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Hidden 3 yrs ago 3 yrs ago Post by mickilennial
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mickilennial is trying to survive

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Physical Description
Hanako Moriyama is a normal Japanese girl. Standing at 5’2” she is spectacularly average among her peers at Tokyo University. Her frayed, unkempt brown hair has been dyed a sharper red-brown, though it hasn’t made her stand out at all. Just another face in the crowd. Often seen with her head buried in a tablet or laptop, most people find Hanako concerning. Her family worries that she’ll fall into the habits of a NEET. She certainly has the look; wide-brimmed glasses and all.

However, in Pariah Online the meek, shy, introverted Japanese girl is not present. In her place is Rael, a shifty thief and dungeoneer, who takes pride in everything she does. No glasses. An athletic build in place of a meek one. Still short, but agile. It’s pretty much the ultimate fantasy. Where some people envision themselves as someone taller or some other thing, all Rael wanted to see herself was the personification of a fantasy world chad. Bold, promiscuous, cunning, dangerous. Her irreverent personality is her default mode in the world of Pariah Online, often insulting others or trying to provoke them with a smug smile across her lips. The ideal, true inner self.

Character Conceptualization
Rael is a problem.

But she’s also a problem solver. Very early into the first year of the virtual world Rael discovered the denizens, the NPCs that inhabited the world, had many needs. This was where she found herself in lieu with unsavory characters such as Malacius Secre who had a desire for the dungeons to not only be dealt with but for certain items inside them be transferred to his hands instead of that of any fraternity or noble house.

This pissed off many people, whom Rael often bragged to before making off with many items. Eventually it led to Rael having a black mark on her name, but guilds who refused to group up with her found themselves soon realizing that she was quickly becoming one of the more adept dungeoneers in the world. Rael certainly believed she was the best and it cemented her reputation further. The reputation of the wayfarer everyone hated, but intrinsically always wanted on their side. It became a strange double-sided sword of sorts. When she saw a double-cross coming, she enjoyed the thrill of it. She was a ‘tank’ who focused on agility and dexterity. To dodge and weave as her spear did short work of anyone who tried anything funny. Rael was confident she would always win a battle of attrition and while such a thought is hilariously overcompensating, it seems so far she has been mostly right.

It always seems to be she’s there… right when she’s needed. She likes that. She likes that a lot.

Spells & Spell-like Abilities
Bolt
TBD

Heaven’s Impact
TBD

Recall
Using the little Alteration Magic she knows, Rael calls out to her weapon, returning it to her hands.

Spring Step
An Enhancement Magic ability that draws from ambient arcane energy to be drawn into the caster’s legs for quick cat-like reflexes in a pinch. Allows a user to do an uncanny dodge or advance that is increased by the amount of magical energy used. Rael can use up to level four of this ability.

Stormbreaker
TBD

Storm's Lament
TBD

Thunder Clap
TBD

Titan’s Wrath
TBD

Other Information

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Hidden 3 yrs ago 2 yrs ago Post by Supermaxx
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Supermaxx dumbass

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Physical Description
Andrew is unusually tall, measuring more than a few inches over six feet- a trait he inherited from his father. He's far thinner, however, with an unhealthy gauntness to his long face. Dark circles around his eyes stand out against harshly pale skin, and long hair falls down to his shoulders. Most wouldn't regard him as particularly good-looking, owing in no small part to a lack of effort and little self confidence.

His persona's appearance in Pariah differs significantly. While Graves stands just as tall, he's extraordinarily well-built, with a chest as broad as a barrel and muscle coiled like steel cable. Scarring earned from many an encounter pepper his body thanks to his light armor and penchant for reckless aggression. Graves is much better put together, too, with shorter cropped hair and strong features his player could only dream of.

Character Conceptualization
Graves is a controversial bounty hunter whose history stretches back to the first days of Pariah Online. He’s renowned for doggedly pursuing his targets no matter where they run or for how long. Quick tempered and arrogant to the core, Graves is a difficult man to work with if he believes you’re holding him back- and he thinks everyone does. The few friendships he still holds are troubled, to say the least, yet it wasn’t always so.

