Hidden 7 yrs ago Post by Dolerman
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<Snipped quote by Dynamo Frokane>

Maybe not so much history, but we've probably got a desire to secure our sea routes and the Flotilla are a pain in the ass. So even if you're pirates we've got a common enemy.


Maybe we could arrange a council meeting where our leaders discuss common interests. What's your factions Navy like? If they have one?
Hidden 7 yrs ago 7 yrs ago Post by Goldeagle1221
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So we are in the 1600's or the 17th century, and I want to clear the air on what that means. (@Flagg feel free to change anything I say) This is unofficial and just me trying to clear up the tech setting.

So real life stats about the 1600's/17th century:

It is considered apart of the early modern era which began in 1453 and ended in 1789(1815 for some historians). It has been 300 years since the start of the Italian Renaissance, 100 since the reformation, Hernan Cortez had been dead for over 50 years, Treaty of Tordesillas is signed 2 centuries ago (it split the world between Portugal and Spain), america was colonized, Britian was an empire, gun line formation had overtaken traditional formation, The French Musketeers (yes those guys) are founded, eastern Europe was mostly ottoman, Jamestown is founded, Leonardo Da Vinci been dead for over 100 years, which means 100 years after medieval castles became seen as obsolete due to increasing fire power and mortar and the introduction of star shape forts, 200 years since the fall of the Theodosian walls, marking the end of the late medieval period, artillery is being used, the winged hussars reach their pinnacle in the battle of vienna, marking the golden age of the Polish Lithuanian army, it has been over 200 years since the start of the gunpowder era, which marked the beginning of the decline of infantry based warfare seen in the middle ages. Longbows, crossbows had been completely replaced with guns for over a century, and the gun that replaced them (arquebus) was also being replaced now with the more versatile musket and were eventually completely phased out as the 17th century saw great advances with the musket.
Hidden 7 yrs ago 7 yrs ago Post by The Nexerus
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The technological reference date specified in the original post is 1600. Technically, the last year of the 16th century. You're pushing the level of innovation of the late 1600's and early 1700's. You also seem to have assumed that every single faction existing in Geryon is equally technologically advanced, a very salient mistake given that all of our factions exist in Geryon's most dangerous and chaotic backwater, where we've all been barely clinging to life and generally moving backwards for the last five hundred years, a la the fall of Rome. Worst of all for your perception of the setting, you forget that this is a fantasy world. The existence of magic and of fantastical flaura and fauna makes technological progress less necessary and therefore slower.
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Hidden 7 yrs ago Post by Drunken Conquistador
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Alright, thinking about claiming this area (orange). Will have at least a cs draft ready totday, I'm assuming the terrain is mostly desert/steppe?

imgur.com/a/N3pG7
Hidden 7 yrs ago Post by Elgappa
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@Drunken Conquistador Should be! Dry land, that takes quite an effort in ingenuity (or brutality if you have slaves) to make livable! Btw, since we are neighbor's, how would your nation react to a gods and mages-hating republic, run by a bunch of arrogant megalomaniac coke-heads that slowly turn into crystals? Oh, and your nations opinion on slavery!
Hidden 7 yrs ago Post by Goldeagle1221
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Ah, I will admit I read "Technology level is 1600's" but it does say "vaguely 1600". Now I will concede I screwed that up but the years in my post aren't really changed much since I was using actual dates and approximating them to the 1600's, so the facts still remain. HOWEVER on the matter of considering fantasy and shitty location, I did, since Flagg did not specify the year, only the tedh, I assumed that it could be any year on our timeline, even one hundred years past us in the modern era, but no matter what the tech level was "vaguely 1600". Meaning it could have taken longer to get there than us, but they were there according to the OP; however, this is a rp, not a history debate and we are here for fun and I can concede and give up on pride. So, in an act of faith towards fellow players, if anyone has an issue with me using tech around vaguely 1600, or with my faction in general, I am prepared to change it completely to better comply. I'm here to help the story be fun, not throw around a phallus. I don't normally even use max tech if you've ever rp'd with me before, I just wanted to try it out in a mordor setting against Justinian, who I assume is also the same tech if not advanced. I'm here for fun for me and you, but if it is just fun for me, I "lost the rp" ;)

Tell me your thoughts! My faction is open to be dissolved, completely redone, or just changed to better fit your desires.
Hidden 7 yrs ago Post by Drunken Conquistador
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@Drunken Conquistador Should be! Dry land, that takes quite an effort in ingenuity (or brutality if you have slaves) to make livable! Btw, since we are neighbor's, how would your nation react to a gods and mages-hating republic, run by a bunch of arrogant megalomaniac coke-heads that slowly turn into crystals? Oh, and your nations opinion on slavery!


We will have slaves of course. You can't have orientalist caricatures without slaves. Though I figure I could copy RL Persians and build a lot of qanats to irrigate the region.

