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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

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Ultimate One Universe: Season Two Application

Character You're Playing: Batman/Bruce Wayne

Powers And Abilities: Having once trained around the world to hone his mind and body to the limits that made him capable of taking on the mob, Bruce Wayne is now twice as strong, agile, and keen in his abilities following a laborious three months of nightly training under his unconventional drill sergeant, Slade Wilson. As such, his abilities as a detective have grown, he's twice as formidable in hand-to-hand combat, and he's picked up a few new tricks along the way, such as utilizing a variety of disguises to seamlessly blend in, utilizing various means of distraction, and pinpointing the weak points of an enemy just through sheer physical contact.

As billionaire philanthropist, Wayne also has unparalleled access to discard military technology, giving him an array of gadgets and vehicles that are essential in his neverending war on crime. He uses these methods to effectively strike fear into his enemies, appearing as though he is a supernatural creature of the night.

Season One Recap: Feared by the mob and hunted by the police alike, Gotham City's mysterious Batman saw his reputation go from unlikely hero to unhinged enemy of the public at large after a series of violent attacks against the controlling sect of Carmine Falcone's empire, The Five Families, set the stage for a framing that made The Dark Knight look to be responsible for an attempt on the life of District Attorney Harvey Dent. The assassin was, in reality, a mind-controlled Floyd Lawton, aka Deadshot, whom Batman brought to justice before coming into conflict with the puppet master behind the plotted assassination - metahuman drug trafficker and self-proclaimed queen of the underworld, Poison Ivy. But all evidence of Batman's innocence in the crime were wiped clean by a reluctant Captain James Gordon, under the advisement of a morally ambiguous and well connected criminal profiler by the name of Edward Nashton.

With The Batman and the police coming to blows as the vigilante attempted to save the life of Deadshot's daughter, targeted by Ivy in retaliation for his botched hit on Dent, the vigilante gained some unlikely allies willing to take charge of the situation when he was seemingly brought to his mental breaking point - the enigmatic Oracle, secretly the wheelchair bound daughter of Captain Gordon, and superpowered private investigator Jessica Jones, whom Batman helped overcome Ivy's influence. While the villainess ultimately vanished into the night, her return seems not only likely, but inevitable.

Complicating matters further were the allegeances of Selina Kyle, once Bruce Wayne's trusted friend and link to the elite of Gotham's night life. Revealing her true colors as a member of The Five Families loyal to her father, Carmine Falcone, Selina unknowingly made herself an enemy of both Wayne and his alter-ego when attempting to murder the latter during an attack by a cryogenic madman calling himself Mr. Freeze. While Bruce's trust in The Roman's daughter was ultimately shattered, aswell as his heart being broken from lingering romantic inclinations that neither would admit to possessing, the result of this betrayal has left Wayne with a newly refocused purpose to step forward as Gotham's public benefactor. With The Batman having been all but tarnished in the public eye, billionaire Bruce Wayne is determined to be the beacon of hope that his masked persona could never be.

After an encounter with Metropolis' own protector, Superman, where the two heroes taught eachother a lesson about their respective limitations, it became apparent to Batman that he would have to expand upon his training to become smarter, tougher, and overall more formidable in the field. And only one person was capable of giving Bruce what he needed - former mentor and legendary mercenary-for-hire, Slade Wilson. But with Wilson's ruthlessness striking firmly against Batman's rigid code of ethics, how long will it be before Bruce succumbs to his own lingering madness enough to allow the man known the world over as "Deathstroke" to mold him from dark protector to sadistic killer?

All of this comes at a crucial point in time, as Gotham has just been thrust into a major metahuman street war by Oswald Cobblepot, aka The Penguin, seeking to publically overthrow The Five Families - who themselves are looking to counter Cobblepot's coup with the help of a deadly group of allies and the recently revealed fifth controlling family, The Court Of Owls. Agent Nashton's true identity has also been revealed by his two closest confidants, making it clear that not only was he never truly a government official in any capacity, but that the cyber terrorist Edward Nigma possesses a machine capable of bending Gotham to his will. With the murder of Peyton Riley carried out by his loyal right-hand man signifying the start of a growing group of loyalists, Nigma's plan to pit The Batman and The GCPD against eachother is about to bring the city itself into his crosshairs.