Back when the game first launched, Graves was a member of a guild called the Strange Reign Club. They were a highly competitive group of raiders and PVPers with a reputation for extraordinaire toxicity. It was hard to argue against their results, however. Graves showed great promise as one of their earliest recruits, competing with some of the Club’s best duelists. He’d stay with them for many months before, without much warning, he’d be cut from the team and blacklisted by its raid leaders.

A solo player ever since, Graves has been quietly grinding away at his profession, stewing on whatever drama had happened behind the scenes...

Other Information


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Hidden 3 yrs ago 3 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

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Physical Description
Dawn Sara Hughes is an intelligent American girl, slightly above average in height; 19 years of age, she’s only about five foot seven inches tall. She’s spectacularly average in looks but is athletic, friendly, and straight to the point with light green colored eyes. Some people call her a slight overachiever in everything she does, including constantly getting great grades but never enjoying herself. It took her parents to intervene in her life, to cause her to slow down, so she doesn’t get burnt out because she was going to crash heavily at Kansas State University. Her mental health was constantly in flux because of the rush to become an adult, which she never once sat down and be a kid. It opened her eyes, and why everyone at the school was bothering her for health tips, help on their homework, etc. Her Valedictorian grades were dictating her life to be a no fun at work type of woman. Like her parents, an intervention in her life helped her open her eyes that slowing down is a good thing. However, this hurt her massively in the crowds at school, it made her less likely to help, but she stayed friendly to everyone. She has always regretted never finding true love on her journey to adulthood in the back of her mind.

Her appearance in real life has some similarities to do with how her avatar Kalie appears. Kalie looks stunning, beautiful, and eye-catching, with a voluptuous body to boot. She's the same height as her real-life self. Her green colored eyes have an eerie sense of vindictiveness in them, but they shine brightly otherwise. She’s quite agile and able to quickly move for her size while wielding her scythe because she has an hourglass body type. You can tell at a glance by what she is, and her figure is easily seen, which shows a slight course of she loves what she looks like and keeps care of herself. Her ridiculously long blonde hair is always well done and continuously in pigtails since it’s her favorite style, even though it does take a bit out of her day to comb it. Most of the time, she wears a set of beautifully crafted lightweight leather armor, which is stained to match her role more. When she’s not wearing her leather armor, she wears beautiful noble-Esque clothes, made up of the most beautiful silks or what not to encourage her looks. Kalie barely smiles, but she only does smile sinisterly to freak people out. She gets a kick at freaking people out, and it makes her cackles in laughter.

Character Conceptualization
Kalie is definitely one who would rather stay quiet than speak up and talk because she enjoys creeping others out. It’s one of the reasons why she’s so standoffish towards others because her true intentions are much darker than one would realize. Only similar minded people like her would realize the ploy and act accordingly so they don’t get killed in the back. She enjoys watching others react to her smiling, which is quite creepy and a bit sinister, making her cackles at them.

She usually only interacts with people if they need her tailor services, such as a beautiful, noble outfit of either male or female. She also specialized in leather to craft leather armor, which is lightweight for her role or other leather wearers. It is mostly because she feels herself a noblewoman and is why she creates silk noble outfits. It makes her feel genuine when talking about her profession.

Kalie has a massive chip on her shoulder because she was apart of a PvP Only Guild called the Gloro Inquisitors. She was one of the guild's two founders, and the other was the GM called Fiora Castile. It was created with their utter hate of toxicity in MMOs since many other types of toxic games exist. The guild's tagline is, making Pariah Online a better place by ganking one toxic player at a time. She used her role as an assassin to a great effect since she would rather get friendly with her targets and then assassinate them with no remorse. There were some rumors in the guild, which Kalie feels were utterly out of a blue moon, but it still got her expelled from the guild. Kalie has always hated all the rumors and nonsense. Basically, showing the guild, she was apart of was also a problem too. Hypocrites all of them, basically, but Fiora Castile didn’t listen to any of Kalie’s arguments because of how close they were.

All that being said, for all Kalie’s faults and problems with now being a solo player, it’s more her pace than dealing with the camping raids on toxic players. She always thinks a bit sinisterly towards all the easily deceived people with a side order of creeping them out. It’s what she does as an assassin, even though she uses flowery words overlying straight out. The Sikth Pathos reincluded into her thoughts that better to watch out for betrayal than allowing it hit you in the face without a comeback or being deadly. It’s one of the things she should’ve paid attention to in the Gloro Inquisitors and the Sikth Pathos NPCs taught her.

