Paperwork was a task few enjoyed but her. Catherine, dressed in a casual yet professional business outfit, worked away at a computer in silence. See, while the Lafayette branch of the League Of Good functioned it had a stark lack of good office workers to handle the minutia.
One of the reasons why Catherine was chosen to attend this branch. A hero of decent power and capabilities, but more importantly someone who knows how to draft emails and use spreadsheets. A week of online work and a short day in office and Catherine had already cleared out a substantial backlog of documents and started to reorganize others.
How unfortunate that such things must be stalled for a meeting, on boarding of her and whomever else shows up as official heroes. Someone higher up wanted it to be a surprise of some kind, so she unfortunately was not able to skim their files.
Work kept her longer than she would have liked for a meeting, leading to her being late. Late enough to step though one door…and out onto an industrial district surrounded by colorful people and distant roars.
Catherine blinks once, then twice.
Why does this feel like a poorly laid out joke? A witch, a streamer and a person who is way too wired walk up to a dragon.
She takes a deep breath, taking off her glasses and exhaling fire.
Lucky for them they have one on their side as well. She steps past the wall as vambraces form, past the woman of wires as greaves melt on, and past the vibrant man as a chest piece is placed upon her breast and a guandao in her hands. A twirled is given of the weapon before it is held before her, taunting the bestial thing that towers over them all.
By majority vote, I have started the RP! I hope you all enjoy what I have planned. If you could all get your posts done by the end of the day on January the 4th, that would be great. Also, a friendly reminder to PM me if you have any ideas for villains or story arcs.
Faint scratching of charcoal on paper rolls across the rooftop. A dull sun illuminates a page written in greys, charcoal and snow intermixed into an obscure image. That corner might be a tree, and that box might be a cabin with a winding path up towards it.
She who is known as Princess hums softly, not quite ignoring the earpiece that rests gently on her ear but dimming the static of it. Orders are received with a muted interest and simple flick of a button to acknowledge.
The sketchbook is handed off into the claws of a bird, her eyes focused on the distant horizon. Then steps off the ledge, dress billowing out as a soft landing is achieved. For Princess that is, the slightly indented concrete is not a concern.
It's a beautiful day outside. Birds are singing, flowers are blooming. Days like these are perfect for handling things not seen before. Like a metro scuffle! Fight? Semantics to keep her mind occupied as one heeled foot is set in front of the other.
There was no urgency, so what if her response time was slow? Strutting around as a human was refreshing and nothing called for anything unique. Suffice to say by the time she had arrived at the open air train station, walking by the gates and ticket booths to find…
A group around a chess game? Least she thinks it's chess, with the multiple pieces and checkered board. Those surrounding the players are quiet, and there seems to be no actual altercation happening. Just… a game.
One she did step up to watch. Pondering the many moves that have and will be taken between them, predicting that black would likely win with a French Defense. As minutes drag by, concentration and sweat increases until a victor is determined. Rippling groans and subdued cheers come from the group as some money is exchanged. Princess still sees no reason as to why she was called to this.
That is until the seated man who had lost notices her and stands with posthaste. “Aha, the ref is here!” He adjusts his glasses and steps around the table to swiftly approach her.
Princess, to her credit, merely tilts her head in confusion as he keeps talking. “I’m sure you have better things to do Ms. Hero, but rules are rules!”
Rules are something that tend to…cause issues for one such as her, but she does respond. Asking, “What rules?”
The chessplayer laughs, more nervously with a slight scratch at his temple. “Well, uh… We are SDNs junior chess club and we need an official to judge our matches. How else are we supposed to gain rank?”
“So you called me?” Now the princess is properly confused.
“Well, this is an emergency and any hero would have done it! We just need a card carrying member of SDN to sign off on this sheet.” He does indeed produce a sheet almost from nowhere. Clipped to a sturdy clipboard with a pen at the top. It clearly states ‘SDN Chess Witness Form A3-21’.
“I feel as if this shouldn’t be taking place in a train station if you need a witness to it.”