And in the midst of the chaos, a grinning man of mysterious intent has just entrapped Dr. Harleen Quinzel into a scheme that threatens to unravel it all. Before 'Jack' is done, all work will lead to deadly play as Gotham City may fall to the deadliest hand in the deck - a Joker.

Where Do You Plan To Take The Character This Season?:

I've gone on record in saying that Season One was very much table setting. Virtually all of it was unplanned and flying blind to establish this world. Now that it's established and I've got my toys out to play with, I get to delve into these characters. What makes this world tick, why certain people are the way they are, how some relationships are going to develop what we know as the proper Gotham City of any given superhero universe, and most importantly of all, how Bruce Wayne himself moves past being a borderline psychotic vigilante out to terrorize the mob into a relatively stable hero capable of saving Gotham from the many threats to come.

Obviously by the way things ended, his resilience is going to be tested in alot of different ways. The Penguin just made his power move and is going to bring about the paradigm shift in Gotham City from being mob controlled to being terrorized by what will become Batman's infamous rogues gallery. Deathstroke's introduction into the fold also makes things alot more complex, as Bruce has to strictly follow the orders of a man who openly kills in order to remake himself into a better, more formidable Batman, putting the lengths that he's willing to go for the crusade into question. And ontop of it all, Gotham's finally got itself a Joker. Nuff said.

But there's some light to add to the darkness. Oracle's still going to be doing her hacker thing, and if anyone liked my version of Kate Kane, just you wait. Kate's evolution this season is going to be something to behold. Especially in light of another young future protege that's currently out there, waiting for the hand of fate to put him on a path that leads to the origin of a certain Dynamic Duo. I'm not saying that this season will end with an up and running functioning Bat-Family, but... it might come close.

Feeling teased yet?

Supporting Characters:

Alfred Pennyworth: Former Agent Of SHIELD turned bodyguard and legal guardian of Bruce Wayne. Offers expertise and navigates the field with Bruce from The Batcave. His daughter, Julia Perry, has followed in his footsteps as a SHIELD operative. In the month of Bruce's absence, Alfred has overseen expanding Batman's influence through going back to work as a spy specifically seeking to gather intel on The Five Families. Undertaking the identity of Matthew 'Matches' Malone, Alfred has seamlessly found himself within the inner-circle of Capo Italiana.

Captain James Gordon: Enemy of The Batman, top cop of The GCPD. Despite his manipulation at the hands of 'Agent Nashton' in turning public opinion against the vigilante, he's still committed to ripping the police out from under the thumb of Sal Maroni and bringing justice to the streets. But as he works to combat against The Penguin's open declaration of war against the mob, Gordon's going to find that taking more desperate measures may do him more good than strictly following the letter of the law.

Catwoman/Selina Kyle: Socialite and daughter of mobster Carmine Falcone by day, thief by night. Having played both sides of the morality scale by simultaneously posing as Bruce Wayne's socialite confidant and the dutiful liason to The Five Families as led by her father, Selina has recently supplanted these roles in favor of a new one inspired by The Batman: The Catwoman, who will stop at nothing to steal what remains of The Roman's crumbling empire out of revenge for Falcone's murder of her mother. Whether Bruce Wayne or his alter-ego can ever trust her again remains to be seen.

Deathstroke/Slade Wilson: Bruce Wayne's cunning, completely merciless mentor. An ex-member of Special Forces, Wilson defected to the life of mercenary work under The Guild Of Assassins, sworn enemies to the terrorist cell known as The League Of Shadows. Earning the name 'Deathstroke', Slade has adopted a reputation of fear that even The Batman can respect - despite his lethal methods. In a desperate bid to hone his skills, Wayne entrusted Slade to help him in exchange for early release from a Bhutanese prison. For one long month, Wilson put Bruce through some of the most grueling training of his life, and Wayne emerged as a better warrior. But now that Slade's out, Deathstroke's not going to let his star pupil go that easily, as Batman has yet to learn the most important lesson of war: there are always casualties.

