... Heh. Joining one from the very beginning might be fun. I'll note I'm part of the other one, so I may be satisfied with Worm roleplays potentially, but I am kind of a big fan of the universe that has read through the entire serial and would potentially be interested...
I'll read the OOC and check how things develop. Let me place my tentative interest here. Depends on how much I like the atmosphere.
… If his power was enough to make the whole city his family, then… then he had to be dealt with. And then he…
Oh. They knew of her. She didn’t even bother trying to think of how they knew that, she wouldn’t find an answer. It was with a cold shiver that she realized… there was only the Community and the Rockers left, huh? … And there was no way the Rockers would win, was there? Creep kept herself silent, merely frowning under her blindfold. As far as she could tell, they hadn’t seen her. But, they were wary of her. She didn’t want to give them any opportunity to collect her.
Creep turned and walked. Silent, as usual, keeping herself from walking into people, but simply walked away. Her ability to see around her scouted for even the slightest indication that someone was following her, and probably resulted in several false positives that she then made sure to lose. With the assumption that she’d not be followed or tracked down, she’d then take a very long, very convoluted detour to hopefully get people to stop following her, JUST IN CASE someone was able to track her from the rally.
… But then she’d head to meet Shatterpoint again. Either at the base or if she had someplace where it was determined that they’d meet. She had something… she wanted to talk to him about, besides the whole reporting what she had seen thing.
Joshua simply smiled widely at Erika’s reaction, before they headed on. Then soon enough… Yeah, they encountered the sign and the invitation. The two boys didn’t particularly have anything to say, so they went inside with her. There… yeah, there was the chair. Ewan had no particular expression while Joshua was as perplexed as her. So, when Erika went forth and addressed the chair…
‘Argh!’ A noise was heard as the whole chair jumped a bit. ‘You noticed me hiding under the chair!? Grrh… You’re sharper than you look!’ Not responding to her question of when he started hiding there, suddenly the whole huge chair was sent flying, along with a whole pile of empty water bottles and empty cans… and a young man jumped up from underneath onto the chair left in its wake, standing over the three young trainers. A brown-haired young man with red-rimmed glasses looking down at them with a confident smirk. It was an older version of the exhilarated kid in the framed photographs.
‘Ta-ha, did I surprise you? I am the mighty Trail Master!’ He announces, proudly.
‘Yes! The one and only Trail Master! The grandson of the famous Trick Master! … That nobody on Isson has ever heard about…’ … So, he went silent for a bit, then shook his head and pointed at them. ‘YOU THREE! So, you’re here to accept my trial, are you not!? Well, be happy, for my trails accept YOU! The task is simple! Use your Pokémon to reach the end of my trial, and you will be rewarded! This will be unlike any trainer battle, for this is a challenging TRIAL! Seek to overcome it only if you’re confident in your abilities! The only rule is no teleportation or digging around the trial, you need to actually get through the room! So, I’ll see you on the other side, if you win! Tahahaha…!’
And then he pulled an Escape Rope out of nowhere, and it pulled him through nowhere and he was suddenly gone.
Behind him… the white stone wall behind him swung open, because it was apparently a huge double-door, showing the dark entrance into a very finely carved-out cavern, inviting inwards, and it was very dark. In the distance, inside the cave… was the sound of… blowing wind?
The challenge had been made. Would Erika press on? Or perhaps she wanted to consult her companions? Joshua was just looking a bit perplexed right now while Ewan was standing silent for the time being. If she was quiet for long enough one of them would speak, of course, but until then.
Now, would the telekinetic power of a Confusion be able to shift the incoming spinning slab of concrete that was coming her way?
… The answer was no, there’s not enough force in Confusion to accomplish that.
However, what it DID, was slightly upset the balance of the spin. Instead of coming at her straight and spinning vertically, the spin lifted so it spun at her more as the side of a wheel. After that, there was too little time to do anything else. The slab of concrete came spinning down at her…
And impacted slightly in front of her instead of right at her because of the upset to the spin. It’d then fall down with excess power to probably flatten her, normally, but because it was in full spin, it maintained its momentum despite having hit the floor. Parts of the slab carved through the floor right in front of her which had recoiled just enough force for it to keep itself airborne just long enough to stay afloat with enough momentum forward to have it sail straight over Ralia, with the assumption that she was crouching. To an onlooker, it probably looked like the rock rolled right over Ralia yet somehow she was still standing when it came out on the other side. The spinning rock had spun so it hit the floor right in front of her and right behind her, missing by a hair’s width. Ralia’s totally free to think precisely whatever she wanted about this.
