Current
I just can't. This is too much. Berserk was so influential on so many things that I love. Goodbye, Miura. You'll be missed by many.
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6 yrs ago
Migraines ew
7 yrs ago
Welp apparently discord servers are having some pretty bad Latency issues.
1
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7 yrs ago
Well I just got my mitts on the Links Awakening remake. Excus eme while I disappear for a weak while I relive my childhood
2
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7 yrs ago
Migraine killed me today. Posts tomorrow.
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Bio
Hello! Welcome to my little bio.
Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).
Oh, I have a request! I wanna have Fran and Silana know each other. They could have cute interactions when they get to the battlefield amidst a field of corpses. You interested?
Ohoho~
I support this idea 100% They shall do cute things and be adorable whilst slaughtering their enemies!~
"...oh. Hello~ I was looking for new test subjects. Do stay still...this won't hurt...heh...I'll be sure to thoroughly enjoy you~"
Name: Silana Delacroix
Title: The Withering Queen, False Bearer of the Cross.
Age: Easily around three hundred years, though never gives a specific answer. Appears quite young.
Gender: Female.
Allegiance: Demons.
Race: Demon: Undead (High Lich)
Height: 5'4"
Weight: 124 lbs
Personality: Silana, or Sil as some call her, is generally not as emotionless as some might think Liches are. While not overly expressive, she's merely quiet most of the time and speaks only if needed such as in intimidation or communication. Often, she wears a smirk or curious smile. Some even might say she can be a little bit of a tease at times. One should keep in mind though, she cares not for most people, and only sees them as ants to be crushed or experimented upon. Getting into a relationship with her, is likely going to end up being a bad end for you.
History: All she has ever told anyone of her past is that once, she was a priestess. A holy woman, deigned to heal the sick, help the poor and devoutly follow god. She doesn't go into detail about events that led to her becoming interested in necromancy, but she says it doesn't matter. All she does say is that one day a plague swept through her nation...and she took heavy advantage of that. Using her dark arts, she made the disease spread, and soon, she had an empire of Undead at her command. Those mortals that were hardy enough to live...well, they were brought to her palace and turned into horrible abominations with dark magic. Chimeras, undead abominations, and other grotesque amalgamation of human corpses.
Eventually though, as with all 'villains' and 'demons' there are 'heroes' to defeat them. A order of holy knights besieged her undead kingdom, and even though she could turn their fallen brethren against them with her profane magic, she knew it was only a matter of time before they succeeded. Using the knowledge she gathered, she left that world and her old empire behind. She had figured she learned all she could of that one....and ended up in Nexus.
She wishes not to rule, as that has been deemed boring. Now, she only lives for her experiments into the arcane...
Powers:
Undead Summoning/Creation: As a Lich, Sil has almost unmatched control when it comes to summoning and controlling undead. Of course, she obviously needs bodies to achieve this feat, but its not exactly hard to come by bodies in such a war-torn world. Additionally, she can summon pre-made bodies from elsewhere, as long as the summoning circle at her home is undisturbed.
Dark Magic, Corrosive: Additionally, she has delved deep into the darker magics of the world, and is quite adept at manipulating the raw force of evil itself into devastating, necrotic attacks. Often times, in the form of substances that will corrode flesh, metal, and even ones emotions and will power until they're a frightened, blubbering mess on the ground, begging for mercy. There are many ways she can use this, but more often than not it shapes itself into a thick corrosive substance.
Undead Body: It should be obvious, but she is an undead. Meaning, attacking or injuring her with physical weapons is going to be somewhat difficult to do. Not to mention, using magic she can force her wounds to close incredibly fast. Not that it particularly matters, since it won't harm her in the end but she likes not looking like a half rotten skeleton with half its flesh flayed off by weapons. Also grants her strength greater than that of normal humans, but its nothing spectacular.
However, against holy-aligned magics her undead body is almost useless. While it can take a beating, any magic (holy or otherwise), instead of attacking her physical body, it attacks her spirit directly. Meaning she's not going to be able to stand to many hits from something else. Not to mention, if her physical body is burned to ashes, there's not much she can do. Her spirit will eventually reform but for the most part she'll be down for awhile.
Corrosive Blood: Through various magical means, she has in fact, made the inside of her body full of toxic, corrosive liquid similar to the one formed by her dark magic. However, instead of corrosive, while it is mildly burning it is used for something...else. It breaks down the willpower of lesser humans and angelic beings. Eventually the toxic substance makes their willpower shatter and compliant with orders given by her, turning them into her loyal thralls. Most often, she will...bring them home with her, for further...experimentation. If she's unable too, she will of course, force them to turn on their once allies.
Dries quickly outside of her body, meaning its going to probably not be that effective unless you manage to get some on you.
Levitation: A basic art any self-respecting Lich should know. After all, how can they be all spooky floating undead covered in a robe without it? It allows her swift movement across any terrain, and she can easily clear large obstacles using this, and even stay safely out of reach of most physical weapons.
