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Hidden 10 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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I'm willing to present the same character, and I can post 1/week as before. It sounds like you're focusing more on the Iron Kingdoms specifically, though that's not a terrible thing for me.

Would you want my character to walk in with a clean slate (I.E. the adventures that she got started on before the first thread poofed)? Would you want me to assume part of that storyline was still true / had happened (robbing secrets from a dark lord's castle)? I'm cool with either.
Hidden 10 yrs ago Post by Jerkchicken
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Might be cool
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Hidden 10 yrs ago Post by gorgenmast
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Definitely interested in this and will probably show this to another guy who will probably be interested. Here's hoping this RP takes off fairly soon.
Hidden 10 yrs ago Post by Gunther
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Hello Dead Cruiser. I am interested in your RP idea. I have no idea what your previous story line consisted of. This is new to me, although the ideas of Post-Apocalyptic Military themed fantasy adventures are right up my alley. I will have to give some thought as to the type of character I create/use.

Like Shorticus, a one post per week rate is perfectly acceptable to me. Friday through Mondays are always best. I am rarely capable of posting in the IC Tuesday, Wednesday or Thursday; very busy days.
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Hidden 10 yrs ago Post by Little Bill
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it begins
Hidden 10 yrs ago Post by Arborescence
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I'm definitely interested! The return of magic is a plot element I'd particularly like to engage with.

I envision a desert mystic type. He was born to a group of people displaced in the Years of Dusk and pushed to the margins. Nomads in some broken part of the world, scavenging to survive. As the flow of magic back into the world turned from a trickle into a torrent, he exhibited prodigious sorcerous talents. Uncontrollable talents. Talents that manifested in disturbing and dangerous ways. He ran out into the desert late one night, and has spent much of the last two years in a fevered, dream-like state, barely conscious, living like an animal in the vast empty dunes under the desert sky, leaving a trail of strangeness in his wake: sand melted into hills of hieroglyphic-etched glass, boulders carved into perfect spheres, ravines shaped so that the wind blowing through whistles in ringing chords.

It was a hell of a bad trip.

But! I don't really want to play a loner. It would be nice to tie his coming to civilization/lucidity to another character -- whether rescued by them, captured by them, nursed back to health, adopted as a student, etc. His goals largely center around learning more about magic, controlling himself, but also feeding his almost compulsive need to act as a conduit for the raw force of magic flowing back into the world. And fending off the madness (risk of possession?) that acting in that way puts him at risk of.

Anyways, that's a first stab at something. Let me know if you have any comments or suggestions, Mr. GM. I'm not super wedded to this, so if it doesn't seem quite right thematically I can try a different concept out on you.
Hidden 10 yrs ago Post by AirBender
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I'm super interested in this.

My idea for a character is a hunter who bravely travels outside the protections that the small budding nations offer, and single handedly hunts the barbarians, sometimes slaying them an entire group at a time. He's one of, if not the, best sniper in the land. He absolutely refuses to take on apprentices, despite the fact that many people as have asked, mainly due to the fact that a lot of his skill is aided by magic. It is my idea that he was somehow corrupted by magic, giving him enhanced eyesight and that thing they have in stealth games where you can lock on to targets and they'll have a glowing outline that you can see through walls and such, only he can't turn his on or off, the people around him just have a glowing, golden, outline. These magical abilities also warped his eyes, changing them from his original blue, to glowing gold. A lot of the times, he'll walk around with his eyes closed, relying on his other sense to guide him, especially when he's in civilization, because all the glowing people gives him headaches. There's a lot more to him than that of course, but that's the idea I have so far.