Kalie has a significant problem with getting lost, but her hawk’s eyes will help her not get lost that easily. Many things have happened that are different from her usual meaning, and the Advanced NPCs are different to interact with. She enjoys the fact she can get money from Advanced NPCs for creating her outfits. She keeps massive to herself, but she can sometimes interact with others if they are too easy in her wheelhouse. But others being touchy is a bit annoying somewhat, but she has to grin and bear it with how much has changed.

Spells & Spell-Like Abilities
Darksight
The Primordial Darkness gave her the ability to see in complete and utter darkness. It makes her have a greater sight range than ones that don't have this ability to see in the dark.

Shroud of Darkness (Hel'Soul's Dark Aura)
It is an enchantment on the Hel'Soul, which has to be activated by saying, May the darkness shrouds me in the essence of being able to be silent and deadly. The Scythe starts to pulse darkness, which will surround her but give everyone an eerie sense of dread, meaning they can hear her heartbeat. However, when the Shroud is fully up, the only person that can hear the heartbeat is her, no one else. Kalie can't hear anyone else since all the sound was completely dissipated.

Dark Crescent Slash (Hel'Soul's Attack)
It is an enchantment on the Hel'Soul, which has to be activated by saying, May I cleave my enemies in twain with the dark magic strumming from my Scythe. The Hel'Soul glows darker and starts pulsing enigmatic dark energy as well its scythe blades grow a size larger. It is then launched by Kalie swinging her scythe quickly in the direction of the enemy that is seen by her, which launches a Dark Crescent Slash. It is quicker than the average sprinting speed of a human in terms of how quickly it travels.

Assassination Mark
The Assassinate Mark is a debuff spell from her Assassin Toolkit. It gives an eerie silverish green glow of an aura surrounding the target that she marks from any distance. It weakens the creature to be hit for much more damage from rear attacks. Kalie can use this spell up to a maximum of seven times because it's one of her class-specific moves. As long as the Assassin hasn't hit it, the debuff stays up.

Spring Step
TBD

Consuming Shadows
This spell is a primordial dark spell that is a deadly single target finishing move. It increases the cutting power of Kalie's Hel'Soul Scythe by charging it with Darkness. Increases the size of the Scythe's blade the same amount as her Dark Crescent Slash. However, this move is specifically for monsters with a much strong hide or is made up of a pure primordial element. It quickly activates when these words are said, May the Consuming Darkness end your existence in one display of vengeance. However, this spell takes everything left to use as the last act to finish an incredibly painfully annoying boss.

Darkness Blast
This spell is a primordial dark spell with an area of effect radius that is why it is called a blast. Its radius is ten feet, with the obvious emphasis on damaging multiple enemies in that radius. This spell's effective range is that it can be used effectively on the backline, which is primarily unique for a Melee DPSer to have. The downside of this spell it requires you to say this, The Primordial Darkness wishes to end your reign of terror on the lives of everyone else by an explosion of darkness. It takes a while to properly gather enough darkness to launch the spell to the targets that she wishes to damage.

Other Information
Kalie’s signature weapon, the Hel’Soul, is a magnificent weapon of assassinations. It’s a dual or double-bladed Scythe, which is the antithesis of anything good or just since it’s a sinister weapon. As such, it gives Kalie joy when she uses it since it is heavily agile and allows her to dance in the most beautiful of ways. There are two abilities from its darkness it has, one is a dark aura, and the other is a called Hel’Soul Curse. The Hel’Soul Curse spreads blindness toward targets in a radius around her, marked with the assassination mark. While the Dark Aura shrouds her in darkness and dissipates any noise around her, so she can easily sneak up behind a target and assassinate them from the rear. As such, there’s a limit on how many targets can be afflicted with the Hel’Soul Curse, and it’s a maximum limit of six targets. The Dark Aura has a cooldown period on manifesting after it has been used.

♬ Live By The Scythe ♬
Hidden 3 yrs ago 3 yrs ago Post by DruSM157
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DruSM157 Nobody

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Physical Description
Kazuma is an average Japanese High Schooler. Standing at 5’8, he’s unimpressive in many respects. His physicality is also the same; he’s skinny and weak; constantly placing in the lower half of school physical exams. The only redeeming quality about himself is that his face is fair and slightly handsome; a trait he shares with his older brother.