As for religion and magic, we are very fond of both actually. So have at thee!
Hidden 7 yrs ago 7 yrs ago Post by Elgappa
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@Drunken Conquistador
Mhh, how about having the two nation of ours be at a constant state of On/off war, struggling over the land that they border each other at? Every 20-50 years a war breaks out, and both sides try to claim as much clay from the other side as possible! The land at the border would be a war-torn wasteland, swarmed with deserters from both sides, as well as slave-hunters.

@Goldeagle1221
I think, the main problem is the whole "Tech" debate itself! We having a fantasy world, so worldly standards should be off the window! With a reasonable and fitting explanation you might even smuggle a laser gun into an rp...but reasonable explanation. My republic will have a few experimental steam-powered ships, but the crew will still be armed with swords and flintlocks, and the majority of the fleet will made up of galleys with slaves as rowers!
Playing a Technological advanced nation (and like you, if anyone has any form of problem with that, PLEASE TELL! Its our rp after all, and like gold eagle i have no problem with changing or scraping my original idea for another ^^) as well, i think you need to counterbalance, and leave things a bit more in the darkness.

Naming could help as well! Tank comes from the fact that the Brits covered their first armored vehicles as Water transporters, and as such the name remained. Also the term "project" leave a bit of a Sci-fi taste in my mouth, so you might want to consider renaming it to fit the mood of a fantasy world! Rather then have "Artifical Life" as a big topic, you could hint in your history, that your nation is meddling with the secrets of life itself, trying to get eye to eye with the gods, to create their own life!
Then, maybe adding a clear weakness will help! My republic for example might use steam power, and start to look more into gunpowder, but at the same time is completely depended on slaves, its leadership and economy addicted to a rare magic and highly dangerous crystal Vesaniazium which extends life and mind, but also turns people into crystals themself after a while. But the biggest weakness would be their hate of gods and magic! They will not get any advances from either, and actively fight both, which will be quite tough in the long run!

But all this is just my own humble opinion, and you can disagree with all of them, without giving me headaches ^^ Just a few things i think could help easing it up a bit! But all in all, i like the base concept you have for your nation, and would be sad to see it gone!
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Hidden 7 yrs ago Post by Drunken Conquistador
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@Drunken Conquistador
Mhh, how about having the two nation of ours be at a constant state of On/off war, struggling over the land that they border each other at? Every 20-50 years a war breaks out, and both sides try to claim as much clay from the other side as possible! The land at the border would be a war-torn wasteland, swarmed with deserters from both sides, as well as slave-hunters.

@Goldeagle1221
I think, the main problem is the whole "Tech" debate itself! We having a fantasy world, so worldly standards should be off the window! With a reasonable and fitting explanation you might even smuggle a laser gun into an rp...but reasonable explanation. My republic will have a few experimental steam-powered ships, but the crew will still be armed with swords and flintlocks, and the majority of the fleet will made up of galleys with slaves as rowers!
Playing a Technological advanced nation (and like you, if anyone has any form of problem with that, PLEASE TELL! Its our rp after all, and like gold eagle i have no problem with changing or scraping my original idea for another ^^) as well, i think you need to counterbalance, and leave things a bit more in the darkness.

Naming could help as well! Tank comes from the fact that the Brits covered their first armored vehicles as Water transporters, and as such the name remained. Also the term "project" leave a bit of a Sci-fi taste in my mouth, so you might want to consider renaming it to fit the mood of a fantasy world! Rather then have "Artifical Life" as a big topic, you could hint in your history, that your nation is meddling with the secrets of life itself, trying to get eye to eye with the gods, to create their own life!
Then, maybe adding a clear weakness will help! My republic for example might use steam power, and start to look more into gunpowder, but at the same time is completely depended on slaves, its leadership and economy addicted to a rare magic and highly dangerous crystal Vesaniazium which extends life and mind, but also turns people into crystals themself after a while. But the biggest weakness would be their hate of gods and magic! They will not get any advances from either, and actively fight both, which will be quite tough in the long run!

But all this is just my own humble opinion, and you can disagree with all of them, without giving me headaches ^^ Just a few things i think could help easing it up a bit! But all in all, i like the base concept you have for your nation, and would be sad to see it gone!


That could work wonderfully.

As for the tech debate, if you don't mind me interfering, I guess the biggest complaint would be balance. With magic being of the rare variety, I guess some people could have trouble finding ways to counter the steampunkish stuff without resorting to developing their counter tech.

