Just gonna drop this before I manically delete it and rewrite the whole thing. Again.
”The fuck you looking at?”
Name: Noelle Marcelline Laurents
Origin: Solitude, Skael
While proficient with many types of firearms, Noelle tends to prefer handguns for her standard operational loadout - favoring the inconspicuousness of compact, easily concealed arms over pure stopping power. Her weapons of choice would be a pair of SkaelSec YX2 “Tiny Bee” variants - low-caliber high-capacity pistols.
In addition, Noelle is equipped with a highly experimental materia cannon - a long barrel rifle capable of converting the aether stored in slotted materia into incredibly dense bolts of charged aether. While the bolts possess excellent stopping power and may serve some function as a siege engine, it is rather prone to frequent jamming and has a chance to detonate should a catastrophic enough failure occur.
Sister Ray - use of the MC7 Sister Ray is ill-advised in practical combat scenarios due to its highly volatile nature - with it being strongly recommended that the materia cannon be operated at minimum output to reduce chance of failure. In an emergency, operatives may override the limiter to increase the potency of bolts greatly at the increased risk of catastrophic failure. In addition, removing the limiter allows for a continuous beam to be fired. Doing so is guaranteed to deplete the materia used however.
Noelle could tell you she’s from Skael, but it’s hard not to place the telltale pale of her freckled skin from the land of constant hail. Her dull grey eyes and cold skin give ever the portrait of a living corpse. Her slight build does her little favor in that matter, as she could stand to put a little more bulk on her 5’10” frame. Her shock of red hair is about the only color that’s ever really seen on Noelle of her own volition. Her usual outfits are more practical - travel leathers or dark cloth garments, but ultimately she’s a master of conformity. She’ll not show up to a ballroom in armour, nor will she don a ballgown to a battlefield. Every aspect of her appearance that she has control over is meticulously planned to draw as little attention as possible given the environment she finds herself in. When possible, she does tend to favor slightly bulkier clothing or garments with pockets. It’s incredibly rare to find her completely unarmed, as she’ll always figure out some way to sneak a pistol.
Noelle is the kind of person who consistently laughs second. Capable of leading, yet choosing to follow, the girl is hyper perceptive of people. Of little nods and knowing looks one makes without thinking, of when to chuckle politely as opposed to when to genuinely laugh, of what is appropriate and what is not. She is a social chameleon, being exactly who she is needed to be at every moment.
Reading that, it might seem as if Noelle is fake.
Getting people to like her and talk to her is her speciality - something that she had been trained for from childhood. Feigning interest comes as naturally as breathing to her. But the real Noelle is detached. Distant. Cold. Callous. While perfectly capable of putting on a cheerful, careless persona - something she settles into quite comfortably as her day-to-day demeanor - the fact of the matter is that Noelle doesn’t care for people. Any people. It’s not exactly hate, mind you, it’s more of a disinterest. Other people, their lives, their dreams, they mean nothing to her. All that truly matters is her mission. And her dedication to that mission borders on fanatical. Her loyalty is absolute.
But the heart of Noelle is difficult to peer into. She keeps interactions focused on her conversational partner, proving to be a very active listener. Being incredibly detail-oriented with an excellent memory, Noelle does not forget what she sees, nor does she forget what she hears.
Those who come up on the streets of Solitude learn early on just how apt the name is. Noelle’s mother was a whore and her father a bastard knight of no renown. She was laid at the door of a rundown orphanage in the city’s slums, where she most likely would have succumbed to famine or weather had she not been chosen to be presented as a pet to the barren baroness of House Laurents. The Lady Laurents had tried and failed for a decade to produce little more than a stillborn pair of heirs for the Lord Laurents. Having given up, the couple chose to adopt a child with no existing ties that they might parade before the court as their own.
A flimsy plan and one that proved altogether unnecessary as the pair would welcome their first trueborn son a summer after bringing Noelle into their home. The second son and second daughter would follow two and fours summers after. The Laurents manor had become more and more lively, but there was, of course, the chocobo in the room to consider. In their desperation to hide their shame, the pair had introduced Noelle to society as their heir. To name a new heir amongst their true borns would risk exposing the truth - which was out of the question - or leave open a door for a potential power struggle on succession. The solution, it would seem, would be the method of choice for families across history who, for various reasons, had decided that it wasn’t always the most terrible thing for a parent to outlive a child: they would send her out to die honorably on the battlefield.
Noelle’s time at the Garden was remarkable only in how utterly unremarkable it really was up until her final couple of years at the academy. Before then, Noelle proved to be a mediocre student - not particularly proficient in much at all. Her only notable aptitude appeared to be in firearms. Yet by the end, she was earning top marks among her class and she proved herself to be a deadly shot - something which would earn her eligibility to become a proper Seed, an opportunity that Noelle eagerly accepted after having become rather enraptured with the Garden’s mission. In her final years, she had really seemed to have found herself, almost having become a different person entirely. She voluntarily, publicly, renounced her claim to House Laurents’ fortune, and soon found herself traveling the breadth of Ibros, moving from contract to contract in service to the Garden.
