Avatar of Necroes

Status

Recent Statuses

2 mos ago
Current Just your average D&D nerd.
5 likes
1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
3 likes
5 yrs ago
And I'm back!
1 like
5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
1 like

Bio

User has no bio, yet

Most Recent Posts

@Sophrus Oh, I'm terribly sorry that my character's interaction with yours has made the game less fun for you. Oh, wait... our characters have never interacted, and mine has never done anything that has in any way affected yours. Huh, guess I don't need to apologize for that one.

@BCTheEntity And I'm sorry to tell you this, but you're under false assumptions. Urgrugg has hardly any control over them, at all. He considers himself 'in charge' because he's an ork, and orks think the one who's biggest and strongest is in charge. You've also made a mistake in believing that daemons are some kind of super-warriors. The daemons he's summoning will consist of pink horrors and bloodletters, both of which fall in line with veteran guardsmen in terms of combat proficiency.

And, to everyone, two things;
1.) This isn't something that just Happens. The ork isn't snapping his fingers and suddenly daemons are everywhere. He summoned two, and that's tapped him for a good while.
2.) Daemons summon daemons. It's how armies of daemons become a thing. You summon one or two daemons, which any random group of four or five chaos cultists is fully capable of doing, and boom... daemon army happens. The amount of power any given psyker has is completely irrelevant when it comes to summoning, because daemons being in the material realm leads to more daemons coming out of the warp in that area.

Just because everyone wants to play Batman doesn't mean everyone has to jump on the guy who wants to play Aquaman for being 'too OP.'
@Hank I respectfully disagree.

'Fun' is a matter of opinion, and I quite enjoy the idea of being at the head of a large-scale battle between two of the 40k factions. Hell, it's one of my major hobbies. I do it all the time. The thought of doing it from the first-person perspective is something I very much look forward to.

As for any question of my capacity... well, I'll bite my tongue on that topic. However, I will say that I find it very small-minded of you to think that someone is 'bad' at roleplaying just because they enjoy playing powerful characters. Power is just another defining aspect of a character. Personally, I think having a character with access to large sums of power is more fun, because it gives me access to more opportunities to explore that character. Anyone can be weak and powerless, that's easy, and so is depicting it. Sure, having power is also easy to depict. What's not so easy is controlling that power, when it's finally challenged.
<Snipped quote by Necroes>

This is ridiculous. Being capable of this alone makes him one of the most powerful psykers the galaxy has ever seen in its entire history.


Not really. He's not the one summoning them. He summoned the two he has contracts with, and they do the heavy lifting. Summoning two daemons is well in line with what any given chaos sorcerer would be capable of. Besides, he needs time to do it, as well as an enemy worthy of the effort. At present, he has both.
@Necroes Do you not think that's just a little too much?

If not...well...guess I'll just need to bring in the Grey Knights earlier than I wanted to. :(


Not really. His army doesn't amount to more than about 300 or so daemons, total. As a unit they function with surprising synergy, but nothing absurd. Remember, we are talking about a force that was large enough to sway the battle in his tribe's favor on a feral world. It doesn't take a great many daemons to accomplish that task.Though, certainly going to be an unpleasant surprise for any lesser force that stumbles across them.

I'll have my post up later on today.
Let me ask then, what - assuming that I'm not going to post any time soon - would your next course of action be with your psyked up Orkoid?


Well, if I were to make such an assumption, I would begin the long and somewhat complicated process of having him amass his demonic army, and make it ready for the coming battle. Establish some sort of base of operations; have the tzeentch herald begin summoning his minions, while the khorne herald goes about murdering everything that moves within an established parameter to gather his. Urgrugg himself, in the meantime, would likely be making his staff glow like a lighthouse on christmas within the warp to help speed up the process.
So, @Jbcool, going to see a post from you any time soon? Or are we waiting for a full-round of posts?
Well, Urgrugg is at... some random point inside the hulk's interior. Given the strange, warp-altered layout of the ship, it's entirely possible just about anyone could run into him.

I'm not necessarily saying anyone'd want to, given the company he's keeping at the moment, but the option is there.
It looks like the last ones to post are @DepressedSoviet and @Hank. Neither of whom have posted in over a week, either IC or OOC.

Anyone heard from them, by chance?
@Klomster I don't feel attacked. I just like making myself clear.

<Snipped quote>

I'll accept your explanation(s), although I fail to see how that would happen, he'd already burnt a group of armed assailants to a crisp with no effort. Yet, if you say that's how it goes down, then that's fine with me. I'll just need to get the Grey Knights in later.


Don't overestimate his abilities. Murdering a bunch of idiot mercenaries who had shown open hostility towards him the entire time they'd interacted with him, after hearing them receive orders to capture him, is one thing. Reacting to immediate and overwhelming force without any warning, that'd more than do it.
@Jbcool@Klomster@BCTheEntity

Well, if everyone absolutely must know, and wants to spoil the surprise, the true source of Urgruggs unique abilities lay within his very DNA. I can elaborate, but again, that would be telling.

As far as bad things not happening when he uses psyker abilities... that's exactly why I asked @Jbcool what source we're using to take precedence. Like I've mentioned, a great deal of what I know about the setting comes from the tabletop game and the associated codexes. Generally speaking, the only time anything bad happens to a psyker while manifesting is if he draws on too much power to cast a spell. Both spells he's used are relatively easy to cast, with a very low chance of anything bad happening. I've never used any system where psykers had potential to cause other issues. Going forward, I can work that in, but from what I can find it's generally not common, and most of the side effects are largely irrelevant. Creepy, sure, but they'd have no real impact on what occurs.

In the context of the setting, nothing bad has happened to him because he's a powerful, experienced, and largely unchallenged psyker attempting to use spells he's cast hundreds of times before. The important thing to keep in mind about him is that he's more like a chaos sorcerer than he is anything. He no longer has a connection to the Waaagh, he's just a powerful psyker who's made deals with any number of daemons to increase his powers further. Psykers manifest powers all the time, with generally little issue, so long as they have proper training. That's how astropaths are able to use their powers to reliably guide people through the warp, and how librarians or the like, despite useing psyker abilities on a very frequent basis, live for hundreds to thousands of years.

To put it in a more meta perspective:
He's the only psyker in the group. We're facing the imperium, tyranids, other chaos factions, and apparently even eldar. Urgrugg isn't meant to be so much a marry-sue who's just better than everyone else, so much as he's an easily manipulated tool who just wants to please his gods... by fighting. His defining attribute as a character is that he represents a great deal of power to anyone who can control him. Yes, compared to others in the group, he's on a different level in terms of potential for raw destruction, but that's just because he'll have to stand as their only defense against things with similar powers. To quote a favorite novel, 'If they're doing their job right, you'll never know that a wizard took part in a battle. However, when one side waivers, the enemy will know pain like no other.'
Really, @BCTheEntity had it right. Psykers, in general, are just more powerful when compared to non-psyker equivalents. From an in-universe perspective, the only thing that gives others a chance against them is technology, and surprise.
Though, to be fair, killing him would be a simple matter of sneaking up behind him and blowing his head off with a melta gun. Any given power weapon with a blade could also be used, just take his head off with a good, swift swing and don't put it back on.
© 2007-2026
BBCode Cheatsheet