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S o l i a


Windward Island
Port Harbor, The Sunken Shephard
@SunsetWanderer



Solia had managed to busy herself for a while simply observing the docks. An instinct deep within beckoned for her to abandon her seat and offer help to those few ships struggling to dock. Doubtless a strong arm to hold down ropes would have gone a long way, but in her hesitation, others much closer and likely less-prone to causing panic, stepped forth.

‘So pleasantly curious, these people,’ Solia thought as she watched them come together. On Maelstrom, the residents had relied mostly on the angels for such tasks, but here and many of the places she’d been over the weeks, these displays of comradery had become common. Together, they did not need help.

That thought, while at first inspiring, echoed deep within her.

She was nearly embarrassed when the stranger’s approach caught her off-guard. Solia lacked the faculties to jolt, or yelp, but if she had lungs, she imagined she would have gasped.

It was a man sat with her. He was, to her approximation, average of age amongst the other divers present, but with a broadness indicative of those borne of the harsh, northern seas. To her he radiated experience, and yet he posed her a question.

Solia turned to him and smiled, happy to help.

“Not this harbor, no.” Solia spoke with him as she did with everyone, be they man, woman or child. She was gentle, measured, and considered each word. “And by the size of the dock, and the enthusiasm of the local populace, I assume all of them would agree with you. Many of us have come in response to Windward Island’s request for help. Is that not what brings you here?”
@May96 Alright, seeing the blank post at first got a laugh out of me
S o l i a


Windward Island
Port Harbor



A small fleet had amassed in the crystal waters around Windward Island. To a place of more commercial repute, this would not have been so exciting, and in fact a more refined port might have found itself vexingly inconvenienced.

None who had come did so in gilded galleons and warships, rather, the ports bulged with a ramshackle collection of schooners and the odd caravel of a small-fortuned merchant. Many who disembarked onto the docks, were just reflections of their crafts. Their hulls were gnarled and beaten by Mother Ocean’s ire, and some who had clearly rotted past the point of restoration were easy to pick out. They hobbled on patched boots, or wooden legs, and wouldn’t last. Others though, were made of more resilient stuff. Their bodies had weathered hurricane winds, clashed against the scaly hides of dangerous beasts, and survived. Their demeanors were grizzled and jaded, but intrinsic to their personal brine was hope for the people of Windward. Hope that some among the newcomers could help them.

This was what had drawn Solia here. The message Windward had sent out was not a cry for help in the way she most often encountered them, but it was one nonetheless. Something troubled the people who lived there, something they didn’t understand, with the potential to bring them harm. If there was something she could do to stop it, or help them in anyway, she had to try. She always had to try.

As she stepped onto the dock, the boards whined and bent beneath her. She would have to be careful here. Windward was not some buoy-port cobbled of driftwood and hope, but even still, if she wasn’t delicate, or at least mindful of her actions, she might step right through the wood, and be plunged into the waters beneath the isle.

As the most eager adventurers stormed from the docks, her slower pace spared her from the brunt of the islanders’ attention. She had donned more layers than perhaps was necessary for the climate, but stone did not sweat. Only weeks ago, the sight of her broken face and grainy chips had nearly driven a crew to toss her overboard. Now she favored discretion, to an extent.

She was not ashamed of her being, as of late it did perplex her, but she would never deny what she was to anyone. Father had built them to be proud of their elegant forms; she was a masterwork, a creation unlike any Maelstrom had ever produced, unlike anything Aruth had ever produced. Some of the Spire’s own residents were chary of calling upon their aid, or even approaching them. Such was the way of new and strange things.

There were children among the crowds of onlookers, that brought a smile to her. Maelstrom had few children for its prodigious size, but they’d been among her favorite. Minds, untethered with reason or tragedy, conjured the most fantastical tales, and these stories often passed about the ranks of her siblings, shared in their off-time. As she watched Windward’s children gather and gawk, she wondered, briefly, where the children of Maelstrom were. Briefly, because she knew the answer already.