Aura of Despair: An ability that does exactly what its name states. Exerts an aura of cold, utterly will and soul crushing despair onto enemies before the fight even begins. Doesn't work on machines of course, but that's what her more destructive based magic is for. It also reveals her for what she actually is, despite her magically kept appearance.
Weapons: An unnamed tome she uses to cast her magic with. While it is unneeded and is merely used as a compliment, most of her magic usually involves using it of some sort. Reads from it quite often. Appears to be an old, black covered holy tome of sorts. Has a black cross sewn into the front of it, with an intricate magic circle behind it.
Equipment: Just her robes. Made of a fine, soft material and slightly resistant to fire since she tends to burn easily.
Other:
Appearance of the Lich
"In the name of my Lord, I shall not yield even if my sword is shattered, my armor broken, or my body beaten! Even if it is unavoidable so be it. I will not falter, even if I must struggle alone."
Name: Gwynn Maoilriain
Title: Fury of the Heavens, Companion of the Slain
Age: Indeterminate. As she is effectively immortal unless killed, age does not affect her.
Gender: female
Allegiance: Angel
Race: Valkyrie
Height: 5'9"
Weight: 157lbs
Personality: On the Battlefield, Gwynn is serious, swift in action, and above all merciless. She shows no quarter to her foes, and refuses to yield even in the most dire of circumstances. After all, to flee would be dishonorable and dying in combat is one of the ultimate acts of honor anyone can attain. However, off the battlefield she's surprisingly...less wound up. While she's still as arrogant and prideful as one might expect, she's not above mingling with mortals, if only for a few moments.
History: If there's one thing Gwynn doesn't like doing, its talking about her past. Indeed, she loathes to mention what she has been up to for most of her life. If asked, she'll usually brush it off and tell the questioner it does not matter. However, a perceptive one might note a hint of sadness and longing in her voice, but what it might mean no one will ever know.
What she does give, is a brief summary. Once, she was a resident in a grand hall, where heroes of mortal men gathered when they passed from the mortal realm. There, they fought, made merry, drank, and above all, protected the world against vile beings who would threaten to destroy it. Their leader, in his infinite wisdom sensed a great threat coming from across the mortal real. She was sent to discover what it was.
And it was sometime after, she chose a mortal man as a champion. Watched over him as he fought back invaders in his land and built a kingdom that was certainly going to prosper and bring light to the world. She helped too, occasionally, but by decree she could not intervene more than a small part. In the end, though, it proved to be a pipe dream.
She won't go into detail after that, but the king died. She left, and never returned. All she comments, is that is the only day she has ever felt genuine rage, and lost her head completely. Soon after, she found herself in the Nexus, and a new cause to give her spear too.
Powers: Unyielding Will: Gwynn has strength in much greater fashion that that of humans. While nothing on the level of top level demons, one should not underestimate her. In fact, the more her allies are killed and the battle drags on, it seems the stronger she becomes physically. A steadfast wall, that refuses to yield to oppressors, in hopes of just saving one life, no matter how seemingly insignificant. Thus, it is most effective to take her out swiftly, as she will only grow stronger as the battle goes on. Battles of attrition will never be in your favor, as long as she is present.
Additionally, it grants her some immunity to illusions and things that affect ones mind.
Fury of the Heavens: Radiant, holy light turned into cleansing purity. Most often, taking the form of lightning bolts. It has many, many, uses that make it quite formidable. Against demons and those corrupted by their influence, its greatly effective. Against machines and men though, it was not made to function. While it can be used, the bolts will be much less effective unless the corruption of a demon is present.
Flight: A pair of large, feathery white wings extend from her back and allow for quick and easy flight. She can fly at high speeds, and is agile enough to maneuver without much hassle. The wings are also strong enough to be used as impromptu weapons, and getting smacked with one is probably going to hurt enough to leave a bruise, if not worse.
Cleansing Light: An ability that is used to stave off any corrupting influence, be they from demons or someone else. While it can't nullify effects of those already fallen to the corruption, it will help those struggling with it get to their feet and shake off its effects. When fighting demons, this is something she will regularly use to help both herself and allies to prevent any sort of demonic taint.
Never give up, men!: A holy art, designed to heal wounds and toxins within ones body. A warm, radiating aura extends from her like a beacon of light, and heals all those who are not tainted by a demonic influence, or are not a complete machine. It will heal most angels quite well, and humans too, should they still have some of their humanity left and haven't completely mechanized themselves and haven't been influenced by the demons.
Weapons: Urokkelig: An ornate Halberd, thus named 'Unyielding'. It is a weapon that has seen many battles, but despite this it is still pristine as it ever was. Forged out of an unknown metal by those who forge weapons for gods, it is a strong, sturdy weapon capable of cleaving solid steel in two. She is very adept a wielding it, and one should not underestimate her strength with it.
