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The Worlds were once one, but became shattered into many in a catastrophe no one truly remembers. Since then, they have remained separate, with great distance between them until each evolved into an individual world in their own right. By present day, the times of the Worlds being one has been completely forgotten. Now they exist as if they had always been separate, and with no knowledge of the other worlds' existence. That all began to change when the Heartless started appearing. Within the Realm of Light, each World has a Heart, a Keyhole granting access to the equal-but-opposite Realm of Darkness. From these openings, creatures of Darkness were discovered by kind-but-misguided scientist named Ansem the Wise. Ansem studied the Heartless, and the Realm from which they came extensively. His research even went as far to create man-made Heartless that he marked with an Emblem so that they could always be distinguished from their Pureblood brethren. This obsessive research eventually led to the opening of the Keyhole of Ansem's world, Radiant Garden. With the floodgate opened, Heartless overran the once-beautiful Radiant Garden until only a hollow shell of the world remained.

At around the same time, a powerful fairy enchantress called Maleficent was preparing to make her move. She'd discovered the existence of other worlds nearly ten years ago, and was now in her final preparation to begin an invasion to rule all worlds. When Radiant Garden was overran by Heartless, Maleficent moved right in and took the castle and its world for her own, renaming it Hollow Bastion. From here, she contacted a select group of like-minded entities from other worlds. With promises of power and the right to rule their respective worlds, they came to align themselves with Maleficent's plans. Only one entity stood in their way. A world called Disney Castle - ruled by the kind-hearted King Mickey - discovered Maleficent's plan and began work to thwart it.

And finally, on a tiny world called Destiny Islands, there lived three children. These three children would eventually come to hold the fate of all worlds in their hands: Sora, Riku, and Kairi. With Kairi having mysteriously moved to Destiny Islands from parts unknown, the three children plan to set out on an adventure to discover Kairi's home, and any other lands and worlds they come across in the process. But fate had other plans. A a fateful night, a storm hit Destiny Islands, and from it Heartless began to emerge and swarm. Riku, viewing this as an opportunity to expand his horizons, dived headlong into the rising Darkness and vanished. Kairi, too, was also taken away by the Darkness. Standing alone, Sora managed to summon the fabled Keyblade and defeated the Heartless boss. But by then it was too late, and Destiny Island's fate was sealed.

Sora survived and found himself in a strange town. Here he made a slew of new friends. Leon, Yuffie, Aerith and Cid; who were all aware of the Heartless and the power of the Keyblade. It was here Sora met his closest friends and allies, Donald and Goofy. During all of this, King Mickey instructed Donald and Goofy to seek out a "key" and then guard it. This search took them to Traverse Town where they joined Sora for a quest to find the King as well as Sora's missing friends. A grand tale unfolded from there. The trio traveled from world to world, occasionally doing battle with Maleficent's allies and sealing the Worlds' Keyholes along the way to prevent them from being swallowed up by the Heartless. Eventually the quest took them to the ruins of Hollow Bastion. Here they confronted Maleficent directly, as well as Riku who had joined her side in his search for the missing Kairi.

After a fierce battle, Kairi and the other missing Princesses of Heart - whom Maleficent had gathered for her nefarious purposes - were freed and awakened. However Riku was not so fortunate. A ghost or spirit calling himself Ansem had taken over Riku's body and retreated to the ominous End of the World. Sora, Donald, and Goofy followed suit, and confronted Ansem deep within the End of the World at the ruins of Destiny Islands. What happened next is a blur. Sora, Donald, Goofy, and even Riku and The King never returned from End of the World. Their fates remain unsolved.

Nearly ten years have passed. Those remaining at Disney Castle and Traverse Town believed the battle against Ansem to have been victorious despite the loss of the heroes in the process. But a new enemy soon made their existence known. All at once, fleets of Gummi Ships emerge from where Hollow Bastion once stood and begin attacking worlds one after another. This force only calls itself The Empire, its ruler remaining unknown to almost everyone outside of it. Instead the Empire was mostly commanded by a set of hooded figures calling themselves the Imperators. In response, Disney Castle scrambled to rescue as many worlds as possible, managing to unite a number of them together into a World Alliance.