Not keen on frightening them, she keep her head low, and her face shaded beneath the hood of her cloak. Her clothes were damp and salted from the weeks of travel, but the bandages wrapped ‘round her head and arm were still fresh, and firm. Undamaged she could pass for pale at a glance, but such was not the case. As it was, the clear skies did her no favors, and she sought out a place less bare.

An open tavern caught her eye, “The Sunken Shephard,” and she hesitated. Shelter it was, but sure as the tides would rise, sailors would flood a bar. Perhaps it was best to avoid company until companionship was unavoidable, until they were out at Gullspire and protests could not stop her from being there. This was the logical decision. Solia chose to ignore it.

Beneath the pavilion, she found a small table, small enough that she was confident the others would fill before anyone thought to join her, if they did. This decision, she decided, was close enough to reason. Runner-up. It granted her the discretion she desired, but also allowed her to keep an eye on the dock’s proceedings. Skiffs making ground at the shores, more divers and adventurers embracing the awed welcomes of the islanders. It was a pleasant sight, and she settled into it. Solia had been used to stillness, spent many hours on Maelstrom as a statuesque sentinel. The tavern was comfortable, at least, and for the most part empty.

Among the patrons, she spied a few who might be divers, and one about whom she had no doubts. Short, pink-haired, very proper, but this was not what stuck out most about her, not to Solia. What struck her most about the woman was her uniform. Clean, sharp, and above all undeniably, unmistakably Imperial.

If she had breath, it would have caught. What she had instead was a spark, an impulse, to do something. Exactly what, she didn’t know, and that itself was curious. She thought, gravely, that she wanted to hurt this girl. It was not a difficult thought to repress, the impulse just as easily smothered. She sat, quietly, and watched her for a time until she was certain that if their eyes met, there would be trouble.

To think of terrible things now, just before the call to action, would not do. So she returned her attention to the ships and crews, then further on, the sea and the distance Gullspire rock, and tried to busy her mind with more pleasant things.
S o l i a
"No mistake more grievous than inaction. No drive greater than the want for purpose.”

Name
Solia, Maelstrom’s Elegy

Age
30 (static appearance in mid-twenties)

Gender
Female

Home Sea
The Ancient Sea

Aether Sign
Sun

Aether Abilities





Personality
As a construct created to protect Maelstrom Spire, Solia is generally amicable. She exudes sympathy and concern for the wellbeing of others, and is especially responsive towards those in need, rarely turning down a request for help.

This is not necessarily Solia’s nature, but rather the nature of her kind by and large. When she isn’t busied in body and mind assisting others, one might assume her to be a more reclusive sort. In reality, Solia tends to do a lot of thinking, which is something she did not do a lot of at the Spire. In the days leading up to and ever since its collapse, she and a sizable number of Maelstrom’s angels began to think much more independently. It wasn’t that they were mere automatons before, but duty had always been at the forefront of their minds, and informed all their actions.

Now, in addition to the guilt of her own survival and failure, Solia struggles with the independence imposed upon her. As a result, she tends to second-guess herself in most situations when presented with a choice, and in her travelling, has gone to great lengths to avoid isolation whenever possible.

History




Gear
Aether Engine: Similar to the types of engines found in ships, Maelstrom’s angels ran on a more condensed, refined machine that would be comparable to a heart. Cycling Aether through the body allows Solia to function perpetually in a normal state with only miniscule energy decay over large periods of time. However, when utilizing Aether for abilities such as flight, the Aether is drained similarly to how it is in humans. The effects of using magic are equally as apparent, and continuous usage requires time to “recharge” or a source of Aether to draw from.

Overexertion often leads to damage to the Aether Engine. Since the angels existed exclusively at Maelstrom Spire, this wasn’t a concern as the Chief Architect would simply repair them as-needed. Now however, with the secrets to their construction lost, rare is the Aether mechanic who might successfully tinker with them.

Currently, Solia’s Aether Engine is damaged.

Harpoon: Once, Solia wielded a masterfully crafted, Aether-infused spear that crackled with lightning. Like all angels she was created with the combative prowess necessary to defend Maelstrom Spire, and handled her weapon with strength and grace.

That spear now lies in pieces in the rubble of the Spire’s wreckage.