Seier - an ornate sword she carries as a back up. Simply named 'Victory'. While not her main choice of weapon, she is equally skilled with it should Urokkelig fail her in some manner.
Equipment: An unnamed shield, strapped to her arm. Useful for blocking projectiles and deflecting blows.
Her armor, which is quite sturdy and strong and should be able to withstand attacks from most sources. Most of the time, she wears it. On the battle field, it has a full face plate.
Other:
Okay damn it I'm back! Ya'll horny motherfuckers still need Deva.
As for angels, I believe Rune's second character will be an angel along with one of Flame's characters as well.
Indeed, I'm making an angel, now. I'll have to finish her later though, some time tonight. Have a few things I gotta do but I already know what sort of character I want~
I'ma PM to all of you later, since I wanna shoot for one of those Special Roles.
Wow, I had nearly the same name for the character I was working on. Fancy those odds, eh ? Hehe
Actually it's uncanny if not for the fact I haven't put much of my own down on her CS. Hmm, might have to change my plans, but your character looks good to me
xD Sorry~
I'm not stalking you or anything and stealing your ideas. Promise~ :D
"...oh. Hello~ I was looking for new test subjects. Do stay still...this won't hurt...heh...I'll be sure to thoroughly enjoy you~"
Name: Silana Delacroix
Title: The Withering Queen, False Bearer of the Cross.
Age: Easily around three hundred years, though never gives a specific answer. Appears quite young.
Gender: Female.
Allegiance: Demons.
Race: Demon: Undead (High Lich)
Height: 5'4"
Weight: 124 lbs
Personality: Silana, or Sil as some call her, is generally not as emotionless as some might think Liches are. While not overly expressive, she's merely quiet most of the time and speaks only if needed such as in intimidation or communication. Often, she wears a smirk or curious smile. Some even might say she can be a little bit of a tease at times. One should keep in mind though, she cares not for most people, and only sees them as ants to be crushed or experimented upon. Getting into a relationship with her, is likely going to end up being a bad end for you.
History: All she has ever told anyone of her past is that once, she was a priestess. A holy woman, deigned to heal the sick, help the poor and devoutly follow god. She doesn't go into detail about events that led to her becoming interested in necromancy, but she says it doesn't matter. All she does say is that one day a plague swept through her nation...and she took heavy advantage of that. Using her dark arts, she made the disease spread, and soon, she had an empire of Undead at her command. Those mortals that were hardy enough to live...well, they were brought to her palace and turned into horrible abominations with dark magic. Chimeras, undead abominations, and other grotesque amalgamation of human corpses.
Eventually though, as with all 'villains' and 'demons' there are 'heroes' to defeat them. A order of holy knights besieged her undead kingdom, and even though she could turn their fallen brethren against them with her profane magic, she knew it was only a matter of time before they succeeded. Using the knowledge she gathered, she left that world and her old empire behind. She had figured she learned all she could of that one....and ended up in Nexus.
She wishes not to rule, as that has been deemed boring. Now, she only lives for her experiments into the arcane...
Powers:
Undead Summoning/Creation: As a Lich, Sil has almost unmatched control when it comes to summoning and controlling undead. Of course, she obviously needs bodies to achieve this feat, but its not exactly hard to come by bodies in such a war-torn world. Additionally, she can summon pre-made bodies from elsewhere, as long as the summoning circle at her home is undisturbed.
Dark Magic, Corrosive: Additionally, she has delved deep into the darker magics of the world, and is quite adept at manipulating the raw force of evil itself into devastating, necrotic attacks. Often times, in the form of substances that will corrode flesh, metal, and even ones emotions and will power until they're a frightened, blubbering mess on the ground, begging for mercy. There are many ways she can use this, but more often than not it shapes itself into a thick corrosive substance.
Undead Body: It should be obvious, but she is an undead. Meaning, attacking or injuring her with physical weapons is going to be somewhat difficult to do. Not to mention, using magic she can force her wounds to close incredibly fast. Not that it particularly matters, since it won't harm her in the end but she likes not looking like a half rotten skeleton with half its flesh flayed off by weapons. Also grants her strength greater than that of normal humans, but its nothing spectacular.
However, against holy-aligned magics her undead body is almost useless. While it can take a beating, any magic (holy or otherwise), instead of attacking her physical body, it attacks her spirit directly. Meaning she's not going to be able to stand to many hits from something else. Not to mention, if her physical body is burned to ashes, there's not much she can do. Her spirit will eventually reform but for the most part she'll be down for awhile.
Corrosive Blood: Through various magical means, she has in fact, made the inside of her body full of toxic, corrosive liquid similar to the one formed by her dark magic. However, instead of corrosive, while it is mildly burning it is used for something...else. It breaks down the willpower of lesser humans and angelic beings. Eventually the toxic substance makes their willpower shatter and compliant with orders given by her, turning them into her loyal thralls. Most often, she will...bring them home with her, for further...experimentation. If she's unable too, she will of course, force them to turn on their once allies.