Oracle/Barbara Gordon: Proven ally of The Batman, daughter to Captain Gordon. Despite being wheelchair bound, the eighteen year-old is dedicated to bolstering Batman's crusade by enlisting the help of other aspiring vigilantes. Calling her recruitment drive 'Project Outsider', Barbara's looking to help shape a budding number of low-level vigilantes into a team capable of picking up the torch should The Dark Knight fall.

Kate Kane: Bruce Wayne's cousin, a troubled but good hearted seventeen-year-old struggling with her own sense of identity in more ways than one. While unaware of her billionaire relative's double life, she has recently taken an interest in the exploits of The Batman, leading to some ideas beginning to form about how to utilize her father's strict military training for the good of Gotham.

Edward Nigma: Sociopath looking to pull the strings. Under the alias of Agent Eddie Nashton, the sadistic hacker-turned-master manipulator seeks to elevate Gotham's intellectual standing by thrusting it's opposing "protectors", Batman and the GCPD, into a conflict that'll allow him to usurp them both and overthrow the established order. Nigma is seeking to build his own group of loyalists willing to carry out his extreme ends, and the worst part is, he has just the means to do it.

Harvey Dent: District Attorney of Gotham and Bruce Wayne's closest friend. After suffering a bullet wound to the temple that left him with a permanent scar on one side of his face, Dent has gone from neutral force for good into an almost obsessive opponent of The Batman's methods, leading the charge to bring the masked vigilante to justice with a task force of specially trained officers studying The Caped Crusader's every move.

Jason Todd: One of many spokes to the wheel of Batman's crusade, Jason acts as both a skilled mechanic and promising technological wizard aswell as the vigilante's occasional eye on the street. Recently, Todd has engaged in a dangerous solo mission for his mentor that has led him to join The Royal Flush Gang as a spy, led by anarchist The Red Hood.

Season One Post Catalogue:

Volume 1: Ninety-Six Hours

1. Signal In The Sky
2. Terrorized And Terrorizing
3. Shall We Play A Game?
4. Shot In The Dark
5. Deadly Influences
6. Motives Unclear
7. Roads Paved With Good Intentions
8. A New Player In Town
9. Allies In The Field
10. Temperate Toxicity
11. Roman's Holiday
12. Life Or Death
13. Out Of Your Element
14. A Fight You Can't Win
15. Desperate Measures
16. Rock And A Hard Place
17. Out Of Control
18. The Impressionable
19. When All's Said And Done

Volume 2: Dark Before Dawn

1. Second Chance
2. Matters Of Family
3. Cold Realities
4. Seeing The Light
5. Gathering Intelligences
6. Through The Mud
7. Fist Of Clay
8. Black And Blue: Part 1 (w/ AndyC)
9. Black And Blue: Part 2 (w/ AndyC)
10. Black And Blue: Part 3 (w/ AndyC)
11. Black And Blue: Part 4 (w/ AndyC)
12. Black And Blue: Part 5 (w/ AndyC)
13. Black And Blue: Part 6 (w/ AndyC)
14. Black And Blue: Part 7 (w/ AndyC)
15. Black And Blue: Part 8 (w/ AndyC)
16. Black And Blue: Finale (w/ AndyC)
17. Cards On The Table
18. The War Will Carry On
Post reserved for UOU character index


Nine months ago, the world was made aware that superhumans lived among them. But despite the rise of costumed heroism spawned by the arrival of the Metropolis Superman, this evolutionary leap forward attracted the attention of a powerful being: Darkseid, vanquisher of the New Gods. The Apokoliptian ruler sought to turn the superhumans into members of his own personal army in bringing the universe towards harmony.