Another subdued chuckle. “Well uh, the club just so happens to be banned from SDN buildings…”
There is a story there, one that even she would like to hear but decides to not press into it. A thought is had, then two, before she simply decides to go along with it. She hadn’t seen a chess match in quiet some time after all.
A swift press of ink on paper leaves a mark that could be a signature and she sits in an available chair, acting as regal as her name as she presides over the next match.
“Second verse, same as the first. You can scream now.”
Age: 14 (physically)
Appearance:
Currently standing at 4’10, with a fairly lean build and a head of perpetually messy blond hair that he’s entirely given up on fixing, Tyler rarely shows any change in his signature bored expression, even in the most intense of moments. He doesn’t have a specific style, but his usual attire consists of a long-sleeved cream-coloured shirt, a sleeveless overshirt and dress pants, though his style changes with age. Literally.
Role at SDN: Dispatcher (former Hero)
Background:
Born into a generational occultist family, Tyler was cursed from birth, his soul intrinsically bound to a “malevolent” creature from below. His parents, in their fanatic reverence, permanently altered the course of his life. With an origin like that, it was almost certain that his life would inevitably end up going down a dark path.
Yet, call it fate or simply luck, but the trajectory of his life was shifted by one simple act of stupidity from someone being at the wrong place at the right time. All that led to his family’s estate being raided by a collaboration between heroes and the police, with most of his family being either killed or arrested. Tyler, barely out of his infancy at the time, was sent into foster care, where he lived a fairly unremarkable life for years. A precocious child, he showed a high capacity for learning at a young age, though it didn’t help much with finding a family that actually wanted him and wasn’t put off by the “thing” that always followed him.
It wasn’t until he got older that his “powers” manifested in a rather gruesome manner.
The aftermath of that incident presented him with two paths. He chose the third option and decided to have a conversation, coming to a “mutually” beneficial agreement with his counterpart.
Years passed, and he eventually found himself becoming a hero, of a sort. Despite the terrifying appearance of the creature he could become, he was surprisingly well-liked—and feared a pretty healthy amount—since the criminals that he captured rarely, if ever, reoffended.
However, it didn’t take long for things to get complicated. Each time he transformed, he lost time, or rather, he gained it. At first, it was only a day at a time, but the more active he became as a hero, the more those days turned into weeks, then months, and then, finally, years. Now, with the appearance of a boy in his early teens despite being an adult, Tyler temporarily stepped back from the line of duty.
Fielding a kid was “bad optics”, so he transferred to Claremont for the foreseeable future, or until he figured out a way to make a better deal.
Appearance: When not transformed, Tyler generally wore darker clothing with a hoodie and a half-face mask to conceal his identity.
Powers: The Sin Eater
Tyler’s powers allow him to transform into a creature, unfortunately known as the “Sin Eater”. However, it comes with a cost; every time he transforms, he gets younger, and the longer he stays transformed, the more his age regresses. Outside of that, he’s physically pretty much a normal teenager, if one somewhat skilled at keeping himself alive.
Likes:
The smell of coffee (but he can’t stand the taste)
Sugar (reluctantly)
Gadgetry
Cooking/Baking
Dislikes:
People who talk down to him
His “hero” name — “Sin Eater”? Really?
The fact that he can’t reach the top shelf anymore
Quirks:
Talks to himself in Latin and Greek when bored
“Minor” OCD
Reads dictionaries in various languages for fun (and to learn the language)
A beast of ravenous hunger and ethereal grace, the Sin Eater is strong and hardy, capable of phasing through most obstacles. Both bipedal and quadrupedal, it can traverse nearly any terrain with ease. It can consume nearly anything, particularly people, and store them inside its “stomach” for a period of time. It feeds off the negative energies of those it swallows to sustain itself and then regurgitates them, alive and whole. Though it can’t “speak” in the most general sense, it can mimic the sounds of voices it has heard.
"Don’t you know? It’s all a matter of Perspective."
Age: Lady is too cryptic to actually give an answer, but we got records on her going back 40 years.
Appearance: A tall, pale woman dressed in regal attire. Her hair is long and white, eyes steely and grey, the entire appearance monochrome and vaguely unsettling. She appears human, two eyes, two arms, ten fingers and toes, but spending any time with her makes her appear more and more uncanny to the naked eye. Perhaps too human, perhaps not enough. It is a matter of ones view of her after all.