Dries quickly outside of her body, meaning its going to probably not be that effective unless you manage to get some on you.
Levitation: A basic art any self-respecting Lich should know. After all, how can they be all spooky floating undead covered in a robe without it? It allows her swift movement across any terrain, and she can easily clear large obstacles using this, and even stay safely out of reach of most physical weapons.
Aura of Despair: An ability that does exactly what its name states. Exerts an aura of cold, utterly will and soul crushing despair onto enemies before the fight even begins. Doesn't work on machines of course, but that's what her more destructive based magic is for. It also reveals her for what she actually is, despite her magically kept appearance.
Weapons: An unnamed tome she uses to cast her magic with. While it is unneeded and is merely used as a compliment, most of her magic usually involves using it of some sort. Reads from it quite often. Appears to be an old, black covered holy tome of sorts. Has a black cross sewn into the front of it, with an intricate magic circle behind it.
Equipment: Just her robes. Made of a fine, soft material and slightly resistant to fire since she tends to burn easily.
One by one, her rapier dispatched the Dissonance's with ease. With the help of the other song knights in the area, it seemed as though things were going to end smoothly. A little too smoothly, actually. She was feeling a little disappointed these things were such an easy task to manage. As she killed the last one around her with her piercing the back of its skull, only one thought rang in her head.
Boring.
She wanted a challenge. These small fry's barely even got her excited. Still, nothing much she could do here. If they were that weak, then so be it. It was better that way, after all. Less chances of some innocent person getting harmed. She was about to sheathe her blade and move on, since her work was done when things...escalated quite a bit. The girl who had summoned the undead, summoned quite a larger one. Plus, with the announcement that the cathedral was being attacked...something was going on here, more so than just random attack by a dissonance. She was going to engage the large one herself, but it seemed another beat her too it. A small...person who looked like he was barely a teenager.
...well, if he had a death wish she wouldn't stop him. Besides, the fact that someone would instigate the murder of peaceful churchgoers...well, that was not something she could abide by. As much as she would have liked to join the fray again here herself...she sheathed her sword and walked calmly over to where she could speak to the princess without shouting too much. Nem floated over from her napping spot, seeming to be glad the fighting was over with for now.
The small Imp gave the princess a somewhat...suggestive grin as she leaned her head on Amelia's shoulder.
"Hey, you're the princess right? You're actually pretty cute. How about-owie~"
She didn't get to finish that sentence before Amelia grabbed one of her ears, eliciting a small squee from the Spirit as she pulled it.
"That is the princess, you will show her respect." Amelia didn't waste any more time than she could afford before bowing her head towards the princess. "I shall accompany you to the cathedral your highness."
@Rune_Alchemist: Well, I believe she should be fine, but... Actually, you know what? I was going to say something about flight being OP (that 35mph flight is pretty , but then I remembered that we'll be starting in autumn and it's not gonna be helpful for a good season, give or take. Accepted.
Yeah, flying in winter isn't something she's gonna have fun doing xD
Plus, its not an instant thing and there is a time where she has to build up to that speed. She doesn't exactly have great control, even then and will likely have to put on the brakes to make anything other than long turns.
Still, I'll be careful with it~
I think I might join in since a friend coerced me into joining.
Time to make my staple character - horrible flirts! Let's see how long he survives.
Flirt with Sev, and you might get more than you bargained for :P
"Hey, you wouldn't have seen any flower around here that has a yellow petal, would ya? I need one for, uh...'flavoring'."
"Charlotte LaChance. Now, if you don't need anything I really should be watching this beaker before it explodes." Name: Charlotte LaChance
"Twenty." Age: 20
Race: Human
Appearance: Charlotte stands around five foot six. A pale complexion with messy, somewhat unkempt dark brown hair and cold blue eyes adorn her face. She has a slender frame, with no obvious muscles as she's not entirely one for physical activity, often time spending her days reading or practicing her chosen craft. She wears comfortable clothes that look like one might expect of someone born from high-society. Short pants, held up by a belt with a golden buckle, adorned with various pouches to carry items. Comfortable shoes with long, knee-high socks. Over her upper body, she wears a thick cloak with a hood, designed mostly to protect the wearer from the cold. Rarely takes it off, even in the warmer lands she finds herself in.
Personality: Insatiable curiosity, confident, stubborn, a bit on the childish side, doesn't like not getting her way, and has a bit of a one-track mind. As such her alchemy can sometimes suffer a bit as a result. Though indeed, she is talented, and if she doesn't let her one-track mind focus on something else after she starts something, she'd be fairly successful. She prefers to spend time outdoors with her plants and other alchemy reagents than in the company of people.
She tends to come off as rather serious and no-nonsense, and often time wears a serious expression when people first meet her, though its only because she tends to have a one-track mind about things, and really doesn't like being interrupted. She's often thinking about various things and what properties plants might have.