Just three months ago, Darkseid's herald, The Silver Surfer, saw defeat at the combined hands of The Flash, The Spectacular Spider-Woman, The Blue Beetle, The Spirit Of Vengeance, interdimensional dopplegangers of The Fantastic Four, and most notably of all, The Mighty Thor. Revealed to have been a brainwashed Mr. Miracle, The Surfer was decommissioned and restored to his rightful self, signaling victory for the heroes of Earth.

But not all is as it seems. While Darkseid has seemingly cast his gaze away from Earth, a series of extreme threats look to destabilize it's already compromised state in the wake of percieved metahuman chaos.

Norman Osborn was the first to announce a superhuman deterrent in the form of a formidable robotic army, their designs fashioned off of the mythical Goblin.

Billionaire Lex Luthor followed suite with his latest discovery to the world in the form of the most advanced artificial intelligence on Earth, Brainiac, providing alien tech with direct access to the world's cellular networks under the guise of a harmless application.

In the highly corrupt Gotham City, the mob saw themselves upended by a devastating attack by Oswald Cobblepot, leading a superhuman group of his own and utilizing a massĀ  extortion to render himself exempt from retaliation.

In reaction to The Flash's increased prescence as the protector of CentralĀ  City, Leonard Snart and Mick Rory have began to formulate a team that whose sole purpose is to dispatch The Scarlet Speedstress and wreak havoc in their wake - The Rogues.

And most chillingly of all, in the remote mountains of Antartica, a powerful threat to all of humankind emerged from the cold - a twisted doppelganger of The Man of Steel from the home dimension of this earth's new Fantastic Four, wielding Kal-El's immense power with none of his moral constraints.

The heroes of Earth about about to be tested in unimaginable ways, as the rise of the superhero has now given way to the dawn of something that was only inevitable - the supervillain. Can Superman, Captain America's Avengers, The Batman, The Fantastic Four, The Flash, King Thor, and others bring order where the seeds of destruction are being sewn?

The answers lie with you. Welcome to Ultimate One Universe: Season Two.


Rules

This game takes place in a reality where the DC and Marvel superheroes exist simultaneously in a shared universe. The world as we know it has existed up until now, and nine months have gone by since the major heroes have been revealed. As a player, you can take up the role of any of these heroes in their beginning stages and work to build your own mythology, free of continuity constraints or legacies that have yet to be defined. Major multiplayer events will be handled sporadically by the GM at intervals, but participation is absolutely voluntary. A 'season' will conclude at the end of the specified MME, where you'll be allowed a time to wrap up your character's stories for the in-game period.

As such, given the vast amount of hero or anti-hero characters at your disposal, no original characters are to be permitted. And for the time being, pending the game's future, all outright villains are to be NPCs left to the discredition of the hero players. (The player playing Superman has control over his rogues gallery, Spider-Woman has the same, ect.) To use one of them, PMing the hero player for permission is required. In absence of one of those, say for a villain who has yet to receive a hero player (perhaps nobody applies for Green Lantern, but you want to use Sinestro), the game's GMs will decide. But be warned, the more central to a major character, the less likely the approval. Creativity is encouraged.

More importantly, be mindful of the setting. This is a 'Year One' style RP set in the year 2018. Characters like Superman, Spider-Woman, Batman, Captain America, and the like have only been around for a maximum of nine months and are still cutting their teeth. This is to build up a universe where it's possible to build friendships and rivalries between characters like Green Arrow and Iron Man from the beginning to make a thriving set of relationships from the start. So characters that you would logically associate in conjuction with a more experienced version of the character, such as Supergirl, Miles Morales' Spider-Man, Robin, and any of the Teen Titans are pretty much a guaranteed no-no for this season. In future seasons, that may be a different story. But just keep the fact that this is a universe where heroes still have to be established to inspire successors or legacy characters, even if continuity is fluid.