@Arborescence I'd be willing to tie my character to yours if you'd like. It might work out pretty well considering they're both a bit messed up by magic. My character more physically, yours more mentally. They could develop a sort of kinship through that.
Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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I am interested, I'm currently toying the idea with a traveling magical scholar/swordsman. The basic idea is a man who spends much of his time traveling in order to both learn and teach. He'd be relatively well known throughout the realms for not only his wisdom, but skill with a blade. As a teacher, he'd likely have a pupil or two following him around to aid him in mundane tasks, and while many have approached him in order to learn swordsmanship, he almost always refuses. Capable of wielding potent light magic in one hand, and a magical blade in the other, he'd be a strong though humble and calm in demeanor. I'm currently debating the type of magic he'll wield, either offenive magic or healing magic- making him either a destructive force, or a defensive guardian.
Hidden 10 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Having given it thought, I'll happily play a ruler or leader of some kind, since it seems like that's what we're missing.
Hidden 10 yrs ago Post by Drifting Pollen
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Drifting Pollen Lady of War

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I'd be down for this.

If possible, I'd like to play a diplomat or negotiator. Not much of a fighter, but someone who wields influence and wealth, forming pacts and agreements to shape things in her favor while offering indirect aid to sides and individuals who might further her aims. I'd imagine she'd be the leader of some sort of merchant's guild, and with alchemy dying out would be seeking to preserve and monopolize the remaining knowledge of the art.
Hidden 10 yrs ago 10 yrs ago Post by Drifting Pollen
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Double post. Site acting up on me. See above for what I wrote :)
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Hidden 10 yrs ago Post by AirBender
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@Dead Cruiser I understand what you're getting at, but the magic is kind of part of the character I'm making. And what connects my character to @Arborescence's. Perhaps if I toned it down/changed it I could keep it?
Hidden 10 yrs ago 10 yrs ago Post by Gunther
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I envision a desert mystic type. He was born to a group of people displaced in the Years of Dusk and pushed to the margins. Nomads in some broken part of the world, scavenging to survive. As the flow of magic back into the world turned from a trickle into a torrent, he exhibited prodigious sorcerous talents. Uncontrollable talents. Talents that manifested in disturbing and dangerous ways. He ran out into the desert late one night, and has spent much of the last two years in a fevered, dream-like state, barely conscious, living like an animal in the vast empty dunes under the desert sky, leaving a trail of strangeness in his wake: sand melted into hills of hieroglyphic-etched glass, boulders carved into perfect spheres, ravines shaped so that the wind blowing through whistles in ringing chords.

It was a hell of a bad trip.

But! I don't really want to play a loner. It would be nice to tie his coming to civilization/lucidity to another character -- whether rescued by them, captured by them, nursed back to health, adopted as a student, etc. His goals largely center around learning more about magic, controlling himself, but also feeding his almost compulsive need to act as a conduit for the raw force of magic flowing back into the world. And fending off the madness (risk of possession?) that acting in that way puts him at risk of

I have a character I am considering using for this Role Play. He was originally intended as an Asian Adventures character in a Rokugan themed Role Play. For our purposes in THE AGE OF DAWN, he is racially from the Jade Kingdom, but has lived in the Sand Kingdom for many years. The character was originally created as someone who uses the water elements as a Damage Dealing Healer. He also has excellent unarmed combat skills. He prefers a peaceful exchange in deference to a hostile one. I quoted Arborescence only in that he could have found his Mystic and rescued him from a Sand Tribe or whoever took him captive. As a water based Shugenja. My character also dabbles in some mental abilities or as Arborescence states, a "Mystic". Due to his affinity towards water based magic, he is eager to leave the desert.

Traditionally, I am drawn to brawny barbarian warrior types; maybe with a Viking flair from Hyperborea, but I've always wanted to use this Asian character. I created an extensive spell book with detailed explanations of how to use each spell.

The character I have, could rescue Arborescence's character, nurse him back to health and then take him on as a student. I rarely play youngsters. Since I am already old, I tend to lean towards the upper end of the age spectrum.

EDIT: I've also considered writing for a Mutant, if that is a playable option.
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Hidden 10 yrs ago Post by AirBender
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@Dead Cruiser No problem, I'll scrap the magic idea then. But stick with the hunter concept. Thank you for giving me a concrete reason as to why you didn't think my character idea would fit with the setting. More often than not you just get denied without knowing why.
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