With a threat of war between multiple worlds looming in the near future, and heroic figures such as Mickey and Sora nowhere to be found, things have begun to look bleak. Now the responsibility of saving the worlds has fallen onto the shoulders of anyone and everyone willing to stand up and fight.

Character Progression System


We'll be using a freeform-version of the Command Deck from Birth By Sleep and Dream Drop Distance. With that in mind, use the various Commands from both of those games as a reference for how Spells and Attacks will work. Just like in those games, Attacks or Spells are first typed as either Physical or Magical, then typed as either one of the elements (Fire, Blizzard, Thunder, etc) or as Non-Elemental. From there, they are classed either as Basic, Advanced, or Ultimate level. The only part of the Command Deck system we'll be ignoring is the Deck size cap, as it will mostly serve as a reference list for any and all Spells and Attacks your character knows how to use. Below are some example Commands:


  • Quick Blitz - Physical/Non-Elemental - Basic
  • Thunder - Magical/Thunder - Basic
  • Fire Strike - Physical/Fire - Basic
  • Sonic Blade - Physical/Non-Elemental - Advanced
  • Blizzaga - Magical/Blizzard - Advanced
  • Spark Raid - Physical/Thunder - Advanced
  • Ars Arcanum - Physical/Non-Elemental - Ultimate
  • Mega Flare - Magical/Fire - Ultimate
  • Time Splicer - Physical/Stop - Ultimate

Every character is allowed to start with Guard, Dodge Roll, plus 3 Basic Commands. Whether those commands are Physical or Magical or a mix of both is up to you. As we reach certain points of progression I will let players know that they've earned a new Command to add to their deck. Minor points of progress will earn Basic commands while major points of progress (the defeat of a Boss for example) will earn the party Advanced Commands. Ultimate Commands, being the most powerful spells or attacks of their kind, will generally be earned less often to balance them out.

That just leaves me with Shotlocks and Command Styles. Shotlocks are a very powerful type of Command that targets many enemies at once, while Command Styles are a powerful shift in fighting style to incorporate elemental attacks or other such gimmicks into one's regular fighting style. These are very powerful, stronger than even Ultimate Commands and as such will be the most difficult to obtain. Acquiring these very powerful abilities often requires the completion of a story arc or taking a major step in a character's personal journey.
@Double I'm still here. I wasn't pinged in that other post so I didn't think about saying anything. I'm most definitely still interested in this, even if nobody else is.


Thanks, you've no idea what it means to hear that. I didn't ping you previously because you'd posted in the IC so at the time I was trying to figure out why no one else had posted yet. Cut to now, when the only thing I wanted to know was what happened to everyone, and that's why I pinged you this time around.
I sort of left it in the air whether someone else was going to post to gauge my continued motivation with this project. Seeing as no one did, I thought it was a polite thing to let things end quietly. As of this point, I'll make it official. This will be my departure from this project. No hard feelings, mate.


Excuse me? I believe I did do that? Or did you not read the post directly above the previous one where I pinged everyone 11 days ago and not a single one of you responded? That's on you mate, not on me.
@NobodiesHero@Savo@RyuShura@DangDude

Was Renny leaving the straw that broke camel's back or something? Seriously, where the hell is everyone?

Role: SOLDIER 1st Class
Location: Junon
Tag: Caius - @Sudkurve, Laphicet - @Tenma Tendo, Astral - @Renny, Damian - @Zarkun



Before Alain could offer a reply, a groaning noise from the Cricket told him to get off the machine's back and to do it right the hell now. Just as the machine fell off the barrel, but before it fell too far out of view, Alain's form seemed to shoot up from it like a rocket. He jumped with enough height to land safely back on the Sister Ray barrel but left it at that. He shot a silent glare in Damien's direction, and then broke that silence with a retort.

"Oh no you don't." Alain snapped back at the older SOLDIER. He took a few steps forward as if ready to throw a punch. Thankfully he restrained himself from doing so, "You're not pinning this crap on me! You are the one who butted in, cast a Demi spell without even fully assessing the situation. That laser weapon was aimed squarely at you, responding to you're actions. So no, this is on you, not me. And I'll make sure Scarlet knows exactly who is responsible for this debacle." as if by perfect timing, that was when the Radio Command came in, "And speak of the devil, let's see what she has to say about this."

