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5 mos ago
Current Damn, it's really been three years since I last did anything on this site, huh? ...Maybe it's time I do something about this.
4 likes
5 yrs ago
*Kicks in door* HERETICS, YOU SAY?!
1 like
6 yrs ago
A Hailstorm.... in JULY. Thanks Canada....
3 likes
6 yrs ago
So I just finished up a long D&D session with friends. Near the end one of them may have asked if they could roll to yeet a random cat across the town... Nat fucking 20.
5 likes
6 yrs ago
A snow and ice storm that shuts down most of the city... in April. Never change Canada.
1 like

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Most Recent Posts

Hmmmm. I'm between Chariot and Justice right now. Not sure which I want to go for. First Persona rp I've ever been in so if I screw up on the meaning of the card, please don't kill me lol.
If you've got more space, I want in on this action.


Nicknames: Kal

Age: 17

Gender: Male

Race: Wolf Faunus

Height: 5'8"

Weight: 185 lbs.

Appearance: Kaldyr has medium length, straight, white hair that matches the colour of his wolf ears and tail. His eyes are blue like an ocean, and his skin is a light complexion. Kaldyr possesses a relatively lean build that makes his inherent strength somewhat of a surprise. Usually seen wearing black pants with a long navy blue trench coat. The coat was a gift from his father who was both his inspiration and motivation to become a huntsman.


Bio: Kaldyr was born the eldest son of three to a Faunus couple living in Menagerie. His father was a huntsman who'd graduated from Haven Academy (and built himself a reputation there, not the good kind), and his mother a historian and author. Soon enough, his father's line of work required that he move back to Mistral. Kaldyr and his younger brother were absolutely enamoured with the idea of huntsmen and huntresses, so much so that they begged their father to let them go with him. A few weeks worth of bargaining and pleading later and the family was on the next boat out of Menagerie.

A few more years passed and everything was going well, Kaldyr had just finished his first year at Sanctum, and his family was happy.

Then the attack happened. Bandits swarmed the village, and started taking everything that wasn't nailed down. Unfortunately for them however, they took too long. The Grimm showed up, and the bloodbath began. Amidst the chaos, Kaldyr's father and his team picked off the Grimm one by one as they were focused on the looters. The last Grimm however, an Ursa near death, got a lucky strike in and crippled the cocky huntsman. Panicking, Kaldyr grabbed the shield on his back and broke into a mad dash over to his father as the Ursa inched ever closer to it's incapacitated prey. The shadowy beast raised it's claws and let out a triumphant roar as the boy dashed to his wounded father's side. The Ursa brought it's claw down to finish its wounded foe- but it instead met with Kaldyr"s shield. The beast recoiled and was confused long enough for the other huntsmen and huntresses to finish it. It was there, out of breath, and at his father's side that his will to become a huntsman became ironclad.

With his father crippled, his days of being a huntsman came to an end, but the family remained in Mistral long enough for Kaldyr to graduate from Sanctum. His family planned to move back to Menagerie, sure it was crowded, but it was also much safer than the other kingdoms. Kaldyr however, had a different destination in mind. Beacon Academy is where he would go and realize his dream to become a man that would protect those who could not not protect themselves.

Personality: Kaldyr initially comes off as a stoic person, when in truth he really does care about other people. He'd rather be with a few close friends than in a crowd of acquaintances, as socializing is not his strong suit. Kaldyr is also very analytical of everything, unfortunately this also makes him a touch judgmental of people. He is slow to trust others, but once you've earned it, Kaldyr becomes a loyal friend who will do anything for his friends. If he was told some secret by a friend it would stay a secret forevermore, as loyalty and trust are huge with him. If someone has a problem, Kaldyr would be the first one in to help. He's the kind of guy to put others before himself and the first to take on danger if it means others don't have to. Finally, those who try to put themselves above others will quickly earn Kaldyr's ire, as he cannot stand egotistical people.

Semblance Name: Framtíðarsýn "Future Sight"

Description of Semblance: Framtíðarsýn allows Kaldyr to focus on a single creature, and foresee what their next move will be. Kaldyr perceives this as a sort of reverse after image, made of his dark blue aura. By integrating this ability into his fighting style, Kaldyr is capable of dishing out incredibly effective counter-attacks. For example, if Kaldyr were fighting a Deathstalker and used Framtíðarsýn against it, he'd be able to see what kind of attack the Deathstalker would try to land on him i.e (Left claw, Right claw, Stinger, retreat, charge). Framtíðarsýn also grows in strength the more experienced Kaldyr is at fighting his current target, becoming more accurate, showing a longer prediction, and being less draining to utilize.

