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  • Name: Meltlilith
  • Class: Alter Ego
  • Appearance:"Humans never seem to learn."
  • Personality: As the Alter Ego of pleasure, Meltlilith is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltlilith cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltlilith is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while.
    But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
  • Stats:
    • Strength: E
    • Endurance: C
    • Agility: A+
    • Mana: A
    • Luck: B
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
    • Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltlilith is able to use such things as she pleases.
    • Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltlilith to exist for up to a week without being maintained by a Master's mana.
    • Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltlilith is comprised of multiple divine existences, this skill manifests as such.
    • High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltlilith, a member of the Sakura Five, as an existence beyond normal Servants.
  • Personal Skills:
    • Crime Ballet: A. As a ballet aficionado, Meltlilith re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
    • Sadistic Constitution: A. A skill that strengthens Meltlilith's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
    • Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltlilith to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltlilith to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltlilith to take in the elements broken down by the virus and inject more into the enemy's system.
      Survivors will regain their former abilities provided that they recieve proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltlilith herself or by someone able to nullify its effects). The effects on Meltliliths herself will wear off if she did not consume the entirety of her target, lasting for different amounts of time depending on how much was absorbed.
  • Noble Phantasm(s):
    • Name: Benzaiten's Five-String Biwa — Sarasvati Meltout
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes.
      Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
  • Alignment: Lawful Good (Yes, really.)
  • Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
@VitaVitaAR: Birb is fine.
Dechi.

Anyways, have a very odd pick for the purposes of story.

  • Name: Meltlilith
  • Class: Alter Ego
  • Appearance:"Humans never seem to learn."
  • Personality: As the Alter Ego of pleasure, Meltlilith is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltlilith cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltlilith is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while.
    But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
  • Stats:
    • Strength: E
    • Endurance: C
    • Agility: A+
    • Mana: A
    • Luck: B
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
    • Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltlilith is able to use such things as she pleases.
    • Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltlilith to exist for up to a week without being maintained by a Master's mana.
    • Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltlilith is comprised of multiple divine existences, this skill manifests as such.
    • High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltlilith, a member of the Sakura Five, as an existence beyond normal Servants.
  • Personal Skills:
    • Crime Ballet: A. As a ballet aficionado, Meltlilith re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
    • Sadistic Constitution: A. A skill that strengthens Meltlilith's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
    • Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltlilith to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltlilith to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltlilith to take in the elements broken down by the virus and inject more into the enemy's system.
      Survivors will regain their former abilities provided that they recieve proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltlilith herself or by someone able to nullify its effects). The effects on Meltliliths herself will wear off if she did not consume the entirety of her target, lasting for different amounts of time depending on how much was absorbed.
  • Noble Phantasm(s):
    • Name: Benzaiten's Five-String Biwa — Sarasvati Meltout
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes.
      Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
  • Alignment: Lawful Good (Yes, really.)
  • Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
Yeah, sure, door's open.
Prologue

Clock Tower, 2019

"Lord El-Melloi, are you really sure about this? The balance of power here in the Clock Tower will shift without your presence..."
"Reines is already old enough to handle these affairs, Gray. Besides..."

The short snippets of dialogue, barely audible past the closed wooden door of the office that the two present were speaking in, were punctuated by the noise of books and other documents being shuffled around. The prestigious Lord El-Melloi II, known throughout for the Clock Tower for how he drew the potential out of his students, was busy packing whatever it was that he needed away. His assistant, a young woman donning a cloak to cover her face, was standing quietly off to the side, a worried expression on her face as they spoke. El-Melloi himself was staring at a single stack of papers, the light filtering in from the windowsill more than enough to let him read the contents out loud.

"Fusang City: built in the middle of the Pacific by a joint committee made up of the U.S., China, Japan, and... The Clock Tower. To think that the Animuspheres would willing to reveal the existence of magecraft to the UN and set this spark off... It's almost absurd," he sighed, placing the papers off to the side. "Despite retreating to the middle of Antarctica, their actions have set off a long chain of events that have thrown the world into chaos. More than that, though..."

