Current
I just can't. This is too much. Berserk was so influential on so many things that I love. Goodbye, Miura. You'll be missed by many.
13
likes
6 yrs ago
Migraines ew
7 yrs ago
Welp apparently discord servers are having some pretty bad Latency issues.
1
like
7 yrs ago
Well I just got my mitts on the Links Awakening remake. Excus eme while I disappear for a weak while I relive my childhood
2
likes
7 yrs ago
Migraine killed me today. Posts tomorrow.
2
likes
Bio
Hello! Welcome to my little bio.
Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).
As the Lot Knight swung at not one, but two of her clones, he was felled. The viscous black substance of the weighty darkness began dragging, pulling him down as he was distracted by defending himself from the javelins. Despite his impressive strength, it seemed her strategy had won off in the end! Now she just had to deliver the final blow, indeed! She just needed to figure out how to get past that armor...a show of overwhelming magical force?
Just in case -
One of her clones dashed at him from the front, giving the impression she was going for a head-on attack similar to what she had done earlier. Of course - it was nothing but a clone built to deliver a 'Misleading Dazzle' curse should he suddenly have another trick up his sleeve and try to attack her. By now he had already probably pinpointed where she was - standing behind her clones a little off to the side as she prepped for a spell. She needed to finish this in a both flashy and fitting way, no? But how to do so... that armor of his was thick and difficult to get around. Physically, she was no match for him. Magically? She might just be if she attacked with everything she had.
"Oh gentle Goddess," Seleth began, twirling her staff before slamming the butt of it on the ground. Really, a pray wasn't necessary, but she needed to focus. "Mother of the forlorn and protector of the home," A spark of magic ignited in her right hand, growing into a javelin as she twirled her spear in her left. "Give me the power to end those who would scorn, shun, and harm others!" Spinning her staff in her left hand, Seleth gathered all of her magical ability into her right a large shadowy javelin formed in her grip. It began to grow, enlarging until it was almost twice the size of Reflection before being seemingly done.
"TWILIGHT LANCE!" She spun, launching the large spear at the Lot Knight, magic crackling off of it as it sped towards him. Ooh, that took a lot out of her. A shadow Javelin of that size? Mixed with a few more curses for safety measures? Ahhh, and such a wonderful name with she came up with on the spot!
@Rune_Alchemist I have problems with illusory forest, as that means id have to tolerate a table flip of sorts should you go rogue and screw with tour teammates. Rather than a large area can it just be an influence over a single target that lets you manipulate what they see. Illusory foes can stay but will do no damage.
Well, first of all. Tania wouldn't go rogue because she's a good guy. She might heckle and talk about being some fierce demon lord, but Lena will promptly shove her in a jar and give her swift, divine, punishment.
As for the illusions...well, I suppose I thought it was self explanatory that she could already do single-target illusions. Such as messing with a persons senses, hallucinations both auditory and visual. Such as make them think an ally is a foe and vice versa. The Forest was just supposed to be a more AoE version of that where she can't use any other illusion whilst she's using it, so it doesn't really serve much purpose if nerfed to a single target so I'll just remove it then.
Tania isn't much of a direct fighter by herself, hence the beefy bodyguard.
As for the undead knight, the bonuses given by blessing of the fae to their overall stats would make them unstoppable. The armor piercing cannot be allowed for reasons involving ease of victory over my established "villains" of the rp later. I may have also overlooked this but does she hold her head at all times? Or can she only use one of her items at a time?
What exactly are ya asking me to nerf here? Her equipment?
She's a tank, she's supposed to be that sorta. She's not going to be doing ninja flips dark souls style with a great shield that weighs as much as she does. I may not have explained it well, but in a fight she's a defensive fighter. Even with a sword and shield she isn't going to be doing much physical damage simply because of how slow she is. Granted, someone does get hit their head is gonna be the one rolling.
I can remove the armor piercing on both of them though if that's going to be a thing.
And typically, yes, her head is attached firmly to her shoulders unless removed. It's not kept on there very well, and Tania does in fact, like playing baseball with it.
"W-wah!" Malia found himself accosted once again. Jess threw her arms around him. "Come oooon, stoooop iiiit." He whined, struggling lightly against Jess' pulling. "I am quite uncurious about seeing human imagination! I can walk thank you! Faster than you!" Ah, sometimes he wished he was strong as a Belethus. Then he could easily thwart these manhandling attempts by these annoying humans! He was helpless as he was dragged off, however, and could only grumble along quietly as he was pulled back to Engineering.