Other than that, pretty much only the standard Casual RP rules apply. You'll have to post once every two weeks to keep your character, otherwise it goes up for grabs. You can interact with anyone at your leisure or travel to anywhere within the multiverse (yes, multiverse), if it's within your character's means to do so. And most importantly, in this game, continuity bends to your will. Don't want to play a Blade who's half-vampire? Have your own story worked out for The Daywalker? That's acceptable. Just make it good, make it authentic as possible to the spirit of the initial creation, and put effort into how anyone in this world would become that character. And remember, the man or woman behind that mask or cape has to be a character from the comics - no workarounds.



@DocTachyon, nevermind. I took a little bit of extra time to make it work, and I have to say... I'm pleased with the result.

Photoshop for the image work, Ulead GIF Animator for fonts.
Coming in reeeeaaaalll last minute with this one, but if it's still possible @Master Bruce, I was hoping I could get this picture of Vig onto the banner? If I can't it's no biggie.



Unfortunately by the time you had posted this, I'd finished it and was trying to figure out the font. And I designed it with the number of pictures submitted in mind, so I'm afraid that currently, there's no room. Sorry. :(

But I could add some additional panels as we get the season rolling and have a better idea of who'll be introduced, not to mention include The Fantastic Four in some capacity since it feels wrong not to have them on there given how major of a role they had in the first season, so once I do that, Vig will be going on the banner, guaranteed.



What about those that are making new characters? Are we allowed to join if our character gets accepted?


I'm adding in Byrd's future character, so I would say that it's fair game as long as you anticipate that you'll be sticking with them for a long time.

Would've had these up sooner, but Wraith had to go and do an awards' layout that I really wanted to rip off. Razzin', frazzin' superiority.



Best Character
@Morden Man as The Fantastic Four
As big of a superhero buff as I am and a fan of the Marvel Universe in general, I have to admit, I don't really ever go out of my way to delve into the First Family. I don't know what it is that I have trouble grasping about the concept, but it's just one that I don't think I could ever personally write. Morden Man, however, managed to both take The Fantastic Four and add an extra dimension to them that was organically strewn from the corpse of another game and make all four of the characters particularly engaging to follow. I especially loved his posts as Sue whenever she was on her own mission to give Maria Hill a piece of her mind, culminating in her brief interaction with The Surfer just before the second MME. But his Ben is just as good, as is his Johnny, as is his Reed, and all four of them combined do a real service to the creation of Stan Lee and Jack Kirby by turning them into a concept that I would easily follow in a monthly book. I cannot give this enough kudos.

Best Character Development
@Lord Wraith as Thor/Blake Donaldson
I'll admit, I wasn't quite sure of what to make of the concept of a Thor who essentially blacks out and becomes Thor without any seemingly physical change. It was certainly interesting, but I just didn't know if I quite bought into it as well as the traditional version where Donald Blake and Thor are two entirely seperate entities. But as the season rolled along and Wraith began developing his own side of this world, I saw the line between Blake Donaldson and Thor begin to increasingly blur until they were completely of the same soul, despite being of vastly different histories. Seeing Donaldson come to grips with his plight as the vessel for The God Of Thunder was a hell of a thing to behold, just as seeing Thor make a name for himself as a hero for this world was something that got me excited for future storylines.

Best Season
@HenryJonesJr as Spider-Woman/Gwen Stacy
Having played the PS4 Spider-Man game to completion, my thirst for Spidey related material was at an all time high as we got closer to wrapping up. But reading Henry's Gwen has more than satisfied my need to have the wall-crawler and his world come alive, only through the eyes of an entirely different character who feels as true to the webs as Peter Parker ever did. I can't think of a thing that Henry didn't do that I wanted to see out of Gwen's initial outing, given that the symbiote saga and the Sinister Six coming together don't quite make sense for a Year One setting, but there was plenty of the expected melodrama and teen angst mixed in with colorful bad guys, a great budding relationship between Gwen and Peter with a tragic sting over everything, and the unexpected reveal that Gwen made to her father of her dual identity. Henry basically spent an entire season checking off everything great about Spider-Man and adapted it for his Spider-Woman stuff, and it was a great ride to go on.