Role at SDN: Phoenix Program
Background: Once upon a time, in a world long ago did a battle take place. A love story written in blood and carved upon bones. It ended in sorrow, it ended in peace, it ended in a long quiet that enveloped her. But no ending is final, and no story truly concludes where the narration stops.
A plan to kill death succeeded, but its slayer was given too much mortality. To much regret, to much kindness, to much humanity. In its sorrow did an unchanging world get left behind and in its great claws did it tear itself asunder in grief stricken attempts to put together something it had unmade.
It worked, in part. A mound of shifting possibilities limited to something…real.
Thus did the first of the ‘Princess Sightings’ happen. A grey woman in a burnt dress standing still in a crowded street in New York, a felinid attacking someone unprovoked, an hour of all consuming light that caused a small town in Arkansas to claim they had seen a god. All of them in the same dress and tiara set. Sporadic, insane, and mysterious.
It was only a scant few years ago where things solidified. Rumors become solid enough to act upon, information becoming trackable, and just a few months ago enough was gathered to lead to an arrest.
She claimed all the crimes as her own, all actions as uncoerced, and above all else saw none of it as wrong. Talking about some gruesome things with an airy voice that could be said to contain a childlike wonder, a joy at having been able to experience such things.
The very same thing was said when a tentative offer was made to join the Phoenix Program.
Public Indecency
1st, 2nd, and 3rd Degree Murder
Involuntary Manslaughter
Assault And Battery With A Deadly Weapon
Nonconsensual Mind Control
Theft
Grand Larceny
1st and 2nd Degree Arson
Jaywalking
Possession
Spiritual Possession
Physical Possession
Posession Posession
Coercion
False Imprisonment
Carmal-By-The-Sea Ordinance 87 Violation
Unlicensed Mouse Hunting
Medical Malpractice
Practicing Without a License
Fraudulent Impersonation
Piracy
Operating Without A License
Traffic Violations
Littering
Likes: List some things your character likes
Birds, Like her beloved
Drawing, to envision the world and herself within
New experiences
Playing Instruments
Dislikes: List some things your character dislikes
Small Spaces
Stories, for they are limited and end
Laws. for being convoluted
Knives
Quirks: Add some details that make your character unique! Can be an odd habit or just some information not revealed in the image or the backstory!
Has a large raven that she is protective of.
Any place she stays too long tends to start turning black and white. It gets better, eventually.
Has a habit of just…showing up when people least expect someone to be there\
Really bad at social queues. Good conversationalist though.
Powers: Princess is a shapeshifter of limited uses. There are several she has that offer no real benefit to the field or to anything beyond a change in perspective. Regardless of these forms, she is a surprisingly capable scrapper with above-human strength and tenacity. Using solid form and dirty tactics to take down her enemies.
A smiling and sadistic transformation. Eschewing things like arms for blades, and blades, and you guessed it. More blades. Not really that good for nonlethal missions, but she can just take an arm. Or a leg. Don’t worry, they’ll live if you tell her not to kill them. She will make sure of it. Combat: 4 Vigor: 1 Mobility: 2 Charisma: 1 Intellect: 1
Vigor - The Adversary
A towering transformation, increasing strength exponentially and maybe getting a little to fight crazy. Not to say she won’t help otherwise, just that she might punch something first, during, or after. Combat: 2 Vigor: 4 Mobility: 1 Charisma: 1 Intellect: 1
Mobility - The Beast
A bestial transformation, capable of moving at blinding speeds. Its specialty does not lie in speed even if it is proficient in it, but in stealth. Not simply blending into the shadows but becoming almost one with them, presence erased from all but the most keen until her jaws are round their neck.
I like the balance, also, her rap sheet is insane XD!
Accepted :)
What I might do for the new batch is create an additional post, where all the heroes who are coming in have an additional set of dispatches given by James :)
I mean, I could easily make it worse. What ccould go wrong>?
"Don’t you know? It’s all a matter of Perspective."