Flipping the page over, Lord El-Melloi stared quietly at the line he had highlighted. This, more than the widespread knowledge of magecraft, stood out to him.

"Servant Summoning. Despite not having the Holy Grail as an anchor, the residents of this multinational city are able to summon Servants. Of course, there is no Holy Grail War, so I still question the validity of this matter, but this is something that the Clock Tower is unable to overlook any further."

"That's why you're being sent over?" Gray asked, quietly packing a few more books into her superior's luggage. "Didn't they have a few representatives over there presiding over everything already?"

"Well, yes. But for some reason, a certain former student of mine had decided to submit a proposal—without my approval, no less—asking that I teach over there for a few years instead. 'If it's him, he'll certainly find the diamonds in the rough among them and turn them into great magi!' What a headache..."

The way that Lord El-Melloi spoke of the 'former student' only brought one face to Gray's mind, and their name wasn't even necessary at this point. But it was by this point that El-Melloi himself had finished his preparations. All that was left, of course, was the flight over.

"Gray, contact me or Reines if anything goes awry en route; we are moving on different routes because of that, after all. Though, knowing Flatt, I'll be getting mail every week regardless," he remarked, closing up his suitcase and putting on his coat. "Well, in any case... We have a flight to catch."

With that said, the soon-to-be professor took his leave, his assistant following close behind.

It was a long flight to the other side of the world, after all.



Fusang City

Following the revelation that magic (actually magecraft) was real in the early 2000s, the UN hastily put together a committee to work alongside the Clock Tower in regulating anything even remotely involved. This, in turn, led to another small arms race between developed nations in search of knowledge—this, in turn, was stopped in its tracks by the various factions making up the Mage's Association. Though they loathed their centuries of secrecy coming to naught, a few more progressive magi decided to take this opportunity to seek alternate paths to the Root. Among them, of course, was Fusang City.
Fusang City is less of a city and more its own nation-state. Created on an artificial island in the middle of the Pacific Ocean, the cooperation of multiple first-world nations led to the rapid development of infrastructure; it could be said that the place had essentially sprung up overnight. What sets this place apart, though, is the ability for the residents therein to summon Servants.
Built on top of a miraculous set of overlapping leylines, the summoning ritually normally reserved for combat has instead become a mainstay of life here for the students that make up more than 3/4 of the city's population. Of course, there are measures in place to stop rampage, but the system itself is somewhat more flawed than the one from which it was derived.
As a whole, Fusang City is a land of high-rise apartments and skyscrapers, and of schools and universities that supply the attending students with knowledge of science and liberal arts. As a result of this multinational coalition, though, students are all mandated to learn English, Mandarin, and Japanese in class. For the few with magical circuits or those with potential to become (or are) Masters, though, there are a scant few classes regarding magecraft and the application thereof.
This is not to say that the city is all modern, though; the efforts of a certain few Servants have led to the development of districts more in line with, for example, classical Roman or Sino-Japanese aesthetics. The former, for example, has a giant Colosseum in the center of the region which plays host to various Servant matches depending on the time of year.
In order to keep the city running, though, there stands at the center a giant building that towers over the rest. Comparable in height to the Taipei 101, this building, shielded by multiple barriers and magical wards (thanks to the various Casters contracted to protect it) plays host to the administrative staff of Fusang City, as well as the main AI and computer systems that maintain the city's infrastructure and transportation network.
Students are officially allowed to summon their Servants at age 14, though the end result is based off of both Master aptitude and any possible catalyst. Of course, anyone who knows the ritual can summon a Servant, so this rules is a bit harder to enforce, but the subsequent monetary fine for an 'illegal' Summon is levied on the person in question (or their legal guardian(s)). They keep the Servant, though, so a few impatient (or rich) children tend to ignore the law regardless.


This RP is essentially a mix of Fate/Requiem, A Certain Magical Index, and a bunch of other miscellaneous stories and series. In essence, it's students summoning Servants in a school setting in lieu of actual magecraft. Of course, there's a basic curriculum and specialization regardless, but even so.