Though her home is gone and her purpose lost, Solia cannot help but answer those in need. The harpoon she carries is practically driftwood, gnarled with a jagged tip and rusted edge. As a replacement it is almost a mockery, but it serves well enough.

Body of Stone: Though Mordin went to great lengths to make his "children" appear human, at the end of the day the angels of Maelstrom Spire were, like even the most ancient Aether Golems, made from inanimate objects. In Solia and her siblings' cases, this was a pristine, alabaster-like stone.

This means that Solia is rather tough, and especially resistant to edged weaponry. However, this also means she is quite heavy, requiring more effort to utilize her wings--a tax she cannot pay so freely any longer. As well she is especially vulnerable to blunt weaponry, and awkward landings could risk shattering her. Thankfully injuries like these can be healed through lunar-magic just as it would effect flesh, but Solia herself has no aptitude for it.

Currently Solia is damaged. Her left eye has been smashed away, and there are several chips and cracks along her left arm. She hides these wounds under bandages and cloaks.
Finished and ready for review


_______________________________________________


Physical Description
Despite her best efforts, Dot does not strike an imposing figure. She’s short, and still carries a youthful countenance even when she’s glowering. When she must begrudgingly don the long dresses and frilled skirts of nobility, her pale-gray hair and glassy eyes lend her a doll-like appearance. Normally, she can be found wearing simple clothes, plain and well-fitting from shirt to boots, save for the addition of waist or shoulder cloaks.

She moves with incredible grace, calm and measured even when her emotions are high. While not exactly stealthy, her height and the ghostly ease with which she navigates can take her in and out of a room before she’s so much as noticed.

As a result of all this, seeing her heft such a mighty weapon might come as a surprise. Part of her strength undoubtedly comes from her aura, but the majority of it is borne from years of rigorous training. Dot’s stature belies a form of hardened muscle, maintained through determination and routine conditioning, as well as the agile flexibility required of a dancer.

Character Conceptualization











Other Information
Questions of Dot's parentage travel briefly up the chain of command before being stonewalled. Though her roots in the Grayle bloodline are undeniable, it would seem someone is protecting the identity of her father—or perhaps, protecting themselves.
./interest
M i m r i n


The Well of Valdis
12th Day of Autumn, 1088 AD



More people were rising, and Mimrin found herself backing away from them instinctively, towards the rosy girl. She wasn’t sure why, considering the girl was armed as well, and there wasn’t much reason to trust her over any of the others.

Nevertheless, one of the risen—an older man—was shouting, and it frightened her. She held her own dagger, or what remained of it, close, but tried not to appear as though she was brandishing it at any of them. Maybe she couldn’t trust any of them yet, but it seemed worse to her to threaten the only other living souls around.

“Hello,” she tried for the old man, who seemed the least composed of those she could see. It was hard to keep a steady voice, harder to will it into a gentle, comforting tone, but she managed. “It’s okay. I don’t think any of us are going to hurt you.”

A taller woman approached, now speaking quietly to herself, followed by a man carrying the remnants of a sword. He proposed they leave, or at least expressed a desire to be out of this awful place—a sentiment she could get behind. But as she looked beyond their gathering group, a niggling worry came over her.

“I agree with you, we should make haste to leave,” she said to the sword-wielding man, then turned her attention back to the corpses. “Only…if we’ve come-to, then there might be others about. Others like us, I mean—alive.”

She felt a sudden, nauseous lurch inside of her. Perhaps it was the thought of spending any more time amongst the dead that plagued her, or perhaps she was afraid that the next person to rise would be a violent sort. Regardless, Mimrin felt compelled to check, even beyond her fear, and started back off onto the deathly mounds.

“We should be sure, before we go. It would be a terrible thing to abandon someone down here...”
M i m r i n


The Well of Valdis
12th Day of Autumn, 1088 AD


Mimrin returned in a flash of agony. Her eyes opened so suddenly she might have caught a glimpse into her own skull. She drank in fetid air that clung to her throat and burned her nose, only to hack it all back out. Every muscle clenched and twitched, she dug her hands through the dirt until she’d squeezed a fist beneath the surface, and tried to rise to no avail.