The rock kept going and smashed a huge hole in the wall, sending cracks all over the sides of that wall, debris falling additionally from the hole in the ceiling and they now had a new, huge, deformed window out into open air that parts of wall were now falling down from. The still intact walls on that side gave an audible groan. Er.
Meanwhile, Lure started dodging Conkeldurrs attacks. The comparatively massive muscle-creature swung his arms, but Lure dodged bit by bit, yet Conkeldurr was experienced and intent to catch her. With each miss, Lure would feel the air of power as each swipe after her was made. If she let up for even a moment, Conkeldurr would easily have smashed her. She may have to reevaluate those “pro dodge skills”, every single dodge felt hair-fine and like it could have easily been the end. And the swipes just kept coming…!
Then, she may have made a slight mistake in the last dodge, for the next swipe of the arm seemed to be going right into the place where Lure had planned to dodge to. Regardless of what she desired, it seemed like she was going to be hit by a yet still very powerful Chip Away that still would have meant the end to a Combee if it hit-
-When Conkeldurr suddenly jerked to, messing up the swing and letting Lure dodge under it, for Conkeldurr had just been hit in the side of his face by the surviving Ralia’s Confusion. The mountain of muscle staggered away a bit before glaring in anger and damage at Ralia, still standing right where he left her, and Lure probably flying surviving away from him.
‘Conkel…!’ He took a step to hunt them down again… when he staggered forward, blinking a little in surprise trying to maintain balance. Hector was watching curiously, and a smile spread on his lips.
‘Durr…?’ Conkeldurr asked, raising his head, and looking forward, his eyes a bit unfocused as he tried to look at the enemies past his big red nose… … … … …
‘… Duuuuuuuuuuurr…’Before he slowly, steadily, began to accelerate backwards, falling off his comparatively tiny feet as the creature fell back, slamming its back against the floor behind it. The poison and the constant attacks had finally become too much. Conkeldurr fainted.
Claire was victorious! Claire gained 2500 P for winning! Ralia grew to level 12! Ralia learned Disarming Voice! Ritz grew to level 12! Del grew to level 10! Lure grew to level 10!
‘Haha, HAHAHAHA…!’ Hector laughs out loud, and Claire would hear from around her considerable applause from the inhabitants of the gym, Pokémon as well as humans, and numerous wistles and cheers from some more enthusiastic individuals. Not really super-star level applause, but they’re clearly appreciating the effort she managed to put in. Anise sighed out in relief, on the side, and nodded to her. Like, acknowledging, well done.
‘You’re good. You got guts. You got enthusiastic Pokémon. And above all, you’ve got the spirit to win.’ He grins widely, before advancing forward towards Claire with glee. ‘YOU GOT MY RESPECT! HERE IT IS; THE CHALLENGE BADGE OF REDCOAST GYM! YOU’VE EARNED IT!’ So he declares, and if he’s at all allowed to he’ll grab her hand and clasp the badge into her palm.
The badge is depicting a dot of impact which has fire blasting out in all direction clearly meant to look like something struck the middle and everything exploded. It’s in the dark-brown/dark-red color of fighting. … Could honestly have been mistaken for a fire-type badge, but eh.
‘Aaaaaaaaaaaaaaaaaand THIS!’
Claire obtained TM98, Power-Up Punch!
‘Power-Up Punch! Power yourself up, AND hit the enemy for damage! Can’t consider a better combo!’ Hector makes a fist lifted upwards to show his enthusiasm.
‘Though, don’t worry about it if you lose your badge. The match was tracked by the Pokédex you got there, right? Meaning your victory has already been registered into the Pokémon League database! That’s to make sure silly things like stealing badges doesn’t work! Something should have been marked into your Trainer Card, too! Feel free to have a look!’ He grins at her. If she looks, then Claire will see that the image of the Challenge Badge has been registered in the row for Minor League badges, in slot four of nine.
Sooooooooooooo, they had left the floor of the arena completely in shambles and danger of walking on sharp rocks for anyone barefoot, made a Lucario-shaped hole in the back wall, made a huge hole through ANOTHER wall where the giant slab had flown through, and they had collapsed part of the ceiling. And that was ONE battle. … Yupp, this place did not seem like it would need less maintenance anytime soon.
He’d feel that his experience to be sufficient. If he WANTED it, he could let the energy collect itself. If he DOESN’T, then in the future he can choose to evolve whenever he wants to.
But should he choose to, a surge of energy might catch everybody’s attention, as a crack suddenly appeared in the back of the supposedly fainted Kakuna’s shell. With a surge of light streaming out of the back, the light would charge brighter and brighter, the shell cracking further and further, until finally, wings sprouted in the back, and Del could raise himself up on his new, four limbs, two of which had sharp stingers on its ends, and he himself could stand tall as a great, yellow wasp…
Del evolved into Beedrill!
