Avatar of Necroes

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2 mos ago
Current Just your average D&D nerd.
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1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
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5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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At first, things had been dull. After the initial assault by the first large group of mutants, everything seemed to just stop. He had marshalled his forces, found a base to work out of, and even worked with his generals to devise a plan of attack. The more time passed, though, the longer they were without an enemy to battle. When there was no battle, the daemons got anxious, and anxious daemons made terrible company.

The Warrior and his forces were not content unless their blades and fangs were sinking into mortal flesh. By contrast, the Sorcerer and his minions were perfectly fine just sitting and waiting for their plans to unfold. That is, until the stillness eroded their calm in favor of a craving for change. It wasn't long before the two groups started bickering and fighting with each other.

Luckily, the infighting didn't last long enough to come to more than a few light blows. Unfortunately, what interrupted it was a far greater concern. As the Sorcerer had predicted, the walls between the materium and the warp had been weakened too much by the entrance of the other daemons. The calm of the area was suddenly, and violently, interrupted.

Out of a tear in reality emerged an insurgence of shrieking daemonettes. Brandishing their large claws, they charged forward, eager to engage any possible enemy. Urgrugg's own daemonic forces, as starved for battle as they had been, were only too ready to meet the Slannesian forces halfway. The Warrior and his riders smashed into the wall of screeching daemonettes, while the hounds came at them from the flank. True to plan, the shriekers flew over the enemy, turning to harass them from the rear. The flamers followed behind, throwing dancing, blue flames into the rift to prevent more forces from immediately engaging.

By this point, Urgrugg had lost all control of anything happening in the battle. Even the Sorcerer, usually willing to at least accept the ork's aid, had begun working towards his own goal. Ordering his horrors to channel their power into him, he had begun a complex and powerful ritual. It would take time to complete, but its effects were immediately apparent. The hole into the warp was already beginning to close, though slowly.

Then, just as the battle seemed to be turning in their favor, Urgrugg turned, hearing something coming from above. It sounded like something tapping on metal, then several somethings. Suddenly, more of the mutants came jumping out of the huge piles of scrap. Apparently, the had hidden some entrances into the large room inside of the wreckage. Whether it was natural, or created for this purpose, he would never know, and did not care to find out. As the mutants fell onto his daemon allies from the rear, the ork knew it was only a matter of time before the three forces destroyed each other.

With little choice left, enemies surrounding him to all sides, Urgrugg once more reached for his power. Deep inside himself, he took from hidden reserves, stores of energy he called upon only during the most desperate times. Tapping this power, he grabbed for a spell he had not used in a long time, a means of escape not taught to him, but instead that he had inherited by birth as an ork shaman. Letting out a fierce battle cry, he began running towards the horde of battle before him. At the last moment, he leapt into the air, and unleashed the spell.

Suddenly, he was passing through the warp. Unsure of where he would end up, he could only hope his arrival back to the materium was a safe one. Finishing the spell, he forced himself back into the real world. His entrance was not as bad as it could have been, but it was far from perfect. Most notably, his entrance had caused some kind of disruption in the warp, some part of the process forcing the warp and the materium to try and align in a way they were not meant to.

The forced alignment had a powerful result. It sent the power of the warp bursting from the area, the original blast wave leaving dents in the metal walls around him. Worse, though, all the warp energy present within nearly ten yards of him had been shunted away, leaving the ork in the equivalent of a null-field, at least for a few minutes. It left him vulnerable, though, if only for a short time.

Though it took him about ten seconds to register it, something else had gone wrong. Letting out a loud, bellowing roar of a scream, Urgrugg realized what the forced alignment had allowed. His wrist had entered the warp in the same space as a sheet of inch-thick adamantium. The process had effectively welded the two together, leaving the ork basically attached to the chunk of scrap metal by his arm.

Finally, there was one other, very unexpected, result. He had entered near something, some sort of creature. Whatever it was, he could tell it was a psyker. Mostly because it had been using some kind of spell to move around, and the sudden presence of what was basically a null-field had snuffed said spell. Whatever it was, Urgrugg had never seen one before, and being an ork, that gave him a powerful urge to attack.

Even as he turned to swing his weapon, though, he realized it had been in the wrong hand. His staff was on the other side of the large sheet of metal, tightly grasped in his off hand. That was not ideal, but in any event, one thing needed to be done. With another loud roar, this time in anger, he summoned his orkish strength and slammed his taloned finger tips down on his wrist. Tearing through the flesh and smashing the bone, he freed himself, though with a bloody stump for a hand to show for it. Turning to face the strange being, he held his forearm tightly, doing his best to stop the flow of blood as he waited for whatever it was to act.
Anyone else reading Ga'duk's version of emperor as Em-poo-er? Because... that's how I've been reading it every time, and the irony inherent to the situation always makes me giggle. What with the emperor of man being kept alive only by his golden 'throne.'

