Hidden 11 mos ago 11 mos ago Post by Aeolian
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Aeolian Proud Fujoshi

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This roleplay will be my official introduction back onto the website. I didn't find an RP that fit my creative itch, so I created my own instead. In fact, this will be my first time creating my own RP on here, so I'm nervous, but I put a lot of effort into this, so I hope some people find this interest check, well, interesting. lol It's not completely done. I have a few more details to add, including the character sheet. But at the very least, this should give you an idea of my RP and what the overall vibe may be like. It's a mix of many things I love, harry potter, x-men, studio ghibli, light academia, boarding schools, fantasy, slice-of-life, romance, dark undertones, etc. I'm still figuring out how this RP will be narratively, but I think it'll be more character-driven. Anyways, if you're interested, say hi.

Cheers!










In the alternate world of Lekë, the islands rose from the oceans long before the dawn of human civilization. The first humans were adapted for this world, possessing the natural ability to fly as easily as they drew breath. And then there was the magic, Vitesse, as they called it. Vitesse energy fueled everything in this world, from weapons to the sky ships to every day household wares. The scholars surmised it was natural-flowing vitesse that lifted the islands into the skies and allowed people to fly by sheer willpower. But some humans were born with a second heart, an aeonheart, a reservoir filled with additional vitesse that granted them a supernatural magical ability, each unpredictable and unique and beautiful and scary. These magically inclined people would come to be known as Mystics.

But there was something special about this additional energy source that the Mystics possessed. You see, on the 12th moon of the year X339, a wrinkle in the sky opened, and a swarm of colossal-sized angelic beings, the Ni-Seraphi, spilled forth and consumed the Mystics who were unprepared for The Time of Tears, as the event would become known as in the history books. For hundreds of years, Mystics lived in fear of the Ni-Seraphi and humanity was enslaved to them. The Ni-Seraphi's single-track focus to consume Mystics was insatiable. The Ni-Seraphi were drawn to the magical aeonhearts that beat inside the Mystics' chests; that is what brought them to Lekë, after all. It would be discovered in time that Ni-Serpahi gained immortality by consuming Mystics.

After 250 years of human enslavement to the Ni-Seraphi, a young mystic named Harold Arslan was born. She grew up to be a powerful mystic, and arguably the most capable mystic Lekë had ever known. Harold was an even more charismatic leader and, fed up with the suffering of humanity during The Time of Tears, put together a secret group called the Order of Harold and Hope (OHAH). OHAH was a group of powerful mystics from all across Lekë who came together to put an end to the demonic reign of the Ni-Seraphi. For years OHAH recruited members and trained them to use their magical gifts to save humanity. And finally, after 72 years of war against the Ni-Serpahi (The 72 Years Liberation War), the Mystics freed humanity from the Ni-Seraphi and drove them back through the wrinkle in the sky. Ni-Serpahi that remained, unable to consume Mystics anymore, eventually turned into stone — statues of their former selves (the statues are referred to as Seraphim). Mystic artificers would later learn how to animate these Seraphim statues with vitesse and use them as vessels to fight against Ni-Seraphi.

Unfortunately, the wrinkle in the sky never closed. Sometimes Ni-Seraphi still come through it now and then, seeking the aeonhearts of Mystics, but they are severely weaker than their predecessors and in far fewer numbers than during the Time of Tears. Harold saw a need for a more sophisticated method of defense against any future threats, Ni-Serpahi or otherwise, and dedicated herself, in her old age (95), to become an educator and guide for the magically inclined. With the support of the Royal Family and Parliament, she eventually built a school for young mystics to attend, where they may be safe and learn to control their magical gifts. She would call it — Harold's Academy for the Magically Inclined.




Welcome young Mystic, this is where your story begins...


Your character is a student at Harold's Academy for the Magically Inclined, either a new student or a current student. In the modern day, the Royal Family and Parliament decreed that all mystics MUST attend The Academy when their gift manifests. As such, there is no grand orientation ceremony, and each student's orientation is provided on an individual basis when they arrive. Most mystics develop their magical gift during adolescence, so your character will be a teenager, 20 usually being the latest that a mystic's gift appears. Students attend the academy for eight years, so 1st years to 8th years.

Your character's parents probably did not live during the Time of Tears (unless they're really old), but your character's grandparents almost certainly did. As such, while your character has no personal memories of that dark time, they most likely know of it and of the horror stories told to them by their grandparents and sometimes parents. Some of you may have dead relatives (Mystic or otherwise) who died gruesomely during that time.