That said, she is fairly friendly to most, and isn't hostile by any means. Just don't interrupt her work unless you have a really good reason. Aside from this, she's fairly intelligent and knows about a great deal many scholarly subjects. Mostly dealing with Magic and Alchemical pursuits, but she's read a great many number of books so she might surprise someone with her knowledge every now and then about something.
"DAMN YOUR EYES DON'T TOUCH THAT BEAKER-Argh, this is sensitive equipment!"
Abilities: Aside from the obviously impressive physical and mental abilities that humans possess, Charlotte is adept at potion brewing. Meaning, alchemy and making useful concoctions out of herbs, remedies, antidotes and other items found in the natural world. She's pretty much a savant when it comes to everything relating to it. Add that to some beginner interest in Botany, she could probably make quite the living selling and brewing potions. That said, she is still fairly young and has a lot of room for improvement in the field. Plus, almost all the flora and fauna on this new continent has yet to be documented. Meaning, until she goes around documenting and doing some trial and error, she's gonna be somewhat useless.
Not something a lot of sleepless nights watching beakers and flasks bubble can't fix, however.
A neat little list: -Good at alchemy -Fairly intelligent -Beginner Botanist -Cold tends to not bother her so much, since her home country was notoriously cold. -Not so good with animals, unfortunately. They tend to like using her as a chewtoy. -Physically speaking, she's a wet noodle strength wise. Fairly average stamina due to her fairly active lifestyle.
Salvaged Item: A simple, somewhat small glass Retort, useful in many Alchemical practices. However, it alone isn't going to be very useful. She needs an Alembic, among other things if she wants to ever create anything useful...unless she makes them herself she's probably not going to be doing anything all that useful for everyone.
History: Born in Astril, Charlotte has been brought up around magic and magic related things most of her life. Aside from that, its not particularly interesting. While she herself wasn't born into the magic-using citadel of Astril, and was instead brought up in a small farming community near the border, she has always held an interest in magic, alchemy, and scholarly pursuits herself. So in between farming duties and helping her parents run the farm, she studied all sorts of books. Ones about history, magic, and otherwise.
And when she was fourteen, she was accepted into Astril itself as a student. And as confident as she was, she was sorely outclassed by a lot of the students there who had been training formally since their birth. She spent quite a few years there struggling to keep up with the other students, and quickly found herself as a bit of a loner and outcast among her peers. Not that she particularly minded, she'd rather have her books and studies anyways. Eventually she was labeled a bit of an eccentric.
six years later, now that she's twenty, she was chosen to explore this new continent. It came as a bit of a shock to most, but among her age group and the ones chosen, she was one of the best.
Nation of Origin: Astril. A small, somewhat isolationist country known for its heavy delving into things of the arcane nature.
Nation Lore: Astril is a small nation located far to northeast of Tawken. Most of the country is cold, mountainous, and cold tundra and thick pine forests make up most of the climate. Over time, they have tamed the lands somewhat and built a thriving city located high in the frigid mountains. A tower like citadel, simply named 'Astril' over their first leader, that later became the name of their small country.
In the past, they were a small group of intellectuals, scholarly types, and Nobles that split from Tawken due to their dissatisfaction with the king and queen. They left amicably, but for the most part cut all ties they had with Tawken and whatever allies she may have had at the time. They traveled far to the north, seeking land unclaimed by others they could call home themselves. Eventually, they found their land in the cold north.
Overtime, they built a thriving nation, founded upon not on diplomacy or military might, but on science, magic, and logic. When it was first founded, they welcomed all inquiries into the arcane and scientific nature, and shunned no question or line of research...no matter how 'unethical' it might have been perceived to be. Human, animal, and all sorts of experimentation was, and still is quite common. Of course, they don't exactly advertise this fact these days. If you're going to be doing something somewhat unethical, then you are expected to keep it under wraps and deal with any unintended consequences yourself...
Eventually, the country began withdrawing from the outside world, and though they still welcome intellectuals and those who wished to pursue arts of science and magic, they had developed a bit of a mindset that those outside their walls were somewhat...barbaric and uncivilized. Typical mage superiority mindset, really. Mix that with a somewhat reactionary mindset with a healthy dose of Xenophobia, (anyone considered an outsider and not born there, not racism per se. There are a variety of races that live here) you get some pretty violent magic types.
Of course, it wasn't all easy for them. During the years of war, they refused any allies and fended mostly for themselves. They had to devote more and more resources to defending their lands, meaning quite a few non-weaponized or defense magic and technology had to be put to a halt in order to maintain their Independence from those who wished to learn what sort of magic these guys have been up to in their spare time. Even then, with their small numbers and generally small sized nation, if it could be called that, was almost taken over quite a number of times, if it wasn't for the quick thinking of their leaders.