In Pariah Online, his character is surprisingly similar to himself in real life. Soft facial features, brown hair; but there is an exception: his in-game model has blue eyes, unlike his real-life brown. His character’s body is also far more toned and muscular, though it does seem quite comical for a character who is set at slightly below the average male character height to wield such a large greatsword. His character is usually decked out in suits of armor; giving him a slightly more “buff” look than if he wore normal clothes.

Character Conceptualization
Kazuma lives in shadows. The shadow of his parent’s divorce, the shadow of the constant expectations thrust upon him, and the biggest shadow of all: his older brother Kazuki. Since being separated from his older brother during his parent’s divorce, Kazuma is constantly pressured to perform well in school, do well and follow his older brother’s example; something that Kazuma is struggling every day to do. The only time his life wasn’t filled with panic-inducing stress were the hours he cemented into Pariah Online.

And then Kazuki crashed that too.

While his brother supported him as a healer, Kazuki didn’t have the same fervent desire to cement his legacy as the greatest as Kazuma had. Kazuki focused on other, unimportant aspects of the game, while Kazuma grinded to push himself to the top; pushing others away and causing rifts in multiple playgroups he’d been invited to. His skill as a tank; putting himself in the middle of battle and controlling the flow of the enemy-that was Kazuma’s way of exerting control on the life he had zero control over. But even so, that control is extremely tenuous...

Other Information
N/A

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Hidden 3 yrs ago 2 yrs ago Post by Lemons
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Lemons Resident Of The Bargain Bin

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Physical Description
Kelly Mackay is a tiny girl; 19 years of age, she's still only about five feet tall. A bit of a doormat and wallflower with something of an anxiety problem, she's too afraid of people to go to the gym, ending up a bit of a social recluse who closes herself in her room most of the time. This leads to a couple of things: firstly, her skin is ghostly pale, as she rarely gets outside for any length of time. And secondly, she looks like a doll or something: because of how anxious she tends to be, she doesn't do anything that could result in any excitement or injury. Her skin is unmarked, and her hair is kept in perfect order, though it does sport quite a collection of split ends from constant nervous brushing. The only 'daring' thing that she ever brought herself to do was to bleach her naturally red hair and dye it a pastel pink.

So, in short, her appearance in real life has NOTHING to do with how her avatar Alja appears. The first thing that most notice about Alja is just how big she is. She soars past six feet tall, ending up somewhere six inches above that, towering over most people she meets. And her size isn't just in her height, either. She's wide as well, with broad shoulders and hips. Whatever figure she might have between those two is hidden by the layers of huge, bulging muscle that ripple across her body. Her unkempt white hair is left undone, hanging down to about her massive shoulderblades. Most of the time, she wears a set of heavy armor forged of steel, stained blue and lined with brown fur. When she's not armored, she tends toward heavy fur clothing, especially long cloaks. Capping everything off is the wild grin that usually dominates her face, a promise of either a good time or absolute mayhem. Or both.

Character Conceptualization
There are people that shy away from problems that don't have to do with them. Who don't want to get involved with arguments that they have no business being involved with, and who tend to keep to themselves.

Alja is...decidedly not one of those.

Rather, Alja is the kind of person who actively goes out of her way to get involved with things that aren't even slightly her business, and for whom 'someone else's problem' translates roughly to 'opportunity to meet a new drinking buddy.' Despite being more than capable of solo play--her tank/DPS spec letting her get away with things that she really shouldn't occasionally--Alja is what might be referred to as a social butterfly if such a term didn't sound far too delicate for her particular brand of friendship. She's the kind of woman who makes an acquaintance with everyone, and considers every acquaintance her friend, and so she's never been short of allies for dungeoneering. Her free and loose attitude towards money and her competence as a smith doesn't hurt either.

All that being said, as friendly as she is--as loud as she is--because of her tendency to make friends with everyone and so think the best of them by default, she is very easy to deceive. Her Tyhrien pathos is a painful reminder of a few incidents in the past, the worst of which--a trade-scamming betrayal from a loose group of people she'd been playing--left her alone in the wilderness with nothing to her name but Glacier Chain, a single health potion, and a halfhearted apology.

