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<Snipped quote by Nimda>

Only in fights. Description in this roleplay, I think, is best used for describing attacks in the clearest manner.


I just keep all of my action commands into a single, ultra-complex sentence. =P

<Snipped quote by Nimda>

In everything else I can think of, namely conversation, specification < interaction.


Interaction is why we're not all authors.

<Snipped quote by Araby264>

I'll give you a hint. Speed. A lot of strong attacks over a long-ish period of time is basically nothing. A lot of strong attacks over a wey short period of time is basically what you have to have. It's a thing where having either-or just won't cut it, but the attacks have to be executed both swiftly and with brute force. I know it's hard, as Sven is my most powerful character by more than a mile. You've got to overcome his speed, abilities, reaction time, endurance, and his plethora of VASE-based maneuvers to get through the armor. Then, even without the armor, he is still quite powerful, being more nimble and a lot more conservative. Take away his armor and you're making a trade: his mind for the suit(s).


Interesting. Do you ever classify your characters? For instance, Techi has the most raw power of all of my characters, Data is the smartest, PD is the most versatile, David is the most prepared, X is the most skilled, etc.
<Snipped quote by Nimda>

Only in fights.


Just wondering.
Do you all enjoy long posts with description more than short ones in which you get more interaction?
<Snipped quote by Nimda>

The rock spikes rose up from the cracks in the earth under Trinity when Alucard pushed her down to the ground. I don't know what the crystals have to do with anything.


She's just holding two crystals and knocking rocks spikes out of the way. She knows exactly where they'll rise from.
<Snipped quote by Nimda>

um
he's not touching or moving the crystals or anything


I know. But he did send rock spikes to attack Trinity, and she's blocking each.
<Snipped quote by Nimda>

*frowns and his sword continues to pulse, now calibrating with both the gems and the field they create*

<Snipped quote by Etcetera>

-Maddie- *is there* I call time travel! Paradoxes! Time shenanigans! Wheeeee! *is gone*


*Holds one crystal in each hand, different from the others, and then knocks each of them out of the air*
Five hundred seventy nine. My track record is improving.
<Snipped quote by Mammalia>

*they find thier mark, stabing into her body, one even makes its way into her eye*


*Plucks the dangerous ones out of the air*
Three hundred seventy eight.
<Snipped quote by Nimda>

I am just going to obtain some goods. But that's alright.
*walks through the portal*


Very well. I'll see you earlier today.
*Disappears*
<Snipped quote by Nimda>

And here lies the influence of harmoinc chaos. All my Lords of Chaos, despite being unable to use harmonic chaos (other than Soren and Svár) have ambient harmonic chaos about them. Harmonic chaos is all about chaos in a bit more logical manner--for example, flipping the likeliness of events. And something like what you mentioned may not be affected by the ambient magic, but other things could still be--like happening to meet someone who knows something you need, or certain random events changing in such a way that they coincide with each other.

Like, for example, you may be playing a dance game, and a misthrown ball may fly towards you, causing you to dodge in such a way that you hit the right buttons where you may have not hit them before. Several factors could have been influenced here, like the misthrowing of the ball or your dodging reflexes.


But that could only logically apply to shallow events, and not those that are effected by past events or planning.

<Snipped quote by Nimda>

Sorreh.

No big deal.
<Snipped quote by Nimda>

That is what I'm looking for.
* begins to walk off*
I will return, I need to get some supplies to futher create my monsters. If you wish to join me, then you can.
*I wave my hand and I create a portal to a very large building*


Biology isn't my expertise.
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