Best Story Arc
"Hooray For Hollywood", featuring @Byrd Man as John Constantine
Byrd actually contacted me mid-season to ask if I would read this, given that I was still struggling to catch up with the IC thread at the time, and give him some constructive criticism on it. As I delved into this little morality play, however, I found myself having little to no problems with how it ultimately turned out and it has stuck with me ever since. Byrd's Constantine is some of the best writing he's ever done, in my opinion, but this arc has the three things he's best at conveying up front and center: the noir style grime, the twists and turns that you wouldn't have necessarily seen coming, and the supernatural colliding with the real world. To say that this arc reeked of sleaze would be an understatement, to say that it was tragic to see the fall of a man who literally sold his soul to the devil would be a disservice. It was a great statement on Hollywood in and of itself, and Byrd should be proud. He really got his L.A. Confidential on for this one.

Best Story Structure
@Hound55's Moon Knight
I decided to add this category for one very specific reason: because if I had to go back and do my stuff all over again, this is almost exactly how I would've done it. Whenever I originally started the game, I had pretty much resigned myself to the idea that it would do well for a couple of weeks and then burn out, and I would have scratched my itch to play Batman again until the next opportunity arose. So whenever I was writing those initial Batman posts, I did so with that in mind, thinking I would just have fun while the game was afloat. But as it goddamn turned out, this game became a success and I was stuck with a Batman who was already pre-established, already had a dynamic set up with a few of his supporting characters, and already had the groundwork laid out for future villains.

But if I knew how successful the season was going to be, I would have tackled Bruce the way that Hound tackled Marc Spector: from the ground up, at the very start, gradually building up all of the expected tropes from a natural beginning point and doing so with a very, very unreliable narrator. Hound knows that I'm a fellow fan of Moony, having read a couple of runs on the character, and reading Spector's slow-burn transformation from mercenary to werewolf hunter/masked vigilante was a really intricate, almost intimate experience. You got to see him mess up in the beginning, you got his resurrection, you got all of the business with Raoul Bushman, and you got Werewolf By Night. It was honestly like experiencing the Moon Knight Netflix series that has yet to happen, or a movie. Hound's love for the character shined through every post, and made me all the more envious that I didn't do the origin story with Bats.

Best Post
"Surfer! I would have words." by @Lord Wraith
It's one thing to write a quality post, but to write a quality post that is both well timed in the heat of a mass interaction and gets the reader to immediately hear Alan Silvestri's theme for The Avengers in their head? That's a feat that I didn't even know one was capable of pulling off. But Wraith's fateful intervention in the second MME was definitely something that I think all of us stood up and took notice of, given it was the ultimate "Aw, SHIT!" moment of the game, so it easily earns it's spot in the Best Post category. There's not much else to say than that, as the post speaks for itself.

Best Antagonist
@Simple Unicycle as The Punisher
While I know that this one's a bit of a cheat on my part, given that Frank isn't strictly speaking a bad guy and that there are no real PC bad guys in UOU, I would say that beyond maybe The Silver Surfer, Simp's Punisher has had the most effect on the world of the game. He's started from the bottom as a lonesome vigilante and worked his way up to being a cautionary tale, inspiring fear out of practically everyone else in a very real sense, the way a school shooter or mass murderer would. He's a character that likes you to hate him as a person, but be completely enthralled to follow his journey. If Simp had visited Gotham, I'd have been glad to have Batman kick his teeth in.

Best Supporting Cast
@Eddie Brock's Captain America & Team 7/The Avengers
I mean, it's really kinda hard to beat a supporting cast that consists of major superheroes in their own right, really, but Eddie not only expertly handled the introduction of each member and had Cap's initial struggles to get them to work under his command believable, he really gave all of Team 7 unique voices of their own. I was particularly impressed with how he handled bringing Diana Prince into the fold, given we had a Wonder Woman and Diana couldn't very well take the mantle for herself. The result was every bit the character that exists in the DC Universe, only really missing the costume. But I also loved Hawkeye, Nick Fury, Katana, Falcon, and the rest of the characters that encircled Steve's world, as they felt as if they belonged specifically to that side of the universe and not a bunch of throwaway cameos, which would have been easy to make it feel like. Even though Eddie didn't quite get a huge post count in the game, whenever he posted it was a worthwhile read.