But regardless of all that--however many times her kindness and preoccupation with honorable conduct have gotten her taken advantage of, or in danger--she refuses to back down from her worldview. The day that she stops believing in the best of people--Wayfarers and advanced NPCs alike--is, to her, the day that the people that scam, the people that betray, the people that hurt...the day they all win. So she continues swaggering through Pariah with that same cocksure, wild grin on her face, always ready to dive deep for her friends.

Other Information
Her signature weapon, the Glacier Chain, is a massive heavy flail made of enchanted ice that never melts. It has the unique effect of buffing ice damage from the wielder. While she certainly doesn't need it for her Primordial spells to do work, it certainly doesn't hurt.

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Hidden 3 yrs ago 3 yrs ago Post by Hero
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Hero Sincerest of Knights

Member Seen 1 day ago



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Physical Description
Standing at five feet ten inches, Kazuki is a lanky young man that usually towers over his classmates. At a first glance there isn't much home to write about, his face still plenty boyish and more youthful looking than he'd like. The most notable feature he has is probably his green eyes, usually hidden under the mess of brown hair he sports. His expressions are often heavily muted or outright nonexistent, making it difficult to know if he's paying attention or not. Whenever he does look at people, it's noted that it seems more like he's looking through them, not at them.

Character Conceptualization
Kazuki Hoshizawa is a serious kid who takes his passions to their fullest at the expense of most of his social skills. After taking the emotional brunt of his parents' divorce, for all intents and purposes he has shut down. While it's hardly noticeable due to stellar grades and his talent at music, his social life is nonexistent for the most part. As a result, he has a tendency to be overly blunt and cold with little care about the effects of what he says. His personality seems to be the inverse of most healers in media and makes it clear he helps people out of expectation, not out of obligation.

As a noob who doesn't really play games, he was hesitant to even join Pariah Online. He doesn't know much of RPGs in general but has enjoyed the nonsensical side of the game; aside from the appeal of getting to play and learn several instruments, he doesn't really find adventuring appealing. He ended up choosing healing as it seemed easier to stay in the back and support his younger brother. While he doesn't discern himself from who he is outside of the game, he outright refuses to speak of personal matters, with Kazuma barely being an exception and only because Kazuki keeps slipping up and calling him by his real name.


Other Information
  • Has regularly placed in several national competitions
  • Big fan of strawberries
  • Toolkit
  • Theme
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Hidden 3 yrs ago 3 yrs ago Post by HokumPocus
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HokumPocus RATS WE'RE THE RATS WE ARE THE RATS

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Physical Description
Alexis Barnett’s appearance had always been underwhelming and… begrudging, to sum it up in a word. Brown hair kept at medium length as a concession with the rest of the world, minimal cosmetics, the occasional cardigan or modest skirt in between rows of jackets and jeans. Shirts, too, followed a similar goal. Shirts that a woman would reasonably wear, at a size baggy enough to conceal a small bust.

Accessories, if any, were always tossed on haphazardly, as last minute additions spurred less by their wearer and more by questioning family and friends. That’s not to say they were a bad thing. You could wear the baggy and dull clothing you wanted, Alex discovered, if you wore enough pink jewelry to shut people up.

Alex has been pessimistically aware of his appearance since adolescence, so it’s no surprise to see that his avatar in Pariah has a lot in common with his real self, from his height and frame down to the color of his hair and eyes. His features could be described as "pleasantly average", a likely result of him wishing to not stand out and blend in. Within Pariah he dislikes wearing anything that restricts his movement and regularly wears comfortable merchant’s clothing, as it’s extravagant enough to signal his wayfarer status to others without having to adopt any of the flashy accessories everyone else seems to be so fond of.

Pariah’s avatar system was keen enough to pick up on Alex's true feelings and assign him a male body, a contrast to real life. That ended up being a fun thing to explain to his brother Logan. Or in his own words, "Shit."