In Lekë, vitesse is the mana that fuels this world. Mystic artificers are basically engineers who create objects that everyday people can imbue with a bit of their vitesse to "make them work" as the Mystic artificer intended them to. Some objects require more vitesse than others to operate. Everyone, including non-mystics, has the natural power to fly via the vitesse that flows through their body. But like you would get tired from running too long, a person can run out of vitesse. As such, they can only fly for limited periods of time before they need to recharge in order to fly again.

All Mystics have a second heart called an aeonheart. It is this aeonheart, filled with an extra reservoir of vitesse, that grants Mystics their magical gift. If a Mystic has their aeonheart removed, they may survive, but they will no longer have access to their magical gift. Some Mystics have undergone the controversial procedure of having their aeonhearts removed due to the dangerous nature of their magical gift. Not all have survived this complex procedure (called the Forsaken Ritual). This ritual is highly looked down upon by most people.

Some Mystics, though far more uncommon, are born with two aeonhearts instead of one. This third heart is pejoratively called the Seraph's Kiss or the Serpah's Mark. It grants the Mystic two magical gifts instead of one, but the Seraph's Kiss is known to emit an immense signal that attracts Ni-Seraphi more than your average Mystic does, making a Mystic who possesses a Seraph's Kiss more of a target and somewhat of a liability to those around them. Some Mystics who have two aeonhearts hide one of their magical abilities to keep their status as a Seraph's Kiss hidden, or they attempt the Forsaken Ritual to have it removed. Culturally, Mystics may hold prejudice toward other Mystics who have "the kiss".

Like any world, there are always gonna be criminals and bad people. Mystics who use their gifts for criminal activity and evil purposes are referred to as Daemons and are said to possess a warped heart instead of an aeonheart. Daemons who are not already locked up, work in the shadows and live in secrecy. It is rumored that there is a hidden academy run by Daemons who recruit lost and misunderstood young Mystics for their own nefarious purposes, but it is just speculation among most in Lekë.

Based on a Mystic's gift, they will usually fall within 1 of 4 classifications. Mystics with "the kiss" are almost always an Astra.

Elementalists


Elementalists possess an elemental-based magical gift such as fire, ice, wind, earth, plants, water, electricity, light, darkness, sound, etc. They can either manipulate pre-existing elements or produce them directly from their bodies or both.

Somatics


Somatics possess a magical gift that allows them to augment or change their physical form in some way. They may also be able to alter the physical form of another person or object. For example, Enhanced strength, shapeshifting, self-healing, wing-generation, healing others, durable skin, super speed, intangibility, invisibility, duplication, etc.

Psychiccers


Psychiccers possess psychic powers, magical gifts that allow them to harness the power of their minds to influence others and sometimes the physical world, such as telekinesis, telepathy, empathy, precognition, enhanced intelligence, mind control, mental illusions, astral projection, clairvoyance, etc. Some people have prejudice or mistrust toward Psychiccers due to the potentially invasive nature of their gifts.

Astras


Astras are Mystics who possess very unique magical gifts that don't fall into any category. Their magic is often difficult to define and is more abstract in nature, and may be some kind of strange combination of the other classifications. These magical gifts may have niche uses or caveats for their application, but due to their peculiarity, they have the potential to be the most specialized and powerful. For example, teleportation, laser beam eyes, summoning spirits, resurrecting someone from the dead, pocket dimension, luck manipulation, curses, conjuration, bringing drawings to life, etc.




At Harold's Academy, students are put into one of four houses to help better track and organize them into efficient social, training, learning, and combat groups. However, students from different houses regularly interact and collaborate with one another. Each house is named after one of the Four Great Mystics of the 72 Years Liberation War. None of these people are alive anymore, but they are well-renowned in the world of Lekë, especially among Mystics. There are no age requirements for each house, though students are placed in their house based on the Headmistress's recommendation. How she determines a student's house is currently unknown by most.

