even outright lies spread by their enemies. Their one safe refuge is Illiad City, an independent city-nation founded by the freethinkers and outcasts of the world, people dedicated to artistic and philosophical pursuits, as well as worshippers of The One Deity. Despite the hostility of other nations towards it, its access to a greater portion of the Epic of Making makes it equivalent to the great empires of the world in Magical might.

But now, a feud is brewing in the two prime Magical Academies of the city, a feud brewing from how to deal with the world's hostility towards them. Ironically, this feud might be the one thing that brings down the metropolis...

II. The Factions of Iliad City

Marduk Academy for The Mystic Arts Holds power over the pieces of the Epic of Making that govern 'Heroic' Magic - The Magic of Light, the Elements (Fire, Water, Air and Earth), and the power to heal the wounded and the sick with mystic energy alone. Their students are the champions of the defenseless, the honorable knights-errant and the wise wizards. But confronted with the hatred of other nations towards them, they seek a 'muscular' foreign policy, asking that Iliad City use its magical might to conquer the neighboring empires and repressive states that wish to destroy Illiad before they grow too strong. However, whispers are being heard that push for more than that - That Marduk Academy should attempt to rule the world so that no nation would exterminate the descendants of the Illuminated Poet once again.

And Professor Gilgamesha, its Principal, is beginning to listen...

Ishtar School for Creative Minds, on the other hand, holds power over the pieces of the Epic of Making that govern 'Black' Magic - The Magic of Darkness, Entropy, Blood and Death, as well as the power to inflict agony and weaken their enemies. Their students are the spies and assassins, the dark knights whom monsters and criminals fear. Despite this, they used to work alongside Marduk Academy, until Professor Nergal, it's principal, began urging for the casting of the Spell of Otherworldly Travel, which will transport Iliad City onto another dimension where its people can live in peace. Problem is that 1.) This requires the pieces of the Epic of Making that Marduk Academy does have, and 2.) Marduk Academy considers Ishtar's solution cowardly. And so the feud begins to simmer...

The Cassandra Club is the newest faction in the block, a small band of students from both Academies and a larger group from other schools who believe that the brewing feud between Marduk Academy and Ishtar School is being engineered by a 'sinister force' outside the city as part of a grand plan to conquer Iliad City and acquire the Epics of Making and Unmaking. Not merely that, but they believe in asking the question: Why do other nations hate us? What are the lies they've been fed in order to kill off the descendants of the Illuminated Poet? Do they even know that they are completing the Epic of Unmaking? And if so, who is trying to do so and is he someone who can take advantage of the power to rewrite the universe?

However, the fact that they are led by Professor Gilgamesha's younger son, William Ascot, means that their warnings and questions are ignored as childish rebellion (Marduk) or a power play by Gilgamesha (Ishtar).

III. Interesting Places in Iliad City

WIP, to be added in the game.

IV. How Magic Works

All Magic comes from instructions given in the Epic of Making, which in turn is a long poem or song that details the transference of a part of The One Deity's power to mortal Humanity, and the basic mental exercises used to 'pull' magical power from the depths of one's own soul to make what you imagine real.

The various 'types' of Magic come from concepts common to humanity, concepts that you either come up with or you are taught. If you can imagine a 'type' of magic, you can use it as long as you can come up with enough energy to do so. However, you cannot take magical energy from the surrounding environment, because of the fact that only Humans (or fully sapient aliens, if they exist) have magical energy.

Anyone can learn Magic, but few have the combination of strength of heart and imagination to be truly good at it. Therefore, Magical Academies are important so that what existing Magi already imagined before can be taught to other people. Basically, magical systems exist, but they are merely shortcuts for the human mind - You can totally make up your own magic system if you have energy and imagination.

But for those who cannot make up their own system or 'type' of Magic, here are the common systems that the Magical Academies teach:

Marduk Academy:

Elemental and Light Magic - Elemental Magic can directly control Fire, Water, Wind, Air, and Light, or create them out of nothing. This type can make fireballs, divert streams, lift the earth, cause gusts of wind, or smite people with blasts of pure energy. However, it cannot heal, enhance people, or predict the future unless mixed with another type of magic.

