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Hidden 6 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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Hidden 6 yrs ago Post by Enigmatik
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Enigmatik Overly-Caffienated Thembie Supreme

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Man, we are filling up fast.
Hidden 6 yrs ago 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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Hidden 6 yrs ago 6 yrs ago Post by BCTheEntity
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BCTheEntity m⊕r✞IS

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@Irredeemable@AngelofOctober@Lady Selune@Old Amsterdam@A Lowly Wretch@Dogematix@Gardevoiran@KaiserElectric@POOHEAD189@TheRedWatcher@Keksalot

Right. This has gotten a bit more attention than I originally expected, I admit, and it's been brought to my attention that the original plan of entry isn't actually feasible - that is, competing for team slots, with runners-up being entered as bosses, which to my understanding has gotten a lot of people annoyed and upset for various reasons, many of which admittedly relate back to my own conduct. Whilst there are some cases where perhaps rules were not read, there are others where I clearly didn't explain the matter sufficiently, for which I apologise profusely.

So, here's what has been suggested to me as an alternative: Rather than competing for slots on a team, multiple teams are implemented, each containing a number of players apiece, depending on how many applications I actually receive. Within a given team, the rules of combat change slightly: no longer does a given team fight a ranking assassin all at once, but in exchange they're able to collectively challenge multiple fighters at once, speeding progression along. This ought to also speed up funding for a given fight, since any one assassin team need only collect the entry fee for one fighter, rather than my original plan of gathering five times that to let them all make the challenge simultaneously.

In exchange... the competition would shift scope to a more traditional arena. First of all, whilst the original plan involved starting the teams off at 26-30, and having the initial fight be against number 25, I'd likely greatly increase the number of assassins between your guys and number 1 - maybe you'd now start at 101 and below, and have to fight 100 and up to get to the top. Considering how many applicants we've had, this may in fact lead to the endgame much faster than before anyway.

Secondly, and speaking of endgame, serious PvP would become a thing. Naturally, there's only a few top slots for one team to occupy, and even one team will wind up occupying the top few ranks of the UAA by themselves. As a result, player assassins will wind up competing against one another to raise or defend their rank - and in the UAA, ranked matches are almost always to the death. To be absolutely clear, character death in a PvP fight, and perhaps some NPC fights depending on the actions taken, will be a very real, even a very likely possibility under these rules. I will strive to consider a fair system for PvP matches, naturally, but should I implement this system, I cannot stress enough that you as players must be willing to accept the consequences involved if such a match turns against you.

That said, I don't want to make the current situation even less tenable for the players, since the change in plans has already been precipitated by bad moods all round. So, before I do anything drastic, I'd like to put it to a vote: would you rather keep the current system for applications and RPing, switch over to the one that's been proposed above, or perhaps suggest minor tweaks to either of them? Raw votes are a laugh on this post for keeping the current system, or a like on it for switching to the new one; any tweaks you want to suggest, or indeed suggestions for a fair way of judging PvP fights, can be proposed in either the OOC or the Discord channel.

EDIT: Oh, and just as a brief reminder, Guild rules suggest not being mean to one another. Please bear this in mind when considering one another's characters from now on, okay?
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Hidden 6 yrs ago Post by AngelofOctober
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AngelofOctober Backup Data's Ghost

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@BCTheEntity

Multiple teams
Hidden 6 yrs ago Post by Gardevoiran
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Gardevoiran The Forbidden One

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@BCTheEntity
D'oh I fucked up my thing.

Multiple teams would be cool. Maybe the first few accepted sheets would be the leaders of these teams?
Hidden 6 yrs ago Post by TheRedWatcher
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TheRedWatcher Stabby Shadow

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@BCTheEntity

Also multiple teams
Hidden 6 yrs ago Post by Dogematix
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Dogematix

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@BCTheEntityI'll go with the flow either way.
Hidden 6 yrs ago 6 yrs ago Post by TheRedWatcher
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TheRedWatcher Stabby Shadow

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-character index-
Hidden 6 yrs ago Post by knifeman
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knifeman gender: cryptid

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Hidden 6 yrs ago 6 yrs ago Post by AngelofOctober
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AngelofOctober Backup Data's Ghost

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-OTH post Character Index Beretta-
Hidden 6 yrs ago 6 yrs ago Post by Keksalot
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Keksalot

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Hidden 6 yrs ago 6 yrs ago Post by Old Amsterdam
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Old Amsterdam Coven Witch

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@BCTheEntity
NPCs WIPs

Hidden 6 yrs ago Post by TheRedWatcher
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TheRedWatcher Stabby Shadow

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Sir Roger James Ellington-Theodore


Code Name: Zimbo; sometimes T. Zimbo or Timothy Zimbo

"Magic is a fickle beast. Even if you think you have tamed it's wild nature. One day it may eat your face and your neighbors start to smell your putrefaction,"




Zimbo's Shop


Lower Floor



Downstairs when you walk into the old antique shop, you will be greeted by a fairly beautiful woman. She will tell you that downstairs is where you'll find all your incense, ingredients, candles, stones, and other item. Books and spells are up the stairs, she points to a staircase and says she can help you find anything you like.

