‘Good to hear! Good luck on your journey, then!’ Leila told him happily, as she saw him off. Dunstan was turned towards chemistry instruments and seemed satisfied with his part. Indeed, Florrie followed after Dawkin, and was there for when he asked his question.
‘Oh, yes!’ Florrie told, somewhat excitedly as it was a question she knew the answer to. ‘The area of the Mythic Oasis is always covered by a sandstorm, you may want to purchase some Go-Googles at the store, I think they go for 1,200P... Or if you don't mind not seeing, you can skip that. Anyways! The nearby Bug Garden allows you to rent their Vivillons, who have the ability to skillfully track down water, regardless of environment! We use them to find the Mythic Oasis within the sandstorm! It's like it moves, so it's the only reliable method to find it that we have... Though you could try your luck, I suppose?’ Florrie says.
In case he then heads to the Bug Garden.
The Bug Garden was a building, a fairly large building with plants around it and promising more plants inside.
There were signs.
“Bug Garden
Feel free to visit and enjoy Vivillons for the purpose of finding the Mythic Oasis can be hired for 750P per day They are not for fighting The Pokémon in the garden are wild, but we appreciate avoiding holding battles in the garden
Thank you for your consideration”
The bug-garden was indoors, a pleasant atmosphere in here where trees grew happily and the bugs could thrive. At the door, there was a place where you could hire the Vivillons for 750P. Past that one could enter the garden for free, where one could look about the many plants with food for the bugs, numerous trees standing about and a fountain in the middle. This was probably the fanciest place in Raremine Town. There were a few gardeners about, but otherwise it was all Pokémon. On the ground Scatterbugs and Spewpas strayed about, and in the air or on the trees fluttered Vivillons…
Pokédex Entry #664 – Scatterbug, the Scatterdust Pokémon. Using a dust which covers its body and regulates its body-temperature, it can live in any region or climate. If attacked, it can release a poisonous black powder which paralyzes upon contact.
Pokédex Entry #665 – Spewpa, the Scatterdust Pokémon. It lives in thicket shadows, where it hides until evolution. It’s body is tough to avoid predators eating it, and if attacked it attempts to scare its enemies away by rustling its fur. If all else fails, it can spew a powder at an attacker.
Pokédex Entry #666 – Vivillon, the Scale Pokémon. Known to appear all over the world, the pattern on the wings differ depending on the climate of their habitat. They’re extremely skilled at finding water, so if you release one in a desolate environment it can be followed to find your way to a spring. In the deserts of Isson, they’re the primary means of finding the Mythic Oasis.
However, it wasn’t just ONE colour of Vivillon. It was seemingly… all of them? The many Vivillons scurrying and fluttering with their wings around the area was in a multitude of colours, making the interiors of the Bug Garden a colourful one indeed.
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy, the Desert Princess. Ground-type Gym, Minor League 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
The kids and the Pokémon playing over there, Tim and Tom seeing it as a challenge that the ghosts could just turn intangible, Amelia and Kalmia could have their discussion.
Kalmia listened to what Amelia had to say, her expression turning serious and putting one leg over the other as she listened. At the end the professor had put a hand on her chin as she considered.
‘It’s not a wish that is easily granted. The whole Pokémon system is built upon the six Pokémon limit. There are times where people are granted special permission to bring more than six of their Pokémon, primarily at events, but you don’t have anything that’d make you eligible for such a permission. However…’ Kalmia looked like she was thinking of something. ‘… I can see what I can do. It’s a bit beyond my authority, I’ll have to ask some people that I answer to when it comes to the PC-system. Chips or so, or perhaps something even better. You do have the privilege of having a Pokédex, which does grant you some favours in the system. Hm. Yeah, I can see what I can do. Not right now, however. I’ll need to work on it.’
Kalmia responded, looking to Amelia to see what she thought of that.
Currently in Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one house-hold Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. Major League, Normal-type. Leader: Dorian. 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia’s still in front of you, and then you have each other, of course, if you want to talk. Jacques is still here, as is Eryn and Oaken, Axl and Rodger. Vivia over there, Simon might be possible to catch up to.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
So, Claire goes and busts her way into a laboratory!
At the entrance there were simply different corridors leading to different places where different kinds of research was being done, with fluids in tubes and Pokémon and who knows what else, a ton of researchers in white and wearing glasses around looking official. However, to make this a bit quick.
‘M-my lady…’ said a scientist approaching her, who has a stuttering character trait rather than that he’s afraid or anything like that, he’s plenty confident. ‘I-I’m afraid that m-master D-dunstan is currently at his l-lab in Raremine Town… B-but it could be t-the case that I might s-serve your needs? I a-am Scientist Connor, a-an assistant of m-master Dunstan, a-at your service…’ … So he says.
Claire’s actions?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Information District.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Kalmia watched on as Skylar presented each of his Pokémon, waving to them and greeting them each in turn. So, then…
‘Yeah, sure. You can just give the Pokéball to Vivia, and it’ll transfer alright. There’s a couple safety measures that prevents the system from being abused, but you don’t need to know about those,’ Kalmia said, explaining to Skylar with a smile.
NPCs can just hand over Pokémon in the games, so sure, you can, too. Not sure how it works, so let’s keep it vague, heh.
Then Skylar asked his second question about letting his dad have the Pokémon in his boxes. Kalmia looked a bit surprised, but thought about it.
‘Hm. It would be possible, but it’d take some complicated workings. You need special permission from high in order to be able to house Pokémon boxes, but I got mine for research purposes and with Oak’s recommendation, so it should be possible. I got the rest of the trainers boxes here, so I suppose I could part with yours. I’ll get into contact with him and see what I can do, but it could take a while. I’ll see what I can do,’ Kalmia says, listening in.
Then he transferred that part with the grunts, because that’s a thing. ‘… Hm. That is worrying. It’s not as bad as it once was, but the grunts are still out there, it would seem. I know there are Team Virtue members patrolling the area searching for them… but things like this still happen, huh. I’m sorry you had to experience that. I’ll certainly report about it for you,’ Kalmia said, sounding a bit serious.
‘Oh? You saw Entei? Cool,’ Kalmia said with a smirk. ‘Yeah, he hangs out around these parts. We know this, from occasional sightings, but they’re rare. I wonder where usually runs when we don’t see him? Still. It’s cool that you got a photo of him. Nicely done!’ Kalmia said, sounding excited. Now, then.
‘Hahaha! I’m doing fine, thank you for asking. I have less to do now that the trainers I’ve prepared are out on journeys, so I keep looking up your profiles and seeing what Pokémon you’ve all encountered and caught, only one of you have a badge yet, though. Still, I need to do my own research. I intend on doing research on Pokémon within the boxes, but I don’t know beyond that, I’ll see. You’re doing okay, too, right?’ Kalmia asked, happy enough.
Vivia was in the background somewhere. She was looking a bit awkward, given her own “betrayal” of Kalmia, despite that Kalmia had previously forgiven her.
What now?
Currently in Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
Lure came in and easily dispatched the last of Krabby’s health with Gusts, leading to a simple victory for Claire.
Pip grew to level 13 (because she was really already at 12)! Pip learned Synthesis!
Lure is level 15. Remains at 15.
Claire was victorious!
‘ACK!’ Alfred recoiled. ‘C-could it be? W-was I easy pickings? Argh! Back to training! … But I must keep beneath level 15!? AGH, THIS IS ANNOYING!’
Anyways! Onwards to Kyle!
Ralia managed to use Confusion to down Roggenrola rather easily. However, Klink turned out a greater challenge than a mere Confusion spam could handle, and the exchanges of Confusion VS Vice Grip was one that Ralia eventually lost. Ralia fainted. Laurel used Sandstorm, but was then fainted by another Vice Grip. Then… honestly, Pip doesn’t stand much of a chance. This will end up in a loss for Claire. But here’s some experience!
Laurel grew to level 10! Laurel learned Screech! Ralia grew to level 17! Ralia learned Magical Leaf!
‘’Ey, Rickey! We won!’ Kyle presented to his child, lifting the boy high into the air, Rickey laughing as he was lifted high, not seemingly understanding much of what had actually happened. In any case.
In any case. Claire was made to wait around for the end of the other battles, her Pokémon were healed, and then it was time to announce the results…
‘Fourth place, Pokémon Trainer Claire!’
Turns out she actually got a better standing than Kyle, because Kyle had lost an earlier match and some of his Pokémon had fainted in other battles, so she got a better position than any of her opponents. One of those over her was a kid, but the other two was a Pokémon Trainer girl that looked close in age with Claire and the winner was a middle aged man who looked considerably experienced, who was wearing this smirk… was he really supposed to fight here? Regardless. Claire got her fourth-place reward.
Claire earned 900P! Claire obtained Little Cup Ribbon! Claire obtained Calcium!
And then, she was free to go again. Where would she go?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Residential District.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Laurel frowned when Eryn asked about the Gible that she’d earlier encountered. He took a moment, during which he looked decently troubled, and then responded.
‘… I haven’t heard of many recent successful attacks, but once upon a time, there were many. Of course, we don’t know what happened to all the Pokémon taken them. It may be that the criminals saved a number of those dragons for breeding purposes, and still sell them for outrageous prices,’ Laurel theorized, frowning as he did. ‘… and as little as I like to admit it, yes. There’s the “Lakebacks”... don’t go there. Most activities done there are strictly legal, just murky bars, some gambling parlors and Pokémon battling… but there’s surely shady business happening beneath the surface, it’s simply hidden. Believe me, we’ve stormed those corners before…’ he said, and sighed in a way that indicated they probably didn’t find anything.
She then went on to ask Lin where she got Cutiecruel.