Ah, toilet humor...

Anyway, I'll be posting tonight.
Oooh, meeting another character.
And the psyker this could be interesting.

I'm just gonna make a post about activating the sensorium, after that i'll be all for some action.

Or if people are itching to post, i won't stand in the way.


By all means, please, go ahead. Gives me an idea of where I'm headed, and what I'm headed towards.
Are there any restrictions on posting order? If not, I could post again. Resolve Urgrugg's business, and get him nearer the party, i.e. the other half of the space hulk. Might even come across a dread magi on the way.
Urgrugg roamed the halls of the ancient ship, his two daemonic soldiers following behind. Having seen the Warrior riding upon a mount, it hadn't been long before the Sorcerer had summon a magical floating disk to ride upon. It was convenient, as it allowed him to cast his rituals even while they continued moving. They were looking for a good place to set up an ambush, somewhere that would give them an advantage over the Sisters. The ork knew little about them himself, but the daemons were able to explain to him that they were servants of the Imperium, devoted to the humans' church as its acting army. Neither was able to explain what a 'preceptory' was, nor how many boys would be necessary to kill one.

Urgrugg, as ever, was all for bringing to bare every gun that could be brought forward. The Warrior would generally be on his side about such matters, with the Sorcerer acting as the voice of reason. For once, though, the agreed that only a small party should be summoned. With the walls between the material world and the warp so thin in the area, both daemons were convinced calling on more allies than was needed was a bad idea. Especially with the presence of the tyranid forces acting as a deterrent to lesser daemons, the chance of something uncontrollable being released was too high. Especially when such a thing could be aligned with Slaanesh.

The daemons long ago had explained to Urgrugg the balance of power within the warp. The great Gork and Mork acted as the two major powers, with two other, lesser gods also living within the pantheon. Orks, the superior beings they were, did not recognize the lesser deities' divinity, and only gave worship to Gork and Mork. Humans, by contrast, were eager to grasp at power no matter where it came from, so cults of the lesser gods had been formed.

Nurgle was fine, though the Sorcerer did not care much for him. As with his elder brothers, Gork and Mork, he was created alongside the Orks. The Smart Boys, being neither Orks nor gods, were not perfect, and thus had made a single mistake in creating the spark in the warp that grew into Gork and Mork alongside the Ork race. They had forgotten to make either of the two green. To correct that error, they created Nurgle, the only Great Green god who actually is green in color. He was given domain over weirdboyz, so that he would have something to do. That was why he was so eager to accept all things as they are, so that he would not turn away from the strange orks he was tasked with overseeing. However, when humans came about, their disgusting habits and weakness to disease spread over into Nurgle, who foolishly thought they were just very weird weirdboyz, corrupting him with their worship. Ultimately, though, Nurgle was green and made for the orks, so he was okay.

Slaanesh, by contrast, was nothing but filth. It represented everything not-ork. Not even created by the smart boyz, the daemons had told Urgrugg how the miserable pretender had been created by the elf-like creatures by mistake, during a time of wanton recklessness by a people too powerful with warp magic for their own good. Worse, it was powered by all the aspects of humanity that even Nurgle refused to accept as ork nature. The vile creature and all its followers were dedicated to drugs, sex, weird music, and all manner of other things that weren't orky at all. After being told about them, Urgrugg had refused to ever work with the terrible things, and every encounter he had ever had with its daemons and its human followers had only reinforced that decision.

Its daemons were still able to use the rifts he made in the warp to summon allies as their own entrance, though. Worse, too many daemons would make the border between the two worlds even thinner, and whatever was going on in the space hulk had very clear ties to the warp already. If they were to keep the hated Slaanesh and its filthy daemons from corrupting their glorious battle, they had to be smart. They would have to follow the teachings of Gork, and be brutally cunning with their battle tactics.

Finally, the group found a place to set up their ambush. It was an old Imperial tank, one used for moving huge numbers of troops. The Sorcerer had called it a stormlord. It was surrounded on either side by yards of crushed metal, collapsed version of itself that had been destroyed, first on the crafts original impact with the hulk, and then again when a second craft impacted with it. That left only two points of entry; the primary assault doors in the front, and the hatch at the top. The hatch was easy enough to handle, as the Warrior's flaming sword was more than capable of welding it shut. Then, there was the front door. It opened out into a relatively small area that had once been a loading bay, with plenty of wide, open space for the Warrior's swift forces to charge down their foes, then withdraw back into the vehicle. Inside, the Sorcerer's forces would be waiting, striking with magical flames that would burn their foes alive. First, though, they had to claim it for themselves.

