Wow, so after a hiatus from RP guild I'm interested in writing again here, kind of for the sake of nostalgia. The whole thing seems like it's died down now though.
Died down... It's completely burried, but nothing a raise dead spell can't fix ;) speaking of...
Interested in jumpon in, just have to go make a profile. Thinking of using two old and characters, one of who have had (traumatic) experience with pocket dimensions.
Sounds great! Please do. Look forward to seeing them. Any character sheet format will do XD
Interesting idea. It is a lot better than the last Fallout idea I read, i.e. suicide mission.
Everyone starts out at the same level?
Yup! A big Lvl 0,
I'd like to eventually play as one of the factions, but that depends on if this RP takes flight or not. Still, I'm interested.
I really hope and will encourage faction play. Once the game is running I will try build a faction system where you treat a faction as a second character. (Or just let everyone have multiple cha's)
I’m interested, but if we come up with a vault we should also come up with what the experiment was for that vault. After all most vaults had a specific experiment (I.E. Vault 111- Cryostasis) or is that what was meant by Vault quirk?
Yup! So if be really happy if you guys started a conversation about that. I have a few ideas
Vault.
Diseased vault. Immune to sickness, poisons and can eat off food. (Not immune to radiation)
This vault was used to test and build dwellers immunities. Unfortunately the diseases grew and mutated faster than most people could adapt and because of this the population remained low. The sick, fearing death, often misbehaved.
Dark vault. Character can see in low light and have advanced hearing and smell.
This one simply was not ready when the bombs fell. To make matters worse the impact caused damage to the power generators. Power was a scarce commodity. The dwellers managed to adapt and make ends meet.
AI vault. AI companion.
This vault is leisure and luxury at its finest. (And laziness!) The overseer is an advanced AI that eventually kicks them out for their own good.
Vaults could also specialise in tech and not everyone has to have the same quirk, it just needs to fit in the vaults theme.
Sorry about delays, works been a killer. If I could see some character sheets it would help me build the initial exit events and get a vibe for game style. This will eventually go sand box but I will lead/direct the start.
Vault dwellers yes, and with so few people I'd prefer from the same vault. But anything could have happened in that vault.
Region - uh something untouched by lore so anything can go. This won't focus too much on region specifics except for maybe the odd landmark. (My geography ain't too good.)
As for time I was thinking early 2200's. Depends on your vault story.
Problem with starting on the night of graduation is that so much has already happened for our characters, at the school, personal pivotal teenage moments. For most of us our entire relationship is already built between each other. We will have to try back fill events and feelings.
To the GM's, Please let me know if that was too much or too 'plot interfery'. I'll understand if you want me to change it.
My idea is that Anya is advising through some random device of the things she has experienced (having failed to escape these very same people) or can see coming. (From her spot on the inside)