Avatar of Necroes

Status

Recent Statuses

2 mos ago
Current Just your average D&D nerd.
5 likes
1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
3 likes
5 yrs ago
And I'm back!
1 like
5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
1 like

Bio

User has no bio, yet

Most Recent Posts

@pugbutter You went a very long way to pointing out that I typed 'is' instead of 'isn't.' My wording was terrible, I wrote this at fairly late in the day for me. I admit that, you have my apologies for the confusion.

Now to answer the questions you asked:

While we cannot do a proper 'per session' experience gain, I have a number of ideas for how to distribute experience. Of course, this is somewhat open for debate from my players, depending on how they feel about it. We could do a somewhat even distribution, where all players receive experience per scene. That mechanic already exist within the game, and as long as I don't feel like the players are abusing it, I think it could work. Another option I have in mind would be more lump-sum experience gain, where players receive a fairly large chunk of experience at the end of each story arc. That option would be much more staggered and lurching, but I think still workable.

I'd considered the companion errata, but I won't lie, I've never played with it myself. One of the reasons I'm limiting this game, at least at the beginning, to the core rulebook is because my experience with the game as a whole is through a limited play group. My LGS is where I've mostly played this, and I'd be lying if I said it was the primary game of choice there. Thus, my actual experience with anything not in the core rulebook is basically non-existent.

And, strictly speaking, it's possible to be both a neonate And a thin-blood. It just means that your character being a thin-blood is more of a dark secret from their past, than actually relevant to the game's mechanics. Thin-bloods can commit diablerie and 'ascend' (for lack of a better term) to full vampire status, gaining a generation of 13 and a clan in the process. However, if a player wanted to play as a thin-blood proper, then I had planned to let them start with the bonus 15 exp but not the higher generation level.

If that shatters everyone's perception too greatly, though, I could just make you all start as fledglings. Hadn't planned on it, but far be it for me as the storyteller to not enable my players to be as pathetic and worthless as they want to be. Fairly easy fix from a story telling perspective, now that I think about it. Makes a few sticking points just go away.

So, actually, @pugbutter. Everyone will be starting as fledglings now! I like your thinking. Any more oddly specific questions about my poor spelling?
@Cu Chulainn Sounds good to me. I'll mark you down as interested. Need at least two more.
That's fine then. Will we all be playing Neonates in this case? I'd assume this isn't a Thin-Blood campaign from the outset.


Yes, you'd all start as neonates. While the entire cast isn't going to be thin-bloods, the mechanics are in the core rulebook I have, so I would allow a player who wanted to play one to do so. That said, they would be suffering all the usual stigma, and I'd have to speak with the player about why they have not been hunted down.
I'd be interested potentially. I'm going through life things atm, but the last VTM campaign I was in ended up falling flat in the end. Do you have plans for us to play as the Camarilla or Anarch, or are we going for something unique? I wanted to play a Clan Hecata for a good bit after that book was released, but I'm fine with anything, really.


The framing would be as a new cotorie, joined together by the Camarilla. The Anarchs will be present, and the players will have to decide which faction to side with, though the Camarilla will have a stronger hold in the city from the outset.

As I do not have full access to most of the newest material, I'm going to be restricting clans, abilities, etc. to the core 5th edition book. As time goes on, that may change, but for now that's my decision on the matter.
@Necroes How well would you like for a player to know the rules?


Reasonably well. I'm requiring owning your own copy of the rulebook, either physical or pdf. If rules do get called into question, I'll be supplying and expecting page numbers. That said, the system is one designed to rely more on roleplay than mechanics, so people not being masters of the system is by far not a deal breaker.

That said, I do recommend being familiar with the setting. Unlike D&D or Pathfinder, VtM very much has a preexisting setting that the game expects you to be using.
I'm considering starting a VtM campaign, acting as the storyteller, for the guild. We would be using the core rulebook for the fifth edition as the primary source material.

If there is enough interest in the system alone, I will open a thread for the roleplay and we will go from there. As it stands, I'm looking for four players, no more, and I'd start with three.

Feel free to ask questions; I'll do my best to answer.

Edit: My game is not designed to let you be super heroes who are vampires. Actions have consequences, the world is full of things that can kill you in a heartbeat, and you're the second from the bottom on the totem pole. You've got some neat tricks to keep you alive, but you're gonna have to make damn good use of them.
I got an 11 for my init.
Alright, post up.

@Mae Does Einkil know how to activate the wand, given my previous roll to understand it, and my perception roll to hear the activation phrase?
Einkil had been right next to the once-old wizard as he spoke, and had done his best to listen carefully to ensure he knew what needed said to invoke the wands. Having held one in hand, felt the power in it, he was fairly certain he knew what it did, and how to make use of it. Saying he was eager to give it a go was something of an understatement, and with more than a dozen already in hand; He felt he had ammunition aplenty.

(Perception check to hear what the wizard said to activate the wand: 19)

When the wizard had reversed in age, though, that gave Einkil pause. As short of words at the moment as the crowd, he could only nod in reply when asked about his brews, something he would normally go on about at great length. While he tried to regain his composure, though, an orc approached the small group-himself, the wizard, and oddly enough a kobold-with his weapon drawn. A firm grip on the wand, Einkil had full intent to unleash its power on the perceived threat if things turned hostile.

(Ready Action: Fire the wand at Krusk if he makes a hostile action against a dwarf.)

Speaking low to the wizard, he addresses him in dwarven. "Do not worry much about the green skin. If he proves a problem, the swamp is filled with places to dump vermin. As it stands, kinsman, I believe you should tend to yourself. Your display seems to have cost you a bit of manhood. You look as young as a pup."

Einkil was about to speak to the orc, but Bartholomew got in the way. The tavern keeper was well known to Einkil, even when he wasn't sober, and trusted as a regular client. He seemed intent on peace, which suited Einkil's preference just fine, but with a kinsman, missing his golden years no less, and himself under the press of an orc given a seemingly self-appointed badge, he was not inclined to lower his guard. He would speak, though, this time in common.

"Aye, orc. Ye'd do bast teh listen teh Bartholomew. Put awey yer stick an stop posturin'. Ken ye nah see when ah man is no a man no more? Begger issues at han' then suckin'the shereff's cock." As always, his accent was thick and his drunkenness did no favors to clearing it. If he recognized the local blacksmith, he showed no signs of it. At this point, his emotions were fairly easy to read; A desire to protect his kinsman, and a lack of respect for law enforcement.
<Snipped quote by Necroes>

Obviously he is speaking of the dwarf selling the wands.


You mean the one standing next to the crate of open wands, holding an armful of them, or the one giving a live demonstration?

Keeping in mind; dwarves don't like orcs, Einkil has no love for the law, and dwarves have a habit of loyalty to each other with little hesitation.
© 2007-2026
BBCode Cheatsheet