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Stryker



Name: 'Stryker'
Age/Race/Gender: 29 year old human male
Appearance: Picture
Occupation: Bounty Hunter

Weapons
Arc-Corp M6 Pistols (x2): Developed by the now-defunct Arc-Corp, these dual Laser pistols are some of Stryker's favorite weapons. They can fire as fast as Stryker can pull the triggers, and are ideal for taking down shields at close-range. They do not use clips, but can overheat if overused.
Blastec AR-15: The Blastec AR-15 was an experimental assault rifle that never made it to the markets, but Stryker got his hands on one anyway. Originally unstable and prone to constant jamming, the rifle required extensive modification to work efficiently. This ballistic rifle is accurate if used correctly, and is a great weapon when used against Armored targets.
Arc-Corp Long Rifle: A standard, bolt-action, military-issue sniper rifle using ballistic ammunition. This high-caliber, anti-personnel weapon is accurate and ideal for eliminating a single target, able to blast through Armor. It is, however, heavier than most small-arms weapons and can be unwieldy.
Stasis Grenades: These sticky grenades emit psionically-charged pulses that disable nearby targets and locks them in stasis for a limited time. Ideal for capturing bounty targets alive.

Armor: Picture
Stryker's Armor: This Powered combat armor uses shielding technology to protect against enemy fire. It is lightweight, and not well-armored, which is why he uses shielding technology. His helmet has an HUD which connects him to the galactic network, and he can use it in conjunction with his gadgets.

Items
Repulsor Boots: These boots are able to use tiny repulsors that allows Stryker to 'fly', similar to a jetpack. These boots are usually used to reach high elevations or evade enemy fire.
Tracking Magnets: Tiny magnets that allow Stryker to track specific targets. They can stick to the side of spacecraft, weapons, and even enemy armor. Their location can be displayed on his helmet's HUD.
Wrist Cable: A wrist-mounted cable that can stick on many solid surfaces, allowing to swing, rappel, and hang.
Wrist-Com: A wrist-mounted mini-computer.

Skills: Stryker is a technician and mechanics expert, as well as a decent pilot. His skills allow him to hack electronics, and he has enough knowledge to work on almost any mechanical system (such as conventional engines). His years working solo and piloting his own personal starship has made him a decent pilot.
Powers: Stryker has no psionic talents.
Other: Stryker is a bounty hunter who has operated in Deadzone in recent years. He is well-known for bringing in targets alive.


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REVENANT


The idea behind Revenant stemmed from the phrase 'Dirty Dozen in space', but 'Suicide Squad in space' works as well. It is a science-fiction role play taking place in the year 2166, chronicling the adventurers of the crew aboard the Revenant. The crew is composed of 'degenerates': mercenaries, assassins, bounty hunters, smugglers, pirates, convicts, etc. They have been coerced (persuaded, hired, or forced) to work for the Human Alliance, who wants to use them to destabilize their rivals: the Federation. Before long, however, the crew learns of an even greater threat, one that threatens the galaxy as a whole.

Each player-character will begin with little to no backstory. The idea is for everyone to begin as a stranger. As the crew learns to work with and trust one another, they will gradually reveal more about themselves.



The Alliance knows another war with the Federation is inevitable. They seek to win the war before it even begins, and they plan to do this via Project: Revenant. Attempting to perform covert activities with their own operatives may cause a war prematurely, so the Alliance plans to use mercenaries to destabilize the Federation. In order to accomplish their tasks, these mercs have been given an former Alliance frigate now known as the Revenant.

Combat and Role Play Special Rules

Each character has certain skills and abilities of your choosing. Throughout the course of the role play, on certain missions, these skills and abilities will be needed to progress further in the story. These skills can range from pilot and engineer, to medic and demolitions expert, and even technician and robotics expert. Be creative and try to think of unique talents for your character.

In this setting, weapons are either Ballistic or Laser. Armor is either Armored or Powered (uses shielding technology). Ballistic weapons use traditional bullets and ammunition, and are good at 'shredding' Armored opponents, but is ineffective against Powered armor. Laser weapons can disrupt and weaken shielded opponents, but is ineffective against Armored opponents. Conversely, rapidly-firing weapons are more effective at draining shields, and slow, high-caliber weapons are effective at chipping away Armored targets. Some weapons overheat, and Laser weapons can be affected by EMP blasts. You need to use the right weapon with the right capabilities to succeed at combat in this role play.

In this setting, exposure to an unknown energy found throughout space has given certain individuals psionic powers. They can shield themselves with powerful force fields, push and pull opponents with their mind, blast enemies with psionic bursts, turn invisible, and more. Some powerful psionic users can even use mind control. If you would like to use psionics, and want to use a certain power, feel free to ask me if it is okay.