Inwardly, Alain was mentally bracing himself. Of course they would all be getting reprimanded, that went without saying. To think otherwise would have been foolish, not to mention naive. Still, as long as Scarlet was made aware of who was most at fault then that person could at least catch the brunt of her ire compared to everyone else. Honestly, the whole damn company was a broken mess the closer to the top one looked. People who either didn't care or were actively just in it for themselves were running the show. That much was common knowledge. And that fact was something Alain was seriously considering seeking to change somehow, though how a single SOLDIER - even 1st Class - could change anything about a company whose dirty laundry likely went all the way up to the top was a question to be pondered another day.

Even if it has to be by the tip of my spear, I can't just sit idly in my position any longer... I have to climb higher.
I guess I'll vote yay.
Role: SOLDIER 1st Class
Location: Junon
Tag: Damien - @Zarkun, Laphicet - @Tenma Tendo, Astral - @Renny, Damian - @Zarkun



Yes! The Slow spell worked without a hitch, and better yet the superweapon seemed to lose track of Alain's location! The SOLDIER frantically ran his hand over the metal armor of the Cricket. All mechanized weapons had an emergency kill switch that could shut them off. If he could just find the Cricket's... there! Relief washed over the SOLDIER. Prepared to shut the weapon down and end its attack on the spot, he reached out a hand and...

"Alain, move!"

The voice sounded vaguely familiar, another 1st Class that Alain had met, but did not know personally. This was bad timing, but Alain tried to salvage this, "Wait, don't!" he yelled.

"Demi!"

Alain's expression turned to horror as his heart sank. At least for a split moment before the painful G-forces of the Demi spell kicked in. Still on top of the Metal Cricket, Alain was caught up in the gravity spell, "Argh! C'mon!" he said through painfully gritted teeth as he tried to move his arm. He didn't have to move it much, just an inch or so to reach the switch. Alain cried out again, both in frustration and in pain, but the Demi spell was too strong and he still couldn't move. Only after the spell ended and the beam fired did Alain finally reach the kill switch and threw it with a shaky hand. But the damage was done. The Barrel was sliced off and falling toward the city.

In moments like this, time always had a habit of feeling like it slowed to a crawl. A thousand thoughts raced through the SOLDIER's head then. How much damage would this cause? How would they be reprimanded for such a miserably botched mission? How many people were down there? How many personnel? How many innocent civilians? Would this be like Banora Village all over again? Then there was the one question that burned hotter than all the others. It burned so hot it made the SOLDIER's blood boil. Still lying facedown on the back of the Metal Cricket, Alain's eyes shot a furious glare, one aimed squarely in Damien's direction.

"Why? You... what in the #@$&^$&* HELL were you thinking? It's a superweapon! What did you think would happen if you attacked it directly?!" Alain angrily slammed a fist on the Cricket's back, "So close... so goddamn close! I only needed one more second. One. More. SECOND! Goddammit! $#$@!" his eyes became watery. Tears? More or less. Though whether they were from pain, horror, or just plain rage was unclear. In fact it was probably mix of all of the above.

Alain was too damn angry to even bother registering that others had showed up. One of them even attacked the Cricket's legs and went for the eye at the same that Alain reached the kill switch. One thing was for sure, someone in the higher ups needed to hound Heidegger's ass to install remote kill switches in every single goddamn one of these weapons so this crap could never happen again. Hell, if no one else did it, Alain decided that he'd do it himself if he had to. Between this and the towns of Banora and Kalm, Alain wondered to himself ever so briefly if he was on the right side, but then quickly dismissed the thought all the same.
@DangDude

I didn't acknowledge it in my post, but the ship's pilot is Launchpad McQuack. Feel free to acknowledge that fact in your post if you want to make him introduce himself to Mira or something.
Posted, finally. Went ahead and ended the current battles to move things forward. As for Dawn Island... well that will be addressed in my next post. For the sake of brevity, go ahead and have the premise of the war and stuff be explained to you by whichever NPC you're accompanying. If you need to take control of them to make them answer your questions, you have my permission to do so.
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