Noelle’s presence in Balmung is due to the Lord Leonhart’s proclamation garnering the attention of Noelle’s handler who dispatched her to petition the Lord in person to earn a contract for whatever ridiculous scheme the man had in mind.
Lady Amelia Laurents - Adoptive Mother - Noelle’s relationship with her mother has improved in recent years with the two writing each other often. Noelle shares stories of the places she’s seen, albeit remaining as vague as possible as to not reveal any sensitive information. Amelia keeps Noelle updated on the family’s business.
Lord Francis Laurents - Adoptive Father - Noelle and her father are not particularly close. Their relationship has improved since Noelle stepped away from the family, but neither seem too pressed to continue their relationship.
Oleander Laurents - Adoptive Brother - The heir apparent of House Laurents is much like his father, keeping Noelle at a safe distance. There is still some tension regarding the passing of the heir title between the two, but Noelle seems uninterested in fighting him for it.
Gabriel Laurents - Adoptive Brother - Noelle and her youngest brother are rather close, keeping in rather frequent communication.The younger Laurents boy is a bit of a storyteller and Noelle seems to genuinely enjoy his writing.
Odette Laurents - Adoptive Sister - The youngest Laurents child is rather reserved, but still has a fond spot for her eldest sister.
Xu - Handler - Xu is the woman responsible for Seed operatives operating in the Edren region. Noelle seems to respect her enough to obediently follow her directions without protest.
If it helps, I just shamelessly steal things that I like from other sheets~
While we're here, I'm curious, who here has played an FF game, and which one(s)?
OOO, so I may be a lil obsessed, but I've beaten every mainline title except for XI. I'm gonna give a plus one to the tactics shoutout earlier, but really, the entire psone lineup is just dummy good. I wasn't super into XII or XIII, but I don't think I can say that I really disliked any of 'em.
"I'll rather break the world, than let the world break me. People will always do what is in their nature to do, find out their true nature and you can foresee the future and the daggers which seeks to plant themselves in your back."
Name: Zeidgram Wündelleá (pron:Wynn-delle-eA)
Origin: Lunaris (Edren)
Class: Red Mage
Weapon: Kiltia (Double-edged epée)
Waterskin Rations Small metal bowl Small mirror Silk rope Grappling hook Locket containing portrait of his parents and himself as a child. Coinpouch (Enough coin for lodging and food for one month)
Materia: Summoning, Teleportation
Limit Breaks: Redlight Restriction: Zeidgram shoots out homing beams of red light towards his target(s), these rays themselves deal no pain or physical harm. But it draws the mana and the very lifeforces out of those hit by it, and pulls it back towards Zeidgram as if he would become it's vessel. Before unleashing all the energy out from himself in the shape of homing orbs of red light.
In the case of there being only a single enemy, his limitbreak is very very weak compared to others. Whereof if he faces several or a larger amount of enemies it significantly increases in power to become truly destructive as he would have then gathered more energy to unleash. Great for fighting large amounts of foes, but not very effective against a lone target.
Appearance Details: Wears a red longcoat with a set of black and gold shoulderpads, he wears a white long scarf around his neck, his pants are also white, his undershirt is black, he sports a pair of black and gold gauntlets. The back of his long hair is tied up in a broad ponytail which hangs down along his back, ending just above his rear end.
Personality: A cautious, calculating and steadfast individual. There are many ways to describe the red mage, to some he is regarded as dangerous, infuriating and cowardly. In other cases he may be regarded highly for his insightful words, his ability to discern the nature of people and his way with words. Zeidgram is someone who gets along well with people who are submissive, calm and those who view life in a darker way, while on the other hand he doesn't get along well with hotheaded, impulsive and in-your-face personalities.
As far as he is concerned, those who have no order in their mind and heart are inferior to those which do. He respects those who show patience, willingness to listen and share their innermost feelings and thoughts. People who refuse to heed his words, or display recklessness or display signs of secrecy are regarded in a much more negative light. While he respects people's privacy and will not press overly much to have people tell him what he desires to know, he is still highly intrigued in learning about people.
Perhaps it is due to his desire to find like-minded individuals. While he almost never admit to his wrongdoings he does acknowledge them when they occur, he is for example not as hungry for knowledge as he were in his younger years, now he is more cautious and plays in his own mind various possibilities and scenarios, in an attempt to foresee what lies beyond the present.
