Avatar of Arkitekt

Status

Recent Statuses

3 mos ago
Current Am I back?? I think I'm back...
2 likes
2 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
2 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
3 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
3 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

In Hello 5 yrs ago Forum: Introduce Yourself
Welcome back!
I will be trying to get another post in at some point today. I am still adding some antagonists in and doing a bit more of that. Hoping to get everyones sheets updated soon as well. One or two more posts and we will be at the move-along in the story so it should get some momentum soon.
For the community discussion bit...

As an artist, my approach to building characters or RP games is very loose. If I am completely honest, I like to build worlds and interesting characters more than I play. The act of creating for me is the best part. I agree that having a "road map" is fairly important, as @Hank mentioned above. However, I very much like to improvise most of it, and I like to feed off of the group more than I like to nail down a solid plot. As @TootsiePop stated, I feel as though improvisation is the best approach, for me anyway. Having a thoroughly laid out plan is stifling, and it can really deter optional ideas and avenues that you might not have even thought about. I definitely enjoy being led by the group.

I do try to create a very immersive environment putting enough information into a sandbox type game that players have tons of options, lore, etc., so that they can lead themselves without too much given direction. This allows for characters and worlds or places to reach their full potential, and become whatever it is that they become without a great deal of hinderance. More recently I have been adding a bit of tabletop mechanics in with my games, not so much that it is overbearing, as I do enjoy the literary aspects of this play by post style of roleplaying. The reasoning behind this is that I have grown tired of players just writing in glorious action or success without any real consequence or gravity within their posts. That is probably one of my biggest peeves about play by post RP's, as it becomes way too easy to just write a character through a scene.

I enjoy grittier themes, and flawed characters are the best in my book, but more often than not failure and compromise is overlooked, and takes a backseat to having a glorious outcome or a chance to shine, and it cheapens the deal for me. Write through success is the vanilla of play by post roleplaying for me. I hope this is making a little sense to everyone because it is hard for me to describe, but I am sure that GM's know what I am talking about. I very much believe that setbacks and failures compound and enrich plots and characters, and fortify them into being genuine and realistic, and make them true to themselves respectively, and there's my two cents.

Arkitekt
@BrokenPromise Many thanks.
Thanks for this. You guys are great. I have been around since before the crash as well for a very long time under another name but I have yet to enter any contests or anything like that. I very much look forward to doing so in the near future. Thanks a mill for being so awesome!
@Atrophy Thank you for updating your CS, it looks great! Also, kudos on another wonderful post. Very pleased with everyone so far.

For everyone.. Once this story gets rolling here in the next few posts we will begin to start utilizing the roll system during the game, as you will be traveling and will be required to make certain rolls periodically to obtain extra information from your current environments.

Awareness Rolls- will be utilized to search for things or scan your immediate surroundings for clues, or to get a jump on any encounters.. The locating of traps and hidden items or clues, descriptions of environments, hidden routes and passages, etc.

Willpower Rolls- will be done to determine whether or not your characters can withstand certain forces within the game, and is basically the measurement of your resolve to see how you will act under pressure. Things like resisting certain statuses like sickness, sleep, starvation, hexes and curses, thought reading or mind control, etc.

Intelligence Rolls:- will be rolled to determine if your character is smart enough to decipher codes, read and understand various languages etc. The ability to learn new things, and the ability to retain information.

Wit Rolls:- will be utilized when trying to outsmart an opponent or encounter, your ability to reason with, or get one over on another individual. To outsmart the other party involved.

Charisma Rolls:- will be rolled when bartering, or when trying to be persuasive with another NPC or neutral encounters. It is a representation of how likeable your character is, and how well you can sway someone in your favor. It can lead to better prices when buying items or services, or win you favorable odds with the opposite sex in particular.

Attack Rolls:- will be rolled in combat along with your Dexterity Mod (or skill mod if applicable) when fighting with weapons, or with your Strength Mod for unarmed combat.
Note: Each player may have 2 attacks as beginning players unless they are equipped with a shield*. This negates one attack.

Armor:- Armor rolls will be used as a saving throw against taking wounds. Your final saving grace against combat wounds. If blocking with a shield you will roll for it's mod, and if this fails you may then roll for your armor.

Luck Rolls:- as the name suggests, luck is luck. Roll this if all else fails and maybe, just maybe, the god's will shine on you.

I have added this info to both Zero Posts. Each player will be responsible for doing the initiative rolls, and will be necessary for obtaining certain avenues of interests within the game.
@Blitzy Possibly. This RP has gotten a bit thicker than I anticipated originally.. What sort of character did you have in mind, if you have something festering, that is? This RP is going to be fairly extensive and involves some dice rolling as well. I could maybe squeeze another player in though. Post a CS here and we'll see what we got when we get there.
@Kassarock,@Finris,@Atrophy,@Jarl Coolgruuf,@Fetzen

Make sure to update your CS's to the accommodate the new additions I've made. Level is to be up top along with Armor, and I've added a ton of skills that you may add to your skill list. You may have more than 5 but not less, and can only distribute the original 20 points. Level is explained in Character creation hider on zero post in OOC, and Armor rating mods are found in the purchasable goods under the Weapons and Armor hider found there as well. +1 for regular clothes, +2 for leather and studded leather, +3 for chainmail, and +4 for plate. (add a +1 if you have a cloak that is made of durable material like leather or thick cloth). You can look at Y'vanna's sheet as a reference as to how the sheets should be now with the current updates applied.

I will be adding some general encounters and antagonists today and they can be found in the Character Sheets board on the zero post under the Antagonists hider. I have taken a good bit of time yesterday trying to streamline the Zero posts so that they are easy to navigate and as collapsible as possible. I hope that it isn't too difficult to use..

Also, let me know what you guys think so far on all of this. I'd definitely like some feedback. Try not to get overwhelmed by the items and stuff, as they are just for use as guidelines in the RP for general services and goods, and what the average pricing is for referencing when writing so let me know what you guys think, and also if you have anything that you'd maybe like for me to add I'd love to hear either..@Kassarock@Finris@Atrophy@Jarl Coolgruuf@Fetzen
I have also added Brothels and Priest/religions to the services. I will add more as I continue to think of stuff, or if you have any additions to add I am all ears.
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