"Urf..." When he was finally let go, he gave an uncomfortable buzz, straightening his hair after Jess had patted him. "Look, seriously! Can you please stop with the moth-handling!" he pouted, following after Jess, not caring if they didn't spare a moment to answer him through their system checks. He vaguely understood what they were speaking about, but for the most part was focused on making sure his personal space wasn't repeatedly violated without his permission as he followed Jess around, complaining loudly.
"Only if you stop with the touching-without-permission thing!" He complained finally in return to Jess' question. "Otherwise I'm gonna get Captain to...too....I dunno but she'll eat you or something!"
Erka quickly followed Kiri out, giving her a friendly salute as he made his way quickly to the cockpit. He sat quickly, easily adjusting to the seat and flipping on the holographic screens that displayed a variety of the ships data. Everything looked normal from what he saw on the screens.
"Hows it look on your end, Cherche?" He asked. "Main systems look nominal. Everything is functioning optimally." He used one of his smaller hands to reach for a few buttons on the side panels of the seat without having to even glance at them. "Thrusters...check, engines...seem fine." As he listed off a list of a few more flight related jargon with Cherche, Kiri watched from her slightly elevated perch, leaning over the railing and watching quietly, smirking lightly when she was given the all systems green from Jess.
"Alright Tearch! In the air yesterday I said people!"
That was the only signal the bug needed. Finagling the controls and taking a hold of them in a firm grip, Erkia turned to Cherche.
"I got it from here, monkey." He grinned beneath his helmet. "but you might want to hold on to something."
Before Cherche could exactly ask what that meant, the Stellaria lurched off the ground, hovering a few feet off of the ship bay floor. A split second of calibrating the engines and thrusters, the Antathlon grabbed the controls again, Slamming them forward as far as they could possibly go - and making the ship practically leap forward as fast as it could possibly go. The captain merely stood stalwart, whereas the others in the ship would likely find themselves being yanked off their feet from the sudden action.
The ship swiftly climbed, breaking the atmosphere in a matter of moments before Kiri's gave her second command.
"Wormhole Drive, Tearch!"
Finding the controls again, Erka used one of his spare arms to find the holo screen for the setting, starting up the wormhole drive, and in the next instant the ship was tunneling through to their first destination.
I thought about taking that admittance of masochism and giving ya more work.
But then I decided to be nice~ Here's two characters for ya.
Shield-bashing Undead Paladin and Fae queen. Do tell if there are problems friend.
Standing at just 4'7, one could easily mistake Tea, or Tania, for a child if they aren't wise to who exactly she is. She has slightly tanned skin, with an overall dainty and immaculately beautiful appearance. She has two insect like wings sprouting from her back, and a head full of brown hair. She has pointed, elfin ears and chocolate colored eyes.
Personality: Overall, a friendly and lighthearted person with an impish streak in her. Tea, or Tania, is a good soul who ultimately likes seeing people succeed as much as she likes lobbing tomatoes at them or filling their shoes with sand. Perhaps an effect of being turned into an actual Fae, but she comments she has never felt quite so 'free' before. Before being trapped in Yggdrasil, she was quite the more meek character, as one could say.
Has a tendency to think of herself as actual royalty and bosses people around. Feel free to throw a snowball at her.
Background: Originally from Ireland, Rhona hasn't had the most active or notable life. If anything, she was so average it was almost funny. She worked a simple desk job as IT support for some tech company or something. She always had a habit of writing and was often how she spent most of her free time. She never really thought of games all that much, if anything she thought they simply were a waste of time. It wasn't until a friend of hers brought her YGGDRASIL did she consider buying it.
She was, in one word, immediately hooked. For someone who liked writing, she quickly got into the RPing scene. She was a casual player at most, but when it came to hardcore role playing and taking the game seriously, she was one of them. She loved the game, and she poured her heart and soul into the escape that Yggdrasil provided, often using it as basis for her likely slightly self-inserty fanfics involving it.
Eventually she stumbled upon a guild by the name of 'Ardent Heralds', a guild that focused on helping newer characters get their bearings. Perfect! A good chance to both help new members...and utterly troll them. She became known as a finicky member of the guild that would as soon as help you, just as soon as she'd give you a cursed item for giggles.
She made sure never to seriously hurt anyone, though. Her ambitions after coming to the new world are simple - start her own little guild.
Items: -Starlit blade A thin and elegant blade reserved to be used by magic classes. The blue and silver blade is cool to the touch, and is almost impossibly light. Most notably, it's able to act as a conduit for magic. It was attained from a rare quest where one could find a meteorite that fell from the heavens and forge a weapon from it. The shiny metal seems to still gleam with starlight.