‘Hm? Oh, I caught her on Route 27, but you can catch a Tentacool or a Tentacruel in just about any sea-water,’ Lin replied, looking decently relaxed. She then smirked, grinning a little as she looked towards Eryn. ‘… But, be careful if you ever find yourself surfing across Route 26 through 29… There’s a pirate ship sailing about those waters, whose destructive trainers don’t care how inexperienced you are, they’ll challenge you for your loot anyway…’ Lin said, clearly intending to scare Eryn.
‘Eh, they’re not really pirates. They like to make you think they are, though, but they’re not strictly doing anything illegal and as such aren’t wanted for anything but scaring unsuspecting trainers,’ Laurel told, just musing over there.
‘Oh, I dunno… I heard something about them smuggling Pokémon from way overseas…’ Lin said, giggling a little more, but that was enough about that.
Then Eryn came upon her little disaster about the egg hatching. Laurel, close enough to hear, blinked somewhat in alarm at this call.
‘… Why, aren’t you a spot of trouble,’ Lin told, frowning at the sudden need to get up from her resting place, sitting up and looking at the egg before looking out over the waters. ‘Cutiecruel!’
Within moments of the call, the Tentacruel got up. ‘Get this girl to shore so she can hatch her Onix!’ Lin commanded, and Cutiecruel understood quickly enough. She gave Eryn a tentacle to help her onto the top of the big, blue head and then quickly swam to shore, knocking numerous Carvanha out of the way as then Eryn was left off at shore close to the woods of Route 5.
Here, the egg could hatch safely, and the huge form of an Onix evolved out of the egg. A newly hatched Onix, huge from birth, and here’s the data once again.
Eryn obtained Onix!
Gender: ♀ Type: Rock/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Mud Sport, Tackle, Harden, Bind Ability: Rock Head. Prevents recoil damage. Held Item: None.
New Pokémon caught! Eryn earned 1500 P!
Would you like to give a nickname to Onix?
‘Woah, that’s more exciting than normal. That happen often? Do you collect eggs, or so?’ Zak asked Eri, who I’ll assume stayed behind on the ship. ‘So, are you two, like, sisters?’
‘You do look quite similar, I wondered myself,’ Laurel chuckled by himself.
‘Pffth. Learn to extrapolate data,’ Lin mocked them, before leaning back where she was.
That was, though, when on a fluke, Eri might notice something. Way up in the sky, WAY up, there was an exceedingly dark… balloon? It made no noise and just hung there, almost invisible against the night sky. Now, there’s PROBABLY others also looking towards the sky… but did they have as good night-vision? … And… something similarly dark just dove from it, straight down towards Dragon Lake. This is while Eryn is dealing with a hatching egg on the shore along with Cutiecruel.
‘Very well. This way, then!’ the sailor told, pointing towards a door for volunteers to enter through and wait to be assigned to a ship.
Eventually, a young man came into the room in order to pick her up. Now, inform me if you want to interrupt anywhere, because otherwise I’ll take you for a bit of a ride.
‘You’re the new volunteer? First time, eh? I’m Laurel,’ he said, holding a hand forth to greet Eryn. ‘I’m the Lakewatcher that’s in charge of this crew. Good to meet you. Can you tell me a bit about your capabilities and what you bring to the team?’ he’d ask, and Eryn was free to answer whatever.
‘Alright. Let’s move,’ he said, and then it was out towards the docks. A sailboat was prepared there, and there were two other individuals there, prepared to go out on the waters. A Youngster and a Swimmer…
‘Zak reporting for duty!’ the youngster said, excited.
‘Hm,’ the swimmer just made a noise looking at them.
‘Good to hear you’re in high spirits today again, Zak! Yeah, this is Zak, and this is Lin, they’re also volunteers,’ Laurel said, gesturing first to the youngster and then to the swimmer. ‘Zak, Lin, this is…’ and left a spot for Eryn to potentially introduce herself.
With that done, it was onto the ship. The ship was a simple sailboat, pretty suitable in size for four people. Sail because that’s so exceedingly much cheaper than running an engine all the time, albeit the ship had an engine. It was a simple already prepared sail, Laurel just had to pull a rope and the sail unfolded itself in order to give them some speed, because there was some wind tonight. And, if there wasn’t, they had solutions to that.
‘Fly, my birds! Be my lookouts!’ Zak called, releasing no less than three Pidgeys to fly off over the lake.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
‘They all have Keen Eye as their abilities! Nothing will get past them, and I’ll be earning more money to support mom with!’ Zak called proudly, not the first time he was out here, obviously.
‘Nothing over the surface, anyway. As for under…’ Laurel said, opening a Pokéball, which called out a fierce-looking blue seahorse to stand on the edge of the boat.
Pokédex Entry #117 – Seadra, the Dragon Pokémon. By flapping wings, fins and tail, it’s able to swim backwards as easily as forwards. The fins leak poison, which cause fainting but are also valued as ingredient in herbal medicine. It sleeps among corals, and is highly aggressive against those that come close, fending off enemies with its toxic spikes.
‘Seadra, keep a lookout under the surface, and don’t let the Carvanha bite!’ Laurel said, and Seadra nodded before jumping into the water. … Now Laurel looked towards Lin, who was lying trying to sleep in the ship, arms under her head, eyes closed. ‘… Lin,’ Laurel called her attention.
‘You know the deal,’ Lin said. ‘I’m only relevant AFTER we’ve been engaged in battle. At that time, I’ll defend with my full power. Until then, I’ve got nothing.’
‘Lin, I know you have a Tentacruel.’
‘But she’ll be bit by Carvanha!’
‘She’s way too tough to be bothered by the common fish in this lake.’
‘Tsk,’ Lin made an annoyed noise, until she surrendered and took out a Pokéball, throwing it back. A decently huge Pokémon with great red orbs on it took shape and grabbed the side of the ship, tilting it a bit.
Pokédex Entry #73 – Tentacruel, the Jellyfish Pokémon. It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles, which are normally kept short but can extend seemingly endlessly by absorbing ocean water, which wrap around prey to weaken them with poison. Its red orbs glow when it grows excited or agitated, and allows it to fire harsh ultrasonic blasts.
‘Cutiecruel, look out for infiltrators trying to get into Dragon Lake underwater, will you? Oh, and blast apart any Carvanha that tries to bite you,’ Lin commanded, and the Tentacruel nodded, before letting go of the ship and diving underwater, making the ship jerk to somewhat. With that, Laurel was satisfied albeit Lin was a bit annoyed, and they could be off.
Followed by Seadra and Tentacruel under the water and numerous Pidgeys in the air, their ship sailed onto…
Route 14
You find yourself on top of the waters of Isson’s largest lake. While the mountainsides that surround it most assuredly makes it simple to see just how far away the different shores are around the lake, it is most assuredly not possible to see the far side of the shore. On calm days the waters are still, on windy days small waves roll across the surface. Every once in a while a ferry or a ship passes by, fishermen seeking the catch of the day or travellers making their way across from Highill Town, from Stillwood Village and from Lakewatch Town, to any of the three above. Few things actually inspire calm as much as this still lake…
Or at least so it WOULD be, if it weren’t for the chaos just underneath the waters. You’ll always be told not to ride through Route 14 on a ship without reinforced bottom, for the sheer amount of Carvanha will tear it apart given the chance. This is also the reason why not to release weaker Water-Pokémon into the depths. Carvaha generally are more rarely seen by the the shores and towns, but out here? Here they’re the bread of the butter, the butter being Magikarps, which are everywhere. The two most common fish have secured their places, however. Who knows what might exist beneath this dangerous layer of piranhas?
This lake is commonly referred to as Dragon Lake, however the dragons mainly inhabit a single raised islands surrounded by cliffs at the northern part. That’s the part that the common patrols of the Lakewatchers circle, day in and night out, just in case someone would like to attempt catching some of their precious dragons like they once did… but albeit the majority of dragons seems to live there, there’s nothing saying you can’t potentially find dragons anywhere in Route 14. They’re just exceedingly rare.
So with that, Laurel took the rudder and steered their sailboat off onto the waters. While the ship was currently being propelled by sail, it did have an engine in case they needed to get somewhere fast. Laurel steered the boat in the far back while talking over a communication device to the other ships circling the Dragon Lake cliffs, Zak stood in the front of the ship and did his best to follow what his birds were doing while they were looking about with their Keen Eyes, and Lin was lying lazily trying to sleep while earning her keep by Tentacruel keeping a lookout under the waves alongside Laurel’s Seadra. Meanwhile, Eryn was free to do whatever she wanted to do.
Still, it was a decently silent night.
‘There’s a decent probability nothing will happen tonight. We just want to be ready, just in case,’ Laurel explained, giving Eryn a smile.
It’d probably be an hour or two, nothing of interest happening, other than perhaps a couple Carvanha trying to attack the ship occasionally but being mostly repelled by Seadra and Tentacruel. Eryn was able to do whatever she felt like as the scenery passed by. The hilly Route 5 in the east, the forest of Route 4 in the north, the rainy Route 3 to the west, and the Wet Caverns mountain in the south as they circled the cliffs located in the center of northern Route 14. Other ships circled as well, and that was as it should be. Lin managed to fall asleep, and Zak was still eager to keep a lookout but was looking like he was getting increasingly tired as time passed on…
…
Then something shook in Eryn’s bag.
She may come to a realization.
The egg is hatching, cracks showing up along its sides, growing in size.
She’s currently on a decently small sailboat on top of Route 14 and her egg is about to hatch an Onix.
So. What does she do?
The moment of hatching the creature inside the egg is going to evolve. The egg cracks and the shards fly all over the place while the little being emerges with a flash of light, a flash of light which grew larger as it evolved. Evolved from a creature that has yet to be born to a giant, hulking and utterly newborn rock snake, exactly and unmistakably precisely where the egg was previously located. Eryn would have to provide a Pokéball. Regardless, freshly hatched Pokémon does not resist being taken inside a Pokéball by the one that has taken care of their egg.
