Avatar of Sick Ducker
  • Last Seen: 1 day ago
  • Old Guild Username: none
  • Joined: 12 yrs ago
  • Posts: 2604 (0.58 / day)
  • VMs: 6
  • Username history
    1. Sick Ducker 13 days ago
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  • Latest 10 profile visitors:

Status

Recent Statuses

8 yrs ago
The most common color for highlighters is yellow because it doesn’t leave a shadow on the page when photocopied
4 likes
11 yrs ago
40000 Americans are injured by toilets each year
5 likes
11 yrs ago
A strawberry is not an actual berry, but a banana is.
4 likes
11 yrs ago
No one knows who invented the fire hydrant because its patent was burned in a fire
6 likes
11 yrs ago
Sea otters hold hands while sleeping so they don’t drift away from each other
3 likes

Bio

Most Recent Posts

Uh, Hello!

I hope you've still got some room in here as I've been eying up this RP for a little while now, just like Mono (in fact she linked it to me for viewing). I guess I'm sorta a buy one get one free in this regard, as my character is planned to be tied to hers as a bodyguard whilst she potters about Skyrim.

So, is there room for a grumpy old ex-Ordinator born in pre-Nerevarine Morowind, who hasn't changed a jot from the old standard of delightful Dunmer xenophobia and racism, and who's body is pretty much held together through a mixture of scar tissue and restoration magic?


Hey there! Glad Mono dragged in another piece of fresh meat friend. It's good hear our game got around through words of mouth. I'm happy to have your interest.

As for any believable advanced RP (even fantasy ones), their characters should steer clear of extremes. I can't give a through judgment yet, based on your concept, but I can offer you these tips.

  • A regular elf lives three times the human lifespan. This means a Dunmer over the age of 200 is very old. It is the equivalent of a human over the age of 65. Just keep that in mind, as cane-swinging action-grandpas are untypical on both Earth and Tamriel.
  • With old age comes wisdom, and coming in all the way from third era fills you up with a lot of knowledge. Remember that our characters are not all-knowing, even the scholarly types. Though the limit on knowledge is blurrier than combat skills, we nevertheless want no walking encyclopedias.
  • Personality. I have no problem with a grumpy old fart, as long as is he capable of interactions and development.


Again, welcome. Don't be afraid to ask if you have questions.
@gcold Good news, I actually won't be going out of town.


Take-out and TV beats traveling vacation, eh?

Any thoughts for how an oddball Dunmer battlemage might conceivably make her debut?


Our group won't be staying in Windhelm forever, and they certainly will perform tasks outside of their contract. Your character doesn't have to sign up as a mercenary, or even meet with the rest of us in Windhelm. Here's some suggestions for getting yourself in with the group. Of course, that's assuming she has reasons to travel to Skyrim in the first place.

  • Being wealthy, she might be looking to hire contractors for purposes such as protection, manual labor, getting even with rivals or going after artifacts she doesn't trust standard hirelings to handle.
  • She accidentally runs into the company, and decide to stick with them for safety (more armed guys = less robbery %) and/or companionship.
  • She has a friend or rival working as a mercenary, and for whatever reason, wants to find them. @Hank's character was a Redoran battlemage, and @Peik's dude did slave raiding in northern Black Marsh. You can even make your own NPC.
  • Malevolent intents. For example, your character needs lab rats "volunteers" for experiments, or perhaps she wants use the mercenaries as scapegoats for her own crimes. For the sake of balance, something like that won't act out quickly or smoothly. Your character could start by gaining the company's trust, then have second thoughts betraying them once she got to know them.


Edit: Certified spoiler free.
Hey hey, spiffy interest check you got here.
So a GM appears with an interesting RP idea. They start the RP, collect players, critique the CS to the point where everyone has successfully created a top notch character that is skilled and unique. We all set out into the world, write our first couple posts (in one RP I was in) or few posts (like another I was in)... and then the GM simply abandons the RP with no warning or message.

What makes this worse, and it's the part that angers me the most, is that the GM then went ahead and created a new RP straight away with some other poor suckers!!!

I cannot understand this. Are these people taking us for a ride? Us as the players were all committed in creating a unique and special RP, and then the GM just destroys it. I have entered so many RPs and spent countless hours creating characters only to have them end because of these GMs who ditch them for no reason.


Makes you wonder what people's really after; spamming characters or actually developing them. To satisfy users' CS impulses, the guild needs contests/activities (maybe even a dedicated sub-forum) for just making characters.

For your RP, mutiny the GM. If the GM can't serve the players, then the players should serve themselves. The game no longer belongs the original creator if players' interests outlive theirs. Elect a new GM, reboot, shuffle the cast; a great story is not always created by one person.
NAFTA, not even once.
Ultra-pulpy adventure story set in the retrofuturisitic 1930s about a group of adventurers on the hunt for mythical treasure/places while the Third Reich is hot on their heels.


So, basically dieselpunk Indiana Jones MMO?
@gcold

I've been having a hectic couple of days, nearly got hospitalized for crazy shit, etc. Discussing a few things on CS with Fox and a friend who plans to join too.


Fair enough. Take all the time you need.
@Monochromatic Rainbow How's it coming?

@Hank Feeling any better?
Next thing you know, they're crowdfunding legal costs for their divorce.
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