When the wars stopped, most of the mages were thankful for it. They, by nature, weren't fighters, and most really didn't enjoy fighting unless they had too. They could finally get back to research that didn't involve spontaneously combusting someone.
When they heard of this proposition by the King of Tawken, many were eager to go. Their best, brightest, and youngest minds all competed to be sent on what was seen as a prestigious position to document anything this new continent held. The older couldn't go, after all. They were far too busy running things and they had important experiments to look after.
The unlucky bastard to get sent on this mission? Charlotte LaChance.
Misc: -Not everyone pursues magic or science here. Not everyone has the aptitude to perform equally well with magic, after all. As long as you make yourself useful, you'll probably fit in well. -A bit of a Meritocracy -Ruled by the 'Deacon of Astril' -Probably will make up more as I go.
Other: -Can be somewhat socially awkward at times, and has trouble holding a decent conversation about anything other than alchemy. -Makes some questionable potions sometimes. You really shouldn't get curious about some of the stuff she makes. -Don't bring up anything regarding an elixir of life or philosophers stone. You have been warned. If you do, bring ear plugs and make sure you don't have anything to do for the next hour. -really doesn't want to be here on this continent.
"I am Sevita Lanka. Proud Warrior of the Garuda."
Name: Sevita Lanka
Age: 24
Race: Garuda
Appearance: Sevita stands around a solid five foot eleven, and with a somewhat large frame, she comes off as fairly intimidating. Most of her people would, compared to the smaller humans. And like most of her people, she has one very noticeable feature that makes them stand out quite a bit. A pair of wings, that are strong enough to allow for swift flight, feet ending in bird like talons, along with sharp claw-like fingernails.
Physically speaking, she got quite lucky in the gene pool and would likely be considered to be fairly attractive. What with her ample...tracts of land and toned body with obvious muscle that she does little to hide. Her skin is bronze in color, with long black colored hair. Her wings are made of soft feathers and are a single rich, dark blue color throughout.
As far as clothing goes, well, her dress is simple. She dislikes heavy or restrictive clothing simply because they would get in the way of movement, especially her wings, as do most of her people. She wears a simple open backed leather top that covers most of her front and waist. On her legs, are simple shinguards, since shoes are a bit...useless for her people.
Personality: Sevita has two personality she generally works with. When she's on duty or generally in the middle of work or something similar, she can come off as incredibly blunt, somewhat cold, a bit serious and somewhat of a stick in the mud. A stickler for the rules and making sure people behave themselves, and generally following the law and traditions set out before them. Honorable in combat, she prefers to face her problems and people head on instead of beating around the bush about things and subjects. Annoying her when she's busy with something, is just one way to get on her bad side. And while she tries to remain unbiased in all situations, if she dislikes you, you will know.
She takes her job very seriously, and tends to follow orders to the letter, even if it isn't something all that honorable. After all, it would be dishonorable to go against the direct order of your Queen.
When not on duty...she's much less serious. In fact, she's a bit of a tease at times. After all, there is a time and place for such leisurely actions, and she's not afraid to drink her weight in alcohol or spend time with someone to unwind. Those who work with her, and she gets to know, may end up seeing this side of her whilst on duty sometimes, if she thinks she can afford to relax a little. Of course, she doesn't have that many friends or people she relaxes with, but she's not going to turn down the company of someone else unless they're distracting her on the job.
Abilities: The Garuda themselves, aren't too different from humans in terms of physical capabilities, aside from the obvious being able to fly and being somewhat larger physically. She has a natural physicality superior to most humans, but that's simply from her daily training regiment and not something all of her race posses, though most tend to focus quite a bit on physical pursuits. Herself, she is skilled with a spear and using one to fight and with guard duties.
As far as martial skill and flying abilities go, Garuda are extremely fast in the skies, and when diving can reach a average speed of 100Mph during a dive, and a horizontal speed of around thirty-forty miles an hour. She has incredibly good eyesight, agility, and reflexes, all of which are necessary for being able to fly safely at such speeds and to be able to react in time to avoid smashing face-first into an obstacle.
Additionally, as most Garuda do at some point in their lives when growing, they learn to build and construct things. Their massive cities in the trees often need to be repaired, or otherwise expanded. Helping with this is a bit of a standard affair. While she's no master architect, she can probably build a decent shelter if she can get someone to get her the right materials.
-Good Reflexes, Speed, Agility -Decent Strength -Good with pole-arm type weapons. -Decent at building things.
Salvaged Item: A simple, standard made spear from her people.
History: Her life has been fairly average for any of her kind. Raised in their capital inside of the Rain Forest. And like any other, she was taught the way of combat and strategy from an early age. And like most others, she entered the military. Agriculture didn't appeal to her, and being a construction worker wasn't something she was too keen on, either. So she went on the fairly normal and average path for one of her people.
What wasn't normal though, was how quickly she rose through the ranks. This was mostly because of her loyalty to the crown. With Vinush being in the unrestful state it was in, it was no secret that quite a few number of guards and law enforcement officers weren't too keen on serving the Queen. Indeed, a civil war would have likely began much earlier had it not been for the Queen and her decision.