Myself, will stick with the focus on religion and magic. Even if I don't get wizards throwing fireballs from behind my blocs of pike and shot. Maybe I could get something like the flesh weaving and alchemy I used on the Brimstone RP?
Hidden 7 yrs ago 7 yrs ago Post by Ashgan
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@Elgappa raises some reasonable and excellent points and I pretty much agree with what he says. I'd just like to throw my two cents in the ring and talk about a specific sentence he said:

With a reasonable and fitting explanation you might even smuggle a laser gun into an rp
Elgappa

Technically yes, that's true. However, it's not only the explanation that really has to carry this wacky concept. You also have to make sure that the inclusion of such an anachronistic (and potentially imbalanced, though it's less of a personal concern for me) object does not ruin the theme the story is going for. In other words, only do it when you:
1) Know you can afford to and know how to present it.
2) Know that it will strictly improve the story as opposed to damaging it, good presentation notwithstanding.
I essentially agree even with your point here, but felt it needed some slight nuancing.
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Hidden 7 yrs ago Post by Goldeagle1221
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I hear you guys! Okay, now with a better feel for the setting, I will redo the sheet! :)
Hidden 7 yrs ago Post by Legion02
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Hidden 7 yrs ago Post by Dolerman
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@Legion02 I like your faction a lot, I'm wondering how the Kellerach will interact with a highly religous tribe with a beastman leader. Also curious how you will react to the Regal Flotilla, as the territories are very close.
Hidden 7 yrs ago Post by Ashgan
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Yeah I like it too. I can't ever dislike brutal, clanlike factions. Considering that they appear to make "gods" out of most natural phenomena, I do wonder what they'd think upon seeing a two hundred meter long, black metal serpent that surfs the waves. Also:

The northern are considered fair seafarers. As they can fight the waves on a daily basis.
Legion02

I was hoping to have some "viking" vessels in the flotilla for style. I'd say this is as good an origin as any for that.
Hidden 7 yrs ago Post by Legion02
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I'll start looking at the map to see who my neighbors are and such. But from what I gathered so far:

@Ashgan Really depends what the giant, metal serpent does with them. But my general idea would edge toward: WE'RE GONNA KILL IT OR DIE TRYING!!! Cause my guys are insane. Like, not the quirky insane. I mean genuinely insane. But after I took a look at your sheet I'll cast my final verdict.

@Dynamo Frokane They don't really accept any other religions. Peace is a fragile thing and even inside the Oathbearers there is a lot of infighting. The one thing you do have going for you is that they don't really discriminate your leaders for being beastmen. That is, they may dislike them as much as humans or orcs. Though same with Ashgan, I'll get back to it when I'm accepted & I've taken a look at my neighbors' sheets.
Hidden 7 yrs ago Post by Zeropathic
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@Legion02 Your faction sounds pretty neat. I notice you're bordering me to my west, so we should probably work out a few things.



The four named regions are Justinian realms, conquered recently (like in the past ~30 years) and ruled over by my guys, the Khamag Yaksha: a confederation of nomadic tribes of horsemen who share common ancestry. Since your guys seem to have a beef with Justinians, this seems relevant.

My story has it that a few hundred years ago (some time after Daigon's fall), the Justinian march states launched an eastward crusade, spearheaded by fanatical knight orders, with the goal to bring the light of Justinian to the human tribes of the region. In the aftermath, the Kingdom of Artova and the three duchies were established, and with missionaries, settlers, and funding from the west the region was slowly developed and Justinianized. However, the further east you go, the more the people's faith seems watered down, mixed with the old beliefs of the tribes that once lived there.

Perhaps the creation of a Justinian state failed in your area, but succeeded further east? An enclave of Justinianism in a savage land. My original thought was that the lands to my west were Justinians, who quite frankly seem more profitable for us to raid than you guys. On the other hand, us having a buffer zone of barbarians would make it easier for us to hold on to our conquests.

Whatever you do, I think the crusades should probably be an event that left a mark in your history, since the crusaders would have to march through your place.
Hidden 7 yrs ago 7 yrs ago Post by Drunken Conquistador
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Still WIP, but I figured I should let you guys see if there's anything wrong with what I wrote so far



Faction Name: The Confederation of Nuraen
Alias: Nuraen. Southlands
Government Type: Elective Monarchy. The Monzhir Shah is elected by the high ranking members of the Cult of the Seven.














Hidden 7 yrs ago Post by Flagg
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Hey all,

Sorry for the radio silence, I've had limited computer access. Will review (even WIP) NSes and hopefully get the IC rolling by tonight (EST).
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Hidden 7 yrs ago Post by Slamurai
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@FlaggHeya; you have any more info on the Noss'fyrat?
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Flagg Strange. This outcome I did not foresee.

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@FlaggHeya; you have any more info on the Noss'fyrat?


Who, these guys?



Short version: they are vampire/flesh mages who worship a lovecraftian monstrosity known as the Conqueror Worm and they were allied with Daigon back in the day, using their unique magical expertise to help create slave races like orcs and beastkin.
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