- Greatwood's Vestments. Supposedly, made from the leaves and bark of an ancient, great tree within a primordial forest. The light, smooth garments were obtained in a quest where one had to kill a curse possessed greatwood. The vestments grants the wearer an affinity for nature magics, boosting them and their control. It gives one high natural poison resistance and is fairly decent protection against magic.
Abilities/skills:
-Blessing of the Fae Queen: A unique ability to those given the 'Fae Queen' class. This ability gives one either a temporary or permanent status as 'Ally to the Fae'. Those that receive this blessing will enjoy a lighter body, essentially increasing their agility as well as stamina. (Active buff)
Wind Step: An ability that effectively allows ones own body to meld with the wind. As such, they can move quickly around the battlefield and effectively avoid most incoming damage near instantly. They can however, only move around three meters at a time. It is difficult to track the wind, is it not? (active ability)
Illusory Double: She is able to create absolutely perfect copies of herself, up to five in fact. They are virtually indistinguishable from the real thing. Infused with her massive amounts of mana, They can touch, interact, and otherwise will be perceived by all except the strongest mages to be 100% real. The downside is, they are rather flimsy and will pretty much die in one hit. The illusions do not have any of her magical abilities, but a weak copy of the Starlit Blade is carried with them for attacking and defense, as little damage as they will do. (sustained active)
Size Change: She is effectively, able to shrink to the size of a human hand...and maintain all of her magical abilities while doing so. It gives her a massive leg up over melee users unless they have incredibly acute senses and reflexes. She can maintain this form seemingly indefinitely, as it costs very little mana to maintain. (Active)
Phantasmal Forest of the Fae: Her most powerful ability. She is able to envelop an entire location in an illusory phantasm. Once drawn in, no one will be able to escape. They will wander endlessly through the illusion until they die, decide to leave, or simply give up. Within this illusory space, the illusions she creates will seem entirely real to the victim. Strange creatures will constantly hound those caught, if they are foes.
Natures Advent: Calling upon her power as the fey queen, nature itself seems to obey her. She can, effectively accelerate the growth of plants...and even give plants temporary sentience and life - effectively making them fight for her. The entire forest can and will fight their very enemies should she have need of it. (active)
Those that are sufficiently powerful may be able to realize the entire thing is an illusion, but even so - unless they can make their way to her or have some way to forcefully break the illusion then they will continue to wonder. (Active)
Typically, Lena can be found wearing her silver armor and holding onto Fury and Mercy. They were crafted for her, after all in a bit of an RPing sense even if as an NPC she couldn't fully appreciate it until things changed. She has short blond hair, standing at a fairly tall 5'9. She is often mistaken for a male due to her armor, though she was programmed not to really mind.
Lena was created by Tea, to effectively be her right hand and personal bodyguard. To put simply, Tea may have gone slightly overboard with both the Lore and history for this particular NPC. She loved writing after all, and may have almost written an entire novel length story for the NPC. Is of course, eternally and undyingly loyal to the queen in all senses of the word. Even if at times she has to put the queen in a glass jar in timeout.
To start with, Lena is described as a young, naive, warrior who has a strong sense of justice but at times, has trouble making the right decisions. She is hesitant to ever use force in a situation unless someone is clearly going to get hurt. She gets along with most people - and has the naive belief that everyone is good at heart. She is an excellent cook, and loves training and pursuing her physical abilities. She can be somewhat serious, but is for the most part good natured and likes people, and talking to them.
Her classes are a mix of paladin and undead class skills from racial and job classes. Effectively, she's supposed to be an unmovable object that is also able to heal and slightly buff allies with the Sentinel, Guardian, and Undead Cleric skills. The racial class of 'Blessed undead' effectively means that she is unaffected by certain 'undead' harming magic.
As for her fighting style - Lena is not a fast or swift elf. All of her fighting styles are for fighting defensively. Turtle behind a shield and look for an opportune moment to strike. She's best at fighting other tanky units and mages, but fails against quicker melee units who can easily slip behind her defenses.
Items:
-Fairy Queen's Fury A large sword that was forged alongside its counterpart, Queens Mercy. The blade is your fairly standard holy sword. It is a divine-class item that Tania gave her. The blade itself is incredibly powerful and sports some fairly powerful functions. Once it was a symbol of the guilds power, along with the shield. Most however, would mistake it for a rather mundane sword in their hands.
However, when wielded by one marked with a title of 'Fae' in either their racial name or job class, the true power of the blade is revealed. It is a powerful item that grants those that wield it a massive boost to their stats - specifically their health and attack power capabilities.