Eryn obtained Onix!
Gender: ♀ Type: Rock/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Mud Sport, Tackle, Harden, Bind Ability: Rock Head. Prevents recoil damage. Held Item: None.
Laurel VS Hoothoot! Hoothoot managed to miss the first Laurel with the first Hypnosis, allowing him to get a first Sandstorm. Then it became a Bite VS Peck fight… and due to Tinted Lenses, Hoothoot still did regular damage with Peck! That, and because Hoothoot was double Laurel’s level, meant that Laurel wouldn’t be winning this battle, despite buffeting Sandstorm on the bird. Tez came in and used Imprison, a usually hilariously useless move that now meant Hoothoot couldn’t do Hypnosis. Monnie wasn’t able to understand she couldn’t use Hypnosis anymore, though, so Claire could use this moment of confusion to easily Confusion down the Level 10 Hoothoot with her Level 15 Bronzor. The sandstorm died down.
Laurel grew to level 6!
Tez VS Clefairy! … Sing did nothing! Tez resists both Disarming Voice and Pound, and just Confusions away! This battle is a cakewalk, albeit Clefairy’s high Special Defense meant it took a while before it fainted, managed notable chip damage! Clefairy fainted!
Pip VS Luvdisc! Pip alternatively used Growl at first… but for some reason Draining Kiss is a special move, it was unaffected by lowered Attack! Razor Leaves did way more damage, though. Still, Draining Kiss taking health from Pip and Growl doing nothing meant the battle was decently equal… until Pip got in a good Critical Hit, Super Effective! Luvdisc fainted!
Claire was victorious!
Don’t win no money in an official tournament battle, though.
‘Ooooh… I didn’t hold back, but I lost anyway… Good battle, big sis!’ Monnie called to Claire.
Then, Alfred.
Lure VS Machop! … Karate Chopping at Lure did, like, nothing but be an annoyance, and Lure could Gust him into oblivion afterwards!
Lure VS Onix! Lure shot Razor Leaf at Onix, doing magnificent damage! However, Onix’s mildly put awesome Defense meant he could take at least one of those! She took a decently damaging Rock Tomb back, which lowered her speed! This lowered speed meant Onix outsped her enough to do another Rock Tomb, hurting her down to under half health, but then she Razor Leafed again and that was enough to KO Onix!
Pip grew to level 11!
However, then it was Krabby. Krabby was Level 15. That said, Krabby has poor Special Attack, meaning it’d take three Bubble Beam’s to do even half damage to Pip. Pip also needed three Razor Leaves to take out Krabby, but Krabby was faster. Krabby shot Bubble Beam after Bubble Beam, none of them doing the secondary effect of reducing target Speed. Pip also shot Razor Leaf after Razor Leaf… but didn’t get a Critical Hit. Krabby had been reduced to 20% health when a final Bubblebeam took the last of Pip’s health and fainted her.
What would Claire do, now?
Against Cornelia.
Laurel VS Cyndaquil. Sandstorm and Smokescreen was exchanged, but honestly, Sandstorm is a powerful wind and as such the Smokescreen was blown away. Cyndaquil was buffeted. Then they started attacking. Now, the thing is, Cyndaquil is Level 13. He may be at a type disadvantage, but Cyndaquil still did the more damage, especially since Laurel didn’t have any Super Effective moves to pull. He bit into Cyndaquil and did damage, but ultimately higher-level Embers and Quick Attacks did the more damage. Claire switched to Zeal, who took some Quick Attacks but could efficiently take out Cyndaquil with two Power-Up Punches.
Laurel grew to level 8!
Zeal VS Lillipup… after Zeal had two Power-Up Punches already. … Zeal slammed his opponent down easily, meeting that Take Down in the middle and took the damage from the brutal attack, but Lillipup took a far more brutal blow and fainted.
Lastly, Abra. Abra teleported behind Zeal, but Zeal was attentive enough to spin around and SCRATCH, with 3 Power-Up Punches backing it. Abra took massive damage but still grabbed the arm and threw Zeal into the ceiling, dealing a decent chunk of damage. Zeal was more than capable of coming down on his own and dealing another Scatch, fainting Abra.
Claire was victorious!
‘A-aah! You’re good! I-I should be able to do that, too, as soon as Cindy evolves… Th-thank you for battling me!’ Cornelia said, amazed at Zeal’s performance, ultimately bowing to Claire again.
Finally, Kyle.
Pip VS Roggenrola! Pip Growled, reducing the power of the Rock Blast Roggenrola shot at her. Three rocks hit her, doing some damage. Then, onto Razor Leaf! It does a hefty chunk of damage to Roggenrola, but unfortunately Roggenrola’s rocky defense defended it from taking even more damage. She was hit by another Rock Blast, though this time only two rocks. Growl again, reducing Rock Blast’s capability further, which was good because next time she was hit with five of them. Pip shot another Razor Leaf… and missed! Roggenrola somehow got out of the way! Another Rock Blast was shot at her, hitting thrice, doing very little damage now. Pip could do one final growl, but after the next Rock Blast it was time to switch Pokémon.
Laurel VS Roggenrola. Leer took down Roggenrola’s Defense a notch. Then he was hit with three rocks, that took a bit of a chunk of health. He bit Roggenrola, which did a little bit of damage. Then he was hit by three rocks again. He used Leer again, dropping the opponent’s Defense down further. Then he took three rocks again… and now Laurel was about to faint. Most certainly would if he attempted to Bite again. Roggenrola had taken a great deal of damage, but would certainly survive another Bite.
‘Back to the Pokémon Center sounds nice,’ Vivia says, and heads with Skylar back towards the Pokémon Center. Then… there was the matter about Celebrity. Vivia looked towards Skylar, a bit surprised.
‘Wha, you mean it?’ Vivia asked, sounding a bit confused. She then took a moment to consider, during which she was considering how exactly to ask this in a way that didn’t insult Celebrity in any way, shape or form. Eventually, she gave up on asking this question, instead going for. ‘… Yes,’ Vivia said, nodding to him, eyes a bit wide, still. ‘She’s so cute and so. I’d be happy to, if you… feel that’s best,’ she said, remaining serious.
Then Skylar tripped over an ancient vase in the midst of a wet forest and alleviated the atmosphere a bit. In any case. Moving on. He healed at the Pokémon Center and then called Kalmia.
We’ll say that Amelia’s visit and this call takes place on slightly different times.
‘Hello, Professor Kalmia speaking! What’s up, Skylar? Oh, yeah, I just got your Goomy! Nice catch! Interestingly enough, you’re not the only one to catch a dragon!’ Kalmia said with an audible smile, and now Skylar’s free to talk.
Still. Currently in Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
Jacques raised a hand and a smile, making a light tip of his hat at Amelia for the thanks before he departed. Now, onto Kalmia’s residence.
Since they were fleeing keeping to themselves, Tim and Tom probably ignored those that just fled from them all the time, at least until they had a plan for how to engage.
‘Ehehe, but he doesn’t have a single Gym Badge yet~!’ Timothy said with a grin about his brother. ‘We know, we have looked at the Professor’s computer~!’ Thomas followed it up with, grinning as well.
‘Yeah, ask permission before you do that, next time,’ Kalmia said, sighing. Then Amelia showed all her Pokémon…
‘Oooh, a bunch of ghosts!’ Timothy sounded excited. ‘Look! That one’s shiny!’ Thomas pointed equally excitedly at Phantump. Then they both took off towards Amelia’s Pokémon, assuming she let them out for them, because that’s what it felt like to them.
‘Boys! You should ask the Pokémon if you can play with them before you… jump right in… oh, sigh. I need to find a handbook on how to deal with children. Was this what Dawkin was dealing with every day before he went on his trip? I heard it’d been hard, but…’ Kalmia sighed a bit while Tim and Tom so excitedly went on. ‘Still, I couldn’t take care of all these Pokémon on my own, I have research to do…’
Then Amelia said she had something to ask of Kalmia, with a serious face. Kalmia looked at her with slight surprise, sitting back in her chair with a decently professional expression.
‘Alright. Ask away, and I’ll see what I can say,’ Kalmia replied, looking directly to Amelia right now. Regardless of what antics the twins were doing.
…
Pumpkaboo found a Max Potion somewhere with Pickup!
Currently in Pureplain City.
Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon.
In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one house-hold Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Specify what kind you’re looking for. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Gym. Major League, Normal-type. Leader: Dorian. 6.4. Super Contests. Rank 2 / 4. Where hopefuls become idols! 6.5. Trainer’s School. Where young trainers study to become better. Has a little park of wild Pokémon. 6.6. Kalmia’s Lab. You know you’re always welcome. 6.7. Pureplain Harbor. Known as the Gateway of Isson, it has a marketplace and ferries to places. 7. Familiar Faces. Kalmia’s still in front of you, and then you have each other, of course, if you want to talk. Jacques is still here, as is Eryn and Oaken, Axl and Rodger. Vivia over there, Simon might be possible to catch up to.
Connected areas: Route 1. Easier path, just follow the bigger road. Route 2. Walk through quite an amount of suburbs until you eventually reach the path. Sea. There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.
‘Hm. Aren’t you eager? Very well,’ Dunstan said approvingly, standing up. He went through the lab and opened a storage box, lifting out a truncated octahedron, similar to the one that Florrie had. He went over and handed it over to Dawkin.
‘We’ve managed to duplicate a few of these. Here you go.’
Dawkin obtained Zygarde Cube!
‘This is the Zygarde Cube. Whenever you encounter one of the cells, you can store it inside this. It’ll also give you a hint if there’s a Zygarde Cell in your current area. I have a couple, so if there’s anyone else with a Pokédex that you’d entrust with this mission, you can send them this way and you can hunt side-by-side. Leave the desert and the immediate area around here to Florrie, that’s where our Zygarde was broken apart after all, while you go seek far and wide over Isson for the rest. That should work out, right?’ Dunstan said.