The Revenant

The Revenant is an early model frigate that belonged to the Alliance. It vanished in Deadzone, a lawless region of space ripe with mercenary gangs and pirates, but it was recently recovered and upgraded. As far as anyone else knows, the Revenant is still missing, so no one will suspect it to be under Alliance control. By filling the ship with mercenaries, criminals, and other thugs, the theory that it was stolen by pirates is only made stronger. It is the perfect vessel for Project: Revenant.

This particular frigate can support a crew of up to 30 individuals. It contains a sizeable cockpit, war room, crew's quarters, and cargo area. While dated, it has been upgraded by Alliance personnel and is capable of stealth operations and combat situations.

For a labelled breakdown of the ship's layout click here --> http://imgur.com/a/3yzsn
For Floorplan of the top levels of the ship click here --> http://imgur.com/Gh3MQBB
For Floorplan of the lower levels of the ship click here --> http://imgur.com/a/9E9YR
Map of the universe as we know it --> http://imgur.com/DozQMmd

Characters



Player Characters (the Crew of the Revenant)
Crossfire as Daniel Grayson "Maverick" and SAL (The Assassins)
Crossfire also as Stryker (The Captain)
Gardevoiran as Tibulass Sepitan (The Pilot)
Rultaos as Benjamin Quincy "Benny Boomer" (The Demolitions Expert)
iTem as Matija Holmström (The Dancer) and Koren Syr Ai Elanus (The Engineer)
BKburke as Tobi (The Commando) and Varrus (The Doctor)
superservo27 as Harrison Black (The Archaeologist)
TheEvanCat as Sadaet Kotayki III (The Officer)
ArkmageddonCat as ???
Silver Carrot as Taleste Jot-Anne
Vampire Stepdad as Kotze Wylk (The Patchwork) (Status Unknown)

Strange Rodent as "Henry" (The Retvvnd) (Temporary NPC)
sntabe as Ryan Rosq (The Chemist) and Mazie (The Roboticist) (Status Unknown)



Non-Playable Characters
Executor Lara - A high-ranking official in the Alliance. Technically, Lara's political and military power is shared with the other Executors, who govern the Admirals of the Alliance Fleet, and who are all commanded by the Chairman. The reality is, Lara may be the most influential and most powerful individual within Alliance command.
Captain Dawson - An officer of the Alliance Navy who works closely with Executor Lara. He's also Lara's direct contact when dealing with the Revenant crew.


@King Tai@Simple Unicycle@KatherinWinter

So how's everyone doing? We still doing this?
Awesome, The thread will be going up quickly, like within the next 24 hours, the group I've already assembled are eager to get going!
I came to check in and say that I'll post after kingkonrad, but seeing as he's just finished up a post, I guess I'll get to work!

And if any of you guys missed it, just before I went on my holiday break, I posted here about a new rp I'm starting up, (I know @Banana was interested) so if any of you guys wanted to check it out, here's a link to the Int.Check

http://www.roleplayerguild.com/topics/157965-revenant-a-sci-fi-adventure/ooc
@Lucidnonsense@mackielars@Rultaos@jordy0403@Chaotic Chao@BlackPanther@TJByrum

New thread going live within the next 24 hours, Interest check link below, if you'd wanna check in there first!

http://www.roleplayerguild.com/topics/157965-revenant-a-sci-fi-adventure/ooc

I've also got a few from another rp I'm running interested in joining, so they'll help bolster our ranks!
UPDATED: Project Revenant is looking for some new recruits! Interested? Come on down to our OOC --> http://www.roleplayerguild.com/topics/157992-revenant-a-sci-fi-adventure-always-accepting/ooc

The idea behind Revenant stemmed from the phrase 'Dirty Dozen in space', but 'Suicide Squad in space' works as well. It is a science-fiction role play taking place in the year 2166, chronicling the adventurers of the crew aboard the Revenant. The crew is composed of 'degenerates': mercenaries, assassins, bounty hunters, smugglers, pirates, convicts, etc. They have been coerced (persuaded, hired, or forced) to work for the Human Alliance, who wants to use them to destabilize their rivals: the Federation. Before long, however, the crew learns of an even greater threat, one that threatens the galaxy as a whole.

Each player-character will begin with little to no backstory. The idea is for everyone to begin as a stranger. As the crew learns to work with and trust one another, they will gradually reveal more about themselves.

Already have a crew of 5 or so (including myself) so I'm only looking for another couple to start, no limits on how many we'll accept though, so no worries of running out of space!
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