For the most part, players will be playing students (who may or may not yet be Masters) and Servants; instructors may be on the table, but focus won't be placed as heavily onto the 'school' aspect here, if at all.

As for Servants... There's only one major set of rules.
Unless you're:
a) Gilgamesh et. al*
b) a Lostbelt King (e.g. Ivan, Qin Shi Huangdi) or from a Lostbelt (e.g. giant horseman Xiang Yu)
c) a collab Servant (e.g. Shiki, Prisma Illya, etc.;) or too silly (e.g. MHX/MHXA)
, anything's fair game.

*Gilgamesh is a VERY odd case. He utterly destroys the balance of any encounter that he comes across, and given that Ea is... Ea... There are notable problems to his appearance even disregarding how much he'd dislike modern society (as compared to Uruk or the Moon Cell). You'd need to go VERY FAR in trying to make a case for him, basically. The same goes for Servants like Enkidu, Karna, Arjuna, etc.;. If you can sell me on why you should be allowed to use them and that you won't go all-in on trying to beat everyone into submission, I'll consider them.

Players are able to make up to two Servants and one Master, though the second Servant necessitates the completion of a Master before anything else. The ideal scenario is that you pair up with one another, but we can a) use NPCs to fill in the gaps and b) self pairing, though a bit awkward, is situationally acceptable.

Speaking of, forms for your convenience.



There's more detail to be fleshed out, but this should suffice for the moment. Any questions, concerns, or what have you, just chime in and ask; I've already got more stuff in the works, so hey, maybe you might ask something that I already have an answer to. Or something.
Aight.

Well, it's nice to see two on board, and ideally we get a few more people popping in, too. Maybe the OoC might get more. We'll see.
@vancexentan: Expect some degree of semi-mandatory PvP. It's not going to be something you can back out from, given how Servants are, anyhow.
Prologue

Clock Tower, 2019

"Lord El-Melloi, are you really sure about this? The balance of power here in the Clock Tower will shift without your presence..."
"Reines is already old enough to handle these affairs, Gray. Besides..."

The short snippets of dialogue, barely audible past the closed wooden door of the office that the two present were speaking in, were punctuated by the noise of books and other documents being shuffled around. The prestigious Lord El-Melloi II, known throughout for the Clock Tower for how he drew the potential out of his students, was busy packing whatever it was that he needed away. His assistant, a young woman donning a cloak to cover her face, was standing quietly off to the side, a worried expression on her face as they spoke. El-Melloi himself was staring at a single stack of papers, the light filtering in from the windowsill more than enough to let him read the contents out loud.

"Fusang City: built in the middle of the Pacific by a joint committee made up of the U.S., China, Japan, and... The Clock Tower. To think that the Animuspheres would willing to reveal the existence of magecraft to the UN and set this spark off... It's almost absurd," he sighed, placing the papers off to the side. "Despite retreating to the middle of Antarctica, their actions have set off a long chain of events that have thrown the world into chaos. More than that, though..."

Flipping the page over, Lord El-Melloi stared quietly at the line he had highlighted. This, more than the widespread knowledge of magecraft, stood out to him.

"Servant Summoning. Despite not having the Holy Grail as an anchor, the residents of this multinational city are able to summon Servants. Of course, there is no Holy Grail War, so I still question the validity of this matter, but this is something that the Clock Tower is unable to overlook any further."

"That's why you're being sent over?" Gray asked, quietly packing a few more books into her superior's luggage. "Didn't they have a few representatives over there presiding over everything already?"

"Well, yes. But for some reason, a certain former student of mine had decided to submit a proposal—without my approval, no less—asking that I teach over there for a few years instead. 'If it's him, he'll certainly find the diamonds in the rough among them and turn them into great magi!' What a headache..."

The way that Lord El-Melloi spoke of the 'former student' only brought one face to Gray's mind, and their name wasn't even necessary at this point. But it was by this point that El-Melloi himself had finished his preparations. All that was left, of course, was the flight over.

"Gray, contact me or Reines if anything goes awry. Though, knowing Flatt, I'll be getting mail every week regardless," he remarked, closing up his suitcase and putting on his coat. "Well, in any case... We have a flight to catch."