Sevita had been approached by...an organization in an attempt to recruit her for their cause. They wanted to dethrone the queen, and take power for themselves. Something fairly reminiscent of their bloody history. Appalled that her colleagues would even suggest such a thing, Sevita refused and brought the information to the queen before they could get rid of her themselves.
The Queen, already knowing of the plot, but not having any specific names was able to use this information to find the traitors and deal with them herself. Well, had Sevita deal with them. She executed the traitors one by one.
Publicly.
As an example.
Not something one should take pride in, but loyalty to the crown is something she valued above all else. A trait her fellow kinsmen had seemed to forgotten.
Sometime later, she was chosen as the only one the queen could trust to send on the Expedition. Sevita was hesitant to leave, but she couldn't refuse a direct order...
Nation of Origin: Vinush, Grand Rain Forest.
Nation Lore: Vinush, has, and for the foreseeable future will always be a large, tropical rain forest situated on the coast of the continent. The Garuda have lived there for most of their history, though it says the various tribes migrated from somewhere further south. Most if their history is fairly violent and has been painted in blood, consisting of the subjugation of one tribe or another of their own people, bringing them under control, only to have a tribe or group split off. For a long time of their own history, they were hardly ever united. And Slavery, or at least taking prisoners of war and turning them into 'servants' was quite common.
A bit more recently, they eventually came under the flag of a single tribe, who set about unifying and making sure they were strong enough to resist outside influences and fight the humans and other 'invaders'. During the constant wars, they were one of the most instigating ones. They constantly sought to expand their own territory, and bring in manpower and labor in the way of slaves. It wasn't until recently, when a new Queen ascended the throne did she advocate for peace among her people, much to their dismay.
Of course, such a thing was difficult to do in a timely manner. There was a lot of animosity between them and the other races and countries. When the human King advocated peace among them in favor of exploration, their Queen was among the firs to agree, despite the dissidents and those in her nation that would speak against her. Mostly, because she had them swiftly dealt with, and any who disagreed was harshly punished.
Today, there is still unrest among the Garuda, but they maintain a somewhat uneasy internal peace. Some fear that they may have a civil war on their hands, soon. Most hope with the discovery of this continent, they can deter that with good news with colonies of their own.
-Fairly militaristic nation -Somewhat tribal -Hard to beat a squadron of flying, spear-wielding Garuda flying at you at forty miles an hour in combat unless you can fly as well. Grown men have soiled their pants. -Not really known for anything spectacular, and their society is seen as somewhat backwards by most others. -Slavery is a thing, here still. -Criminals are dealt with harshly and swiftly, usually a death penalty
Appearance: Sevita stands around a solid five foot eleven, and with a somewhat large frame, she comes off as fairly intimidating. Most of her people would, compared to the smaller humans. And like most of her people, she has one very noticeable feature that makes them stand out quite a bit. A pair of wings, that are strong enough to allow for swift flight, feet ending in bird like talons, along with sharp claw-like fingernails.
Physically speaking, she got quite lucky in the gene pool and would likely be considered to be fairly attractive. What with her ample...tracts of land and toned body with obvious muscle that she does little to hide. Her skin is bronze in color, with long black colored hair. Her wings are made of soft feathers and are a single rich, dark blue color throughout.
As far as clothing goes, well, her dress is simple. She dislikes heavy or restrictive clothing simply because they would get in the way of movement, especially her wings, as do most of her people. She wears a simple open backed leather top that covers most of her front and waist. On her legs, are simple shinguards, since shoes are a bit...useless for her people.
Personality: Sevita has two personality she generally works with. When she's on duty or generally in the middle of work or something similar, she can come off as incredibly blunt, somewhat cold, a bit serious and somewhat of a stick in the mud. A stickler for the rules and making sure people behave themselves, and generally following the law and traditions set out before them. Honorable in combat, she prefers to face her problems and people head on instead of beating around the bush about things and subjects. Annoying her when she's busy with something, is just one way to get on her bad side. And while she tries to remain unbiased in all situations, if she dislikes you, you will know.
She takes her job very seriously, and tends to follow orders to the letter, even if it isn't something all that honorable. After all, it would be dishonorable to go against the direct order of your Queen.
When not on duty...she's much less serious. In fact, she's a bit of a tease at times. After all, there is a time and place for such leisurely actions, and she's not afraid to drink her weight in alcohol or spend time with someone to unwind. Those who work with her, and she gets to know, may end up seeing this side of her whilst on duty sometimes, if she thinks she can afford to relax a little. Of course, she doesn't have that many friends or people she relaxes with, but she's not going to turn down the company of someone else unless they're distracting her on the job.