‘W-welcome aboard!’ Florrie said, sounding excited to have another ally.
‘If there’s anything you wonder, you can find us either here or in Dunstan’s lab in Worldedge City. Except for that…’ Leila said…
‘Right, I’ll give you my number, so you can give updates on your progress. Alright?’ Dunstan said. Unless Dawkin had any complaints, he was then handed Dunstan’s contact information.
‘That’ll be all, right? Now off with you, then,’ Dunstan said, turning back to his chemistry research with the vials and such…
‘… Sorry about him. Was there anything else you were wondering, or are you good to go?’ Leila asked.
‘I-I’ll follow you out, at least…’ Florrie said, for whenever Dawkin was actually on the way.
With that, Dawkin was free to leave out to Raremine Town again, unless he had other business with these individuals, things to ask, etc.
What would Dawkin do?
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy, the Desert Princess. Ground-type Gym, Minor League 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
‘Oh, yes. That happened, didn’t it? You didn’t get to see my best side, I’m afraid,’ Leila told before giving him a kind smile. ‘I’m Leila, Pokémon Trainer, and representative of the researchers of Raremine as well as Worldedge. Pleased to meet you.’
Florrie blinked a bit.
‘D-did I ever introduce myself?’ Florrie asked, suddenly frozen in place. She then spun around to Dawkin. ‘I-I’m sorry! I’m Florrie, Pokémon Trainer and lab assistant! Pleased to meet you!’
‘… And I’m Professor Dunstan,’ the man said, casually saying that he’s the most famous researcher in Isson. He put his hands in his pockets and stood, looking over to Florrie. ‘So, Florrie. Your reasoning is that because he has the Pokédex, we can trust him?’
‘Y-yes!’ Florrie said, bewildered. ‘He’s been entrusted with one of the very few Pokédexes that the foreign professors made, this must mean he’s a worthy and dependable trainer to be entrusted with something like that! If the Professors trust him, then so should we! Besides, that Pokédex already knows about Zygarde and told him upon scanning Zei…!’
‘Is that so?’ Dunstan says, not sounding particularly convinced. ‘Leila, what do you think?’
‘Hmmm, I think he has his head on straight,’ Leila said, probably recalling how he made her and Kristy not fight. ‘Besides, it’s not like we have a lot of options, now, do we?’
‘I suppose not,’ Dunstan says, and then looks towards Dawkin. ‘Well, then, kid. Would you like to partake in a possibly dangerous mission that might involve taking on criminals and threats of a scope you can’t even imagine with little to no backup? We can’t tell you anything until you agree, but it is for the sake of the betterment of the world,’ Dunstan asks, staring blankly at Dawkin.
‘Now, now, Dunstan, don’t intentionally try to scare him away,’ Leila told, giving him a smile. ‘We can tell you this much, at any rate. Zygarde 50% form long inhabited the Desert Mines. We found him, noted that he existed, and then didn’t bother him. Zygarde consists of a collection of separate cells, the more together the more powerful. Zygarde is mainly regarded as the guardian of the ecosystem, who rises up to destroy those who threatens the order of life on this planet. The 50% form is a form it takes to monitor. It uses some unknown senses to keep track of all the threats in the world, and should any of them cross the line it will summon the rest of its kind and become the 100% form, capable of whatever you’d expect a Legendary to achieve.’
‘So when we found it, we obviously let it be. We don’t mess with Legendary Pokémon, but I did try to study it as best I could,’ Dunstan said. Then, his look became serious. ‘However. A week or so ago, someone visited the 50% form… and blew it open, scattering the cells. We’ve tried seeking in the desert and in the Desert Mines, but we’ve only found enough to create the 10% form. Basically, we need trainers to seek through the rest of the world for Zygarde Cells, and protect them from whatever person it was that destroyed the 50% form…’
Dunstan shakes his head a bit, looking grim.
‘… However, more importantly. We can’t allow whoever destroyed Zygarde to do it again. He must have done it with a purpose in mind. As such, information about what we’re doing must be kept under wraps.’
‘Dunstan doesn’t trust the Pokémon League, and any normal trainer might be connected to the man who tore Zygarde down in the first place, so we’re terribly short on options,’ Leila said with a smile. ‘Not to mention, we have our regular businesses and troubles to manage…’
‘… So, there you have it. We recollect the cells, make the 50% shape, let him monitor whoever destroyed him somewhere safe. Then Zygarde can administer whatever judgement he decides appropriate when we get there, as the 50% shape should be able to summon the rest of them,’ Dunstan said, shrugging a bit before looking towards Dawkin again.
‘What say you? Think you can gather Zygarde Cells around the world while keeping them and the information about them safe?’ Dunstan asked. Yupp, that’s the question. ‘If it’s rewards you’re wondering about, then I do have quite a bit I could offer. You can name your price, and I’ll see if I think you’re worthy of it after a while.’
What would Dawkin respond?
‘… How did he learn you had Zygarde with you?’ Dunstan asked Florrie.
‘I, um, used Zei against him in a Pokémon battle…’ Florrie told, looking away, mild panic in her face.
‘…’ Dunstan did not answer, just looking towards her with a blank face.
Anyways! Dawkin’s actions?
In case he just up and leaves.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy, the Desert Princess. Ground-type Gym, Minor League 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
‘Hm-hm, I’ll consider it. Farewell for now, and good luck on your own endeavours!’ Braith told as Eryn made her way away.
Later, at the Lakewatcher Base.
‘You’ll be assigned to a team which may contain a combination of official patrol members and other volunteers, depending on how many are working at the night. You can bring a friend along if you so wish, you’re the only one actually working?’ he asked, because, like, matters of pay. ‘However, there may be times where you’re sent off on a smaller boat on your own if we’re investigating something fishy or a battle occurs somewhere and you’re either sent as reinforcement or perhaps to stay as a look-out while the rest are the reinforcement. We intend to be as flexible as possible. Expect the unexpected.’ So he says.
Does that answer her questions? Does she want to ask anything else, or does she want to try this out?
In case she didn’t want to.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Dragon-type Gym, Major League. 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Erza commanded his Pokémon to attack, and neither had any trouble blasting off their attacks, despite the accuracy loss! Summer shot an ember, and Croagunk yelped from the sudden burst of fire-type damage, the blast managed to leave a lasting fire! Croagunk was burned! In addition, Flora drained at Makuhita, the upped Special Attack taking out the last of the Fighting-types strength and the super-powered mass of confusion fell fainted to the ground. At this point, Dale had realized he wasn’t about to win this battle, Burn ensuring he wouldn’t be doing damage, but he did what he could to do as much damage as possible!
‘Croagunk, Poison Sting the fox!’ Dale commanded, and Croagunk launched at Summer to sting her with his fingertips. It hit, doing some damage to Summer…! … But she managed to avoid being poisoned! Next turn the next Ember and even a weakened Mega Drain was enough to finally bring down Croagunk as well.
Flora grew to level 15!
Summer grew to level 15! Summer learned Fire Spin!
Erza was victorious! Erza gained 5206P for winning!
Fake Out, Mud Slap AND Poison Sting had probably reduced Summer to about 65% health.
Flora only took a Mud-Slap, so, like, 88%, perhaps.
Dale passed by close on his left side. ‘Keep the amount you just won secret, now, won’t you?’ Dale whispered, before walking on to join the rest of the Black Belts and Battle Girls.
‘… Mud-Slap, Poison Sting… It occurs to me, but you’re fighting pretty dirty, aren’t you?’ Madeline told Dale, looking a bit displeased. Dale grinned.
‘Fighting dirty is a way of fighting, Made!’ Dale told her happily.
‘Hmpf, if you say so,’ Madeline said, and then walked forward. ‘Okay, me next!’
And then Erza promptly beat her (as established in earlier posts).
‘OOOOOOOOOOOOOOOH YEEEEEEEEEEEAAAAAAAAAAAH-!’ Hector grinned as he let out a loud shout, revving up his right arm, making ready to battle.
‘I’m fired up! I’m fired up! You beat them all! Awesome, AWESOME!’ Hector grinned, and the rest were moving to make room. Even those that had just been training before were now looking over to see the action, Erza having gained quite an audience from the inhabitants of the gym.
‘Kid! What’s your name!?’ Hector asked, still grinning at him. He’s wait for a reply, and then call out. ‘You’re now a recognized challenger of a Pokémon Gym! From here on out, you’re expected to face any opponent with guts and glory, fight your way through any challenge until you’ve secured your badge! I am Hector! Leader of Redcoast City Gym! You’ve challenged me, AND I’VE ACCEPTED!’ Hector shouted, and then reached out with his hands to the sides, palms upwards.
‘ISABELLE! CONRAD!’ Hector called out. Basically instantly, a Battle Girl and a Black Belt grabbed a Pokéball each and threw them over the room so that Hector could catch them in his left and right hands respectively… and his arms crossed in front of him so that he caught each ball with the hand that had started on the opposite side.
‘We’re making this a double battle. We keep it going until either of us run out of Pokémon. I will only use these two. This does not mean your challenge will be easy. I wish you good luck, because you will need it,’ Hector said, before throwing the Pokéballs up into the air, the two balls crashing into one another. The impact was enough for the balls to open, and two creatures fell down.
‘The Gym Battle for the Challenge Badge begins NOW!’
Two Pokémon slammed their feet into the ground. One was a blue bipedal canine, entertaining a blue flame within its hand with closed eyes, slowly opening to glare at Erza. The other was a relatively short, grey mountain of muscle with pink enormous veins pumping its blood about, slamming a giant red girder into the ground next to it, also glaring.