Healing Magic - Healing Magic can close wounds and replenish blood, cure diseases and heal cancer. However, only a few take it without mixing it with Elemental and Light Magic so that they can defend themselves or attack in turn.

Enchantment/Enhancement Magic - This covers Magic that strengthens the user, making them stronger, faster, and tougher, as well as Magic that can make mystic items and artifacts. By combining this school with the above two types of Magic, one can create swords that light up with fire, shields that are as light as cloth, and potions that when drunk, close wounds...

Ishtar School

The Combat Arts - Ishtar School thinks differently than Marduk Academy and does not divide Magic according to what it creates/controls, but rather according to the intent they are used for. In short, it doesn't matter that Magic used for fighting uses the elements, darkness, or even candy canes (although that last part is not encouraged), what matters is that the magic is used to fight.

The Kind Arts - This covers any use of magic meant to heal, protect, enhance and generally do positive things. As Ishtar School is still dedicated to what they think is Good, the Kind Arts are not discouraged, but those who learn them are encouraged to use Darkness, Ectoplasm, or just 'invisible waves of energy' to heal and never be too blatant about it.

The Dark Arts - Causing Agony. Disturbing the Dead from their rest. Draining magical energy from other human beings. All of those are regarded as necessary evils in Ishtar School, and they are taught to those students whom the faculty thinks can be trusted with their secrets. Darkness or 'invisible waves of energy' are mostly used as a 'conduit' for such powers, but some few use the Elements or even Light to give shape and range to their dark purposes. Beware of those.

Unnamed Schools, Mentors, Secret Societies, Etc.

Ex. Miscellenia - Anything you can think of as long as it's not too powerful or too gross. Candy Magic, Magical Girl Transformations, Exorcisms, go wild!

V. Rules

1.) Do not be an asshole.
2.) Take NSFW to PMs.
3.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield.
4.) This game is friendly to m/m and f/f romance.

VI. Character Sheet

[b]Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b]
[b]Bio:[/b]
[b]Mundane Skills:[/b]
[b]Magic:[/b]
[b]Personality:[/b]
[b]Faction (Marduk, Ishtar, or Cassandra):[/b]
[b]Are you a Descendant of the Illuminated Poet?:[/b] Simple yes or no question.

Noble Arms: Restoring Hope - With Gratitude to TheHangedMan

In the twilight of World War II, a mysterious power surfaced among select humans. This power, the Noble Arm, was the ability to conjure up a paranormal weapon that can defy the laws of physics, a weapon innate in the user's mind and summoned by their will into reality. For reasons that still cannot be explained despite years of research, Noble Arms only take the form of weapons from before the First World War, however, despite the antiquity of these forms, the power they bare to the battlefield is unlike anything modern technology has been able to produce.

The ability to manipulate the elements to the users will.

Force that can reduce matter down to atoms in seconds.

The strength to withstand the explosion of a nuclear missile.

All of these powers and more still have surfaced along side Noble Arms, and the ones who bear them, the Arms Masters, are sought after by countries all around the world. Where once the strength of a country was decided by the technological strength of their Army, it is now judged by the power of their Arms Masters.

But this state of affairs has produced sadness and strife; the world was not prepared for the possibility of superhumans, people who just by existing, challenge the notion of equality between men. And so Arms Masters and Normal Humans live in an uneasy state of coexistence, with radicals on both sides wishing to shatter the peace and dominate one another.

The year is 2020, ten years since the Union of Arab Republics was shattered by the Hammer of Masters, an organization which believes that Arms Masters are not part of humanity, but a 'master race' destined to dominate the world. The Hammer, relying on the immense power of their Noble Arms, broke the governments and armies of Syria and Iraq (Egypt is fine; it regained its independence from the UoAR some decades ago), establishing the 'State of Masters', a regime dedicated to the supremacy of those who held Noble Arms. But in the moment of their triumph, their 'Malik', Yusuf Al-Kindi, was poisoned by a discontented slave, and their state fell apart.

Now was the turn of the second group of radicals, the Disablers, to emerge. Normal humans who believed that Arms Masters were a seperate race of monsters and freaks, the Disablers felt vindicated in their genocidal creed and with help from volunteers from the United States, Europe, and Russia, sparked an armed revolt where guns, bombs, and poison proved the bane of many members of the State of Masters. Exterminating even innocent children, the Disablers brought down the remnants of the State of Masters, plunging the centre of the Middle East into an anarchic void.