Character Conceptualization
While it could be said that the bulk of Pariah’s playerbase had been well acquainted with the conventions of video games, Alex was an exception. Dragged into it by his older brother, he accepted with lukewarm enthusiasm, more interested in the prospect of untouched nature or trying his hand at art made through a new kind of medium. Logan would do the embarrassing tryhard LARP shenanigans he always did with his friends whenever a new competitive game came out, and Alex would go for walks in the woods and do medieval arts and crafts. That had more or less been the plan, until Logan dragged Alex into another one of his games again, the world of PvE.

Under his care, Alex learned the ins and outs of the “glasscannon” “ranged DPS” “kit” his brother orchestrated for him, with the understanding that Alex would leave for a guild more suited to his interests past a certain point.

Despite his initial insecurities he adapted quickly to Pariah. He focused on crafting armor to support himself financially, on the days he wasn’t being made to train or serve as an auxiliary member to their guild’s activities. Mostly robes for the magically inclined, but he began stepping into leathers and furs as he grew bored of doing too much of the same thing. In time, he began to make a name for himself among the denizens and wayfarers of Pariah.

It felt silly to admit it, but he was starting to understand his brother and every other player that was using the game to live their biggest fantasies. Having so many people finally appreciate your art, even if it was mostly just clothing after a while, was a thrill he had never anticipated.

Spells & Spell-like Abilities
Conjuration fletching
Conjuration ability that allows the user to create an arrow out of arcane energy for next to no energy expenditure. This ability can be "charged" to create a stronger arrow, but is slightly more demanding as a result and requires more time to employ.

Forest hunter
Conjures a heavier arrow with a tip that expands into a net. Can trap entities that are roughly humanoid and smaller for a limited amount of time. The conjured net dissipates after receiving enough damage.

Blowback roulette
Envelops the user in a small shield of wind for a very brief moment. Any projectile or magic attacks that hit them during the shield's duration will instead transfer into the ability of their next arrow.

Heads or tailwinds
A burst of powerful high-velocity wind channeled from the user's body. Used to make an arrow travel faster and hit harder, or simply help the user move. Can be used to throw an opponent off-balance, although physical contact is mandatory for this. Can be channeled for longer-lasting effects, with the consequence that it will exhaust its user far more.

Other Information
Although technically a member of his brother's guild, there's friction between its competitive bloodthirsty members and Alex, who only joined to learn the ropes. Alex is expected to leave after having proven himself capable enough.
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Hidden 3 yrs ago 3 yrs ago Post by Mcmolly
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Mcmolly D-List Cryptid

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Physical Description
Misao—though she’s gone by “Missy” for most of her life—is an unassuming girl with a prim, peppy disposition. Preferring vests and collared shirts, skirts and plain shoes, she generally wouldn’t look at all out of place at some mid-grade piano-recital, if she, you know, played piano. Tallish from her mom’s side, wiry from her dad’s, with eyes that might seem just a bit too big, and a smile near-constantly affixed to her face, if there was a single word to sum Missy up, it would be “approachable.”
Mi...ssy...
Seele resembles Missy for the most part, albeit a bit less well-kempt. Volumes of black hair like raven-down fall from the wide brim of her cap, all the way down to her knees, occasionally bound in tails of three or four, but most often left like a feathery curtain. Her attire strikes a fashionable line between “swamp-witch-chic” and “discount battle-mage,” with black robes and thick boots, gauzed sleeves and superfluous belts and thin ringlet strings that could not, really, be holding anything together, but which she would insist were integral regardless.

The standout to her ensemble would be the armored rings she wears on a few fingers of either hand, the catalyst for her magic and the closest thing Seele carries to a weapon. Claw-nailed, lined with runes, and marbled onyx and ivory, one might easily mistake them for jewelry. The foremost digits can be retracted, so that she can handle things without jabbing them. Missy…please…

Character Conceptualization
Seele made her debut in Aetheria a few months after Pariah Online’s launch, once the floodgates had opened and the famous and infamous wayfarers had begun chiseling out their legacies. Having always been what most people would refer to as “the mom friend,” it would have come as a surprise to no one who had known her—were she still in contact with any of them—that Missy chose to fulfil a supportive role. It hurts…

She would emphasize “support” over “healer,” as Seele decidedly doesn’t refer to what she does as healing. She supplies her allies with an arsenal of buffs, enhancements, and shields, and weakens her foes with debilitating curses, hexes and arcane devilry. “Weakens” is another important clarification to her, as Seele boasts just about no true offensive capabilities. No weapons, no fireballs or lightning strikes, nothing to directly chip away at that health bar. This was, of course, by design for her. She enjoys the challenge presented by her somewhat-inhibitive toolkit, but more than that she enjoys conquering those challenges with others—which is great, because she likely couldn’t clear any content on her own otherwise.

