Hidden 6 yrs ago 6 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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Name: Alm Saito

Gender: Male

Age: 25

Appearance:

5'8" Slender Muscular Build, Long Black hair and brown eyes

Bio:

The small village of Seki buried deep in The Ittoki Pearls, the mountains in the south east part of the Empire, is the ancestral home of the of the Saito Clan and the Spirit Hunters. The mountainous terrain is perfect for training the mind as well as the body, and it is a prime location to hunt rare and powerful beasts for Spirit Hunters. This was the world Alm was born into, and it was amazing. From an early age Alm was intrigued by the spirit hunters and wanted to join their ranks. But that dream seemed far off, his mother had died during child birth and his father once a great hunter turned into a worthless drunk. Practically abandoned on the streets of Seki Alm was forced to fend for himself.

Luckily for the boy one of the Old Hunters Master Shan was willing to look after the boy and train him. Well that was what Alm believed at first. But the next twelve years pushed Alm to his limits and broke them. Determined the young boy's progress was amazing, he could easily beat other students his age given the chance. But Master Shan's training was no walk in the park even for a natural. Alm had many times where he had to fight for his life during the training, more so than any normal student would have to go through, and by the age of 18 Alm was ready to show his progress. A hunt had been arranged by the head family for their heir Mitsuhide to obtain his Spirit, their prey a Dire Frost Wolf. Alm heard of this hunt and knew the perfect way to show his power.

Alm followed the group in their hunt for a few days until he was able to find a trail to track the beast. As soon as he had her thread Alm was off. The lone hunter was easily able to maneuver and track far better than the group that now followed him allowing Alm to find the Dire Wolf's lair well before Mitsuhide. This was both a blessing and a curse as Alm would soon find out he didn't find the lair on his own accord, the wolf had lured him there. Alone Alm faced off against three frost wolves and the dire frost wolf in a bloody fight in which he almost lost. Standing the victor Alm didn't waste any time, he immediately started extracted the Spirit Stone and began ritual to absorb the Dire Frost Wolf's spirit stone.

The experience was something that could not be explained with words it was amazing, yet painful it was like being torn to shreds just to be put back together again and when he awoke from the meditative trance his life began anew. Instantly he noticed that his sense of smell and hearing had been amplified, and something was coming. Alm instantly shot up and turned, Before him stood Mitsuhide and his hunting party. Enraged that the boy had taken his kill Mitsuhide charged Alm. The fight was over quickly Alm was far to powerful for the boy and he was unable to control himself as his blade cleaved Mitsuhide in two. The remainder of the hunting party fled and to tired to chase them Alm knew what would happen.

He returned to his village a few days later expecting the worst. He was to be put to death for slaying the heir to the family "in cold blood", but luckily Master Shan was able to convince the elders that Alm was to good of a spirit hunter to waste. After agreeing to a demonstration of his abilities the elders of the clan agreed with Shan's words and instead of putting Alm to the sword they exiled him. Never to see his home again.

Alm left Seki that day and headed to the Empire. For the next five months he wandered as a Ronin helping out villagers in need while looking for a place to call home. That was when Alm meet Jing the man was strong willed, had purpose and was willing to give Alm a new life. For the next seven years Alm has followed Jing and been a member of the irregulars making a new life for himself in the Empire, although without Master Shan's Guidance his progress as a Spirit Hunter has been slow.

Fighting Style: Spirit Hunter - After fusing his own Spirit Stone with that of a creature's the hunter can surpass human limits. This also leads to more primal fighting styles as the abilities of the absorbed spirit bleed into the hunter's original Style.

Equipment:
Naginata
Armor - Shown in picture
Supplies - enough food and water to last Alm a week in the wild
Hunting Knife
One of the Serpent Queen's Blades
Casual Clothes

Skills/Abilities:

Tracking, As the term hunter implies Alm is a skilled tracker
Cooking, A hobby of Alm's he likes to cook making the times when hunting is the primary source of food it makes things more interesting


Other Information:
Hidden 6 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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Allant Østær


(Also spelled Oestaer so I don't have to bust out the special characters.)
Gender: Male
Age: 27
Appearance: 6' even, slightly muscular, tanned with mid-length dark brown hair and grey eyes.