-Fairy Queen's Mercy This large shield would require a fair feat of strength to use. 'Tower shield' is an apt name for it. For most, it would just be a very heavy hunk of metal that could stop a charging elephant in its tracks.
When used similarly by one of the same titles as Fury, however, its abilities similarly shine. As much as Fury, it is a weapon to be used in battle. In their hands, the shield is almost weightless. The Shield has the ability to nullify any damage that hits it - be it physical or magical. It is even capable of absorbing incoming magic from a threshold and unleashing it as an attack when slammed against something. For example, if it absorbs fire magic it can expel an explosive blast if something is bashed with it. It can also temporarily infuse Fury with the absorbed element for a variety of effects.
Mercy is a bit of a misnomer honestly.
-Silver Knights Armor - A silver, if somewhat plain armor that can only be worn and obtained by those of good moral alignment. It is obtained in a rather lengthy and somewhat obscure method mundane sounding quest where one had to track the spirit of a cursed paladin of some god and put him to rest. However, most didn't realize that once you completed the quest you could find his actual body and the armor with a bit of clever reasoning and leg work.
The armor itself acts as heavy armor, nullifying a good portion of physical damage, as well as protecting one against darker magics such as necromancy, blood magic, etc.
Abilities/skills:
- Idomitable resolve: Essentially, whilst standing still or turtling behind a shield the Aegis is able to effectively remain standing no matter what is tossed at them. (Passive)
- Lifes Aegis: The ability effectively cuts all physical damage incoming to her and her allies, by half. It lasts for roughly two minutes. Must remain still whilst using it. (Active)
- Sorcery Bulwark: As with the Aegis, this effectively cuts incoming magic damage even further. Also lasts roughly for two minutes. Must remain still whilst using it. (active)
- Protection of Faith: A wide-area buff that increases ones resistance to debuffs, ensuring one is always able to fight at full force.
- Focused Mind: A buff that makes her resistant to all mental effects such as fear or other attempts at controlling them. (Passive)
- Cursed Wellspring: The undead Cleric is able to heal allies, but this is likely her most prominent ability. As an undead, she can use healing, but at the same time it is possible for her to use her undead nature to...change, healing slightly. This is a fountain of life that heals those marked as allies for a certain amount of HP per second. However, those that are not marked as allies will suffer having their stamina drained. (Sustained active)
- Undying will: Once, when HP hits zero she is able to revive herself at 30% health. The Legednary Aegis will not fall, even in death. After doing so, any buffs are lost, but so will any debuffs. (Delayed)
How adorable. A feisty one, wasn't she? Mie's tail swished back and forth eagerly in mild amusement. No less, she was mistaking her for a kid! Or at least, she was willfully addressing her as one. How quaint. Fufu. This would be quite enjoyable indeed, wouldn't it? The fox decided to play the part at least, in a semi-believable manner. No actually, where would the fun in that be?
"This 'little one'," She began in a somber tone, casting her gaze to the side, ears drooping slightly. "is so very sorry, miss. My parents died in the war so I never learned not to talk to strangers, but you seem nice, explodey mage." She finished, the somber tone vanishing quickly as she turned back to looking back at Calliope. "So let this little fox walk with you? Or are you gonna toss a poor orphan out on the streets again? You couldn't be that cruel, could you?" Her ears perked up a bit as she made the offer, giving the magic user a challenging, confident smirk. She knew exactly what she was doing, after all.
Not that she particularly cared what Calliope did in the end. She just wanted to see how far she wanted to play this. Fufu, maybe she could get some free food or something if she was intent on playing this little scene out.
"On it!" Help Reina and the others get past? Easy enough! There was a person locked up here too, wasn't there? Judging from the magical-stone thing. It'd be easy enough to just scoop Reina up and get her out of here at full speed, though she was pretty sure Reina would disapprove. Of course, then Aldo made a suggestion about going after the fighter. Isolde hesitated - he was fleeing, so he shouldn't be an immediate problem. At the same time, Aldo was right - if word got back to his allies, well...
Isolde frowned. She didn't want to needlessly kill anyone, but they were short on time, and there really wasn't telling what would happen if one guy made it out to tell the rest of the entire enemy force about them being here...but such was her job to make sure nothing happened to Reina. Killing him would be the best course of action, even if he didn't intend to fight.
"Got him! Titania, make sure nothing happens to Reina!" Isolde pulled back the reigns on her mount before urging Kergin forwards. She could handle herself, after all. She was a tough girl and Kergin would likely try to eat anyone that so much as dared touch her. The large Wyvern barreled forwards, snapping at the fleeing fighters legs as soon as he was in range and would attempt to pick him up before tossing him into a nearby wall.