Biography: Zeidgram is a native to the settlement known as Lunaris, born and raised in the place by his parents. His father was a white mage which was highly respected and influencial in Lunaris due to his ability to cure ailments and bring relief to many who could find no curatives in the mundane ways. He was also in charge of a cathedral dedicated to Danube, and that's where his father first met with Zeidgram's mother, a scholar who shared his faith and was investigating the old ruins near Lunaris. As the years passed, the white mage and the scholar brought a child into the world, and it was common belief amidst the close circle of the duo that this boy were surely meant to bring about great things for Lunaris and Edren as a whole.
The boy's parents saw to giving their child a good upbringing, his father passing along his own trade to his son, teaching him how to heal and remove ailments, among other defensive magics. But due to his son's early craving for knowledge, saw to pass along offensive white magic aswell. Albeit with some reluctance, the father realized that it would surely be good if his son could defend himself if the need would arise. Nontheless the white mage did what was within his power to make certain that his son could someday take over his work at the cathedral. While the boy's mother had other plans entirely, for she saw her son's craving for knowledge in a similar light to her own craving to learn about old trinkets and places. Thus the boy also came to practice scholarly ways of thinking, debating, philosophies and ways to understand the past of not only Edren, but even a few things beyond it's borders. Both parents had their own desire for the boy's future, yet were it their place to chose it for him? When he became 16 years of age, the boy found himself overlooking the old ruins near Lunaris, and while he was gazing over it, someone else was gazing over at him. A man. A man who were around his father's age, yet his stature and overall aura was reeking of power.
This man, Dranek was a local nobleman, a lord of a large amount of land in Lunaris. While Zeidgram were not impressed by fancy titles nor about material wealth, the boy found a mentor in the older man. Lord Dranek Volkazas, was no ordinary nobleman. He was in fact a black mage, not just any black mage but one who had once in a time been a companion to his mother, a lover of the past. Much like his mother, Dranek was intrigued by the old ruins near Lunaris, believing some great power was hidden within it, just waiting for the right kind of person to find. To Zeidgram, the ruins had always been in the back of his mind, the source of much intrigue, yet he had never gone there, on the request of both his parents.
It wasn't as he was dreading the place like many others, but neither was he foolish enough to hurl himself into a dark pit. He was young. Not a fool. Perhaps it was traces of his mother that the black mage saw in him, or the resemblence of the man which had beaten him in the game of love. Lord Volkazas took the young man as a student, teaching him about things which his father would not, could not teach him. The dark arts. He had only heard his father mention it, and how it were something to stay clear of. Yet much like a moth to the flame, he was drawn to learn more about it. Knowing just one half of the puzzle was simply not going to do it, he had to delve into the more tabbooed dark arts. Rid himself of any doubts.
He was the wielder of the power, it would not ever rule over him. It was his knowledge and his choice in life to take, to tread upon the greyed out path between the light and the dark. Perhaps by doing so he would understand the world better... As the years passed and the young man became an adult, he was now the second in command of the cathedral under his father, but in secret he was also the closest retainer to Lord Volkazas. During ten years time he was studying the very thing his father had warned him about, and he had gotten good at calling forth the dark arts much to a similar manner as his white magic. But his dual-treaded path would soon find itself and obstacle.
His mother who were studying the ruins finally took the leap and joined an expedition to explore it's depths, without having notified Zeidgram nor his father of doing so. When the matter finally dawned on them, his father commanded the now 26 year old to stay in the cathedral and forbade him from following him. It lasted for a few moments, then the man left for his mentor Lord Volkazas and notified him of what had just happened. The teacher and the student quickly left towards the ruins, getting to it's border just in time to collide with the white mage.
Then began a short hurling of words between the two men, his mentor who blamed his father for allowing his wife to enter the place, and the father blamed the black mage for having had a hand in it. Was it fate that caused the both men to instantly begin to unleash their respective magics upon each other. The explosions caused the settlement to notice and they dispatched many men and women to investigate. What they witnessed was a clash of the light and dark, until their duel engulfed both of them in fire. When the dust finally settled, amidst the craters and the scorched earth he found his father's lifeless body, his hand clenching his staff. Next to him a locket containing a picture of himself, his wife and child. Not too far away stood the black mage, his mentor, mortally wounded but still standing.
The people gazed upon the black mage with fear, for what they had seen had been how one of the local lords had now struck down a man they respected, who had helped many of them. It were with determined steps that Zeidgram had strode forth towards his teacher, the tip of the blade found itself sliding into the chest of the mage. His larger body began to slump forwards, over the younger man. It were with sorrowful words that the younger man lamented what he had to do, but before the black mage's life went out of him. Zeidgram parted a few words close to his mentor's ear which only he could hear, they were words of gratefulness and with the promise that someday his efforts would not be in vain. That someday. The secret of those ruins would be uncovered, and that it would be thanks to his teachings. And that the student would become a master himself.