Bio: Allant was the fourth son of a noble lord in Marrulah, a position oft considered worse than that of a serf. Though before the age of 10 Allant was able to learn and live in relative peace, as soon as he got past that age he was enlisted in the training of a retired Mirino, treasure seekers who ventured into the Dread Desert in search of riches. He had two blades placed in his hands and got to work. Dual Skill is a difficult martial art to learn, but it is also accompanied by difficult truths that the Mirino live by. Mirino know first hand the frailty of life, Allant's teacher being one of the only Mirino to live to 30; indeed he was only 37 and had been retired for 3 years.

The Mirino knights also place immense importance on the arts, considering they often recover delicate artistic artefacts from humanities past. All Mirino pick up a craft of their choosing, so they may live on past their quick deaths through their works. Allant inherited the skill of his mentor; painting. Allant's days were then filled with rigorous practice, and education in perspective and artistic theory. Near the end of his training he was paired up with another Mirino about to be sent out into the Dread Desert; Yuria. Mirino worked in duos and needed to be familiar with each other.

While getting to know Yuria, some of her beliefs rubbed off on Allant. Her family was aggressively against the old gods, believing them to have caused the Starfall and abandoning humanity for the fear that they would rise up from the gods tyrannical rule. Knowing the prosperity humanity used to live in from their golden relics and the danger and squalor he was being subjected to now, Allant couldn't help but agree with her.

Eventually, Allant and Yuria's training was complete. The two were sent out to the Dread Deserts many a time and they recovered quite a few impressive finds, all while Allant worked on creating a truly good painting, for he never really had grasped it. As the two saved each other time after time, Allant began developing romantic inclinations towards his partner, but she had passed not even from an attempt on her life, but from a sickness she had contracted out in the desert. Without a partner, Allant was unable to continue work as a Mirino, but had no interest in preparing other children like him to die. Instead he sent out to find a proper place for himself in the world, and discovered the Blood Rose Irregulars. With no skills but killing and treasure hunting to his name, Allant deigned to work for the mercenaries.

Fighting Style: Allant is highly trained in the Marrulah martial art Dual Skill, the use of two weapons at once to defend and counter in one swift motion. Since shields are largely useless fighting the powerful Orcs, Dual Skill fighters are adept at parrying rather than braving an attack head on. They also are trained to use both weapons to strike at once for a killing blow, and the use of throwing stars to both distract and kill. Orcs are often fought as pairs, where one would take the vanguard and the other would use those techniques to ensure a death before the vanguard was overwhelmed.

Equipment
Weaponry

  • Main Gauche - A double-edged dagger ending in a sharp point with a large hand guard and two thin slits at the base of the hilt aiming to catch human blades.
  • Estoc - A longsword with no edge, instead used to pierce thick hides or armors. Almost always paired with the Main Gauche.
  • Arming Blades - Two one-handed blades meant to be wielded at once. One features a serrated edge made to get unarmored opponents to bleed heavily.
  • Tri-Edges - Six throwing weapons kept on a belt, which can be used in many ways.

Armor

  • Robes - Loose fitting cloth made of cotton that shields one from the sun and hides one's armor, trimmed with silk and animal furs.
  • Breastplate - A cuirass and faulds that are slightly skewed to the left side to mitigate the losses of a failed parry. Also features a hauberk underneath.
  • Mask - A steel mask used purely as shielding from the sun, since even a shielded blow to the head from an Orc was often enough to lead to a death.
  • Chainmail and Footwear - The legs are covered in a light chainmail and end in leather boots.
  • Gauntlets - Simple leather gloves that reach the elbow and as such the hauberk.

Miscellaneous

  • Soul Stones - A collection of entirely unidentified Orc Soul Stones, acting as all of Allant's money.
  • Supplies - A water skin, a few pounds of dried meats, and a tent.
  • Pouches - Two free leather pouches to stuff treasure into.
  • Orc Soulstone Ring - A ring with a refined Orc Soul Stone that can improve Allant's overall muscle strength when used, increase speed and power.

