Hidden 2 mos ago Post by KOgaming
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So does this place still have a persistent world sorta deal or is it just "MY OC CAN BEAT UP YOUR OC"?
Hidden 2 mos ago Post by DJAtomika
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@KOgaming It is both, depending on what you want.
Hidden 2 mos ago Post by KOgaming
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I want to say that my OC can beat up your OC before my OC gets beat up because I don't understand the place's meta.
Hidden 1 mo ago Post by Wayward
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So does this place still have a persistent world sorta deal or is it just "MY OC CAN BEAT UP YOUR OC"?


I would love it if there could be a manner of Arena PW implemented. In my most honest of opinions, the prior attempts to establish a continuity in this Arena have put more effort into it than necessary.
Hidden 1 mo ago Post by LeeRoy
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@Wayward
I've been working on a consistent Tier list that people can agree on. Once I get that in place I could be host to an entire MV within which the players can have a functioning persistent world.

The huge problem that consistently emerges is the difference in tier definition, and once the on-site Arena can agree on a tier listing I'm certain a persistent world wouldn't be too far behind.

If people would be willing to collaborate with me on establishing the Tier list, it would help.
Hidden 1 mo ago Post by Wayward
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@Wayward
I've been working on a consistent Tier list that people can agree on. Once I get that in place I could be host to an entire MV within which the players can have a functioning persistent world.

The huge problem that consistently emerges is the difference in tier definition, and once the on-site Arena can agree on a tier listing I'm certain a persistent world wouldn't be too far behind.

If people would be willing to collaborate with me on establishing the Tier list, it would help.


Have tiers been a particular issue in the MV planning?

It's always seemed that the core issue just came down to maintaining the OOC's/world building... which is largely unnecessary. It takes a little bit of plot fudging, especially with the element of characters' travels through different planes, but a solid continuity can be created by simply establishing a history of interconnected battles. The verse as a whole already exists, physically, through the locales created for the fights.
Hidden 1 mo ago Post by LeeRoy
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That's one issue, but the tiering has always caused it to break apart. Different groups have different measurements for tiers because there's no unified tier system. So, two people who believe they're in the same tier will get into a fight. Let's say they're high tier.

One believes that a high tier is a city buster, another believes that a high tier is a world buster. Obviously the difference in scope is noticeable from the start, but the two of them agree either due to a lack of system or due to a lack of reading the other's sheets.

So, they get into an argument immediately, and this continues until every single participant is arguing more than they're actually playing.
Hidden 1 mo ago Post by Wayward
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@Wayward
That's one issue, but the tiering has always caused it to break apart. Different groups have different measurements for tiers because there's no unified tier system. So, two people who believe they're in the same tier will get into a fight. Let's say they're high tier.

One believes that a high tier is a city buster, another believes that a high tier is a world buster. Obviously the difference in scope is noticeable from the start, but the two of them agree either due to a lack of system or due to a lack of reading the other's sheets.

So, they get into an argument immediately, and this continues until every single participant is arguing more than they're actually playing.


Lately I've been drifting away from using a concrete tier list in favor of simply defining, largely on a per-battle basis, a set of parameters for the feats a character would be capable of. Setting a bar for measures of athleticism, what sort of potency, power, and effect range things like magic and such have, and so on. Tier lists tend to not be defined enough in that regard, and you'd need well over 20 tiers to really encompass the range of power scaling possible. The exception to this is, of course, if you were looking to outright ban the usage of characters over a certain range of power (EG - Nothing more powerful than planet-busting levels of power permitted); mind you the aspect of effect range would encompass what a character is capable of at their maximum possible effort, not what they can casually do.
Hidden 1 mo ago Post by Sea Man
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I think in oldguild there was a concrete tier list that people generally agreed on. Though oldguild had also its own circle of people. Those people still exist- there even exists a secondary circle that I can see. So if we have one person define strictly what is what, then we have a game. After that, all we'd need is a character sheet template, and everything else can be made up on the fly.
Hidden 1 mo ago Post by Wayward
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I think in oldguild there was a concrete tier list that people generally agreed on. Though oldguild had also its own circle of people. Those people still exist- there even exists a secondary circle that I can see. So if we have one person define strictly what is what, then we have a game. After that, all we'd need is a character sheet template, and everything else can be made up on the fly.


In theory, the old guild's tier list could work. I think, though, that it would need to be expanded to encompass a broader range. If I recall, it was a 1-10 tier system, with 1 being the lowest (normal human level) and 10 being the highest (basically, Omniversal power). But once you hit that 6/7 mark, the differences between one tier and the one above/below it became pretty wide compared to the 1-5 tier range.
Hidden 1 mo ago Post by Sea Man
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Yeah. Too bad this part of the forum is literally dead.
Hidden 29 days ago Post by Wayward
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Yeah. Too bad this part of the forum is literally dead.


I'm sure people can be stirred to action.
Hidden 29 days ago Post by Sea Man
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I dunno. I put up an interest check 2 days ago and nobody's responded to it.
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