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5 hrs ago
Current Some of y'all are either too old to act the way you act, or too young to be taken seriously. Hard to tell some days.
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<Snipped quote by webboysurf>

Master Rule = the rules of the game. In Master Rule 4, an extra type zone was added to the game board called the "Extra Monster Zone", of which 2 are on the middle of the board. Each player can summon a single extra deck monster (Fusion, Synchro, Xyz, Pendulums that were sent there, Link) to one of those zones, after which they can no longer summon a monster from the extra deck *unless* they have a link monster pointing to one of their other monster zones, or unless the monster in their extra zone is destroyed or moved somewhere else.

Link monsters are monsters summoned from the extra deck that contain up to 8 arrows on their cards, with each arrow equalling one monster you need to sacrifice for its summon. Those arrows point diagonally, horizontally and vertically, which is how they point to certain zones to allow for summoning.

Pendulum monsters are like regular monster cards, but two of them can be played in the Spell and Trap zones as Spell cards. When two of them are there, look at the pendulum scales printed on the cards. Unless the card says otherwise, once per turn, you can summon any number of monsters from your hand with levels that are in between the Pendulum scales of your two pendulum monsters (so if you had a scale 1 and a scale 3, you can only summon level 2 monsters. if that scale 3 was a scale 7, you can summon anywhere from level 2 to level 6.)

Additionally, pendulum monsters that are destroyed on the field go to your Extra Deck instead, from which they can be pendulum summoned back, but the same rules apply to them as to Extra Deck monsters (where you cannot summon more than 1 without a link monster)

Under master rule 5, the restrictions on extra deck monsters were lifted and you could now summon as many as you like again, with two exceptions: Pendulums, and Links. For links it makes sense since they get effects based on if they're pointing to another link monster or not, but for pendulums this rule absolutely guts them as they are meant to come back into play over and over. Therefor, I would lift the restriction and allow a player to summon any number of Pendulum monsters from their extra deck again, regardless of whether or not they have a link monster pointing to a zone.

if this sounds confusing, don't worry. It is.


You're saying a lot of words, and they make some amount of sense.

TBH, I dropped out of the game during the time of Synchro summons, so anything beyond that I'm gonna have to take a refresher course in understanding. Might even just make a character that uses a more old school deck rather than the new pendulum or link cards or whatever.
<Since I know a fair number of people hated Master Rule 4, would there be any special rules in place for summoning extra deck monsters or is Master Rule 5 going to be used as is?>

don't hit me with the hard-hitting questions like this

Probably just going to use a slight mod where I unscrew pendulum because Konami's done it dirty.


Yeah, I've clearly not been keeping up with the game cause I have no idea what the hell any of that is.

<Snipped quote by Kaggs>
What I was mainly asking at the start was if everyone wanted something unique to just them, and I've only seen a "no" on that front. There's absolutely still going to be a way for me to prop up specific cards in the story even without that, though.


I mean, I personally don't see a problem with this and wouldn't be opposed to it. At the same time, I understand the reasoning for being opposed to them being that people are looking for a more street level, character driven RP that isn't focused on these super important cards and people but everyday folks living in the world. I don't really care either way. It might be interesting to have people who join make decks for a specific card that acts as a signature or whatever you want to call it, but that might be a limiting factor that other people wouldn't like.
<Snipped quote by 1Charak2>

I could definitely make a Satellite expy if enough people vouch for the idea. Not the actual Satellite though, considering the situation mostly unfucked itself by the end of 5D's


I never got super into 5Ds beyond the first season, but what I did love was the setting of Satellite primarily due to the idea of it. Dueling wasn't just something you did for fun, it was a way of life and even survival at times. I think this sort of setting would lead to more interesting characters and motivations. All our characters could be part of the same dueling gang, or could sort of get forced together by any number of reasons or obstacles.
@Ammokkx

Well, I mean, There has been a high vote for super special card and cultural appropriation, So this means you sort of have a historical/legend basis for how everyone could have come to be drawn to this one place. You also similarly have the ease of producing forces counter to it (Ala Dark signers if you will) Meaning that it wouldn't be impossible to set up Shadow duels/Ante duels against the villians where the price is your super special awesome card.

The value you subject to them is up to you as GM.

Just a thought.


I think the problem there is DM overloading. While it would be cool for all of us to play the heroes of a Yu-Gi-Oh style story, what you're suggesting does one of two things: either we have to split some of us fellow writers up to play as the villains of the story, or we are all dueling the DM.
A perhaps unpopular thing that's worth noting, and it's a mentality that could help in this RP: The duels in Yu-Gi-Oh rarely follow the actual rules. If we treat dueling like the anime does, it's about character interaction and writing the drama and stakes of a duel, not so much making sure we are following tournament rules.
I have a soft spot for some of the older Yu-Gi-Oh shows. Watched the shit out of GX when I was younger. I might be interested in joining this, and would agree that keeping things loose at first might be best to let people decide how they want to duel with their partner. I'm more into the idea of playing the sort of underdog type like others have mentioned, and would probably try to play more of a niche card set without the intent of winning but to just sort of exist in the world.
This is a pretty wild party in the best sense of the word. Looking forward to RPing with you all.
EDIT: Questions answered, and sheet is finished.



@ReedeThe23rd

Finished this version of the sheet. Please let me know if there's anything you'd recommend changing with the character and I'll get it fixed up as soon as possible.
EDIT: Questions answered, and sheet is finished.

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