To the people of Lunaris, they now had a champion in the new head of the cathedral of Danube, he who struck down the black mage and avenged the respected white mage. It did not come to him as a surprise that a new generation sought to learn the path of the white mage so that they someday could defend Lunaris from a similar threat. Their enthusiasm was admirable, as were their eagerness to learn. But their view of what had happened had been wrong, light was as blinding as the darkest of voids. As far as Zeidgram was concerned, only someone who walked upon the edge of the coin could properly judge both sides of it. Thus it came to be, that the student became a teacher to the young and old alike, to the degree that a new faction rose in Lunaris known as the Order of the Red Moon. It was their duty to track down black mages anywhere they could be found and bring them in to the cathedral to be interrogated and incarcerated by Zeidgram. Many of these mages were never heard from again, it was rumored that they were deported to faraway lands or possibly sealed away in some prison underneath the old cathedral.
Whereof the truth of the matter were that these suspected black mages were in fact recruited by Zeidgram himself and turned into an underground movement dedicated to gather magical devices, old tomes and trinkets. They became known as Vigilants of Vol, and in secrecy they begun to pull strings and practices in the dark. Amidst the workings of the light and dark, each unaware of the other, it was only Zeidgram who had the view of the full picture.
It were also around this time that the man found himself a confidant, a local master of the sword, Trieyne Throne. While the two men were certainly of different origins, and quite different personalities alltogether, they seemed to get along well. Zeidgram received someone who could train him to better master the sword, so that it wouldn't just be a decoration piece but a viable weapon. Even if he had already struck down his mentor with it, he had formerly never truly relied on it. Nor had he felt the need to do so, as he was adept with his words alone. But his comeradeship with Trieyne did change his mind and he took the offer. In return he offered the more martial minded man some advice so that he could solve his own life's issues. In the end, Trieyne became his right hand man and was left in charge of the underground movement whenever he was absent. The cathedral was left in the temporary care of a senior student in return.
Several years would pass, and the red mage would grow both in knowledge of the world, people and the magic that were at his beck and call. Gradually he felt that he was getting a few steps closer towards his dream. However when the blight made itself known across the land, Zeidgram was naturally bothered by such a thing and sought to find out the truth about it, perhaps it held some connection to the ruins of his dreams. So it was only natural that he answered Lord Leonhart's call for champions. Perhaps he could find some people which would dare venture into the place alongside him? Only time would tell.
- Mentor mentality. Tends to preach as if he were hundreds of years old, even in the presence of older folks. - Calculating. There's always a plan in motion inside his head. - Doesn't indulge in alcohol at all. - Capable swordsman. - Corruptive philosophies. Like sweet poison, this man's honeyed words are seductive as they are sedative. - Conversation craving. - Guarded. Will check all things for poison. Light sleeper. Has weapon close-by. Distrusts people and believes only in that they will abide by their individual nature. - Knowledge of flora and fauna. Knows what to eat and survive in the wilds. Also will check for poisons. - Can read old magical scriptures and tomes. - Knowledge how to handle magical devices. - Dislikes bards, fishing and people who talk to themselves.
Trieyne Throne: Swordsman of Lunaris, close confidant and right hand. In charge of the Vigilants of Vol in Zeidgram's absence. Zurman Wündelleá (Deceased): Father. Former leader of the Cathedral of Danube in Lunaris. Taught his son how to use white magic. Died in a clash with his son's mentor. Laulie Wündelleá (Missing): Mother. Scholar and archeologist investigating old ruins near Lunaris. Lord Dranek Volkazas (Deceased): Mentor. Taught him the dark arts (black magic) and was a close confidant. Was mortally wounded in a battle with Zeidgram's father and finally put to death by the son.
I am going to post this abit early (still feel like I want to put in a colour code, spelling check, alter some words and add a few more details on biography and personality section and make it look prettier. Also possible alterations to the two NPC groups my character would be involved with and it's members. But I won't be able to get to that til Sunday.
Got to work on my sheet and as I did some more research, found out that gunblades can in fact fire and that there's some variation among them.
The combat styles demonstrated for gunblades capable of projectile firing (as seen in Final Fantasy XIII and the Compilation of Final Fantasy VII) alternate between ranged and melee combat with the favored style depending on the gunblade used.
Lightning uses her gunblade for both melee and long-range, and during the battle against Havoc Skytank, she only uses the gun mechanism as the target is otherwise out of range
I'll still keep the basic form the same so no twin-pistol daggers, but having the gun part be a proper gun sure makes me happy cause I was thinking of focusing on midrange combat with occasional melee dips. Someone's gotta stand between the frontliners and the squishy backline, yo.