It took a while for her to grow into the peculiar playstyle she’d chosen, and longer still for her to convince others to give her a shot. Dungeoneers passed her by for more conventional healers, raiders would decline her applications almost instantly. She found tumultuous homes in random pick-up-groups, who were consistently surprised when she managed to get them through nearly unscathed; monsters would hardly ever scratch them, and her team found their weapons swung truer, their spells quickened. They would clear dungeons with brow-raising parses rivaling actual guilds, but when the time for glory came, Seele always stepped back and let her tanks and dps and the occasional off-healer take the spotlight and riches.
Don't…go...
Ironically, the home she found was in travelling Aetheria, offering aid to players and denizens who would accept her. She helped newer players transition into more challenging content, she helped moderate players gear up so that they could apply to guilds with more confidence, and a handful of times she even found herself substituting for missing supports in raids run by guilds with serious reputations. While most people had never heard of her, Seele’s name did find its way onto the short-lists of a fair number of higher-end raid leaders and dungeoneers, who knew they could rely on her to keep them up, and the enemy down.

Perpetually guildless—again, by design—Seele enjoys her humble life in Aetheria. She gets to meet all sorts of people, hear their stories and goals and help them on their way, make friends and experience Pariah’s content in fun and challenging ways.

Except for PvP. As Missy would say, “Frick PvP.” Missy…please…

Other Information
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Hidden 2 yrs ago 2 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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Physical Description
Sophia is a rather ‘conventionally’ attractive girl, standing at about 5’6”, with an athletic build and a brilliant smile that only adds to her glowing appearance. With dirty blonde hair, fair skin, and vibrant blue eyes; Sophia has never really struggled with confidence in her own appearance. With a toned build, a result of her constant involvement in track & field during high school. She doesn’t fit the stereotype for the type of person who would be heavy into games and the likes, but those stereotypes couldn’t have been more wrong in her case.

Her avatar within Pariah is rather different from Sophia’s appearance. Standing at around 5’2”, she is noticeably shorter within the world of Aetheria. Artemis features silver eyes and raven-colored hair, accentuated by paler skin. Still keeping her toned figure, Artemis has opted to wear a hooded cloak over her clothes when in the field, wanting to avoid the attention she would surely get due to her figure. When at a tavern or the likes, Artemis will often leave the cloak behind for tighter clothing, showing off a bit of midriff. Yet still, she keeps to darker colors as she favors black and darker violet colors in her clothes.

Character Conceptualization
Artemis has led a rather quiet life within Aetheria. Joining the game months after launch, the girl stuck to her circle of friends from outside the game. It was a humble, pleasant start to her journeys throughout the world of Aetheria. Choosing a dps role that would allow her to buff her party, Artemis ensured that her friends would succeed best they could… no matter the threat. While her role is not entirely supportive, as her build ends with a rather impressive finisher, still, Artemis shines at her best when with a group of her fellow wayfarers.

This particular playstyle allowed her to contribute immensely to her group’s content clearing abilities early on, thus allowing Artemis to amass enough wealth to get herself started on some of the less combat-oriented endeavors within Pariah. Alchemy and enchanting soon found themselves being the girl’s main form of income, and served to fund her side projects such as learning more about how magic worked within Aetheria. This funding also went towards helping many new wayfarers with getting their first set of gear, and starting out on their journeys within Aetheria. Afterall, she’d hate to have just been starting out then getting destroyed by the first enemy she encountered!

As time went on, Artemis managed to branch out from her core group of friends. Mostly from her rather outgoing nature at various taverns and pubs within the cities, and a certain willingness to drink with just about anybody who offered. However, not all of her reputation is good, per say. Her flirtatious nature led to more than a few incidents with other players, and her willingness to jump into confrontations between others has no doubt played into ensuring that more than one wayfarer has Artemis either on their blacklist… or on a list of people to exclude from raids.