Pokédex Entry #15 – Beedrill, the Poison Bee Pokémon. Extremely territorial, should someone intrude on their grounds they attack in furious swarms. They fly at high speed and attack with their venomous stingers. A poisoned prey is then taken back to the nest to feed on.
Del learned Fury Attack!
Del got a new Ability! Shed Skin was replaced with Swarm! Boosts the power of Bug-Type moves when heavily damaged!
New Pokémon evolved! Claire earned 2000 P!
And, for some reason involving that it was the Kakuna shell that took damage and such, Del’s healthy again! Just because!
Amelia did sense a couple of ghosts on the way, and Lorette was kind of curious as to why these detours were to be taken so she tagged along. But, finding that the ghosts were all Drifloons, they could then head back on track. Anyways. Moving on.
‘Fla~!’ ‘Bé~!’ ‘Bé~!’ The three little fairies happily nuzzled with Amelia’s hand, but were otherwise not really intending on leaving their forest, so with that intention, they’d wave to her and be on their way.
Lorette listened to Amelia’s words about not feeling ready to challenge her, and Lorette smiled and gave her a nod. While not offended, she did look a little disappointed.
‘Alright. Whenever you feel ready, then. I’ll be waiting.’ She nodded to her, and then Lorette intended on heading back to Highhill Town.
Now, Amelia could go with her and be guarded from the rain by Ledian’s Safeguard to Highhill Town…
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing.
Common: #66 Machop
Uncommon:
Rare:
Or maybe she stays here on Route 3 or just takes a round-trip to buy another umbrella for 50P.
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Team Virtue members. There are currently Team Virtue members on Route 3. They likely won’t trouble anyone just being normal trainers, but they’re patrolling right now and it’s slightly notable.
Connected areas: Rainrock City. Across the route, north. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. Just south. <technically, you could reach Silent Forest by just jumping off west, and Dragon Lake by just jumping off right, but those aren’t listed as proper “connected areas”>
Common: #69 Bellsprout #285 Shroomish
Uncommon: #425 Drifloon
Rare:
Or maybe she goes somewhere else, which is entirely fine.
At Martin’s words, Cathia briefly slowed down and stopped by the opening. She turned her head back and analyzed him absently, her calm demeanour regained, her look acknowledging that she had heard him and perhaps considering if she should reply while looking at him with slight interest. Deciding against it, she turned and dashed out again to continue her own journey.
Heading down to find the Pokémon Center, they’d find the people pretty understanding that they’d need to head there and wouldn’t have any trouble being pointed towards it and get a boat to row to it with, free of charge. And so, as they arrive at the indent in a taller building that currently served as a Pokémon Center… Cathia could be seen dashing out of it and leaving in another direction. Yeah, she needed to stop by there, too. She just made sure to have gotten there first so she could then be on her way before she ran into them again.
In any case. They could easily head in and get their Pokémon healed.
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
But, yes. Now they were in Lakewatch Town. What’s next?
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
@Rune_Alchemist Ooooh. Yeah, telepathy on that way does make sense. Very well.
… Now, then. To consider if Confusion can actually impact a- *does some research* Oy, it says right here. It’s a telekinetic blow. Not really telekinesis as we consider it, but it’s a telekinetic blow that needs a bit of charge to do damage. Alright, so it can be used like this. But will it be enough to change the trajectory of a pretty large, flying, spinning slab of concrete? … That, we’ll see.
Nicely posted. Now, let’s see where this goes.
@Joshua Tamashii Um. Now, she WOULD feel ghost-types… But they’re Drifloons. Want more than one? XD
@Rune_Alchemist I know it wasn't an attack, but I wanted to explain my reasoning in the face of distaste anyway! XD
I do weight the force of logic over that of dice, of course. I'm happy the inclusion of randomness hasn't been that much of an issue. I'll keep it in mind, though.
Delays are entirely fine. Things happen. Haha.
@Pikmin Eye Yupp. Nice little speech. And yes, Cathia's going to head on, but I'll give a little something, just because. Heh, looking such things up on the Pokédex... Yeah, it's not what I considered, but sure. After all, I consider all other regions explored, and Kalmia had the help of Professor Oak. Of course he knows what the items are used for. Using the Pokédex as your Bulbapedia probably works fine, you just can't check the Isson facts on it yet. Haha. Anyway. Nicely posted.