Age: Lady is too cryptic to actually give an answer, but we got records on her going back 40 years.
Appearance: A tall, pale woman dressed in regal attire. Her hair is long and white, eyes steely and grey, the entire appearance monochrome and vaguely unsettling. She appears human, two eyes, two arms, ten fingers and toes, but spending any time with her makes her appear more and more uncanny to the naked eye. Perhaps too human, perhaps not enough. It is a matter of ones view of her after all.
Role at SDN: Phoenix Program
Background: Once upon a time, in a world long ago did a battle take place. A love story written in blood and carved upon bones. It ended in sorrow, it ended in peace, it ended in a long quiet that enveloped her. But no ending is final, and no story truly concludes where the narration stops.
A plan to kill death succeeded, but its slayer was given too much mortality. To much regret, to much kindness, to much humanity. In its sorrow did an unchanging world get left behind and in its great claws did it tear itself asunder in grief stricken attempts to put together something it had unmade.
It worked, in part. A mound of shifting possibilities limited to something…real.
Thus did the first of the ‘Princess Sightings’ happen. A grey woman in a burnt dress standing still in a crowded street in New York, a felinid attacking someone unprovoked, an hour of all consuming light that caused a small town in Arkansas to claim they had seen a god. All of them in the same dress and tiara set. Sporadic, insane, and mysterious.
It was only a scant few years ago where things solidified. Rumors become solid enough to act upon, information becoming trackable, and just a few months ago enough was gathered to lead to an arrest.
She claimed all the crimes as her own, all actions as uncoerced, and above all else saw none of it as wrong. Talking about some gruesome things with an airy voice that could be said to contain a childlike wonder, a joy at having been able to experience such things.
The very same thing was said when a tentative offer was made to join the Phoenix Program.
Public Indecency
1st, 2nd, and 3rd Degree Murder
Involuntary Manslaughter
Assault And Battery With A Deadly Weapon
Nonconsensual Mind Control
Theft
Grand Larceny
1st and 2nd Degree Arson
Jaywalking
Possession
Spiritual Possession
Physical Possession
Posession Posession
Coercion
False Imprisonment
Carmal-By-The-Sea Ordinance 87 Violation
Unlicensed Mouse Hunting
Medical Malpractice
Practicing Without a License
Fraudulent Impersonation
Piracy
Operating Without A License
Traffic Violations
Littering
Likes: List some things your character likes
Birds, Like her beloved
Drawing, to envision the world and herself within
New experiences
Playing Instruments
Dislikes: List some things your character dislikes
Small Spaces
Stories, for they are limited and end
Laws. for being convoluted
Knives
Quirks: Add some details that make your character unique! Can be an odd habit or just some information not revealed in the image or the backstory!
Has a large raven that she is protective of.
Any place she stays too long tends to start turning black and white. It gets better, eventually.
Has a habit of just…showing up when people least expect someone to be there\
Really bad at social queues. Good conversationalist though.
Powers: Princess is a shapeshifter of limited uses. There are several she has that offer no real benefit to the field or to anything beyond a change in perspective. Regardless of these forms, she is a surprisingly capable scrapper with above-human strength and tenacity. Using solid form and dirty tactics to take down her enemies.
A smiling and sadistic transformation. Eschewing things like arms for blades, and blades, and you guessed it. More blades. Not really that good for nonlethal missions, but she can just take an arm. Or a leg. Don’t worry, they’ll live if you tell her not to kill them. She will make sure of it. Combat: 4 Vigor: 1 Mobility: 2 Charisma: 1 Intellect: 1
Vigor - The Adversary
A towering transformation, increasing strength exponentially and maybe getting a little to fight crazy. Not to say she won’t help otherwise, just that she might punch something first, during, or after. Combat: 2 Vigor: 4 Mobility: 1 Charisma: 1 Intellect: 1
Mobility - The Beast
A bestial transformation, capable of moving at blinding speeds. Its specialty does not lie in speed even if it is proficient in it, but in stealth. Not simply blending into the shadows but becoming almost one with them, presence erased from all but the most keen until her jaws are round their neck.