Best World Building
@AndyC's Metropolis
This was a tough one to nail down, as alot of people have done alot of great things with their respective corners of the world. I never realized that I'd have affection for the fictional town of Marville, Oklahoma, for example, nor did I ever expect to see Los Angeles as the perfect breeding ground for John Constantine. But Andy's work with The Man Of Steel remains as much of a highlight as ever, and this particular version of Metropolis manages to be his best so far. I love the fact that it's so heavily technological based, as Lex Luthor would have The City of Tomorrow, but still manages to fit in all of the sci-fi weirdness that escorts Superman in very subtle ways rather than trying to forcefully cram them both together. And now that everything's connected via Brainiac as an advanced artificial intelligence app, which I still can't get over in it's brilliance, things are bound to get even more interesting for Clark's home town in Season Two.

Best Crossover
@HenryJonesJr's Spider-Woman versus @Simple Unicycle's Punisher
One of the earliest, if not the earliest crossover of the game, this one still resonates with me because of how diametrically opposed the two heroes (one hero?) are. Gwen Stacy is a snarky, fun-loving vigilante who does her best to keep things calm and maintain a level head in every situation. Frank Castle is a man who literally doesn't give a fuck who he hurts and how, as long as his target is taken out in the end. Seeing these two come to blows was tense, brutal, and best of all, very much like a well coordinated dance, where both players were on their game.

The Ultimate Breakout Character
@Sep as The Flash/Iris West
The goal of Ultimate One Universe, as I saw it, was to introduce a character that was so off kilter from how the character is usually portrayed and make them just as valid as the hero that everyone is familiar with. I don't think any really expected much out of Iris West as The Flash, as it seemed like a weird choice to make Barry's traditional love interest into The Scarlet Speedster herself. But Sep quickly endeared me to Iris' journey to becoming a hero, through both the character's personality (which is why is was so easy to ship Iris and Clark before the latter became more heavily involved) and her dramatic face-off against The Reverse Flash, who echoed the audience's initial reservations by putting her status as The Flash into doubt and pushing her to earn it. I'd love to see this Flash crossover and meet, through some multiversal shenanigans, either Barry Allen or Wally West as The Flash for an arc in Season Two, as I feel like they'd have some great moments and it would solidify Iris as her own Flash even more by comparing and contrasting.

The John Lees Memorial MVP Award
@Morden Man
Whenever Byrd originally suggested adding Morden into the fold, I accepted blindly, not really knowing the dude personally or what he could bring to the table. He'd briefly appeared on the Hype and played a great Daredevil, as I was reminded, but I had never actually interacted with Morden on a person-to-person basis. That being said, were it not for Morden as a Co-GM, this game wouldn't even be half as successful as it eventually became. Not only is he insanely easy to work with and a fantastic, upper-tier writer in his own right, but he managed to solve problems within the game that I wouldn't even have known to exist. He brought his experiences from Guild games of the past into this game and took into account the prior games' shortcomings in order to build this game into a well-oiled machine, and I attribute the fact that it made it to a Season Two entirely to Morden. You, sir, have made Ultimate One Universe what it is, and I couldn't be more satisfied.

Best Sex Scene:
This post by... @Byrd Man
Yep. I went there. Despite the fact that I've heard that @Lord Wraith may have wrote a sex scene, I'm sure that his couldn't quite compete with the dirty, raunchy version that was thrown into this post. Sorry, Wraith. I guess you'll have to try harder next season.
Shut up, Other Byrd Man.
Can I just say the image you gave me? Or do I need to relink it?


Nah, I still got it saved.
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