Pokédex Entry #448 – Lucario, the Aura Pokémon. It can sense the Aura of others, and can by that read their thoughts and movements, and can by that detect even far-off or hidden foes. They use this to detect prey, and also employ aura as offensive power. Often hunt in packs.
Pokédex Entry #533 – Gurdurr, the Muscular Pokémon. They carry steel beams to strengthen the core strength of their bodies. In battle, they skillfully swing the beams as weapons with blows equal to the ones sometimes used to demolish buildings professionally. As muscles are a symbol of status to them, they like to show them off to friends.
‘LUCARIO! GURDURR!’ Hector called, and Lucario’s ears twitched while Gurdurr’s back straightened. ‘GYM BATTLE…!’
With that call, Lucario struck forward a flurry of fast blows at thin air, before bending his knees with hands raised in a stylish battle stance, fists glowing blue watching at Erza. Gurdurr meanwhile spun with the girder, letting it spin within his two arms like a battle staff, first beside him then next to him, before he threw it into the air and grabbed it with a single hand and held it behind him, directing a single hand forwards at Erza and Pokémon. Lucario and Gurdurr now stood back to back, sides towards Erza, ready to battle. It goes without saying, but the two looked really powerful.
‘GIVE ME YOUR BEST SHOT…!’ Hector called, eager to see what Erza would do against this duo. They were awaiting him to decide what Pokémon to use.
Erika managed to pass Ellyn and Maple unnoticed, the two girls continuing to wander on chattering, or mostly Maple chattering anyways. Then, she listened to the guy by the gym, before making her conviction to him.
‘Now that’s the conviction of a champion-to-be! Go make her proud!’ Gym Guy told her, giving her a smile and waving Erika into the Gym. With that, she ascended the stairs and engaged the first opponent. Tanya, the Aroma Lady.
‘Safeguard!? Fuhuhu, I see you’ve prepared!’ Tanya laughed out as Tara blocked the Stun Spore with said move. Tara VS Shroomish, Tara found herself Leech Seeded but Peck did way more damage against Shroomish anyway. Shroomish managed two counter-Tackles, one of which caused a lucky powerful Critical Hit on Tara, but Tara regardless won out the battle with Super Effective Pecks, and Safeguard protects against Effect Spore since Gen V!.
Tangela Vine Whipped at Tara, but wasn’t able to block Safeguard being reinforced once again. Chic came out, and Tangela kept up the Vine Whips because they were his best possible attack at this point. Chic took some Vine Whip damage, but in the end Ember did far more damage and Tangela fainted, with one more turn of Safeguard to go.
Eep VS Treecko! … Absorb, Quick Attack, Leer. Doesn’t entirely matter, Eep stonewalled the lizard, none of its attacks particularly effective against her superior defense. Confuse Ray made Treecko hurt itself half the time, Ingrain neutralized any damage Treecko managed to do, and then Acid did the rest. Notably, though, Tanya’s Pokémon in general were obviously weaker than those Erika had trained. No levels awarded.
Erika was victorious! Erika gained 342P for winning!
‘Fuhu… hu… Well! I did my job! I keep all the kids out, as the weakest trainer of a Pokémon Gym! But, honestly, it’s a bit demoralizing, having to sit here with an intentionally weak team and have trainers with five days of experience beating me day after day…’ So Tanya complained a bit, but nonetheless smiled and gestured to Erika to move on.
She met with Daisy again.
‘… Oh my. It seems like I’m not very… oh, well!’ Daisy said, first a little taken aback, but then reinforcing it with a smile, still engaging in the battle like this.
Eep VS Whimsicott! Eep Ingrained herself, while Whimsicott successfully spewed Stun Spore around her, paralyzing Eep. This meant Whimsicott was fasted for the next move, firing off a Mega Drain for neutral damage, high Special Attack clashing against Eep’s higher Special Defense. Unfortunately, Eep couldn’t move due to paralyzation, letting Whimsicott do another Mega Drain, but Ingrain was actively working against the damage. Next turn Eep managed to send out a Confuse Ray that hit Whimsicott, confusing the target.
Next turn Whimsicott damaged itself in confusion! This while Eep shot Super Effective x4 Acid at the cloud, which did some serious damage! Next turn… Whimsicott damaged itself in confusion again, while Eep kept Ingrain healing and shot another Super Effective Acid! And that… that was too much! Whimsicott fainted!
Eep grew to level 15!
Kay VS Lombre! Neither Pokémon had a move that was especially effective against the other, so it was a straight up competition for who could outlast the other’s moves! Lombre fought with Bubble, who was a bit faster and as such struck first, but… but Foul Play was a so much more potent attack move it was ridiculous. The dark ball of energy slammed into Lombre multiple times, far stronger than its own Bubble. No critical hits or special effects, Foul Play just did far more damage than Bubble and Lombre eventually fainted.
Tara came out first against Vivillion. Vivillon came speeding across the distance between them at a great speed, but Tara still managed to get off Safeguard in time for when the Sleep Powder came falling. Safe for now, Erika switched to Sno… who immediately took a pretty powerful Struggle Bug attack upon exit. Sno replied with an Icy Wind, doing super-effective damage and slowing the bug down a bit. Safeguard protecting her, Vivillon Stuggle Bugged again, doing considerable damage and leaving Sno with considerably little health… but Sno successfully sent back a strong Icy Wind, trapping the flying bug in a hail of ice! Critical Hit! Vivillon fainted.
Sno grew to level 16!
Erika was victorious! Erika gained 445P for winning!
‘Ara. Looks like you won. You’ve clearly done some training, and caught a Swablu for the status effects. Good job! You can now keep going!’ Daisy said, still with a smile.
Then, against Ramsey.
Chic VS Skiddo. Skiddo got a Leech Seed off on Chic first, but that did little to balance the damage Chic did with Ember back. Chic found herself tackled, taking significant damage, but Chic managed to topple Skiddo as intended with Ember, burning the grass-goat down. Skiddo fainted.
Chic is almost to level 16… like, it wouldn’t take a fainting an opponent, necessarily, but perhaps just a bit of pressure and determination in a heated battle…
Tara VS Leafeon. Sand-Attack was immediately met by Mist, the sands doing nothing but dispersing against the protective fog that Tara had called upon. With that, nothing had happened that round. Ramsey then simple commanded Leafeon to Quick Attack, so it became a Quick Attack VS Peck battle. Now, here’s a thing. Leafeon has an absurd amount of defense, and a respectably high attack power, more so than Tara. Even with all forms of type-advantages, Tara was not necessarily doing more damage per hit with Peck than Leafeon was with Quick Attack. Then, came the time when Tara had to raise a new Mist… and succeeded, but then came Leafeon with a powerful SLAM of a Quick Attack, striking Tara down from midair. Critical hit! Tara fainted. However, Leafeon didn’t have all that much health left. Say 35%. Still, Leafeon still stood, watching for the next opponent.
Despite having fainted, Tara put up a good fight, so…
Tara grew to level 15!
Relief Pokémon was Gibs, who showed up in front of Leafeon. Sandstorm first, blowing up a huge storm of sand in front of Leafeon… who unleashed a flurry of Razor Leaves at Gibs, which not only hit despite Sand Veil but also managed to score a highly damaging Critical Hit at the dragon-ground type, doing heavy damage! Gibs was almost out by that single attack! Next turn, after Leafeon got buffeted by some sand, the two hurt Pokémon faced off with determination… and one unleashed another hail of Razor Leaves, while Gibs blasted off a fiery surge of Dragon Rage! … The leaves arced around the Dragon Rage and cut into Gibs, the dragon-type misfortunate enough to suffer ANOTHER Critical Hit despite the sandstorm! Gibs fainted! … However! The Dragon Rage he’d shot flew on towards Leafeon, who was too tired to dodge! The Dragon Rage fire hit straight on in a purple burst, sending the eeveelution rolling back and curling together…! Leafeon fainted!
Gibs grew to level 17!
Kay VS Nuzleaf! Ramsey peered at Kay for a bit, and then decided to go with just shooting Razor Leaves! Kay got up her Reflect, halving the damage of the dangerous leaves. Nuzleaf was faster, so it got off another Razor Leaf attack, hitting Kay for half normal damage again for one complete damage… and then Inkay Swaggered him! Attack raised sharply, but he was confused! This, however, meant there was one dangerous attack between Kay and Topsy-Turvy… And Nuzleaf successfully threw out Razor Leaf, and what’s even worse, it managed to get a Critical Hit on Kay, and Critical Hits bypass Reflect to become even worse! Kay fainted!
Tara, Gibs and Kay had all fainted against Ramsey’s Pokémon. All to critical hits, notably, which had nothing to do with anything but bad luck and Razor Leaf’s increased Crit rate. Nuzleaf’s attack had been raised significantly, but he was confused. Reflect still guarded Erika’s team for two more turns. What would Erika do to reply?
Both Vivia’s and the wild Goomy paused what they were doing when the rest of Skylar’s Pokémon inserted their opinions into the situation. Wild Goomy was already looking like she’d decided she’d overstayed her welcome… and that’s when Celebrity did what Celebrity does best: take issue with that someone else was getting her pats. Goomy spun around in wild panic and then did her best attempt to spin about more to slide off and save herself, but Celebrity sung out her song that hit the wild Goomy head on, and Goomy fell asleep.
Skylar, taking advantage of this, grabbed a third Pokéball and threw it at Goomy, the sleeping slime being absorbed into the Pokéball once again in a shine of light…
It rolled once! It rolled twi-!
-ice! It rolled thrice!
click
Skylar caught Goomy!
Gender: ♀ Type: Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 3 Moves: Tackle, Bubble Ability: Gooey. Contact with Pokémon lowers Speed. Skylar’s speed was lowered due to patting! Held Item: None.
Currently asleep.
New Pokémon caught! Skylar earned 3000 P!
