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Sohn was the first to spring into action when Vander started his descent. Unfortunately, the oldest member of their team was not able to grab the staff in time. Instead, the team heard Vander scream, loudly and distressingly. After about 10 seconds, it suddenly stopped. Anyone who would look down the hole after the noise ceased would see some kind of acidic substance at the bottom; the man was completely dead and dissolved. Eliel’s suggestion of “find a way to get Vander out of the hole” would not be happening.

On a slightly brighter note (both figuratively and literally), the oil lamp was still intact. It was a little scuffed from the drop, but this wasn’t anything that impaired its functionality. And for whatever it was worth, Magolor had been able to spare the carpet from the acid’s wrath without sliding into it himself.

Once the realization that Vander wouldn’t be coming back hit everyone, another shocking development was noted; Sunne had completely disappeared, almost as if she had never been there in the first place. The only hint that she had been there were a few drops of blood on the floor, still liquid rather than hardened like it becomes over time.

The group of three would now have to decide where to go from here. They could still go towards the light in front by walking around the pit, they could go through the door on the left, or they could walk up the staircase on the right. However, if anyone tried to exit through the front door, they would find that it is impossibly locked. There would be no leaving the abandoned mansion without finding out what it was that had caused the disappearances of their two teammates and those who had entered the building before them.
Within the lobby of the Cornwall Mansion, it was a mostly quiet scene. The two distinct noises that were present, not counting the group’s conversation, were Eliel’s eating and Sohn tapping the white marble floor. The former’s candy apple was indeed delicious, while the latter’s tappings revealed nothing out of the ordinary. The marble felt solid as marble normally does. The shepherd’s call to Claribel did not reveal anything either. As appealing as it would have been to gain an easy resolution here, there was no response from the nine year old girl.

However, with his elven hearing, Eliel was able to notice something everyone else had missed; something scurrying in the background Perhaps it was a mouse, or perhaps it was something much more malicious, but whatever it was the half-elf didn’t have much time to think about it.

Vander had decided to walk forward towards the light past the arch, feeling that there was no danger in walking there despite Sohn’s more cautious attitude. With his third step on the red carpet, he felt something on the floor. Then everyone saw what had happened; the ground beneath the rug collapsed and the oldest man in the party of five started his descent down a dark pit! The moments that followed would determine if the team becomes separated a few minutes into their quest or if they are able to stick together.

What would they do?
@Rp4life @EvictedElement @Myling @Carmen Sandiego @Kelewen the first post is up! I hope you all enjoy it.
The small town of Grainville was typically a quiet place, seemingly far removed from the epic warfare and magic of the rest of the world. People were friendly to one another and there was no crime to speak of. That is, until recently. It started a few months ago when a dog ran away from its owners near the old abandoned mansion; it went inside the building, but never left. Then the mayor's nine year old daughter disappeared. She had been dared to go in by a friend and nobody has seen her since. Distraught at the thought of never seeing his child again, the mayor ordered the city guardsman to rescue her; he, too, has vanished.

In response to this, the mayor has called an emergency meeting to discuss what to do about the disappearances. Someone in the audience proposed that a search party be made of trusted citizens to discover what has happened and hopefully recover the town's missing citizens. The mayor agreed to the plan and asks for volunteers: Five brave people decided to help their town. A ragtag group of people, the government official thought, but these were all good people who cared about Grainville. They could help solve this crisis. After thanking everyone for stepping up, the mayor finishes the meeting and gathered the volunteers in a separate room. He then asks everyone: are you ready to search the abandoned mansion?

Thinking a crowd could create potential vulnerable targets for whatever was causing the disappearances, the mayor decided to guide the small group past the front door to the lobby of the complex by himself in the evening hours. The old Cornwall Mansion was, in the past, a place of luxury and splendor. Built by the nobleman Charles Cornwall as a vacation house, this huge estate with multiple rooms and a grand outdoor garden was the epitome of class. Years of neglect, however, have turned it into a stately shadow of its former self. Even before the current crisis, this place had been overcome by weeds and decay. Despite this, the lobby had remnants of its former grandeur; beneath the grunge, the flooring made of white marble tile looked secure, and the walls were painted a now-faded gold color. The room itself was in the shape of an upside-down U from where the front door was, with a wooden door on the immediate left and a grand staircase to the right leading to the second floor. In front (the curved part of the “U”), there was an open archway. Some sort of faded light could be seen in the distance, but otherwise nothing was visible from the group’s position by the front door. In the middle of the “U,” there was a worn but still presentable red carpet.

“Once again, thank you for your help,” the mayor said, giving a lit oil lamp to the shepherd, “and best of luck to you.” The government official bowed slightly, then took his leave.

The group had hardly said a word to each other before the mayor’s departure; the kindly man in his late forties had provided most of the guidance until now and he didn’t provide any sort of strategy for the task ahead of them. What would the group of five do now?
@Rp4life I sent another PM, let me know if that link works.
@Jumbus no problem, thanks for letting me know.
@EvictedElement you are approved! I'll send you a link to the Discord later when I'm on my desktop computer.
@Rp4life your photo is good.

@Jumbus @EvictedElement I would be happy to see your character sheets! My two cents would be to look at the existing character sheets to see what sort of roles they have to avoid duplication. We probably don't need more sword users or archers, for example.

@Myling and RP4life, I sent you two the link to the Discord server. If you haven't already done so, I encourage you to join it as Discord is a great tool for collaboration between writers.
@Myling as long as Eliel's bow and arrow skills have only been used on small animals, I'd say that's fine. Hunter-gatherers existing in a medieval fantasy setting is entirely plausible. I just don't want to see him kill 10 soldiers at once with a bow and arrow; there's a difference between hunting a rabbit and a human or something. I'll send you the link to the Discord, feel free to post your CS in the "characters" tab.

I'll keep this open until I post the IC (which will be either tomorrow or on Tuesday) but once it's up I'll keep this semi-closed; I won't reject new applicants entirely, but it's harder to fit people into the story once the search party begins their mission. I still have to write the first post, so I hope you all look forward to that!
@Rp4life the photo didn't work, but I like the character. Maglor is approved and I'll send you the link to the Discord server.
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