With those parting words, the soon-to-be professor took his leave, his assistant following close behind.

It was a long flight to the other side of the world, after all.



Fusang City

Following the revelation that magic (actually magecraft) was real in the early 2000s, the UN hastily put together a committee to work alongside the Clock Tower in regulating anything even remotely involved. This, in turn, led to another small arms race between developed nations in search of knowledge—this, in turn, was stopped in its tracks by the various factions making up the Mage's Association. Though they loathed their centuries of secrecy coming to naught, a few more progressive magi decided to take this opportunity to seek alternate paths to the Root. Among them, of course, was Fusang City.
Fusang City is less of a city and more its own nation-state. Created on an artificial island in the middle of the Pacific Ocean, the cooperation of multiple first-world nations led to the rapid development of infrastructure; it could be said that the place had essentially sprung up overnight. What sets this place apart, though, is the ability for the residents therein to summon Servants.
Built on top of a miraculous set of overlapping leylines, the summoning ritually normally reserved for combat has instead become a mainstay of life here for the students that make up more than 3/4 of the city's population. Of course, there are measures in place to stop rampage, but the system itself is somewhat more flawed than the one from which it was derived.
As a whole, Fusang City is a land of high-rise apartments and skyscrapers, and of schools and universities that supply the attending students with knowledge of science and liberal arts. As a result of this multinational coalition, though, students are all mandated to learn English, Mandarin, and Japanese in class. For the few with magical circuits or those with potential to become (or are) Masters, though, there are a scant few classes regarding magecraft and the application thereof.
This is not to say that the city is all modern, though; the efforts of a certain few Servants have led to the development of districts more in line with, for example, classical Roman or Sino-Japanese aesthetics. The former, for example, has a giant Colosseum in the center of the region which plays host to various Servant matches depending on the time of year.
In order to keep the city running, though, there stands at the center a giant building that towers over the rest. Comparable in height to the Taipei 101, this building, shielded by multiple barriers and magical wards (thanks to the various Casters contracted to protect it) plays host to the administrative staff of Fusang City, as well as the main AI and computer systems that maintain the city's infrastructure and transportation network.


This RP is essentially a mix of Fate/Requiem, A Certain Magical Index, and a bunch of other miscellaneous stories and series. In essence, it's students summoning Servants in a school setting in lieu of actual magecraft. Of course, there's a basic curriculum and specialization regardless, but even so.

For the most part, players will be playing students (who may or may not [yet] be Masters) and Servants; instructors may be on the table, but focus won't be placed as heavily onto the 'school' aspect here, if at all.

As for Servants... There's only one major set of rules.
Unless you're:
a) Gilgamesh et. al*
b) a Lostbelt King (e.g. Ivan, Qin Shi Huangdi) or from a Lostbelt (e.g. giant horseman Xiang Yu)
c) a collab Servant (e.g. Shiki, Prisma Illya, etc.;) or too silly (e.g. MHX/MHXA)
, anything's fair game.

*Gilgamesh is a VERY odd case. He utterly destroys the balance of any encounter that he comes across, and given that Ea is... Ea... There are notable problems to his appearance even disregarding how much he'd dislike modern society (as compared to Uruk or the Moon Cell). You'd need to go VERY FAR in trying to make a case for him, basically. The same goes for Servants like Enkidu, Karna, Arjuna, etc.;. If you can sell me on why you should be allowed to use them and that you won't go all-in on trying to beat everyone into submission, I'll consider them.

There's more detail to be fleshed out, but this should suffice for the moment to catch people. Any questions, concerns, or what have you, just chime in and ask; I've already got more stuff in the works, so hey, maybe you might ask something that I already have an answer to. Or something.
Astrid Kim

At the mention of the name Brynhildr and the Servant materializing in front of the camera, both Astrid and her mother freaked out, if only for a moment. Though Astrid herself was more shocked about how brazen the Lancer was (and the revelation of her name, which she hadn't actually been told of up until now), her mother seemed to be frozen stiff.