Inside, they found a number of the mutant humans Urgrugg had faced before. Charging into their midsts inside the tank, the Warrior hacked away at them as his powerful steed's massive, metal body crushed others below its ample bulk. As Urgrugg and the Sorcerer stood waiting outside, they heard something come running in behind them. No less than twenty of the creatures had emerged, hidden amongst the wreckage strewn across the large room. Urgrugg only grinned, as he heard the Warrior give a shrill whistle from inside the tank.

From one side of the large mob, a gout of flame shot from the floor, as a pack of massive, scale-covered, red hounds came bounding into the material world. Behind them, spurring them on, rode three bloodcrushers, the Warrior's trusted elite. Each brandished a sword as it charged forward, hacking and slicing through the foolish mutants that had turned to face them, their enchanted blades cutting through flesh and bone like it was paper.

The hounds, half a dozen strong, scattered across the room. Each caught the scent of one of the mutants smart enough to flee, and bounded after it. Each one caught their prey within moments, falling on them like the demonic beasts they were. Very little was left of them after the hounds finished.

Once all the mutants had been slain, Urgrugg and the Sorcerer began their part. Urgrugg channeled what power he could muster into his staff, calling attention to the very slight hole that the Sorcerer was crafting into the warp. It wasn't long before his own followers emerged, a trio of creatures that appeared made of living flame. Following behind was yet another triplet, of what appeared to be some manner of mutated sea creatures that flew through the air instead of the water. Finally, the last to step out were five creatures that looked alike only in so far as they all looked to have mutated from the same base creature. They were all pink, none had even a single hair, and they were all generally humanoid in shape. Beyond that, they were a mishmash of random limbs and extra joints, teeth and claws in strange places, and a plethora of other, less obvious deformities.

It wasn't much, but he had assembled his forces. The flamers and horrors would act as a firing line from within the tank, which would serve as a fall-back point if need be. The Warrior would lead his cavalry on charges, while the hounds flanked their enemy from the other side. The screamers and the Sorcerer would use their great speed and evasive abilities to curtail any attempts to fall back once a reasonable force was allowed in the loading area, then harass the enemy to prevent more from coming in. Their base was ready, and good thing, too. Urgrugg could feel the approach of an enemy, and quickly.
@Jbcool If that's your decision, I'll adhere to it. At the very least, I appreciate that you're making the decision from a meta perspective, and not just trying to say it couldn't be done.
@Sophrus We're on opposite sides of a space hulk. It's really not terribly difficult to give room on something made up of multiple 40k scale space vessels. Once his battle is over, it's over, and the RP only need linger on it in my posts for a short time. What I'm going to be doing until I meet up with the rest of the group wouldn't have any direct effect on your character or any of the other characters anyway. That's why I was asking when Jb was going to post, so I'd know when the Imperials have landed and that battle can happen.
<Snipped quote by Necroes>

Yes scale can be changed, but how do you propose to make an idiot ogryn significant in a pitched battle between the sisters of battle and a horde of demons? granted he would likely be the most physically powerful character on the field, but he would still just be part of the NPC cannon fodder unless i basically pull some godmodding and have Ga'duk channel the emperor to be immune to psychic abilities or bolter fire, he may as well be a generic NPC to be dog piled by deamons or consumed in warpfire.


Who said the ogryn would take part in that fight? That fight's for me. I didn't intend for anyone else in the group to take part in that battle.
@DepressedSoviet@BCTheEntity And you think Urgrugg can't be isolated from his forces because...?

Again, this isn't something he can just Do. This is something he does when he has time, and the situation calls for it. I'm having him pull out all the stops because I set into motion the presence of a force on par with a space marine chapter. I felt it appropriate to cut them down to size myself. Once that's done, Urgrugg is no more powerful in any immediate circumstance than any chaos sorcerer is.

And, Actually... Tony Stark is fully capable of building and producing an army of Iron Men several hundred strong. He just doesn't.
@DepressedSoviet How is Black Widow relevant standing on the same field of battle as Thor, Iron Man, and Hulk?

More accurately, how did you expect someone who amounts to a guardsman to be relevant in a game where there exists people who can fire demolisher cannon shells from their mind?

I didn't tell you to play a guardsman. I'm not responsible for your fun. Most importantly, I've yet to actually do anything that in any way impacts your character in any way.

Also, you may want to take note of the fact our GM has already pointed out that your character is a blatant red shirt.

Edit: @Sophrus The great thing about scale is that it can Be changed.
More importantly, why is it everyone is waiting until Now to speak up about the scale of the game? When I had a cruiser-class imperial ship come into the system carrying an inquisitor and a preceptory of Sisters, no one said a thing. Is it just that no one here understands the implications that presents?
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