Every year, one student from each house is designated as the Illuminaire, a shining example of academic, magical, and leadership prowess. These students form The Student Council and are given extra privileges, such as staying up and roaming the grounds at night, sending students to detention, orchestrating student events, leading teams during training sessions, and sometimes serving as assistant professors during classes. Being an Illuminaire provides great recognition throughout the school and they even get to have dinner with the Royal Family and shadow the members of Parliament. It is a great honor to be chosen as an Illuminaire, but it is not mandatory and the student can turn it down. The Illuminaire also leads their house in combat alongside professors, but the role is very stressful and comes with a lot of responsibility, as these students have to fit their Illuminaire duties into their regular student schedules, though there is a little flexibility to accommodate them. A student can be chosen as the Illuminaire several years in a row, sometimes throughout their entire tenure at the academy, but it is uncommon.

A student's house is identified by their House Necklace, which they must wear at all times while on campus, except during periods of personal hygiene. Students who are caught not wearing their necklace get detention. Students who lose their House Necklace may request a replacement, but they must complete an arduous task first as punishment (often, it is a trial, called the Reflection Examination that tests the limit of their character and magical gift). The house necklace is used as a "key card" of sorts for students to enter their House Dormitories. It ensures students cannot enter other house dormitories freely without someone from that house there to let them in.


House of Harold


Harold the Rebel orchestrated the eventual fall of the Ni-Seraphi and lead the Mystics to victory during the 72 Years Liberation War. As the founder of Harold's Academy, her name will be etched in the ether forever. Students from this house adorn the Ruby Necklace.

House of Seraphine


Seraphine the Martyr was instrumental during the 72 Years Liberation War. Her sacrifice, though difficult to make at the time, was key in turning the tide of battle in their favor. Some people look up to her more than Harold. Students from this house adorn the Sapphire Necklace.

House of Eusebia


Eusebia the Stalwart stayed behind to defend the Royal Family after his comrades died during the final leg of the 72 Years Liberation War. He was pivotal in preserving the capital and its inhabitants from certain annihilation. Students from this house adorn the Emerald Necklace.

House of Ivar


Ivar the Infiltrator used his vast intellect and psychic gift to infiltrate the core of the Ni-Seraphi forces. His commitment to years of steady espionage and intelligence gathering helped him successfully execute his strategy. Students from this house adorn the Violet Necklace.




There are three uniforms that students wear for different occasions.





The school grounds of Harold's Academy are vast and welcoming. Students are permitted to be in most areas of the grounds during normal school hours, but must be in their dorms at night (except Professors and Illuminaires). Students caught outside of their dorms at night may receive detention or have to perform some kind of tedious chore the following day after classes are over. There are a few areas where students must be accompanied by a Professor or an Illuminaire.




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Students are allowed to bring one pet with them to the academy, though it is not mandatory. There are only five permissible pets that students may choose from.

Owlette


Owlettes are owl-like creatures that can see in the dark and are trained to fetch and deliver items over short and long distances. Owlettes belonging to students live and are cared for by the Owlette Specialist in the Owlery.

Blue Spotted Wink


Blue Spotted Winks are a species of wink, small humanoid-shaped creatures that have a nasty habit of biting when they get annoyed or feisty. They're also very expensive, so very few students can afford one. Because of their "nipping" behavior, a student can only bring a blue-spotted wink if they have express permission from the Headmistress and have documentation showing their wink is highly trained and tamed. These are very high-maintenance pets.

Cait


Caits are one of, if not the most popular pets due to their loving nature, cute appearance, easy-going personalities, and low maintenance. They LOVE to nap and lounge around.

Gupoo


Gupoos are an inexpensive, super low maintenance pet that doesn't make noise, drink, or eat in the traditional sense. They absorb nutrients from the air through their skin. However, they are highly affectionate and float around like dandelions. They love to be cuddled, held, and are known to sleep right under their owners like a pillow or stuffed animal. They are very fluffy, but some students may find them a bit boring.

Tree Monkey


Tree Monkeys are highly intelligent pets with very dexterous hands and feet. They are very affectionate and can emote like humans. They can even mimic human speech and have been known to learn words from the humans around them. Tree Monkeys love to be in high places and sleep hanging upside down by their tails. Their snoring is melodic, like a lullaby, and is known to help people sleep better.



Endless Ocean Below


The Endless Ocean Below exist below the sky islands and there are no land masses on this ocean. The waters are full of fish and some dangerous sea creatures, but this vast endless body of water provides the main source of protein for humans and there are people highly trained to navigate these waters, sometimes with deadly endings. When someone dies, their body is put in a coffin made of a biodegradable seaglass and buried at sea in a ritual called Mer de Reves. This ritual is performed by a professional called a Funerailles.