Upper Floor



Upstairs is a clutter of spellbooks in a small narrow attic like area. In the back is a file cabinet of quick spells written on single sheets of paper all alphabetized.

About:

Zimbo has always been a controversial man. Whenever his name comes up its usually a polarizing vision of him. Some admire him, some say he is an elder when it comes to magical competency. While others, namely the Bullseye Manager and Regional manner see his odd looking store in the same shopping center as them as an eyesore. They see his shop as a tourist attraction. Only thing is no one can tear down his shop because it's been protected historically.

Zimbo himself always appears as if he has a few screws loose. Some say its dementia. He's either taken a few volts to the head. Or he is showing signs of his real age mentally. No one really knows and that's how Zimbo likes it. Even if people managed to discover his real name, he'd doubt they find anything on him. He has little of a paper record. Though he has been tied down to many connections with the occult and different groups.

His name has crept up a few times tied to rituals and seances in homes. Some say he's a snake oils man, a scammer. But Zimbo has the charisma and energy of a ringmaster when selling. And the knowledge of a Sage when he is teaching. Competent and also someone the UAA both respects and fears.

Special Techniques:

Shape Change -

There's a rule in Zimbo's shop. Thieves will not be tolerated in any form. It seems whatever Zimbo finds valuable has a curse placed upon it. The curse can transform a thief into any animal form at random. This form last a minute, but it can be quite the deterrent for some. Others need a more aggressive lesson.

With that said Zimbo is quite the skilled spell caster. He goes back to more traditional roots with somnatic casting that requires proper incantations, but it makes his spells quite powerful. He has been spell crafting and spell slinging for years. How many years, it's hard to tell.

Hevn Ellington-Theodore




To be honest most people do not know if Hevn is Zimbo's wife or how she even relates to all of this. Despite possessing magical capabilities, she is in fact not quite as skilled as anyone. Many of her spells backfire, her handwriting is messy and she ends up messing up very simple incantations. It doesn't help that Zimbo's type of casting is somnatic and this red bomb shell has a stutter. Some words just prove challenging for her to say.

She's not quite powerful, she's not quite terrifying or intimidating. She doesn't quite have the presence Zimbo has. But! She is far more organized than he is. The lower floor is only clutter free because of her. The one time use spells are only alphabetical because of her.

Her relationship with Zimbo is questionable to the outside observer. They aren't quite affection, in fact they don't even really speak with each other like a married couple. She could just be his sister. But they don't act like relatives either. They behave more married than siblings. But behave enough sibling to question the legitimacy of their affairs.

Either way Hven is a lovely assistance.

Hidden 6 yrs ago Post by Gardevoiran
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Gardevoiran The Forbidden One

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@BCtheEntity Here's a WIP agent for ya.
Hidden 6 yrs ago Post by Dogematix
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Dogematix

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Gun store up!
Hidden 6 yrs ago 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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Here's an agent. Do with him as you please.

Hidden 6 yrs ago Post by BCTheEntity
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BCTheEntity m⊕r✞IS

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@Old Amsterdam @Dogematix @Gardevoiran @A Lowly Wretch @Lady Selune @Irredeemable @TheRedWatcher @AngelofOctober @Keksalot

Aaaaaalright, ladies and gentlemen, the first IC post is now up! Feel free to either have your character start in the bar, or have them enter shortly after the events shown in the first post. And of course, have fun with your writing.
Hidden 6 yrs ago Post by Lady Selune
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Lady Selune Lamia Queen, Young and Sweet.

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The demon's text is deliberately hard to read. Highlight it if you want to see it more clearly.
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Hidden 6 yrs ago Post by BCTheEntity
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BCTheEntity m⊕r✞IS

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@Old Amsterdam@Dogematix@Gardevoiran@A Lowly Wretch@Lady Selune@Irredeemable@TheRedWatcher@AngelofOctober@Keksalot The next post has been made. Please have your characters move over to the three agents as soon as possible, and/or arrive in the Dirty Babe if they haven't already been present for any notable amount of time; the "special assignment" is the one your characters are there for.
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