“Ugh…” Her voice was a wreck. Meek and quiet and—she reeled—shaking. How disgusting.

She felt around, first to her neck on a strange impulse, then to the rotten ground around her. Her daggers, she needed her daggers, that much was certain. Her vision was blurry, but she could hear well enough the sounds of life around her, struggling for bearing just as she was, only she would not be caught off-guard.

At last her fingers found the round of a hilt, and she yanked it close. She expected the umbral sheen of Draethir steel, dark and sharper than any other land could ever hope to forge, but when she could finally see clearly, it was no master-craft she held. The dagger was hardly recognizable as such; its leather binding was old beyond old, the guard bent, and the blade—Warlord’s breath, the blade—it was snapped off only four or five inches high. The blackish metal was overtaken in rust that mocked the bloody-red color she remembered had lined its fuller. With no small amount of horror she realized that the dagger had not been destroyed in combat, but rather time had eaten it into a worthless husk of a once-renowned weapon.

Upon closer inspection she saw that her armor was in a similar state, and further off the hilt of her other dagger jutted from the muck. It was no better off.

This was not where she had died.

“What the hell.” She mumbled. Or rather, she thought she had. When she opened her mouth though, she said nothing. No, she wasn’t even opening her mouth. She wasn’t doing anything, just sitting there on her hands and knees, staring dumbly at her ruined dagger. Again she tried to speak, and said nothing. She tried to rise, but would not budge. “Get up!”

When she did, it was not of her own accord. She got to her feet quivering like a newborn fawn, clutching the dagger close to her chest. Unwilled, her eyes darted about the decrepit pit, jolting at the other gasps, and even her own. She thought, ‘Run!’ but did nothing. She did nothing.

“H-hello?” she asked.

Something gripped Mimrin then, as she heard herself speak words she had not thought. As she moved without permission. It was not fear, it was something beyond fear. It was the realization that she was not in control of her own body. And if she wasn’t, then who was?

--

Mimrin saw something move out of the corner of her eye, and yelped, only to cover her mouth an instant later. It was another person, a girl with rosy hair, holding as sword as she retreated from the putrid mound they’d awoken on.

Her instincts told her to run, but she was frozen stiff. Only the idea that this person might be, like her, confused and afraid, pushed her to move again. Not quite an approach, Mimi kept her distance, but still drew close enough to make herself heard.

“Hello?” she repeated. “Who are you? Do…do you know where we are?”


Smith's Rest, New Anchorage | HQ Mess Hall
March 27th, 2677



It had been a rough morning for Vera. She’d woken up sore, having rolled over in her sleep and disturbed the skin still healing around her plug. Lofgren had made it very clear the thing was anchored to her, but she still worried it might somehow get displaced. Then she’d found Lizzy showering in her clothes, entirely absent—evidently it had been a rough morning for her as well. She wasn’t around now, but it was early, she was probably talking to mom.

On top of everything else, there was a mission going on. Stein, Percy and Alan were all gonna be off doing who knew what in Falcon’s Reach, for who knew how long. She was worried, less for Stein and Alan than Percy, but she worried about them too. Ana probably didn’t even know her dad was going off, or maybe Percy had gotten word to Zach. Either way, him being gone, especially with what had happened at the convention, made her nervous.

Suddenly reminded, she looked around for Stein’s father. Mr. Kalfox was supposed to have been her first order of business, but between the poor sleep and Lizzy, she’d forgotten. He wasn’t about now, or at least she couldn’t spot him if he was, and she resigned to go by his office after breakfast instead.

Someone else was around though. They greeted her from behind while she waited her turn for food, and she struggled for only a moment through the morning fog to pull a name from her memory.

“Josh!” she greeted, cheerily. “Hey, yeah, no this stuff? It’s great. I mean, it’s alright. Honestly you should have seen what my mom used to make, I’m happy enough this food is hot.”

As if on cue, the man behind the counter dropped a bowl of steaming oatmeal onto her tray. She smiled thankfully to him, and scooched down.

“So how’re you doing?”
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