Abilities: The Garuda themselves, aren't too different from humans in terms of physical capabilities, aside from the obvious being able to fly and being somewhat larger physically. She has a natural physicality superior to most humans, but that's simply from her daily training regiment and not something all of her race posses, though most tend to focus quite a bit on physical pursuits. Herself, she is skilled with a spear and using one to fight and with guard duties.
As far as martial skill and flying abilities go, Garuda are extremely fast in the skies, and when diving can reach a average speed of 100Mph during a dive, and a horizontal speed of around thirty-forty miles an hour. She has incredibly good eyesight, agility, and reflexes, all of which are necessary for being able to fly safely at such speeds and to be able to react in time to avoid smashing face-first into an obstacle.
Additionally, as most Garuda do at some point in their lives when growing, they learn to build and construct things. Their massive cities in the trees often need to be repaired, or otherwise expanded. Helping with this is a bit of a standard affair. While she's no master architect, she can probably build a decent shelter if she can get someone to get her the right materials.
-Good Reflexes, Speed, Agility -Decent Strength -Good with pole-arm type weapons. -Decent at building things.
Salvaged Item: A simple, standard made spear from her people.
History: Her life has been fairly average for any of her kind. Raised in their capital inside of the Rain Forest. And like any other, she was taught the way of combat and strategy from an early age. And like most others, she entered the military. Agriculture didn't appeal to her, and being a construction worker wasn't something she was too keen on, either. So she went on the fairly normal and average path for one of her people.
What wasn't normal though, was how quickly she rose through the ranks. This was mostly because of her loyalty to the crown. With Vinush being in the unrestful state it was in, it was no secret that quite a few number of guards and law enforcement officers weren't too keen on serving the Queen. Indeed, a civil war would have likely began much earlier had it not been for the Queen and her decision.
Sevita had been approached by...an organization in an attempt to recruit her for their cause. They wanted to dethrone the queen, and take power for themselves. Something fairly reminiscent of their bloody history. Appalled that her colleagues would even suggest such a thing, Sevita refused and brought the information to the queen before they could get rid of her themselves.
The Queen, already knowing of the plot, but not having any specific names was able to use this information to find the traitors and deal with them herself. Well, had Sevita deal with them. She executed the traitors one by one.
Publicly.
As an example.
Not something one should take pride in, but loyalty to the crown is something she valued above all else. A trait her fellow kinsmen had seemed to forgotten.
Sometime later, she was chosen as the only one the queen could trust to send on the Expedition. Sevita was hesitant to leave, but she couldn't refuse a direct order...
Nation of Origin: Vinush, Grand Rain Forest.
Nation Lore: Vinush, has, and for the foreseeable future will always be a large, tropical rain forest situated on the coast of the continent. The Garuda have lived there for most of their history, though it says the various tribes migrated from somewhere further south. Most if their history is fairly violent and has been painted in blood, consisting of the subjugation of one tribe or another of their own people, bringing them under control, only to have a tribe or group split off. For a long time of their own history, they were hardly ever united. And Slavery, or at least taking prisoners of war and turning them into 'servants' was quite common.
A bit more recently, they eventually came under the flag of a single tribe, who set about unifying and making sure they were strong enough to resist outside influences and fight the humans and other 'invaders'. During the constant wars, they were one of the most instigating ones. They constantly sought to expand their own territory, and bring in manpower and labor in the way of slaves. It wasn't until recently, when a new Queen ascended the throne did she advocate for peace among her people, much to their dismay.
Of course, such a thing was difficult to do in a timely manner. There was a lot of animosity between them and the other races and countries. When the human King advocated peace among them in favor of exploration, their Queen was among the firs to agree, despite the dissidents and those in her nation that would speak against her. Mostly, because she had them swiftly dealt with, and any who disagreed was harshly punished.
Today, there is still unrest among the Garuda, but they maintain a somewhat uneasy internal peace. Some fear that they may have a civil war on their hands, soon. Most hope with the discovery of this continent, they can deter that with good news with colonies of their own.
-Fairly militaristic nation -Somewhat tribal -Hard to beat a squadron of flying, spear-wielding Garuda flying at you at forty miles an hour in combat unless you can fly as well. Grown men have soiled their pants. -Not really known for anything spectacular, and their society is seen as somewhat backwards by most others. -Slavery is a thing, here still. -Criminals are dealt with harshly and swiftly, usually a death penalty
Other: N/A
@PKMNB0Y Went from Harpy to Tribal Garuda somewhere along the line there.
Dunno how that happened, but I am happy. Do tell if there are problems~
[center][img]https://i.imgur.com/jjKSxTj.png[/img][/center]
Hello! Welcome to my little bio.
Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).
Have some dancing medjed.
[img]https://i.redd.it/q95hk1tobbv11.gif[/img]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/jjKSxTj.png" /></div><br><br>Hello! Welcome to my little bio.<br><br>Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).<br><br>Have some dancing medjed.<br><br><img src="https://i.redd.it/q95hk1tobbv11.gif" /></div>