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<Snipped quote by Retired>

We'll see, for sure. I definitely don't worry about that at the moment, due to the fact that I'm very hardline committed to never allowing second characters and PC villains into this season. But you may be right and it may be something to more carefully consider for future seasons than I might've previously thought, because I am starting to reflect on some games I've been apart of in the past and see some of the same issues pop up in my recollection.

Maybe if a compromise can be worked out that limits the amount of play that secondary or villain characters get? I don't know.

That's honestly a problem for another day, and I'd like to work it out with the community rather than just dictate what the game will be if we get to a Year Two. Once we cross that bridge, I'll open up a dialogue about it and see what everyone thinks to weigh out the pros and cons. But I am definitely starting to think it's an issue to be considered more seriously than I had before.


Of course. I fully agree that it's not something to deal with this instant, but I did want it to be brought up in advance so there's time to consider.

That being said, I need to go catch up on the last 11 18 posts of the IC so I can start my next post.
<Snipped quote by Retired>

I like the sound of this. Let's revisit this idea once you've got your feet under you a little in the IC thread.


This is the politest way anyone has ever said "start posting more, you little shit!" to me.
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In the same game I did the same with Vulture and Mr. Sinister so I fully see your point. I've always been in favour of players adopting villains on a case-by-case basis to fulfil a use, rather than have them ran to the same standard as a heroic character. That, I'd think, would minimise the lingering on the sidelines or lack of things to do with them generally.


I remember well.

But, yes. I think that's how it should be, as well. For a smaller scale example: Thor fights the Absorbing Man in his debut, then months later X player tangoes with him. Or, on a grander scale, as Master Bruce inferred, Spider-Man deals with Kingpin now, and perhaps in two years Fisk decides to make a comeback that involves pushing for territory in Gotham, thus running across the Batman in a larger arc.
That goes for anyone else that wants a piece of F4-shaped action.


There's potential there for something since they have a tendency to come across extra-dimensional entities that either are or could be described as demonic.
<Snipped quote by Retired>

I hesitate to say it's always caused issues, just because I've played simultaneous characters many times in the past myself and am biased on the subject, but there was definitely a reason I wanted to hold off of allowing that for this season. While I'd love to throw up an application for Daredevil or some other character, I personally just don't trust myself to stay active if I divide my attention away from one character. It's more of a case-by-case basis, to me. Some people can handle it, some people can't, and some people think they can handle it but are woefully mistaken. I'll see where this season goes before making a decision on whether to expand the rule, but for now, the limit is one per player.

As far as Villain NPCs go, I'm not sure what you mean. That tends to have a negative effect on a game? Because when we ran our games over on the other site, one of the biggest problems we had was getting people to sign up as villains. I had planned on perhaps opening the villain side of things up for play in Year Two, but I felt that it was imperative that people get a sense of control over their own space in establishing these new versions of characters before popping that cork.


As for a case-by-case basis, I definitely understand where you're coming from with that. And my comment of it always causing issues wasn't to infer that everyone who multis causes a problem, but that in each game there are enough that do for it to matter.

In regards to villain PCs, every single comic game that I've joined since 2012 - using that date as that's when I first applied to ASM and began RPing with this loosely-defined group - there has been one or two people who apply as a villain, and then either immediately or after a handful of posts flounder on what to do. They have their original concept, but as soon as it comes down to hammering out posts, there's either one issue or another. Whether that be losing direction, having no one to interact with, trying to start inter-player events that no one responds to, trying to just jump into someone else's arc to try and get that interaction, etc. In that first ASM I joined I did the same; as Tombstone, I had a clear plan I wanted to do that would take him on his journey of running for mayor of NYC to use his political power to supplant Fisk as Kingpin. Instead, after a couple posts, I floundered.

Of course, there are going to be exceptions. But, generally and largely, I find this to be the case in each and every one of these games.
I hope as time passes we embrace the "One Universe"-ness of it more and more, too.

I think it's tempting to kind of hedge your bets and focus on the ultimised aspects of your character but essentially keep their supporting cast and villains the same – or to do the opposite and keep the characters roughly the same and integrate a slightly more mixed cast.

With the F4 I've kind of done the latter but I'm hoping to do both more the further I get into things – and from talking to a few of you away from the OOC thread, some of you have similar plans. Which is exciting.


Byrd and EE know this from our private talks in regards to Hell, but I fully am intending to blend Marvel and DC demonology, etc, and later on delve into how they all co-exist. The three of us have laid out some basics just so there's a rough understanding to avoid contradicting one another in posts, but I plan to do more than that. Gradually, though.
Also, @Master Bruce, @Byrd Man, and @Morden Man. I've mentioned this to others in PM, but I wanted to bring this topic up to you three. I'm personally of the mindset that games like these are better off when players are kept to a single character. If they want to swap in the future, sure, but having multiple, simultaneous characters I feel has historically always caused issues for these particular games. Just as villain NPCs tend to do, though to a more extreme degree.

I know a couple others feel the same way. I can guess that Gowi will be opposed to this idea. But I'm curious where you all stand.
I also like that we have a nice balance of geographical locations. US-wise, anyways. I have always hated when in past games there are a dozen Gotham characters and only a small handful elsewhere. Obviously, this is helped by it being year one, but I hope to see this trend continue should this survive for subsequent seasons.
Serious talk for a second.
We can all joke about consensual sex all we want, but let's not make light of that particular topic, okay?
Thanks.

EDIT: Appreciate that edit, Sep.
@Lord Wraith Lightning for God of Thunder you freaking idiot.


They can tag-team.
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