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@Eklispe Yupp. This is some nice reactions. That last sentence is really good. Oh, and here's a reminder to everyone; because I need to give Titania here something to do, I will have no qualms wounding people if I see it suitable. Do keep your wits about. Haha. Nicely posted.

@Apollosarcher Yeah, nicely posted. I don't think you mentioned Fiona's name anywhere in the character sheet? That miiight be relevant if someone wants to check it, heh. Will get her an apple, heh.

Alright. My turn.
@Dusksong *goes to read it to remind self*

Hm. Yeah. Minus the part that Kalmia overslept, that should all still be applicable. Heh.
@Dusksong Yeah. Short, simple and easy on the eyes.

Now, some info is missing from the Pokémon, but we already know the level is 5 and can reason the moves from there. More relevant is perhaps Ability, which you get to pick between the two that exists (Blaze or Solar Power), but that honestly isn't all that important either for the sake of the character.

Eryn is accepted. She's to head to Kalmia's lab to receive her first Pokémon. Would you like a flavor post on Pureplain City before you make your first post or do you reason you have the information you need?
Ooh. Posts. That's a thing that happens.

@Pikmin Eye I'll say that it will be considerably difficult to just sneak off in a direction by the simple reason that I've established that more that more than one person pushes a cart. You suddenly stopping and walking off the path will make the others wonder "what". Now, it's possible they won't actually raise a fuzz, but they will be confused. Maybe later, when asked why they're slow, they'll report that "Uuuuh, one of us suddenly up and left. Who? Don't know, didn't know him. One of the extras." Heh. Yeah, I'm going to go with that, unless you have a different opinion. Nicely posted.

@Joshua Tamashii Heh. I'll just... ask a question over PMs first. Nicely posted. I'm amused.
@Eklispe@Apollosarcher So, how's it looking for you two? When do you believe you can post?
Whelp. That wasn't supposed to happen. And, oh.

@Pirouette Nicely posted. I was going to say it immediately, but then I went "I'm gonna post immediately, so I might as well do it then", but then this happened. Hah. ... And I'm sorry to say, but things didn't entirely work out. Sorry about that.

Anyways, yeah. You all didn't do much, but it took a while anyways, somehow. Tell me if I did any errors. Now, then. Onwards!
@Rune_Alchemist

Ralia’s little pranks quickly proved that these villagers were seemingly completely impossible to annoy. They gave little laughters as they looked for whatever had pranked them, Oddishes and Shroomishes just curiously looking around and then relaxing like “oh, well, this is fine too” after levitating off the ground. Hopefully, however, she didn’t prank a Gloom, because then it’d release a stink that’d smell for, what was it again? Right, a mile. That’s probably the more than the whole of Stillwood Village.

That said, otherwise the village continued as usual while Claire called Erika.

__________________________

@Eklispe

‘… Aw.’ Kristy looked disappointed. Still, she quickly reestablished her smile and looked happy again. ‘Alright! I’ll be here whenever you feel ready, probably~’ Kristy giggled and then waved him off. Gym Guy nodded back to Dawkin at the thanks, and then Dawkin was on his way again.

Then, through Raremine Town and onto the Miner’s Hangout. It’s basically a bar, because they’re serving drinks, laughing and drinking together in here, but they’re also offering all the necessary tools and equipment for proper mining and giving advice to new people. Dawkin was more than welcome among them, quite a few more than eager to answer his questions. Then it turned out he was just asking about what he could expect around them. Well, they could answer that, too!

‘Well. Mostly the desert is filled with sand, ground-Pokémon and the sandstorms started by said Pokémon. Still, there are the odd grass-type cactus-Pokémon, and there’s also the odd Darumaka around.’
‘Desert Mines contain roughly the same things as the desert, only more powerful and with rock-Pokémon thrown into the mix. But, you can dig up valuable stuff, like fossils or nuggets? Haha!’
‘Route 16… Over the water. It’s perhaps the most dangerous Route in Isson. It’s not safe to attempt crossing surfing on a Pokémon, the inhabitants will pull you under. Stalford’s Ferry offers a platform to stand on, but even then you must be ready to protect the boat. Not a route to cross without a decent electric-type, hah.’
‘Going north to the cliffs of Route 8 and then up to the Mountain Valley are excellent places to obtain yourself a Flying-type Pokémon. There’s a good reason why the flying Freecape Ferrymen originates from Freecape Town, just in-between!’
‘Crossing the desert, the old tombs are waiting… but there really isn’t much there for anyone who isn’t an archeologist or desiring a Ghost-type. The Mystic Oasis, said to have sprung out when a meteor hit the desert, is a much more friendly tourist-destination… but you might need to hire a Vivillon from the Bug Garden to find it!’
‘Psht. You know they’re intentionally being vague on what Pokémon can be found, right? It’s like an unsaid rule not to tell too much to young trainers so they can discover things for themselves~! That is, unless you’re seeking a specific Pokémon you can name, then we’re all happy to point the way!’

