<Snipped quote by Nimda>
Only in fights. Description in this roleplay, I think, is best used for describing attacks in the clearest manner.
I just keep all of my action commands into a single, ultra-complex sentence. =P
<Snipped quote by Nimda>
In everything else I can think of, namely conversation, specification < interaction.
Interaction is why we're not all authors.
<Snipped quote by Araby264>
I'll give you a hint. Speed. A lot of strong attacks over a long-ish period of time is basically nothing. A lot of strong attacks over a wey short period of time is basically what you have to have. It's a thing where having either-or just won't cut it, but the attacks have to be executed both swiftly and with brute force. I know it's hard, as Sven is my most powerful character by more than a mile. You've got to overcome his speed, abilities, reaction time, endurance, and his plethora of VASE-based maneuvers to get through the armor. Then, even without the armor, he is still quite powerful, being more nimble and a lot more conservative. Take away his armor and you're making a trade: his mind for the suit(s).
Interesting. Do you ever classify your characters? For instance, Techi has the most raw power of all of my characters, Data is the smartest, PD is the most versatile, David is the most prepared, X is the most skilled, etc.