Still, this wasn’t an issue for the young wayfarer, as she had her friends and their guild, Wild Hunt to stick things out with. Quest after quest, dungeon after dungeon, the group stayed rather close as they made their way through Aetheria. At least, they did, until taking a certain quest revolving around rats in the sewer. A few days after departing on this quest, the guild house of Wild Hunt still lay remarkably empty, wanting for its members to return from their supposedly brief quest into the sewers, yet none had returned home…

Spells & Spell-Like Abilities



Other Information:
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Physical Description
Elizabeth Androvski has always felt like she was a porcelain doll, meant for cabinets and showrooms and nothing else. She’s won spelling bees and in her High School is one of the smartest students present, earning straight A’s across the board. It hasn’t changed how her mother treats her, especially following her father’s continuing fight with cancer. Her hair is worn long and bland, the brown strands stopping before her boring brown eyes with conservative, boring clothing. Her school has a strict dress code so that isn’t different, either. She didn’t really have any way to express herself or make friends who cared about her until she won a copy of Pariah Online in an essay contest.

It changed her life and how she presented herself. Her hair strewn into twintails like an anime protagonist. A quiet confidence. Accessories galore. Style. She finally feels seen and comfortable in her own skin. She actually can laugh. She hasn’t smiled outside of Pariah Online since before her older brother left for college.

Character Conceptualization
Sif is a spellsword who specializes in lighting the way, or at least that’s how she describes her character.

She’s been involved in the game a long while, but not long enough she was there on the very first day the game launched. Still, she’s become recognized as a pretty capable support player who is as helpful as she is kind. She also has a reputation for being a brainy know-it-all. She’s barely dabbled with her profession, but she has found that she doesn’t need to be an expert to know how to perfectly optimize her class. Most of the time, she holds groups with her brother due to the fact she’s made so many friends and the sad reality that some players have taken advantage of her penchant for kindness and charity.

She’s likeable enough and despite her brother oftentimes being a bit too much of a brother she has found plenty of opportunities to enjoy, explore, and succeed in a world completely unlike the one outside of Pariah Online. She hopes that she can find a group that will accept her and her brother for all their faults and strengths and experience the world together.

Spells & Spell-like Abilities
Armor of the Unseen Eye
An Protection Magic spell that creates a bubble like ward that soaks damage until its threshold breaks. Can be held, though is arduous in draining the caster's stamina.

Vigorous Restoration
A combination of Manifestation Magic and Restoration Magic that creates a magical sphere that shoots through allies like a bullet resulting in boosting their stamina. More taxing depending on how many targets are restored and how long the caster holds the sphere.

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Hidden 2 yrs ago 2 yrs ago Post by mickilennial
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Physical Description
Jimmy Androvski is like his dad—tall and with broad shoulders. At 5’11”, he’s above the average height but not obscenely tall. His hair is ginger with bright green eyes to accompany them, and his hair is cut short and styled upward. This doesn’t help much with a lack of confidence in his stride and general slouch, especially when yelling is involved.

In Pariah Online Jimmy has tried to erase any sort of bashful perception of his being. A cocky smile replaces an insecure grin, he walks upright with far more muscle added to his appearance. If there’s a hero he could envision, that’s who he wants to represent in this fantasy world that his sister dragged him into. He doesn’t mind, as made abundant by how strong and proud the Kansas native carries himself as Siegfried, the Hero-Blacksmith of Thorinn.

Character Conceptualization
Siegfried’s experience with Pariah Online has been largely positive. He’s logged half as much hours as his younger sister, whom he’s been worried about since he left home to go to college. With his father sick and his mother stressed out he understands why his sister has become sort of a shut-in with a lot of desire for socialization. He understands that more than anything. He’s here to help.

His sister’s avatar, Sif, mainlines a support role so he figured picking big strong and stupid would help her have someone to depend on and hide behind. Fortunately, Siegfried isn’t all that much different from Jimmy and he fit the demand for a brawn-before-brains type of playstyle and he knows his sister appreciates it. Some people have come to know Siegfried as a dependable, if flawed tank in dungeon queues, but having a specialist of a blacksmith on your side also comes in handy, too. He just hasn’t found the right fit group-wise for both him and his sister.

He’s hoping that’ll change soon.

Spells & Spell-like Abilities
TBD

Other Information
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