"B-Brynhildr? Elder sister?!" she asked, practically screaming into the microphone before Astrid's frantic gesturing towards her in an attempt to get her to calm down finally registered. "A-ahem. My apologies. It has been a while, elder sister. Though it may be a bit troublesome, I do hope you will take care of my daughter."

With that awkward moment past them, Astrid let a nervous smile slip on her face as she turned towards Brynhildr.

"Well, as you can probably tell by now, my mother, Mist... Was one of the last remaining valkyries wandering the Earth after the rest had left. Or so she's said; it's not like I've ever been part of a family reunion to see the others."

"B-but in any case, elder sister... How are you liking America? Though I'd much prefer to take care of you in my daughter's stead over here in Korea, you two have a job to do over there, right? You should visit us once you're done over there, actually!" Mist continued, a smile on her face unlike any other Astrid had seen.

"Mother, this is the first time I've ever seen you smile like that," Astrid said with a slight smirk on her face.

"Well, of course! It's been ages since I've seen Elder Sister, after all! Wouldn't you be happy to see someone you haven't seen for so long, too?"

@KoL

Archer

Once the old man in the next room over got out of bed, Archer, though still wishing to savor the lingering feeling of sleepiness, pulled himself out of bed and changed back into his usual outfit. The day was still young, which meant it was the time for more civilian joys. Fighting could be left to the cover of night, where all manner of things was best done with a modicum of secrecy.

"Ah, Master," he said, walking out to find that a pot of tea was already being prepared. "Last night went far smoother than I had expected it to. No interference from the other Servants or their Masters made my job far easier; we should be seeing the results of our money in a few days' time at the absolute worst; should they, well... Disappear from the web I have weaved, their peers should give us the information we need to track down the culprit. If the others stand out, then it should be a simple matter of eliminating them once we have learned of their patterns and mannerisms. Ah, would you pour me a cup, too?"

As things were now, he was simply playing the waiting game. It would be incredibly difficult for anyone to mistake him for anything more than an old man, after all, and playing the role would make it all the easier to toy with his enemies should they fall for it.

Simple.

@King Cosmos
Deneb

"Now that you mention it..."

The response that the healer had given was actually far more reasonable a plan than the one Deneb had planned to execute. While the danger of the situation had long since registered by now, the idea that they could simply go and track the monster hadn't actually crossed her mind. If anything, the plan would've been to lure the enemy somewhere different in order to bring it somewhere else with more favorable terrain and fight it then.

Of course, the inherent risk in such an approach, coupled with the possibility of death (since they had no idea how 'death' affected them) meant that it was foolish at best and suicidal at work. So long as the enemy never made direct contact with them, of course, they could get away with simply stalking the target and making sure it didn't get too close to town.

"Yeah, let's do that, then. We'll track it and relay its type and position to the team back in town," she replied, taking a moment to look around for any trees to use as vantage points. Given that they were in an open plain, though, that idea was soon abandoned, and the ninja resorted to leaping into the air repeatedly to look over the area. It looked absolutely silly from a distance, but given that there were only two people present, that didn't matter as much.

After the third leap, an abnormally large creature managed to catch Deneb's eye as it began to walk through the grass. Given the nearly white color of its fur, its identity was more or less a given. Once she had landed, Deneb brushed herself off and turned back to Viri.

"I think I've found our target, though it's a fair deal larger than usual. Silver Wolf, somewhere off that way," she said, motioning off towards her right before thinking for a moment. "Actually, I'm going to see if the team back at town can't send us some reinforcements. One person should make this a lot more bearable if we're forced to take it on."

With that, Deneb began to walk towards their target, typing on some sort of keyboard with a message addressed to the dragonman who had brought the others to work on the town.

To: Indiana Jones
Field boss spotted: Silver Wolf. If you can, send a tank or something over to our position. We're going to be tracking this thing until we have backup or until we've confirmed it to not be heading towards the town. Update on how things are on your end.

--Deneb


The ninja had hesitated at the end of the message, having almost put the name of her main character in the note before catching her mistake.

"In any case, let's go. They'll contact us when they do, I guess."

@Anza@DocRock
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