Well, I'll just drop this interest riiiiiight here and get to writing up a CS. Think I'ma be going for a PC/NPC combo here. We're supposed to be members of the 'Ardent Heralds' guild, I take it?
"Well," Kiri sighed at Jess' obvious...over eagerness. Such absurd questions. How were they supposed to know how dangerous it was supposed to be? It was an entire galaxy full of unknown places. Danger was to be expected. "The long-range sensors from the humans and the Elves clairvoyance magic have given us a few leads, but we can visit them at our leisure. For the most part however, we will be finding planets on our own. It likely won't be easy or exciting work, but it'll be necessary for our mission. I can't say for certain how dangerous it will be...but we should always be expecting hostilities. Especially involving any already space-faring civilization we come across." Pausing for a moment, she reached for a few papers and folders on the desk in front of her. "Especially on any planets we visit. We'll need to be wary of foreign pathogens and other extraterrestrial sicknesses...including possible parasites." She shot a glance to Jess.
It was mostly something to perhaps make Jess a bit scared, or at least mess with her a bit. The effectiveness would have varied a bit, but for the most part it wasn't too much to assume that perhaps they could come across something like that.
"As for our first scheduled return to Terra," She turned to Harisa. "In approximately four Terra months are we to return to Terra and give a full report. Once we do, it will be decided what the next goals of our missions will be. If all goes well, we can expect the mission of the ECS Stellaria to continue as it were."
"Ah, uhm, Captain Drakat!" Malia chimed in, waving a hand. "What about other aliens? How exactly are we supposed to go about making contact with them? Would we be allowed to bring them aboard?" He was mostly curious for fashion purposes, of course.
"That will depend on whether they appear hostile or not." Kiri replied. "The Stellaria has been designed to allow for up to around 30 crew as well as additional amenities to be added at our discretion should I so desire. If an alien species is friendly, shows no signs of hostility and otherwise desires to join us, then I have been given permission to add them to our crew - and I will take full responsibility of their actions on our space." Pausing for a moment, but sensing the elves had no input, Kiri stood, gathering those papers.
"Pilot Tearch and Kendrik! I wanted this ship in the air an hour ago!" She barked, walking to the front of the room. Erka was already moving as well, motioning for Cherche to follow. It shouldn't be too difficult to get the ship in the air as fast as possible, but it wouldn't be a good idea to make the captain wait.
"Helmheim! Yamada! Get to engineering and make sure there aren't any problems! Show Russil the basics of how this ship works! Doctor Heartcheer, familiarize yourself with the medical facilities on the ship. I don't care how good you think your magic is. Dazzlefalls and Sprinklestar..." She paused, trying to think of something to keep those two busy with that wouldn't involve messing around with anything. "...go make sure the plants are watered and taken care of."
With that, she left the room for the map room of the ship that overlooked the pilots seat.
Before she had a chance to even start walking, it seemed a Dire Rat had decided to attack Colchain. Bah, they had lingered too long and the bodies had attracted other scavengers. She'd have lobbed a ball of venom at the rat, but she wasn't confident that with all his thrashing, she wouldn't hit Colchain instead.
Hissing loudly, she bolted towards the Rat, jumping and sinking her own fangs into its neck and forcefully dragging it off Colchain so he could move. She'd release the rat before moving swiftly backwards. Tch, just their luck. Chances were Ardur attracted some attention as well, and she didn't particularly feel like putting up with any more fighting. She had better things to do than just kill everything that came at her.
"Dire Rats!" She shouted, to alert the others. "Three of them! Scott, you want to help, now's the time!"
Filling her gullet with venom, she launched a few balls of venom at the three rats that had gathered, hopefully poisoning them. She hadn't seen the rolling slime ball yet - she was focused on making sure her new pack member didn't decide to suddenly run off among the chaos, or otherwise get injured.
Throat Pouch: - 1x Mana crystal - 1x healing stone - 3x empty slots. Rawhide Backpack - 5 slots
[center][img]https://i.imgur.com/jjKSxTj.png[/img][/center]
Hello! Welcome to my little bio.
Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).
Have some dancing medjed.
[img]https://i.redd.it/q95hk1tobbv11.gif[/img]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/jjKSxTj.png" /></div><br><br>Hello! Welcome to my little bio.<br><br>Not much to say, really. Just a horror game protag that likes writing and playing vidya games when I'm not being chased by the cosmic forces of darkness. (I'm a security guard that works night shifts usually).<br><br>Have some dancing medjed.<br><br><img src="https://i.redd.it/q95hk1tobbv11.gif" /></div>