Enter Operation: Symbiosis. An armed force funded by multiple nations, corporations, and the two rival organizations called the Arms of Nobility and Organization for Disarmament, Operation Symbiosis is a numerous, well-funded, but fractious force divided in its goals. Should it restore order to the region, or just be content with dismantling the remnants of the State of Masters and the more radical Disablers? Should it ally with local forces to do so, even those that profess religious radicalism (like that has ever worked in other worlds)?

And if it did both of those things, should it attempt a utopian vision in which Arms Masters and Normal Humans cooperate with one another instead of conflict, and if so, does it have a chance?

Only time and your involvement will tell.

------

Basically, unlike previous versions of Noble Arms, Restoring Hope is a semi-sandbox RP where (almost) every faction is playable, although Operation: Symbiosis (see below) members are preferred. You can play adult military or civilian personnel as well as the usual 'child prodigy' characters. In fact, adults are more encouraged in this setting for obvious reasons. You can also play normal people, people who do not have any Noble Arms and have to rely on technology.

Membership in a faction allows one the perks and privileges that each organization (see below) has; for example, an Operation: Symbiosis member has decent rations, medical care, and access to the latest technology, but also risks the hatred of the local population and the wrong side of a roadside bombing if they're not careful. PCs are limited only to the rank of Colonel or the equivalent (unless with special permission from the GM) but can get promoted up to Faction Leader if they are careful. They can also increase the power of their Noble Arm (if they have any) or gain access to more sophisticated technologies in time.

PCs can also start at multiple places in the region, within reason - We don't want PCs being too far from each other. The general direction of the plot will be guided by 'Region Events', such as the Operation: Symbiosis deployment, the resolution of the war against the Hammer of Masters (see below), and Kuwait and the Gulf's attempts to undermine the Aishanids of Barsa (see below). PCs are expected to react to these 'Region Events' and even start their own once they grow powerful and influential enough.

Note again that Operation: Symbiosis members are preferred for the first few applications...













@Nerevarine, @Double, accepted, you two.
@Shoddy McCoy, Approved.
We're going to need to make sure the OOC is not overtaken by the IC once more...
Palace of the Blachrenae, Renovation

Tocsax said, "More like he put it off 'for later'. And, well, if the research is completed at a late-enough point in time, we could have 'No, I', returned to existence at the same time we've secured the main objectives. If we can make the timing just fine enough, we won't have to worry about the 'weakening effect'." A pause, "Either way, I'd like to apologize to you about coming with such a personal matter. And now..."

A yawn escaped his mouth, not just due to physical exhaustion, but also mental fatigue. He should go to sleep soon. "I think I should take my rest. Night, Cain, I hope that the new Keybladers are up for the task."

And Tocsax went off to his chambers, waving bye to Cain and closing the door on his way out.

Gabala, Syria, Unnamed World

The young man who introduced himself as Shahrukh smiled, nodded, and said, "We do. As for how we survived, well..." He tapped his strange blade, "Let's just say I have the combination of luck and power needed to overcome most adversities."

A smile as he conjured up a piece of warm flatbread and a flask of clean water and handed it to Auxentia and said, "My little lady, it's time to take you away from this forsaken place."

And he and Mog would escort her to the Gummi Ship.

Timeskip to the Next Day

Constantinople, the Queen of Cities, was more beautiful in this modern age than it had been before or since. With a skyline of tall, gleaming skyscrapers in the clear, minimally-unpolluted air, the city was also larger than the old Theodosian Walls allowed, having expanded to both sides of the Bosporus Strait - It and the Golden Horn were still recognizable by those who've seen the other worlds' version of the area.

Then, the various Gummi Ships reached the Old City, the oldest parts of the region. Nearly unchanged from the medieval era, the Old City and the Palace of the Blachrenae were a sight intended to be as beautiful and majestic as possible, and the starships heaed for an airfield that granted their passengers a wide view of the Palace Building itself.