Would you like to give a nickname to Goomy?
Your party is full! Select one Pokémon to return to the PC and put into Amelia’s scene at the lab appearing in a bright light on the server if you wish.
‘Goomy,’ Vivia’s Goomy said satisfied, turning around and sliding back to Vivia, who scooped her up again.
‘… Um. Well done, Skylar! You got it! And, uh, well done putting it to sleep…?’ Vivia said, looking a bit alarmed at Celebrity who’d put Goomy to sleep while looking pretty mad without the reason why being entirely clear.
Anyways. That was done. What now?
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Rainrock City. Across the route, north. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. Just south. North Silent Forest. If you jump off the road west. Route 14. If you went onto the water to the east.
Common: #69 Bellsprout #270 Lotad (in water) #285 Shroomish
‘Sure, I’d be happy to. Always nice to meet an young person actually interested in exploring ruins!’ Wilhelm said, happily providing Eryn with his number. Then, it was off to heal.
Fortunately for Eryn, food only costs money if you’re in Redcoast City (in exchange for that they might become happier by eating there), so she gets to eat for free. It probably cost money, but we’re not counting it. They did get a couple curious looks walking through town, given she and Eri looked like identical twins.
So, then, here’s a thing. Trainers on their own, that’s sort of easy to find anywhere around here. People who are actually on the level where they can challenge Lesley? Now those are rare, the cream of the crop. She kept her eyes on the door… then this somewhat fancily clad man with lavish ear ornaments stopped beside it. He opened a Pokéball, and this decently huge purple dragon-bat cross took shape, and he started having a conversation with his Pokémon. Suppose he matches the description?
So Eryn walks forth to talk to him…
‘Oh?’ he makes a curious sound, looking in their direction. ‘What are these precious saplings doing talking to little old me? … Hm-hm-hm, I do suppose I do look like someone who would have the experience they’re seeking…’
Pokédex Entry #715 – Noivern, the Sound Wave Pokémon. They fly about on moonless nights and attack careless prey. Able to flawlessly navigate absolute darkness, it’s their prefered field of battle. It can emit powerful supersonic waves, reportedly able to crack boulders. While violent in the wild, they’re notably easy to bribe or tame with fruit.
‘I’m Braith. A pleasure to meet you, two identical misses,’ he said, giving Eri a curious look as he looked between the two of you.
Too late, can’t escape now.
‘Landmarks and the like? Hm-hm. Do you little ladies know about the true Dragon Lake, then? Sure, all of the lake is typically called the Dragon Lake, but most is just Route 14. In the northern half of the lake, however, there’s a place with rocks surrounding it, a closed-off section surrounded by cliffs with a single entrance in the south. This is where the dragons truly live. That’s where their nests are, and where they live out their young lives, usually. That’s the fort that the Lakewatchers protect. How’s that for a landmark?’
‘Mining inside the Frozen Cave is always fun, though I’d dissuade you from trying to go deeper inside, Route 9 and Mt. Chill is not for inexperienced trainers. If you’d like to go to Cooldome City, go through the eastern Tunnel. Cooldome City doesn’t have much to offer the less experienced trainers, other than as audience when more experienced trainers clash. Those born of Cooldome City are a different sort, molded for Pokémon Battle… It’s a sight to behold. Still… if you look into the lone house on Route 5, the Trail Master should be able to prepare something fun for you. Hm-hm.’
‘If you wish to cross Route 6, I recommend trying out doing it via the Rapidash service. Few things beat travelling over the plains as such high speeds, I guarantee. Oh, and don’t be afraid of getting lost in Endless Forest. Just head straight in any direction, and you’ll come out of it eventually. It’s a pleasant forest where you don’t have to worry what direction you’re going, just entrust yourself to the forest itself, and you’ll find your way. It’s such a pleasant experience.’
‘Oh, this town? There isn’t much here. Explorer’s Guide Service has maps and can give you tips on finding Pokémon, if you find yourself backed into a corner. Otherwise, it’s just obsessed with their dragons. There’s Descent Tower, but it’s really only good for one visit then you’ve basically seen it all. There isn’t much down there, unless you like that sort of thing, I suppose. No, the reason I’m here is Lesley. Even among the Major League Gym Leaders, she’s known to be a challenge. I’m going to be overworking Cloyster, that’s for sure. No worries, she can handle it. I haven’t challenged Lesley yet, but it’s sure to be a thrilling battle. I’m only a few steps short of the Pokémon League challenge. Hm-hm-hm!’ so he says.
In case she still wanted to ask for his contact information.
‘Oh? My number?’ he asked. ‘… Now, now, that’s a little too much excitement. What would happen to my reputation if I was found collecting contacts among the young female trainers of the world? Hm-hm-hm, I digress. Very well, I’ll give you the honour of having my contact information. Only because, I’m honestly worried the next person you ask that will accept may be a far worse person than I am, hm-hm!’ … And with that, obtained Braith’s contact info.
Now, then. Onwards.
Lakewatcher Base. The place is a decently big building with random trainers just walking about and getting prepared for their duty. They’re probably the main employers of people in Lakewatch Town, and the force always standing on duty to fighting off the supposed dragon-poachers that were so numerous in the past. Team Amethyst has been in decline, but still. There’s plenty of smaller ships docked by the building, and they seemingly had a personal harbour. Regardless, Eryn headed in and to the counter to the receptionist. … Who, along with most of the employees, probably, looks like a typical sailor.
‘Welcome, trainers. Have you come to help us out tonight?’ he asked, looking at Eryn and Eri. ‘Allow me to explain. We have a fair amount of patrollers each night, but we always have use of volunteers that also ride around at night preventing any infiltrators from trying to catch themselves dragons when they think we’re not watching. We offer 6,000P per night per trainer, albeit we may halve it if you fail to prevent an infiltrator or even retract it entirely if it’s reported that you were lazing on the job. You’ll be part of a team, so we need to know we can count on you. … Oh, and if you try to make use of the position to catch a dragon, we’ll have you pay a 20,000P fine and be banned from working in Lakewatch Town, taking the Route 14 ferry or even surfing on this lake ever again, and probably have Lesley absolutely hate you if you ever feel like challenging her gym.’ Just minor things.
‘We do appreciate flying Pokémon with the ability Keen Eye or water Pokémon that can keep a lookout under the surface without falling prey to Carvanha. If you have any of those, we reward 8,000P per night instead, or 3,000P per night if you’d just leave the Pokémon for us to use over the night. That’s all. What say you?’
So he asks.
Though, like, if she says she asks to just hang along a patrol…
‘… Hm. Yeah, that’s fine. Extra pairs of eyes we don’t need to pay for, I suppose, for a limited time,’ he’d reply, looking at them quizzically. ‘I’m going to say that the penalties for betraying our trust still applies, however.’
So, what would Eryn do?
In case she didn’t want to head along.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘Wait, that’s… that’s a Pokédex!?’ Florrie blinks a bit in realization. ‘Th-then, you’re…!?’ she looks at Dawkin wide-eyed. ‘O-okay, let’s go!’ she said, still wide-eyed and thinking about it as they were heading on.
Feel free to continue having the conversation with Amelia until you’re both satisfied, I’ll continue describing what’ll happen after.
After healing at the Pokémon Center, Florrie was there waiting for him. She looked nervous.
‘… I’ll answer your questions, if you come with me to the Raremine Research Lab. It’s… a sensitive subject,’ she informs. So, would Dawkin follow her to the research lab? Entirely up to him, of course. If not, skip this next hider.
‘G-great! Come with me, then!’ Florrie says, spinning around with a small smile as she heads on through town. Hopefully with Dawkin following after, the two headed through the streets of Raremine Town, where people were laughing and talking away, just minding their own business in this town where people are typically jolly while Florrie heads through with a determined expression, notably tiny in comparison of most of the miners in Raremine Town. In any case. Soon enough, they’d arrive at a building with white walls, a sterile looking building, clearly the research center for examining the products find in the desert and the desert mines.
Florrie led Dawkin inside, through the lobby waving a bit to the receptionist, and then through a few corridors and up a few stairs. On the way one could see scientists of one speciality or another doing strange things. Particularly eye-catching was perhaps “Fossil Resurrection”, but it was hardly the only thing they were doing here. It certainly was not where Florrie was heading. No, she was heading for a less populated area in the lab, to the degree that fewer lights were lit, the end of that particular corridor and the unmarked door almost seeming to end in darkness… but she slammed the doors open anyway.
A dimly lit lab presented itself, one where a bunch of machines were orderly placed in squares with plenty of room in-between, many documents of research on varying tables as well. There were tubes of who knows what liquids, primarily green ones, that shone a bit and gave the whole place a green shine were placed to the side, along with flasks and vials of similarly green nature that made one ask what chemist was using only the same green fluid for all their experiments. Also inside this very same room, were two individuals, a woman and a man…
A woman and a man that Dawkin had seen before.
There was the blonde woman wearing a jacket that he had seen confronting Kristy, Leila, who raised her eyebrows looking at him.
‘Oh? Haven’t I seen you before?’ Leila asked, looking at Dawkin curiously. The curious gaze then turned to Florrie, who had brought him.
‘Y-you know him?’ Florrie asked, then shook her head. ‘Th-that’s not the matter! Professor!’ she yelled, turning to the man.
The man, who Dawkin may recognize as the driver of the truck that carried all those ancient Pokémon that Kristy had attacked, was wearing a white coat in the lab instead of the brown coat he wore outside (and in the image). With a white coat, he looked a lot more like “professor” than he had before. The man turned around to look towards Florrie and to Dawkin, a mild gaze looking towards them.
‘Yes, Florrie?’ he asked.
‘Th-this trainer!’ Florrie said, pointing towards Dawkin. ‘He’s one of the trainers given a Pokédex of Professor Oak’s making and is currently travelling Isson!’