Semblance Limitations: While Framtíðarsýn is very effective against the creatures of Grimm, it is severely hampered against sentient targets like Humans and Faunus. The main reason for this being that a person can change their mind or intentions on a whim, while the Grimm have no such free will and usually follow through on their lethal instincts. His semblance can also be fooled, feint attacks will trip him up 9 times out of 10, and attacks with delayed effects (poison, traps etc.) are undetectable to Kaldyr's semblance. As mentioned earlier Framtíðarsýn works much better against targets Kaldyr has fought before, meaning that in a encounter against an unfamiliar enemy, Framtíðarsýn is severely weakened, and it's predictions are much less accurate. Framtíðarsýn can also only be used in bursts lest he burn through all of his aura, and there is a delay before Kaldyr can switch his current target.

Semblance Flaw: Kaldyr can only target a single creature with Framtíðarsýn at any given time.

Weapon: Kvöld and Dögun - Kaldyr's weapons of choice are a sword and shield pairing named Kvöld and Dögun.

Kvöld - Kvöld is a menacing yet elegant looking blade with a single sharp edge. Much like Dögun, a number of the weapon's parts are a deep blue, namely the hilt and a single strip of metal that runs down the length of the blade, the rest of the sword is made of a dark, lightweight metal that allows for dust to adhere to it. Hidden in the blunt side of Kvöld, is a number of small metal plates that can be deployed to cover Kvöld's edge and make the length of the weapon bulkier, blunt, and almost... rounded? This has a unique purpose but first...

Dögun - Dögun is a large, thick, and heavy heater shield with bladed edges. Like Kvöld, some of the weapons parts are a deep blue, the bladed edges are one of the only parts that are not painted in such a way, the edges are made of a similar dark metal to Kvöld, but they do not permit dust adherence. By pushing a button on one of the straps, Kaldyr can cause Dögun to begin spinning rapidly, deflecting melee attackers much easier and acting almost like a saw if he chooses to attack. This makes Kaldyr a very dangerous foe in close combat. Dögun also bears a slot in the top that serves as a dust reservoir, wide enough for Kvöld to fit into comfortably. By momentarily sheathing Kvöld within Dögun, Kaldyr can coat his sword in dust for a number of effects (i.e. flaming sword for fire dust, disabling strikes with lightning dust etc.). Dögun also has a couple of grooves that lead down the length of the shield that allow it to expand outwards. This too has a unique purpose.
If he chooses to, Kaldyr can combine both his weapons by placing Kvöld into Dögun and pulling a trigger, causing the blades guard to deploy before elongating massively and sending the shield towards the weapon's new tip, the shield's grooves let it expand outwards to reveal the combination of both Kvöld and Dögun: a beast of a weapon known as Miðnætti Hylja.

Miðnætti Hylja - Miðnætti Hylja is a gigantic battleaxe, formed by combining Kvöld and Dögun, with Kvöld making up the weapon's handle and Dögun becoming the business end of the axe.The weapon retains it's parent weapon's black and blue colour schemes and is a sight to behold. The weapon is capable of devastating blows, but it is insanely heavy and thus cannot be used for long periods of time. It is also worth noting that Miðnætti Hylja is both slow and incapable of using dust of any sort, it relies on it's raw strength and sheer size. The transformation to and from Miðnætti Hylja is lengthy so Kaldyr only really uses it if he knows that he can get a good number of attacks on a target. If Miðnætti Hylja makes contact, it WILL hurt.

Combat Style: Kaldyr prefers to get up close and personal with his enemies, where he can put the full range of both Kvöld and Dögun's abilities to work. He is most at home in a 1 on 1 situation, though it is not inconceivable for him to take on multiple threats. Generally speaking, Kaldyr will rush in for a preemptive strike at the beginning of a battle before using his semblance to predict his opponent's next move and delivering an appropriate counter-attack. From there on out, the fight becomes a sequence of reading his opponent, going for opportunistic strikes and countering whenever possible.

Other:

Likes: Winter, History, Strategics, Reading, Meat, Learning

Dislikes: Pretentious People, Summer, Bears, Liars, Bland food, Bullies of any kind

Faunus Attributes:

- Amplified senses of hearing and smell due to his Faunus blood
- Has a Wolf tail and ears
- Wolven eyes grant Kaldyr the ability to see in the dark
RWBY: Burning Beacon


Legends. Stories scattered through time. Mankind has grown quite fond of recounting the exploits of heroes and villains, forgetting so easily that we are remnants, byproducts, of a forgotten past.