Skills/Abilities

  • Combat - Allant is a skilled Mirino knight, a slayer of many orcs.
  • Artistry - Allant is a decent painter, but an even better appraiser. He's able to tell without a shadow of a doubt how much a piece is worth if he has some time with it.
  • Survival - Allant is familiar with deserts and how exactly to brave them.

Other Information:


Hidden 6 yrs ago 6 yrs ago Post by ShwiggityShwah
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RoccanIronclad Blacksmith Of / Micelmeras

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"I will give my children the life I never had, by craft or by blood."


Name:
Jenramo Ventri


Gender:
Male

Age:
36

Appearance:
As pictured above, he is strong and rugged, his hands rough from long hours of work and years of holding a blade, he stands a tall 6'3" and has a very muscular build.

Bio:
Jenramo Ventri, a name known well across his home town, the Ventri family being skilled craftsmen and artisans, Jenramo inherited these traits, and at a young age began his apprenticeship. However as with many, his life was shaken by the loss of his family, his parents slaughtered by a craven monster, a foul beast that still haunts his dreams to this day. With no home and no family, life became hard, he was unable to find food and was left to beg for some time until he was found by an old acquaintance of his fathers, a smith from a nearby village, he had been sent for by the lord of the city to fill the hole the death of his family had left and when Jenramo was recognized the older man took him in.

Jenramo still showed great talent for smithing, and his older teacher struggled to teach the boy fast enough, by the time Jenramo was fourteen he was crafting blades and armor for the guards and was being asked for personally by some patrons, though he never once took the kindness of his master for granted, when his master fell ill and could no longer work, Jenramo took the mantle and worked as much as he could to take care of the two of them, however the illness proved too much for the masters elderly frame, and soon he was alone again, and so he chose to enlist into the guard. Jenramo was accepted and was given a sword to use rather than fix for the first time, however he was no slouch, he was a physical powerhouse, he was soon given a great blade that he soon came to adore, he cared for it and repaired it many times.

The call to arms was crisp and piercing, Jenramo, now twenty four, was sent to the front lines, the beast had returned, the same that haunted him, the same that had slain his family and left him alone for so long. the beast was a nightmarish beast a twisted and ogreish visage that dripped with a haze of death. Men threw themselves at the beast and carved away swaths of flesh, but it fought back and with every strike and every man slain, the beast only seemed to regain its strength, its body stitching back together. Jenramo took to the beast, vengeance being the only thing holding his fear at bay, and dealt blow after blow, his greatsword digging deeper and deeper, until finally the beast fell, unable to drain the life from anything else. As Jenramo looked upon the beast the shining black glint deep within a gash caught his eye, the Soulstone, Jenramo plucked the stone from the beast and gripped it tight, he felt that the stone was the memory of all the beast had stolen, and he would see those memories live on. The heat of the forge was paled by the intensity of the smith, it was not a task that many would undertake, the merging of a Soulstone to an item was difficult at best, deadly at worst, however to see his goals to the end he would have to toe that line. After weeks of labor, Jenramo emerged, the blade he carried looked mostly the same, however it now seemed to have a black sheen as though it were devouring the light itself, Jenramo took the blade to the lord of his city and asked to be relieved of his duty, a look in his eyes determined to leave, he was not denied.

Jenramo met with irregulars four years ago, his desire to hunt the foul beasts that roam this land aligned with their goals then, his only desire was to honor the memory of the the dead he believed guided him and his blade, he told this to Jing on their first meeting, and since, he has remained as a vanguard and smith for the Irregulars, at least for as long as they hunt the darkest beasts that prowl, he will always stand ready.

Fighting Style:
Kunst des Fechtens

Equipment:
- Standard knights armor
- Artisans tools and forging equipment
- His greatsword, Beloved Memory

Skills/Abilities:
- Jenramo is a skilled smith, capable of infusing Soulstones into items.
- Skilled swordsman, years of training have built him into a fierce combatant.

Other Information:
Beloved Memory steals the life force of the opponent and heals the wielder, allowing Jenramo to stay in the fight.

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