Wrinkle in the Sky


The Wrinkle in the Sky is a colossal anomalous portal that appeared in the sky centuries ago and is where the Ni-Seraphi came from during their reign over Lekë. Due to the distortation of space, there is a persistent current of strong winds surrounding the vicinity, making it dangerous to be near the portal for extended periods of time. Sometimes Ni-Seraphi still come through this portal, but they are dispatched by academy students and members of the Lekë Royal Guard.

Parliament Headquarters


The Parliament Headquarters is where the members of parliament conduct business, like creating laws and overseeing the governance of the land. They sometimes work in cohesion with the Royal Family, but have significantly more power than the latter.

Royal Family Palace


The Royal Family Palace is where the Royal Family lives.

Aquasphire of Lost Leonnis


The Aquasphire of Lost Leonnis is an aquasphire that exist off the coast of Harold's Academy and is where house waaga teams go to train and compete in matches of Waaga against other house teams. In Lekë, a natural phenomenon exist where a large body of water in the shape of an orb rises up out the ocean and remains suspended in the sky like the islands. The phenomenm occurs very rarely, but several of these aquasphires exist throughout Lekë. Leonnis was a city that became enveloped in one of these aquasphires and is now used as an underwater battleground by academy Waaga Riders. Students also come to this Aquasphire during scheduled swimming classes, Waaga riding classes, and recreational swimming with a permission slip from the Aquasphire and oceanics professor.

Cespheus Prison


Cespheus Prison is where criminals are held. No one really knows what goes on in there.

Examples of Other Sky Islands






As people can only fly for limited amounts of time, there are various types of skyships that the people of Lekë use to get around. Some are more suited for inner-city travel between several closely connected islands, while others operate to transport people across long distances. Some skyships are even used by the Royal Guard for combat and defense purposes. Here are some examples:





Waaga is a homonym that describes a mostly docile whale-like creature and one of the few creatures from the ocean below that can rise from the sea and fly in the sky. It also refers to the popular sport played in Lekë by riding Waagas within an aquasphire. These individuals are referred to as Waaga Riders.

As mentioned before, Waaga is a game that's played within an aquasphire by Waaga Riders. There are 4 teams (with 8 players each) with only 3 players from each team on the field at any given time, making a total of 12 active players and 20 inactive players.

At the beginning of the game, each team has their own Yāsa jar, a magical item created specifically for this game. Prior to the match, each team must carefully collect 10 sea crystals (simply called stars) from the ocean below, which they hold inside their Yāsa jars. After collecting the stars into their jars, the teams have 10 minutes to strategically place their 10 stars wherever they want within the watery bubble arena (aquasphire), for a total of 40 stars in the arena at the start of the match.

Once the match begins, each team’s active Waaga Riders must battle it out to collect the other three teams' 10 stars into their own Yāsa jars. At the 5-minute mark, some stars begin to move throughout the aquasphire, picking up speed in small increments every 5 minutes that pass. Other stars may hide themselves in hard-to-find places, which has been known to prolong the match. When a team loses their 10 stars, they are out of the match, and the game resets with the remaining teams until only one team is left standing. Therefore, there are three rounds for a winner to be decided.

A team can collect a maximum of 30 stars total (10 from each opposing team) in the first round, 20 in the second round, etc. Teams can form alliances and betray each other to take out key competitors during the match. Waagas must be trained to listen to their Waaga rider. Some are faster or slower than others, depending on how much training they’ve endured from their Waaga Rider. There are special facilities that house and train Waagas (like a horse stable).




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Hidden 11 mos ago Post by LuckyBlackCat
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This looks really well thought-out, interested!
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Hidden 11 mos ago Post by Emeth
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Yes yes yes yes yes
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Hidden 11 mos ago Post by Ti
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Ti Memento mori.

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I love the artwork.
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Hidden 11 mos ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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interested
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Hidden 11 mos ago Post by TheNoCoKid
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TheNoCoKid Vibing and and Thriving

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Seems interesting. I’ll throw my hat in the ring.
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Hidden 11 mos ago Post by Silver Carrot
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I like the look of this one
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Hidden 11 mos ago Post by Deja
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Deja Yeet me like one of your billionaires

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I'm in
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Hidden 11 mos ago Post by Teyao
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Teyao

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A tentative interesed
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Hidden 11 mos ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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I've got some tentative interest and possible character concept in mind, though some information regarding intended direction would help sway that interest one way or another. One curiousity is how many years of learning before a student graduates, I assume at least 6 considering there are classes denoted as 5th year and up only. Is this like some alternative schooling for those with the gift? Something like a full school course depending on how old someone is? That's kind of the vibe I've been getting.

