Avatar of DarkwolfX37

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2 yrs ago
Current "I've spent a lot of time thinking about my past... My mistakes... And I've come to the conclusion that I was right about everything."
2 likes
3 yrs ago
"What you know will kill you but you will die laughing."
1 like
3 yrs ago
Hey, you know what's annoying? Being self-centered. Getting mad at people for doing something instead of something else when they're just having fun sucks. Gotta love self-loathing, too.
3 likes
3 yrs ago
"You were last seen the day you disappeared."
1 like
3 yrs ago
"There will always be shitheads. That's why they'll always try to out-shit them." - yourMoonstone | Reminder that all fanart is illegal. |
1 like

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<Snipped quote by DarkwolfX37>

I have zero free time yet always manage to find my way here where I sit in an empty chat room.

AIs are easy. Games are hard.


You think you could come up with an AI that optimally uses a deck of 65 cards no matter what cards it's given? I can make a list of games to try to draw ideas from the coding of, if you think you couldn't from scratch. The framework I thought up is that there should be two modes, a Battle Card Game like Dokkan and the other cash grab games, and a versus mode where the same cards are treated as cards in a Trading Card Game, heavily borrowing from Duel Masters. Battle Card Games get really grindy and boring past a certain point, so throwing in a TCG with it should help break up the monotony and give it longevity beyond just a collection game.
@DarkwolfX37

You could really just start out with a set amount of cards in the game, and, depending on the gameplay you've developed in your planning, release cards in various handfuls of sizes. It wouldn't have to be huge updates, just somewhat regular.

Edit: The mention was an accident. Missed the quote button and am too lazy to fix it.

<Snipped quote by Legend>

No, no, no. That's Ariel, the moon of Uranus.


That would make one of the modes really boring. I mean yeah, we could do that, but it would basically be "here's a test build" then a couple months later "and here's v.0.5, expect updates infrequently and with not many of them having a whole lot of new stuff." I'd feel bad about that approach since I've been on the player end of that sort of thing before and I don't want to do that to anyone. Though I guess David could override me on that as the one who would actually be doing the coding of the game and updates.
<Snipped quote by DarkwolfX37>

As is everything =/

But you always turn these things into multi-year projects. They don't have to be that complex.


No I mean it seriously might take years to stitch everything together because: A) I'm rarely in the mood to do heavy work and B) You're in fucking college and probably won't have enough free time, especially with the fucking AI. It'd be really difficult for me to make, but maybe it'll be easier for you. If all else fails we can convert test matches into the AI, but that would be a lot more AIs than just a single, optimized one like I'm hoping for.

And it does have to be that complex because it's a game about a complex thing. Plus I always want things to be as perfect as possible. Honestly, if we can figure out the AI correctly, and I got all the assets needed then had a day of being in a working mindset, we could probably make an alpha in a month or so. But it would sort of need to be a multi-year project in the sense that it would need to be updated as the IC progresses. New characters, new story for the story mode maps, etc.
Good news:
I think I've got the entire framework for the MR card game Sven suggested ready. Card design, gameplay, rules, several cards, card systems, gacha systems, etc.

Bad news:
David's gonna have a fuck of a time programming this, especially if we want to be able to play against each other.
I'm gonna need so much fucking information from everyone that it could take years to finish.
It'll probably be on David to build the cards themselves out of the assets I give him, since he has photoshop and I don't.
I have no idea if it would be better to build the entire thing up to current time and have it be V.1.0 and then update as shit happens IC, or if it should be built to V.0.5 and just have everything as updates from there. That would give us more bug info for David and would increase everyone's ability to progress at speed but would end up with months of downtime between updates due to the huge amount of content per update.
Whether this gets built or not is basically on David's shoulder.
Holy crap Dark. Dat post.


???
<Snipped quote by DarkwolfX37>

Bleach is meh.


Overall, yeah, since there were notable dips in quality due to the writer's health. But when it's good it's great and when it's bad it's still decent.
The anime is garbage overall because the filler is just fucking terrible and brings the whole thing down. Of like 10 filler arcs, only 1 or 2 are any good. Bleach S Abridged does a good job just skipping it, but pointing out how the anime kept consistency with the filler that the manga didn't have. Same problem One Piece and Naruto had, the anime tried to run alongside the manga but the manga was still being made at the time, so tons of filler had to be made.
A) New DBZA is fucking gold.

B) Apparently the final chapter of Bleach, the epilogue, wasn't rushed really at all. It turned out the way it'd been planned since Chapter 1, which you can kind of tell by reading it. Just sucks that the final arc was so rushed.
*Holds the dimensional pocket where Yami and the two Misties are speaking between my hands*
...


Oh good now this is happening.

Gemini: That... shouldn't be possible. The bitch must have taken a shortcut. And you wonder why I don't like her.

I thought you didn't like her because she's too clingy.

Gemini: That too. I still don't get why you chose her.

Eh. With our memories, we can't really complain yet.

*Shakes the dimension and everything in it*


OH. GoOD. N-oW tHiS iS Ha-PPeN-inG.

*Breaks the dimension to pieces*


And with half a second left too. I really hate giving empty threats.

*Looks around*
Guess it's time for me to tag out. Toodles!


... We did have Red on this, right?

Gemini: Yeah. No worries.

Good.

<Snipped quote by Source>

Sure is!
*Shoves my hand through your stomach, pushing to the other side*
It's been fun!


Gemini: Should've just cooperated. This is what happens when you don't try to help yourself, idiot.

<Snipped quote by Webmaster>

*Starts to turn toward you but stops when it begins to do more damage*
You-you—


<Snipped quote by Source>

Let's keep the language clean! It's over! You may have won one game, but in the end, joy will always defeat sadness and destruction! Toodaloo!


<Snipped quote by Webmaster>

I-I'll kill yo—


<Snipped quote by Source>

*Your essence is absorbed into my open palm*
That was fun. Let's play again sometime!


This could've been done so much easier.

*Loosens my grip on the dimension*


Also, fuck you.

*Looks up*
Can I? Just once?


<Snipped quote by Webmaster>

...
*Pauses, then stops the shaking completely*


Gemini: Oh good, the thing listens better than the actual girls.

*Appears at the base*


Gemini: Aaaaannnnnnddd she's gone.

You're sure we had Red on this.

Gemini: Positive.

Good. Lust! You can end Hades now!

*The area returns to normal for the dimension it's in*

*Sigh* This is ridiculous. *Turns to Prism* ... I never thought I'd say it, but I pity you. I've got some time before any data gets to me, is there anything pressing I should know of while I'm still in command of my flow of consciousness?

Gemini: You can probably end twenty-four now.

Good idea. *Gemini fades away*
<Snipped quote by DarkwolfX37>

Electricity is a mysterious thing.


I hope you at least get the joke.
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