Man, born from dust, was strong, wise, and resourceful, but he was born into an unforgiving world. An inevitable darkness — creatures of destruction — the creatures of Grimm - set their sights on man and all of his creations. These forces clashed, and it seemed the darkness was intent on returning man's brief existence to the void.

However, even the smallest spark of hope is enough to ignite change, and in time, man's passion, resourcefulness, and ingenuity led them to the tools that would help even the odds. This power was appropriately named "Dust".

Nature's wrath in hand, man lit their way through the darkness, and in the shadow's absence came strength, civilization, and most importantly, life.

But even the most brilliant lights eventually flicker and die. And when they are gone... darkness will return.

So you may prepare your guardians, build your monuments to a so-called "free world", but take heed... there will be no victory in strength...




Welcome ladies and gentlemen to my Alternate Universe RWBY RP! We will be taking on the roles of Beacon Academy's newest students, taking on the creatures of Grimm and standing as the shield between the world of Remnant and those who would do it harm.

Basic RP and Forum rules apply, no god modding, no power plays, or controlling other characters without permission, no romance over PG13 (Take it to PMs if you really want ...that)

Here is the Character Sheet:

Name: (Character name)
Age: (should be around 16-17, can be as young as 15 if you can explain why you'd be accepted so young)
Gender: (Keep it simple, Male or Female)
Race: (Human or Faunus. If Faunus, specify what animal and include any extra animal attributes in Other)
Appearance: (Can either use a pic, or write a description. Or both, if your pic doesn't do your character full justice)
Bio: (Just some basic info about your character. Where did they grow up? Why are they coming to Beacon?)
Personality: (Who is the person behind the hulking weapon? How do they treat other people? You don't have to put every last detail here, just a general idea.)
Semblance Name: (The name you have given to your Semblance)
Description of Semblance: (What your Semblance does.)
Semblance Limitations: (The limits of your Semblance, to keep you from being too powerful. Please list at least one flaw here, something that cannot be overcome as no semblance is perfect)
Weapon: (List and / or Describe ALL forms of your weapon. What can it do? Does it work with Dust? Images are okay)
Combat Style: (How does your character engage in combat? Are they an in-your-face brawler type who overwhelms their enemies? Do you prefer sticking to the shadows before delivering a fatal blow? I ask for at least one sentence here.)
Other: (Tell me something interesting about your character, what do they like and dislike? Do they have any other special skills? Include any Faunus attributes here.)


“Ah! Yeah! Hansa Agouti, at your service!”

"So I guessed right then... Pleasure to meet you Hansa." Kaldyr replied as he returned Hansa's pleasantness with a slight smile of his own. Before he could turn away, Kaldyr caught a glimpse of the boy's prosthetic legs resting at his bedside. He recalled that Hansa said it had been "a bit over a month" when everyone noticed his lack of natural legs. Kaldyr couldn't help but wonder, What happened? Was it a foolish mistake that cost their team leader his limbs? Or perhaps the circumstances were more... malicious in nature... Nevertheless, curiosity took its hold and if Kaldyr possessed as much tact as a certain other member of Team HGCK, he might have bluntly asked their leader then and there. I highly doubt that he'd be comfortable talking about it with people he just met... somewhere down the line I'll ask him privately. Though until then I cannot help but wonder...

As he went off to bed and pulled the covers up to him, Kaldyr thought to himself. So Team HGCK... I wonder where our path will lead us. None of them seem downright intolerable, just somewhat... eccentric, that's all. Hopefully these next four years will be enjoyable... He stole one more glance at the others before turning away and closing his eyes, mere moments after the boy drifted off into unconsciousness.




Kaldyr woke from his sleep earlier than most would want to on their first day. The Wolf Faunus had not been in Vale long, and as such he was still stuck on Mistral time. He drowsily rubbed his eyes as he silently yawned. Reluctantly, he forced himself to sit up and gaze at his unconscious teammates. He expected that he would likely be the first one awake, and so it seemed until he looked over at Hansa's bed. It looked like he just woke himself and had immediately decided to answer a scroll call. Then out of seemingly nowhere the voice of a yelling woman ripped through the room, causing the semi-conscious Kaldyr to jump. The unknown woman's voice was painfully loud, out of instinct the boy covered his ears. Hansa's call with the woman continued until she decided to scream loud enough to wake the dead. Needless to say, Kaldyr was less than impressed by this choice. At least Hansa himself seemed considerate of the other's rest, trying to get the woman to quiet down as they spoke. "Talk about a rude awakening..." The Faunus mumbled to himself as he tried to wake himself further.