@Pirouette *snicker* I'm amused by the results of Joshua's compliments. I need to get another female character your age near you so you can start understanding he does this to everyone. Actually, that might fix itself soon. Heh. Anyways, yupp. I'm going to have a bit of fun now. Nicely posted.
@Rune_Alchemist I will defend my choice a bit by saying I do want to make sure the unlikely happens SOMETIMES, and dice allows me to remain unbiased as to when it will happen. Anyways, that aside.
@Eklispe Yupp. Nice little post of just what you're feeling. That's nice, too. Nicely posted.
I randomly felt like posting for those two because reasons, so I did.
Am still intending on posting again in two days time for anyone who has posted by then.
Nincada braced for the rock, and indeed it came. The rock slammed into the grounded bug, sending a small shock through Nincada and the sound echoed through the cave, and the thundering rock was stopped. However, beyond it, Nincada toppled over, having taken more damage than he could handle. Nincada fainted.
However, this gave Sprout his opening. The Vine Whip was sent surging for the Onix, and while the rock snake curled back in an attempt to avoid, there simply wasn’t enough space in the cave to escape lest she wished to risk running over her own trainer. The Onix stopped abruptly before that could happen, but was struck by Sprout’s whips. The huge snake let out a roar of pain, the grassy vines leaving rows of vegetation damaging the rock/ground type considerably more than a physical whip would normally have damaged such a tough creature, and Onix’s head fell to crash down in front of Cathia’s eyes.
Dawkin and Martin were victorious! Dawkin and Martin each gained 1423 P for winning! Wooper grew to level 8! Atlas grew to level 9! Nincada grew to level 11! Sprout grew to level 11!
‘O-Onix…’ She lamented, before sighing and raising a Pokéball to return the massive fainted creature back into her Pokéball. ‘D-don’t worry. You’ll be much more formidable when you’re made of steel.’
That said, she sighed again, before turning with a focused expression towards Martin and Dawkin. She advanced towards them, her expression twitching a little to a frown though she was clearly trying to maintain an aura of grace, despite having become quite the opposite during the actual battle. Then… she took a deep breath… and spoke.
‘… It doesn’t count. The rules of battle were completely lopsided and unclear. You were somehow playing by the rules of two-trainer double battle, while I was playing by single-trainer battle, and then you switched mid-battle. So, it clearly doesn’t count towards my requirement of never losing.’
She looked away, looking a bit ashamed, before she took forward her bag (that she was clearly carrying around) and put her hands into it, preparing to retrieve some things from it.
‘Er, that is. You know you won, but…’
And then all of a sudden the two trainers found numerous things thrust into their hands.
‘… Just…’
Martin was given 2000P! Dawkin was given 2000P!
‘… don’t…’
Martin was given a Rare Candy! Dawkin was given a Rare Candy!
‘… tell…’
Martin was given a Water Stone! Dawkin was given a Moon Stone!
‘… anyone…’
Martin was given a King’s Rock! Dawkin was given a Dragon Scale!
‘… Okay?’
She gave the both of them a slightest, embarrassed smirk, before turning and running at full speed for the exit. Didn’t seem like she wanted to continue conversing.
So, assuming they didn’t interrupt her or somehow prevent her from running, they’re left by themselves in Wet Caverns again.
Though, considering the state of their Pokémon, it’s likely that they’re probably headed for the nearest town. Which is straight forward, out the exit that Cathia just dashed for.
They headed through the shining opening, and finally, they were out in the sunlight once more. The brighter light is momentarily blinding, before they could finally see what lay ahead of him. There was a small bridge, leading over a river, the river being small parts of the Dragon Lake pouring down back into the ocean. The river from the Wet Caverns also fell down in a small waterfall, joining said river. On the other side was a hill, leading down via a dirty road down to a collection of buildings. Beyond the buildings, was plains, a tall icy mountain, and more forest. Regardless, for now they could head down to the buildings. There…
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
So, with that, they arrived into this new place, and there are people who just automatically wave at him and congratulate for breaching the Wet Caverns before going about their business, and there are plenty of canoes or people on Pokémon crossing the rivers… a favorite appears to be crossing on a Quagsire, for some reason. There are plenty of them. Also, their pre-evolution Wooper was also hanging around a bit of everywhere.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
Pokédex Entry #195 – Quagsire, the Water Fish Pokémon. A very easy-going Pokémon, they swim about and don’t even mind if they bump their heads into things. When hunting, it simply opens its mouth and moves no muscles, waiting for prey to blunder in. When not moving, it expands very little energy and does not need food for a long time.
Anyways. What would they do, now?
Note, one basically has to cross water to get through this town. It’s not going to be used to slow anyone down, but to be considered when writing a post about crossing it.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the west. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.