‘Oh?’ the man said, turning to look at Dawkin.
And there would probably be a good point to let Dawkin reply.
… And if he didn’t? What’ll he do, then?
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy, the Desert Princess. Ground-type Gym, Minor League 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
Feel free to continue having the conversation with Dawkin until you’re both satisfied, I’ll continue describing what’ll happen after. Though, okay, that does look like an end.
‘Alright. Okay, Aero, we’re getting a passenger,’ Jacques told his Aerodactyl, who gave a nondescript cry that didn’t really sound like a confirmation but okay. With that, assumingly, Amelia would head over to obtain this ride. Jacques put on some form of harness on the flying dinosaur Pokémon that he could hold, and then informed Amelia to hold onto him. We’ll go with the assumption that this doesn’t feel as absurdly dangerous as it would be in real life. With that done, and Jacques making sure that Amelia had a good grip, he commanded Aerodactyl to lift.
Aerodactyl lifted with powerful waves of his wings, the rock-Pokémon’s wings powerful after having been trained by an Elite Four, and the Pokémon easily lifted both humans high up into the air, allowing Amelia one impressive view. She could see all over Route 6, all the wild Pokémon running around. In the distance over Route 8 she could see the rising town of Freecape City, leaning over the edge of the cliffs towards the ocean. Unfortunately, preventing her from seeing further north was Mt. Chill, the mountain range higher than Aerodactyl was planning on flying. South was the desert she’d just left, which really didn’t look particularly large from up here, but the eternal sandstorm over the western part made it somewhat hard to judge.
Flying west at a high speed, they headed over Endless Forest. Trees blocked sight of everything else. Further north was Route 5, and north of that was Stillwood Forest, within which Stillwood Village was housed. Now the Mt. Strength mountain line presented itself in the north, as Jacques took a turn to fly over Dragon Lake on the way. On the south was the mountain that housed the Wet Caverns… Odd was it, perhaps, that the top of this mountain opened itself up like it was a volcano or something, but it was too high up there so Amelia could not see what it contained.
Regardless, soon enough they flew past Highhill Town, Silent Forest on the right, Infested Woods on the left and Route 2 and 1 closer to beneath, as they approached Pureplain City. From this altitude, it was obvious just how far the suburbs of Pureplain City had spread, and what a massive plain Pureplain must have been before Pureplain City had grown up to occupy it. That said… it was time to touch down.
Aerodactyl landed them right in front of Kalmia’s lab. A simple building with an outgrowth on the side that was Kalmia’s own home. Jacques helped Amelia down, before recalling Aerodactyl and giving Amelia a smile.
‘That will do. I won’t fly you back, however. That journey you’ll have to do again. Good luck on your future endeavours, Amelia. Now, time for me to go bother Dorian about a matter, then it’s right back to seeing to Angelique…’ Jacques said, sighing a bit before tilting his hat a bit and starting to wander off.
Now, Amelia had found herself by Kalmia’s lab again. Under the assumption that she’ll go over to the door…
If she knocks or otherwise calls for attention, Kalmia comes over and opens the door. If she just opens the door, she’ll find that it’s open and that Kalmia’s sitting by her computer on the other end. Regardless, the following scene is displayed before her.
So, there’s a bunch of hot servers in the far away and right. There’s shelves and furniture arranged in a circle… and there’s a bunch of Pokémon here for Amelia to dodge if she wants through. Specifically, every single Pokémon that has been put inside the box by one of Kalmia’s trainers.
With other words, unless their players have something against it, in here are…
@Rune_Alchemist a Beedrill and a Ledyba @Pirouette a Poliwag and a Pikachu @Ephemeral a (lot) Meowth, a Lillipup, a Growlithe, a Castform and a Duskull.
and of course, a (i’d appreciate if you kept a list updated somewhere, profile or in your posts) Yamask, a Golett and a Spiritomb.
Any of you can have your Pokémon impact the scene if you so feel like it. Just take the following paragraph into consideration.
More than that, however, there were two children here. Two giggling, happy children who was currently occupying their time chasing after and playing with the various Pokémon in here, with plenty of treats on their belts and willing to give pats to whatever Pokémon wanted them, but was also actively seeking out and trying to engage with the shy ones and chase them down if so be it! Though, while the twins were unfamiliar to Amelia, didn’t they look somewhat similar someone Amelia had seen not long ago…?
Yes, it’s the same image mirrored, anyways
‘Amelia! Come in!’ Kalmia said, looking surprised but happy to see her.
‘Oooooh, a trainer! Are any of these yours!?’ one of the kids immediately stopped to ask. ‘Have you met with big bro!? How's he doing!?’ the other twin asked. Both were really eager.
‘… These are Timothy and Thomas, Dawkin’s younger brothers. Since Jacques stole my last assistant, I had to get new ones. They’re are enthusiastic, I'll give them that, and are also a whole heap of trouble,’ Kalmia said with a little smile, Tim and Tom grinning widely at Amelia, not catching that last bit. ‘Anyways! I just received your Pokémon, and you’re already here! Your Pokémon are over there, safe and sure!’ Kalmia said, gesturing over to the Pokémon, among all those other Pokémon.
‘… Goom,’ Goomy said as Skylar reached down to pat her. So, the Pokédex says that grabbing a Goomy is bad, but patting is probably fine. Skylar would find the surface of the Pokémon to be exceedingly slimy and slippery, to the degree punches and kicks just slide off without doing damage apparently, but he still managed to pat the creature, the little slimeball shuddering slightly under his touch.
‘Go-ooom~’ Goomy made a pleased noise, and then was offered another banana. The Pokémon was quick to accept, happily biting on another banana while being patted by Skylar. Seeing how this was going so well, Skylar could take his next Pokéball and tap Goomy with that one, too. Goomy was transferred into the Pokéball, which fell down onto the forest floor to roll.
The Pokéball rolled once. It rolled twice. It rolled thrice…!
CRASH!
The Pokéball cracked open again, with little Goomy staring up at Skylar yet again while chewing on the latest banana. Stared on… and then slid closer to poke her head against him, rubbing it himself.
‘Goomy!’ Vivia’s Goomy suddenly called out.
‘Wha- Goomy!?’ Vivia called, but her own slime Pokémon jumped out of her hands to land in front of the other Goomy.
‘Goomy, goom! Goomy!’ Vivia’s Goomy called at her kin.
‘Goomy? Goom, goom, my?’ the wild Goomy replied, tilting her body curiously, staring at the other Goomy.
‘Goom! Go, goomy!’ Vivia’s Goomy called… and looked to make herself ready for battle, like to tackle the other slimeball. The wild Goomy backed off a bit, staring at the Goomy curiously.
‘Goomy, what are you doing!?’ Vivia asked, somewhat alarmed.
Thooooouuuuugh, any nearby Pokémon had understood.
Basically, the conversation had gone like this.
‘Stop that!’
‘You’re using him to get tasty treats and pats! You don’t intend to let him capture you!’
‘Um, so what’s so bad about that? He’s treating me on his own, so I can just do whatever, right?’
‘You’re deceiving him! If that’s how it is, then I’ll weaken you for him myself!’
And with those words said, Vivia’s Goomy was apparently preparing to Tackle.
Now, Skylar perhaps didn’t understand this exchange, but perhaps his Pokémon did. What would be his and their reaction?
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Rainrock City. Across the route, north. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. Just south. North Silent Forest. If you jump off the road west. Route 14. If you went onto the water to the east.
Common: #69 Bellsprout #270 Lotad (in water) #285 Shroomish
Claire earned herself plenty of waves from the staff at the Game Corner as she left, calls of that “I hope you’ll return!” and otherwise, as she kept her new Larvitar and went on with her journey. She entered the more peaceful Residential District. Here the atmosphere was calmer, far more families and children walking about, having little laughs… or crying their hearts out for a reason or other… while Claire continued her wandering through the strange architecture of Worldedge City. That was, before she found this little stadium marked the Little Cup, which she entered and went to the front desk of…
‘Welcome, miss, to the Little Cup stadium!’ the man behind the desk said. ‘Little Cup exists to ensure even the smallest of us get to experience Pokémon Battle on a level with actual stakes. Miss, you…’ he smiles at her. ‘… are a bit older than the average contestant here, but we accept all entrants! You need to pay 300 P to enter. You’ll battle four trainers in a row. Each battle is three-on-three, but you can bring all six of your Pokémon and select which to use before each battle. You get to heal between each battle, as well. At the end, the one who won the most, or let the fewest of their Pokémon faint, wins a price! This is partly money, and partly other little goodies that are sure to spread joy! First to fifth place are all rewarded! … Are you interested in partaking?’ the man said, offering a ticket.
300 P. Would Claire partake?
‘Thank you, miss! I wish you good luck!’ … and with that said, Claire would be escorted into the stadium, where a bunch of different small arenas were prepared for different Pokémon battles to take place. There was a bigger one in the middle, currently going unused.
So, Claire was shown to one arena, and presented with her opponent…
‘Hi! Oh, you’re a big sis!’ called her young opponent. ‘I won’t hold back because you’re big, sis!’
Preschooler Monnie would like to battle!
Pokédex Entry #163 – Hoothoot, the Owl Pokémon. It always stands on one leg, and changes leg so fast it’s rarely seen. It’s big, red eyes see clearly in the dark. They have an internal organ that keeps track of the planet’s rotation, allowing them to perfectly tell time. By giving them instructions, people have long been using them as alarm clocks before clocks existed.
Will try Hypnosis, then Peck! Tinted Lenses doubles the power of Not Very Effective moves!
Pokédex Entry #35 – Clefairy, the Fairy Pokémon. It’s adorable nature and magical appeal has made this Pokémon highly popular. However, thought to live only on quiet mountains, it is extremely rare. However, come the night of the full moon, the Clefairy come out and play, before returning home at dawn to rest. When charged with moonlight, this Pokémon can fly.
