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6 mos ago
Current I have been a busy worker bee, nobody is forgotten, forgive me! I'll get caught up soon.
6 mos ago
Sunday is date day (keep the romance alive guild peoples) So my replies will likely be delayed if they aren't almost finished already. See you tomorrow~
3 likes
6 mos ago
Hey you, yes you reading this. Go into off-topic and send a picture of your dog. A thread full of puppies makes everyone's day better.
6 yrs ago
Be all moved in by the end of the day- And will post with my keyboard as to actually catch up.
6 yrs ago
Most of it caught up, just four more? Also have a long opening post. It's been taking me so long because I'm on my phone, I'll never type as,fast without a keyboard.

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I believe it's my turn yea? I'll post in the morning c:
ok i want to learn how to dm/gm but not sure where to begin? I just picked up deadlands and I really want to play it. @Sleeth


First and foremost, really familiarize yourself with the rules, then decide which ones are and aren't for you. Example; I only make my party in D&D use components on certain spells like Revivify. Not everything must be followed exactly, so find a comfort level in your game.

After that, you'll need to build your world. You can never anticipate everything your players will do, so you'll often just be winging it, but have a rough outline with a few set outcomes.

Ex: My party was hunting a band of Hobgoblins and found a lone goblin wandering the woods. They could've asked said goblin how to find the band and had a short cut. They could have offered the goblin food and gotten a gift, or they could ignore the one lowly goblin. Set event, a few set outcomes.

HOWEVER, the monk decided to just punch it.

Never bank everything on one interaction, find a balance of player freedom and control. 'Railroading' as its referred to, is forcefully keeping your players on a set track and never giving freedom. Some groups like this, others don't, be open to adapting to your group, talk it over with them.

That's it for my basic advice! If you have any more specific questions, ask away. Sorry I took so long to answer, I got busy this week.
I'll give my support to any one as well. I've been a DM for about 2 or 3 years, playing and planning about 3 games a week. 5e is my bread and butter.


Nice. Welcome!
I guess I'll just start using these generation questions to get this thread moving (though it really should be in roleplay discussion).

What’s your favorite variation of D&D? Do you prefer the crunch of 3.5 or the streamlining of 5.0? What are you feelings on 4.0 and other systems that emulate D&D script-to-script (Pathfinder, etc)?


Nobody looks for Tabletop help in that section, and this can always be moved later.

Personally, I enjoyed the versatility of 3.5 and the many variations that the wide variety of skills allowed. I love to build custom comtent, and 3.5 I feel really supported that in the different abilities.

HOWEVER, for introducing new people to the game, I'd have to say 5e is the way to go. It is more simplified, and very much tailored to newer players getting into it. Honestly I find that my groups start in 5e and then want to go back, even to 4e for the great adventures of the Paragon paths and their epic destinies.

Morale of the story is that all varients have ups and downs, and I think if you're an experienced player, that the edition you play depends on what you want out of the game. 3.5 for Home brew, 4e for the true lones of an epic destiny (and math) to truly finish the story, or 5e for casual groups.
I am so sorry, I was inactive because of work. I'm back now


Same, no problem.
@Regitnui

It is! Most GMs I meet have a lot of trouble and I end up playing 20 questions with them. I'll be turning the first post into an FAQ as people ask things here.
So, a major problem with D&D that I find is that most people don't want to DM, or just have a lot of trouble.

So! I'm here for logistic suport, and general questions. I have been a GM from 3.5- My current 5e campaign. I can help in making scenes, creating spells, loot tables, encounters, dungeons, magic items, creatures, anything really.

Post questions below or send me a message, I don't want to write out the entire DMG (especially becauseit's illegal.) I spend a ton of time writing stuff for my real life group, and it's honestly good to pass the time. However, there's no point just making a ton of stuff if nobody uses it, it's borderline crazy to have a stack of D&D dialogue scripts.
I'm interested, but as a long time fallout fan, I have to say this wouldn't work. It's been shown that if a tribe refuses to join, Ceasar uses superior equient and formations and simply throws an entire legion of thousands of men to crush even the smallest tribe. I understand if you want some kind of alternative timeline, but the tribe wouldn't actually last a week.

This aside, a story of futile resistance could still be good. The only tribe left alone, temporary as it was, was the New Caananites. A tribe of 185 total would have to split it's home and resort to guerrilla warfare, which in it's own way is tempting.
Eryx was likely the most frustrating convict of all time. As a man consistently all in white, he was never hard to find by guards. The process was usually simple, two patrolling guards would see him and ask for reinforcements, but he'd be gone by the time they came.

The slums became a popular area for him, after their event of a man in white riding through, having money thrown from the carriage, he just road that rumor without denying it. He didn't like change much, and instead, the number of people wearing white, or at least just a white cloak to cover them, increased. He did small jobs, not pickpocketing necessarily but rather stealing a crate of food now and again.

Robinhood? Unlikely, but he had enough of a small following that it was a problem for guards to assume he was the right person in white now. "Loyalty lays not with the people you give coin, but the ones you return to life." He mutters to himself. Without making it a proper organization, nobody could actually flip on anybody. The guard he kicked off the horse must be having fun.

He turned to duck into a tavern, not-so-subtly removing a wanted ppster of himself and Isago- Not that it'd be hard to remember either of them. The little woman that ran off during that job was at the bar, with another shifty looking fellow, but shifty was in the trade. He merely sat down at the table nearest to the door and gestured to the barkeep with two fingers. He kept his head down some, listening closely to the various conversations.
@FalkiThomas I hope to finally post tonight after work.
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