He got some tips and such. Dawkin could be a bit more specific about what kind of information he wanted, or he could move on.



Connected areas:
Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town.
Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.



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@Joshua Tamashii

Amelia settled on a bench in the garden, and released her Pokémon from their balls so they could enjoy the surroundings. From there, there was a rather colourful view as the Vivillons in their many different patterns fluttered about, bringing plenty of life to this place for the ghosts and Amelia to watch. Occasional buzzing from Ninjasks flashing past, but they weren’t minding her. The ghosts could wander, perhaps bring about some curious Scatterbugs and Spewpas that were young enough to find them to be new. It was late and there was a pleasant air within the Bug Garden, perfect for relaxing a bit. They’d be taking their time, and for quite a bit of time, there was calm in the world.

… So. Something wandered into their range.

To Amelia’s ghosts, who just happened to be out right now, it was as if a terrifying monster with a powerful aura appeared. A dreadfully evil energy which lashed out as if trying to ensnare them, as if it wanted to absorb them. A presence like one which could bring an end to their ghostly existence, it was a terror walking to their senses. … That is, unless they were of evil minds. Then the powerful presence walking was seductive, promising untold might should they come try make it theirs, an almost flirtatious tone to the unnatural energy.

To Amelia… she had sensed this once before. A presence that terrified nearby ghosts, but also, she could now feel, had a multitude of Ghost-Pokémon on their body. At least one, a powerful one, was outside their Pokéball. This was the same presence she had once encountered in Witchpeak Cemetery…

… So, it was just passing by, walking through Raremine Town, definitely not caring about the Bug Garden. From the direction, it had just come from the desert in the middle of the night and was going back inland. It showed no intentions to stop and consider Amelia, if she just held tight it would pass and she’d be free to move again. If Amelia didn’t have this sense and these Pokémon, she wouldn’t even have noticed. Then again, perhaps she had reason to intercept it? All up to her.



Connected areas:
Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town.
Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.



__________________________

@Pirouette

Unfortunately, Sno did not wake up, and being hit by numerous Struggle Bug missiles meant being asleep took one step further to becoming fainted.

Chic came out, but unfortunately once again her opponent successfully predicted Ember to be the next move and Vivillon flew over, scattering Powder. Chic attempted the Ember, but the powder covered over her detonated upon contact with the flames, damaging her while Vivillon flew unharmed above. Then it turned into a Gust VS Scratch battle, and unfortunately Vivillon out-damaged Chic on that front and Chic eventually fainted. Then, finally, Gibs came out… and Vivillon was much faster than Gibs, sending Struggle Bug shots from a distance, and the already considerably damaged dragon couldn’t take them coming from all sides and as such was struck and fainted.

Erika unfortunately lost this one.

‘Oh, my. Did I get too serious?’ Daisy asked, tilting her head on the other side of the arena. ‘I will give you one note of comfort, though. I can’t use Vivillon in Gym Battles because it’s not a Grass-type. I have to use a weaker Pokémon instead. Tihi.’

No rewards for losing. Her Pokémon were healed by the staff, and then she was sent back to the reception, where she was thanked for participating, and “we hope you come back to try again!”. Moments later Erika was outside, and responding to Claire.

@Rune_Alchemist@Pirouette The two of them can meet up now. Otherwise!



Connected areas:
Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City.
Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch.
Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.


@Rune_Alchemist Teh-heh, I was kind of specifically thinking of Isolde there for a moment when I decided to have Aldo throw the stones to you all. XD
Anyways, yupp. Good insight in Isolde's current state as well. Well posted.
@Pirouette ... Aw. That was beautiful. Well posted. I like the insights into the training and the emotional turmoil that she got to go through. Nice. I'm just gonna go collect myself for a bit now.
@Crimson Raven I wonder, does pianos exist in the Fire Emblem world? Are they too technologically advanced? I have no idea. Oh, well. I've been told all the changes requested have been made, so...

Kara is accepted. Move her over to the character tab.
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