A loud bang echoed through the shared room as a familiar looking panflute clattered to the ground, Kaldyr watched as it changed forms in front of him. The beautiful musical instrument elongated and became an instrument of destruction that was currently launching itself in Kaldyr's direction. Swiftly, he practically threw himself back on to his bed in order to dodge the speeding spear coming his way, he watched as the weapon embedded itself in the wall, wavering for a brief moment before regaining its stability. He cast a gaze over to Glas and caught her both wide-eyed and whispering an apology. "It's fine... no harm done... Didn't expect to be dodging spears at this hour though." Kaldyr said as he forced himself to his feet and stretched. What a way to wake up on his first day, although he no longer felt tired or groggy. "Who was that on the scroll Hansa? Clearly they have no respect for the sanctity of sleep." he quietly asked as he grabbed clothes for the day, seeming slightly annoyed.

@Misumichan@lantgreen@Godlikeblade
@RoccanIronclad It seems you've been accepted, Welcome to the rp Roccan!
Just repost your CS in the Characters tab whenever you see this. In the meantime, have a link to our discord: discord.gg/n3WFYc I look forward to meeting Milo IC.
@RoccanIronclad I believe we are still accepting, but I shall call upon the mighty GM to make sure.

@Azure Flame /\


"I was born in Vacuo and raised in Atlas."

“I'm from a small town on the edge of Mistral but I've been living here in Vale for a couple months now.”

Kaldyr practically tore into one of his bags as his teammates spoke, listening closely as he scoured its clothing filled depths. Charon coming from Vacuo did not surprise him whatsoever, as the boy seemed to be a free spirited sort based on his immediate flirting attempts. The shocker however was that he'd also lived in Atlas. Sure, that explained his appearance, but as far as Kaldyr knew Vacuo and Atlas were essentially each others opposites in every sense of the word. Why would one go from extreme freedom to such extreme restrictions so willingly? Another oddity... Something I'll need to ask about for certain...The other Faunus was also from Mistral, interestingly enough. Kaldyr stole an inquisitive glance at the team leader to see if he seemed familiar at all, but after a few moments he resolved that the Rabbit Faunus was a new acquaintance rather than a familiar face. How strange that there was two people from Mistral on his team, yet he recognized neither of them. Then again, he may have simply never noticed them, or perhaps they truly were never there to begin with. Either way they were his teammates now, their place of origin mattered not nearly as much as who they were.

As if to punctuate his mental conclusions, Kaldyr managed to extract a black undershirt and some loose fitting shorts from the seemingly endless abyss of densely packed clothing. I'm never letting Hatia help me pack again.... As he was getting up to leave the room and get changed, he overheard Charon's great blunder.

"Shes both beautiful and talented..."

As well as Charon's attempt to quickly pass the unwanted attention... to him.

"Yea everything went perfectly fine, ok, well I'm going to bed now, goodnight."

...What just happened? Kaldyr stood there somewhat stunned by the sudden turn of events. Gazing first at the heap of covers that currently shielded Charon, before looking to the girl from Mistral, who was seemingly unfazed by this whole ordeal. He let out an exasperated sigh and set out towards the door once more, only to have his earlier question be answered by the Rabbit Faunus.

“Well I didn't do much out of my ordinary. I guess I did something right…”

More interesting than the boy's words however, was his legs, or rather his lack thereof. In their place was two high-tech looking prosthetics, Kaldyr looked on out of sheer shock as the other boy fiddled with his false legs. Not wanting to seem rude, he attempted to shake himself from the stun and respond. His usually stoic face was moved to an expression of unease and nervousness that at first permeated his response, but fell away as Kaldyr spoke and recomposed himself. "Well, it's clear that you did something right. First of all you are not in some Grimm's stomach right now. Not to mention the fact that you are also the team's leader." With that said Kaldyr turned away, left the room and got changed.

When he returned, he was welcomed by a familiar voice yelling.

"WHERE ARE YOUR LEGS?!"

Kaldyr simply did not respond as he made his way back to his bed. As he sat and set his other clothes down he felt a wave of fatigue wash over him, the days events finally taking their toll on the exhausted Wolf Faunus.

“You know, bed doesn't sound too bad. I mean we do have classes tomorrow! We can't be late!”

"I'll second that idea. We should try to make a good impression on the teachers tomorrow, and that would be quite difficult if we were tired out." He paused for a moment before remembering a rather important question he needed to ask. "Oh and just so I don't embarrass myself in the future... Your name is Hansa, right?" he asked while looking at the Faunus boy.

@Misumichan@lantgreen@Godlikeblade
In Closed 7 yrs ago Forum: Casual Roleplay
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