As for character concept, depending on how long students are intended to be in the academy before graduating I could go two differing directions for the same character. One being a relatively fresh face there to learn about her "gift" and the other intended to be the same character a good few years after adjusting and finding her stride. In either case the idea is someone with a streak of luck that is either incredibly fortunate or unfortunate depending on point of view, and a strong focus on artifice. Particularly the creation of artificial limbs and organs... Primarily to replace the ones she's lost lmao.
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Hidden 11 mos ago 11 mos ago Post by Aeolian
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Aeolian Proud Fujoshi

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I'm so glad to see all this interest so far. That makes me so happy! :)

@Alfhedil Hi! Students attend the school for eight years. So 1st years to 8th years. A student's time at the school essentially starts once their gift manifests, so a late bloomer whose gift manifests when they are 19, would start as a 19-year-old first year and wouldn't graduate until their 8th year as a 26-year-old (this is rare, of course). Your year isn't determined by your age, but when your gift appears, since that marks your mandatory enrollment in the academy. However, it is very rare for someone's gift to manifest so late, but it does happen. Similarly, someone's gift may manifest well before puberty, but again, both cases are extremely rare and someone whose gift manifests as a baby, for example, would be sent somewhere else. For this RP, a character's age should be between 13-20. Generally, you will find most 1st-4th years within the 13-16 age range, while 5th-8th years are generally within the 16-20 age range, though this is not a hard and fast rule, just the norm for most students.

And yes, Harold's Academy is alternative schooling, both mandatory and ONLY for Mystic students. Regular human children attend school elsewhere. Mystics as a demographic, only makeup a small percentage of the overall population. I would say, currently, there are probably 900-1000 students at any given time enrolled at Harold's Academy.

As for the intended direction, I'm not 100% sure yet, but I think I want this RP to be balanced, as in, to have a balanced pacing of character-driven story arcs and narrative story arcs interwoven into the fabric of the story to keep things moving. But I'm open to suggestions on what would help this kind of RP move and pace the smoothest. This RP is a mix of many things, so finding the right direction is really important for sure. But if I had to compare what I think the direction will be like, I'm thinking it'll narratively be something like a mix between Harry Potter, Studio Ghibli, and X-men (With maybe a little Fairy Tal and Attack on Titan as well). I want this RP to have a serious and dark tone mixed with the light fun aspect of teenagers doing dumb shit, sneaking out at night, having fun, pursuing their romances, and getting into trouble, etc. But also kicking ass with their magical gifts and getting into very dangerous missions/situations.

Both of your character concepts would work; I think it's moreso a matter of which one you would find more interesting to write about as the story unfolds. :) Your gift concept sounds interesting, probably an Astra, though I don't exactly get how it works exactly. But that's kind of the point of Astras right? Their powers aren't usually cut and dry. lol I love creative power concepts anyways, so once you write it out in more detail, I'm sure it'll be great. Seems like a character who would absolutely take the Apprenticeship and Support class so they can apprentice for/or provide support to the Artificing and Magi-Tech Advancements Professor.

Anyways, that was a lot. Hope I answered your questions.

Cheers!
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Hidden 11 mos ago Post by vietmyke
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This looks awesome! I'll be keeping an eye on this!
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Hidden 11 mos ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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So is the technology like modern day, or is this medieval times?
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@Crimson Flame

Great question. Id say the technology is mostly gaslamp fantasy mixed with some magitech influences when it's convenient lol For example, the Portal Room and the skyships are more magitech in nature, but students don't have cellphones or flashlights, they send letters and use magical lamps to light their way through a dark corridor. Everyday living conveniences/"technologies" are gonna more magical Edwardian in nature. Think, Howls Moving Castle, right? The technology is of the Edwardian Era (so slight steampunk influences may be present in this RP too), but the fuel for everything is Vitesse (mana), the real power is magical. Just specific things may lean more into the magi-tech realm because it serves the narrative or plot, but those aspects are only vestiges within the grand scheme of a world that lies squarely within the magical gaslamp fantasy realm. So most things will have an Edwardian European vintage flare to them (with some quasi-modern European aesthetics, like the school uniform is very modern Europe). That includes the technology, like magical guns do exist as does the classic sword and shield. Both may have an Edwardian fantasy gaslamp look to them, but function in a quasi-modern magi-tech sort of way, fueled by magic. In some ways, this world is more aesthetic than practical. And that's okay. That's basically Howls Moving Castle in some regards anyways.