On said airfield, a young man of eighteen years or so with black hair and eyes, dressed in a black hood and cloak, plus a number of guards in strange green-and-brown armor - Armor Dan would recognize as special forces stuff - were standing, waiting. The guards were also led by two other young men, one wearing green and brown custom special forces gear and carrying a round shield as his only weapon, and the other wearing a blue silk robe and carrying a Wizard's staff and wand.

"My name is Giorgios Kyros, Sergeant of the Imperial Guard," said one of the young men - The one with the shield. Further observation revealed that said shield was engraved with a double-headed eagle. "And my friend here is Damianos Sardis; he's a Wizard. We're here to escort you to the Emperor and Empress."

Damianos looked at Sunja and Meri and said, "Follower of Nestorius and Selenian Defector, I welcome you to our fair city, a city that stands in an alternate universe where the Da Qin stand strong, much like your own universe. Please don't let your feud wreck the place."

Yes, he just had to say that. Then, gesturing at Dan and the others, Damianos said, "Dan, Stefan, and Auxentia, I'm glad you three can arrive to our fair city. The Basileus waits for you - That's Emperor in your languages."

@Double@Gisk@Shiyonichi@Nerevarine@Gentlemanvaultboy@ShadowVentus
Palace of the Blachrenae, Renovation

Tocsax dreamt of the fall of the First Organization, of his' and his compatriots' rebellion against their leader, Kixham. Kixham had concealed information from them, turned them into weapons to destroy Worlds even as he stunted the regrowth of their replacement Hearts. Oh, how he had outraged then - Real rage and not an imitation. Tocsax remembered his' drawing a Keyblade at Kixham, screaming that he would avenge the friends he had lost, only for the latter to replace his void sabers with his own Keyblade - One final revelation that had shaken the young man to the core. Then memories of fighting, fleeing and then ending up in the Palace.

He woke up, shrugging off the bedsheets before changing from his pajamas to his shirt, pants, black cloak and footwear. Choosing not to put his hood up, the physically-eighteen Nobody walked towards the chambers used by one Cain, before knocking on the door and saying, "Hello, this is Tocsax, can you let me in?"

Should he be allowed inside, Tocsax walked towards the albino loremaster and said, "Cain, the Emperor is sending the messages to the Keybladers we've found through the Moogle Trade network. But to be honest, after reviewing their dossiers, I don't think we got a good pick if you don't mind me saying. And I don't mean they're poor in raw power - They have plenty of that. I mean potential teamwork."

Another pause as he then said, "Not merely that, but I can feel it - The Cornerstone of Light is failing. Soon, Renovation will be assaulted by the forces of Darkness as embodied by... Him. And although I'm physically and mentally eighteen, I feel like an eight-year-old."

Tocsax tried to suppress a shudder, before continuing, "But enough complaints - I came to you to ask for help." Then a sigh, "Basically, you know what Replicas are, right?"

He drew closer for a whisper, "I need to know the secret of restoring one that has already been destroyed - I want "No, I", back with me, I want him back so very badly..."

The Various Worlds (Except For Capella's Universe)

In most of the various Keyblade Wielders' homeworlds, a Moogle would arrive bearing a letter, asking them to head to the world of Renovation via a Gummi Ship. This letter, automatically translated into the local language by magic, said:

The Heartless Plague has spread to World after World. To find out the reasons for these beasts' rampage, come to where we are; the key to defeating them lies in the wielders of the Keyblade acting in concert. Free Passage via Gummi Ship has been provided; elude whatever enemies are watching you and come to the version of Konstantinopolis/Constantinople that exists in the World of Renovation.

Once at the Palace of the Blachernae, meet with us; meet with the War Council.


Note that in Auxentia's world, the Moogle bringing the girl the letter would be accompanied by a red-haired nineteen-year-old of mixed race - Pict-Arab, it seemed like. This nineteen-year-old was clad in unfamiliar light brown armor the color of the desert dunes and carried a strange sword with lyre-like strings fixed vertically along the blade. Should any monster confront him, whether produced through Abraxas' power or other Dark powers, the redhead would dispatch said beast with a slight swing of his sword. Then he'd smile once he met Auxentia and say in accented Greek, "Greetings, little lady - My name is Shahrukh Mizra the Fifth, and this is Mog the Moogle. We've come to ask for your help."

@Double@Gisk@Shiyonichi@Nerevarine@Gentlemanvaultboy@ShadowVentus
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