Will try Sing, then Disarming Voice! Has Pound if Disarming Voice is ineffective. Magic Guard protects from indirect damage!
Pokédex Entry #370 – Luvdisc, the Rendezvous Pokémon. It lives in warm seas. During the spawning season, countless Luvdisc congregate at coral reefs, turning the waters pink. It is said that a couple finding this Pokémon is blessed with eternal love, and giving a Luvdisc to someone is still seen as a way of proclaiming your love to them.
Has Draining Kiss, which’ll it’ll try to abuse. Otherwise, Water Gun. Swift Swim would boost its speed in rain.
After that, she was faced with this glassed kid with school-books.
‘Hey! I bet you thought we’d be easy pickings since we’re all kids at Little Cup!’ he said, grinning at her. ‘I’ll show you just what a mistake you’ve made!’
School Kid Alfred would like to battle!
Pokédex Entry #66 – Machop, the Superpower Pokémon. A Machop is built up by a special muscle, which despite its size makes it stronger than 100 humans and will never tire no matter how much it strains itself. This combined with their general availability makes them a common choice for helping humans with manual labours.
Low Kick! Karate Chop! Low Sweep! Has Foresight if you’re a ghost! Guts will boost Attack if put under a status effect.
Pokédex Entry #95 – Onix, the Rock Snake Pokémon. It lives deep underground, and it burrows through earth at a staggering 80 km/h in search of food, and it grows harder as it collects material while digging. A magnet in its brain keeps track of which direction it is travelling. The tunnels it creates behind it as it burrows are often used as homes for other Pokémon.
Rock Tomb is the go-to attack. Bind if you’re being troublesome, crush you to faint in the giant snake’s grip. Rock Head prevents recoil damage, whenever they’re learned.
Pokédex Entry #98 – Krabby, the River Krab Pokémon. It lives on beaches burrowed inside holes it dug into the sand, both by fresh and salt-water. The pincers serve both for balance and as weapons. If one breaks, it grows back quickly. When there’s little food to go around, Krabbys can be seen squabbling for territory on the beaches.
BUBBLEBEEEAAAMMMM…!!! … Hyper Cutter means attack cannot be lowered.
After that, it was another, slightly older than the last little girl, with a bag and a certain nervousness.
‘Th-thank you for playing with me! I hope we’ll have a good battle!’
School Kid Cornelia would like to battle!
Pokédex Entry #155 – Cyndaquil, the Fire Mouse Pokémon. A naturally timid Pokémon, it is commonly seen crawled up into a ball. Should it be startled or surprised, flames sprout out of its back for defense. Famously, the flames are the most fierce when it is angry. While rare, it can be found living in grasslands.
Will Smokescreen you, then Ember or Quick Attack! Blaze raises fire-type power in a pinch!
Pokédex Entry #506 – Lillipup, the Puppy Pokémon. The hair on its face senses extremely subtle changes in atmosphere and can be used as a radar. It’s known to bravely face off against terrible odds, but also to run away from battles it cannot win.
TAKE DOWN! Massive frontal charge, intent on taking you out quickly! Vital Spirit prevents sleep!
Pokédex Entry #63 – Abra, the Psi Pokémon. Due to the strain of Psychic powers, it needs to sleep for 18 hours a day. However, even asleep it can use its powers, which reads the minds of beings close-by and teleports instinctively if it finds someone hostile. Someone wishing to catch an Abra must clear their mind as they approach.
Will Teleport behind you, say ‘Abra abra, ab,’ before Seismic Tossing you into the ceiling. No, I don’t care that Seismic Toss is no longer a TM, I always taught my Abra Seismic Toss and as such associate Seismic Toss with Abra, so this girl obviously had one imported from Kanto and it works with her Abra. No complaints. Abra’s going to continuously Teleport behind Pokémon and then attempt to Seismic Toss them. Have fun. Synchronize means that, if inflicted by a status effect, the one who caused it will also be inflicted.
Next she faced… what was obviously a father, holding his little kid in a Pikachu suit.
‘Hello! I’m Kyle, and this is Rickey! He picks all my Pokémon for me, and he likes weird shapes, so that’s what you’re facing!’
Poké Fan Kyle would like to battle!
Pokédex Entry #524 – Roggenrola, the Mantle Pokémon. First discovered around a hundred years ago in an earthquake fissure, it was compressed to be hard as steel underground. Inside each there is an energy core that keeps it moving. It’s only anatomy is the hexagonal ear in front, making out the world through sound. It has a tendency to move towards sounds.
Rock Blast or Headbutt, whichever works best. Sand Force would have boosted power in a sandstorm.
Pokédex Entry #599 – Klink, the Gear Pokémon. Two minigears mesh together and are then joined for life, their magnetic charge will rebound other gears. The two gears are constantly spinning against one another, producing the needed energy for it to survive.
Thunder Shock or Vice Grip, whichever works best. Minus powers up with plus.
Pokédex Entry #615 – Cryogonal, the Crystallizing Pokémon. They are born in snow clouds, and come down to the ground to bring arctic snow. They capture prey with icy chains, freezing them down to around -150 degrees Fahrenheit. In hotter climate, they turn into steam and vanishes into the sky to be reborn anew far above at cold enough temperatures.
Will shoot Bind, as chains, at the opponent to restrain them and then fire Ice Shards at them for damage. Levitate means Ground-attacks will miss.
So? What would Claire’s tactics be? Three Pokémon per battle limit, mind you.
Or if she heads of elsewhere.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Residential District.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
‘… Hmpf,’ Valerie made a noise as she put Claire’s name on her mind, but otherwise just disproved of the amount of noise she made. With that, Claire boasted to the crowd, none of them actually looking too interested in an autograph though they did seem surprised at her winning. Then, it was off to the price corner.
‘Yes, ma’am!’ the lady behind the desk said, starting to collect the coins. ‘That has to be one of the shortest amount of time anyone has ever obtained 20,000 coins in at this Game Corner. Well done! One Larvitar coming up! Which gender do you want?’ she asked.
Claire obtained Larvitar!
Pokédex Entry #246 – Larvitar, the Rock Skin Pokémon. It is born deep under the ground. To come up to the surface, this Pokémon must eat its way through the soil above. Until it does so, it cannot see its parent's face. It feeds on soil. After it has eaten the equivalent a large mountain, it falls asleep so it can grow.
Gender: ♂ Type: Rock/Ground Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Bite, Leer, Sandstorm Ability: Guts. Boosts attack when suffering a status condition. Held Item: None.
New Pokémon caught! Claire earned 3000 P!
Would you like to give a nickname to Larvitar?
Your party is full! Select one Pokémon to send to the PC.
What would Claire do now?
Coin Case + 250 Coins - 1,000P (first time buyers only)
50 Coins - 1,000P
500 Coins - 10,000P
Smoke Bomb - 800C
Miracle Seed - 1,000C
Charcoal - 1,000C
Mystic Water - 1,000C
Yellow Flute - 1,600C
Treecko Doll - 1,000C
Torchic Doll - 1,000C
Mudkip Doll - 1,000C
Silk Scarf - 1,000C
Wide Lens - 1,000C
Zoom Lens - 1,000C
Metronome - 1,000C
TM13 Ice Beam - 10,000C
TM24 Thunderbolt - 10,000C
TM26 Earthquake - 10,000C
TM29 Psychic - 10,000C
TM30 Shadow Ball - 10,000C
TM35 Flamethrower - 10,000C
Nidoran (♂/♀) - 500C
Ekans - 750C
Sandshrew - 750C
Cubone - 1,000C
Abra - 1,500C
Jigglypuff - 2,000C
Wynaut - 2,500C
Clefairy - 7,500C
Scyther - 5,500C
Pinsir - 6,500C
Pikachu - 2,222C
Mr. Mime - 3,333C
Eevee - 6,666C
Porygon - 9,999C
Beldum - 20,000C
Larvitar - 20,000C
1. Slot Machines. 1 to 15 Coins per try. More coins bet = higher chance to win. 2. Roulette. 3 to 30 coins per play. More coins bet = more coins won. 3. Card Games. 5 to 50 coins to play. More coins bet = more coins won. 4. Voltorb Flip. 15 to 30 coins to play. More coins bet = more coins won. 5. Dodrio Races. 1+ coins to play. Winnings depends on the odds! Bet on the likely or bet on the unlikely? 6. Price Corner. Buy things with your earnings! 7. Valerie. You could confront her, or follow her, or something.
Or, if she’d like to head off somewhere else.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
‘You did!?’ Vivia called out and came running over. ‘Thank Arceus! I was starting to think me finding Goomy here might have been some kind of mistake…!’
‘Goomy!’ Vivia’s Goomy called, still in her embrace.
‘Goomy?’ the wild Goomy asked, as the bit of banana was left for her. She pulled forward, inspecting the banana and then taking a bite out of it, and finding it delicious. ‘Goomy!’ the Goomy called, opening the slime’s mouth and consuming the banana, looking super-happy for the moment. Then, Skylar offered the rest of the banana, and Goomy seemed happy enough to eat from the rest directly from his hand. With it proceeding this well, it was simple enough to pat her with a Pokéball, and Goomy was absorbed into the ball!
The ball rolled once…!
Crash!
Goomy came out of the ball, the slime-dragon sitting on the forest floor in front of Skylar, still chewing banana as she stared up at him quizzically. Didn’t seem like she accepted him quite to that degree just from being hand-fed bananas.
What would Skylar do, now?
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Rainrock City. Across the route, north. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. Just south. North Silent Forest. If you jump off the road west. Route 14. If you went onto the water to the east.
Common: #69 Bellsprout #270 Lotad (in water) #285 Shroomish