Hope that answers your question...clearly enough lol Cheers!
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Hidden 11 mos ago 11 mos ago Post by Emeth
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I can begin working on a character as soon as you have a sheet. Gonna have some fun with this one for sure.

Are you Discordly inclined, by the way?
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Hidden 11 mos ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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@Alfhedil Hi! Students attend the school for eight years. So 1st years to 8th years. A student's time at the school essentially starts once their gift manifests, so a late bloomer whose gift manifests when they are 19, would start as a 19-year-old first year and wouldn't graduate until their 8th year as a 26-year-old (this is rare, of course). Your year isn't determined by your age, but when your gift appears, since that marks your mandatory enrollment in the academy. However, it is very rare for someone's gift to manifest so late, but it does happen. Similarly, someone's gift may manifest well before puberty, but again, both cases are extremely rare and someone whose gift manifests as a baby, for example, would be sent somewhere else. For this RP, a character's age should be between 13-20. Generally, you will find most 1st-4th years within the 13-16 age range, while 5th-8th years are generally within the 16-20 age range, though this is not a hard and fast rule, just the norm for most students.


Excellent, that works pretty well with both ideas I had in mind and gives me a bit of a better idea on how to work things.

Both of your character concepts would work; I think it's moreso a matter of which one you would find more interesting to write about as the story unfolds. :) Your gift concept sounds interesting, probably an Astra, though I don't exactly get how it works exactly. But that's kind of the point of Astras right? Their powers aren't usually cut and dry. lol I love creative power concepts anyways, so once you write it out in more detail, I'm sure it'll be great. Seems like a character who would absolutely take the Apprenticeship and Support class so they can apprentice for/or provide support to the Artificing and Magi-Tech Advancements Professor.

Anyways, that was a lot. Hope I answered your questions.

Cheers!


Okay so, with a bit more thonking involved and reworking some old ideas for the same character, the idea I'm leaning more towards is this. Sixth or Seventh year at most, but right around 20 either way and someone quite specialized in artifice due to her mentor. Workshopping an NPC here, a rather old man who's been around the Academy for #awhile and for a brief time fought in the 72 Year Liberation Wars as Tyren the Boneweaver for his combination of in-depth medical and artifice knowledge, but he's not really inclined to speak about those times simply referring to how he helped put people back together after the war. He's basically teaching Corrine(Just the first name for now for convenience lol) everything he knows about artifice and doing his best to steer her down the path of building and repairing, though she's not even near his level yet. There's more to the relationship between the two, but most I'll say for now is that it was Tyren who brought her to the Academy after putting her back together from a rather traumatic event.

And on the other end of the character, aside from her skill with artifice and love for making her own replacement parts, I was leaning towards the idea of her being older for a bit of a theme I like for this one in particular. That idea being that she's got a bit of a reputation for heroics and taking on rather dangerous missions through the portals. All sorts of rumors about how she's done this and that, how each trip through the portal is some epic saga. In truth, she's an absolute disaster and is winging it. Which is why she's more artifice than person at this point and to those who really know her feel she's more of a bad luck charm than anything. Like, she's almost a magnet for bad stuff lol. But hey, she makes it work somehow.

magical guns do exist



This is excellent, as I was going to rock a bit of a arcane/magitech gunslinger vibe with Corrine lmao. Also discord is pretty convenient, just to add in from above.

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Hidden 11 mos ago Post by Silver Carrot
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The moment I read that part about Psychiccers being mistrusted I knew I had to have my character being either a telepath or an empath, and have them be a friendless girl with a privacy-invasive power, who tries to overcompensate by being bubbly and agreeable.
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The moment I read that part about Psychiccers being mistrusted I knew I had to have my character being either a telepath or an empath, and have them be a friendless girl with a privacy-invasive power, who tries to overcompensate by being bubbly and agreeable.


I'll be crossing my fingers that my idea isn't too similar to yours!

I'm probably doing a character who's not very useful in combat. Hopefully that's okay.
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@Emeth Well, what kind of magic were you thinking exactly? Because I was leaning towards telepathy specifically because it's more useful in combat than empathy
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