Still have to add a few persona's and military specifications. Other than that, Sturvia's extending an offer of 'cool' friendship to its previous colonies, recognising their independence.
<Snipped quote by Sini> One last thing, can you do this weakness and strength roll before I write out a nation? Thanks!Getting on that right now. Some of them will be random, some will be 'in-sync' with your nation. You're also free to create one of each yourself (but keep it clean!). :)
Nation sheet is now completed. Sorry for the delay.There is still loads of time! :o
May I request I roll?Did anyone say pirates? ESSENTIALS Regionally Dense Population (Population - 1,000,000) - Small amount of manpower for economic and military purposes, but it also means that the social infrastructure is little strain. Educational costs and civic projects tend to be cheap. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are little limitations on the economy that are bottlenecking real growth, such as a lack of funds or resources, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze products. Domestic Political Stability - Quite stable GEOGRAPHY Largely consists of hills and jungle RESOURCES Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately salt. Unique Materials - textiles (linen, lace, some silks), fish oil, pearls Agriculture - crop based, slight food surplus that is increasing over time MILITARY Military Focus - inferior army but excellent navy, relatively decent infantry and cavalry ratio (8:1) Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime Reliability - Levies are of decent quality, generals play politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Slow Modernisation, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others, but have certain fields of expertise. Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - Competent; Corrupt; Decadent Military Reputation - Popular domestically; considered dangerous by foreigners Siege Equipment - Outdated but effective, seasoned corps of sappers
I think Oxfrieght is done. Can you give me some feedback on it? It's still going on the socialist-totalitarian route, but not as extreme as it were before. Also:In so far as I have not yet edited it. I'll keep these desired locations in mind obviously.
<Snipped quote by Sini> I have a request and a question. Could I please change the urbanisation part? It seems strange to have upwards of three million people but only "several towns" with a mere few thousand inhabitants each. Maybe I could have a couple of really big, impressive cities built, with the rest of the place mostly rural? My question is what exactly is meant by saying that civic projects range from affordable to expensive. Does that mean I already have in place a range of infrastructure from roads to aqueducts, or is this some sort of handicap along the lines of my people having a hard time building certain thpes of things?That sounds good concerning the urbanisation. It's quite simple. You already have roads and sanitary buildings, public buildings etc, but constructing more would cost you. Really, this is more to add flavour to the writing, add a sense of difficulty since there is no 'income-spend' mechanic in place. It boils down to if you want to build a temple or bath, it'll have to paid for. The larger, the more expensive. A public toilet would be an affordable project, an aquaduct would be expensive.
What are the general rulings on the presence of fantastic creatures (from dragons to large domesticated household mongeese) for our nations and the world, if any?Dragons are extinct, as are many many other beasts and creatures. Large monsters roam the lands, like yetis or whatever, but are practically not domesticable due to their violent nature. If you need a good reference, imagine the world of the Witcher where creepers are either savage or reclusive and independent. There are no pegasi, werewolves or vampires. Terminal is working on a list of 'fantastical' critters as a side-project which I'll have a read through once he's done. I will post it in the OP then, to include these as 'canon'.
May I request I roll?Sure, give me a few.
Hope I'm not too late to the party. This looks fun; roll please!ESSENTIALS Population Density (Population - 3,200,000) - Regionally Dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger economy to sustain itself. Economy - Stagnation - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze products. Domestic Political Stability - Urban unrest GEOGRAPHY Largely consists of hills and forest, some tropical areas RESOURCES Mineral Deposits - Rich deposits of metals and minerals such as copper, lead, coal, usable stone. Valuable Mineral Deposits - Trace deposits of rare earth metals. Unique Materials - dyes, leather, sugar Agriculture - crop and cattle based, food surplus that is decreasing over time MILITARY Military Focus - inferior army and navy, ranged focus, bad infantry and cavalry ratio (15:1) Military Recruitment - Forced recruitment Reliability - Levies are of decent quality; generals play politics, decentralised Military Size - small core of professional units: requires some upkeep, easy to equip/supply quickly, seasonal levies Military Technology - Antiquated, your nation lags behind the rest of the world, and stubbornly clings to ancient traditions. Military Training and Morale - Highly Trained; Low Morale, levies are of decent quality but low morale Military Leadership - Competent; Rose to their positions through experience and battlefield exploits; decadent Military Reputation - Unpopular domestically; considered devious by foreigners Siege Equipment - practically non-existent, instead your army relies on grapling hooks and infiltration
I like the map. I'd like a roll even more, though.ESSENTIALS Population Density (Population - 6,800,000) - Regionally Dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger economy to sustain itself. Economy - Stagnation - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - Quite stable GEOGRAPHY Largely consists of plains and hills, with mountainous areas RESOURCES Mineral Deposits - Minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver. Unique Materials - gems, woodcarvings Agriculture - crop and small livestock based, food surplus that is decreasing over time MILITARY Military Focus - Decent army but outdated navy, bad infantry and cavalry ratio (10:1) Military Recruitment - Volunteer Force Military, levies in wartime Reliability - Levies are of decent quality, generals play politics Military Size - large core of professional units: requires massive upkeep, difficult to equip/supply quickly, seasonal levies Military Technology - Obsolete , your nation does lags behind the rest of the world, clinging to old traditions. Military Training and Morale - Highly Trained; High Morale, levies are of good quality but low morale Military Leadership - Decentralised; Competent; Rose to their positions through experience and battlefield exploits Military Reputation - Popular domestically; considered huge but useless by foreigners Siege Equipment - Developed, seasoned corps of engineers and sappers; Loyal and capable