Most of the time though it'll equate to a similar thing, especially with the progression of Scout-Devastator-Assault-Tactical etc. But I see what you mean and will edit accordingly.
those are not necessarily one and the same in deathwatch, using the definition of a deathwatch devastator from the wiki as an example:
Deathwatch Devastator Marine - Devastator Marines are those Battle-Brothers tasked with manning the heaviest and most powerful of portable weapons. In his parent Chapter, the Devastator Marine might recently have ascended from the 10th Scout Company, and therefore be undertaking a crucial stage in the process of mastering all of the arts of war. In the Deathwatch, however, it is more likely that the Devastator Marine has already served in his parent Chapter as a Devastator, Assault Marine, and Tactical Marine, and is returning to the role he most excels in -- the application of overwhelming firepower.
Chapter Demeanour: Although the Sons of Medusa were ultimately Founded as a result of the Moirae Schism, it is unknown just how many of the Moirae tech-mystics' teachings they still cleave to more than five millennia later. What is certain is that many factions of the Adeptus Mechanicus still view them with suspicion and their forebears, the Iron Hands, treat them with cold civility at best. They do however worship the Omnissiah like their progenitors the Iron Hands.
In temperament, the Battle-Brothers of the Sons of Medusa display the same demeanour as their progenitors. They abhor the weakness of the flesh, and while they encase their bodies in cold steel they are blessed of a hatred of the Emperor’s foes far hotter than any furnace. Given their crusading roots during and immediately following the Nova-Terra Interregnum, it is not surprising that the Sons of Medusa display an even keener urge to prosecute the Emperor’s foes than their sires.
Those who have fought alongside the Chapter remark that they possess a frigid manner and seemingly emotionless responses, taking little pleasure in success. Failure to the Sons of Medusa is intolerable, and slights against the Chapter's honour, perceived or real, are met with deadly force, while defeats are viewed as things to be rectified and avenged.
The Sons of Medusa historically favour combats with renegade chapters and through their skills at techno-exorcism, are always able to find use for enemy equipment.
Personal Demeanour: They are, as with all of the Sons of Medusa, cold and logical in manner and will speak to other with blunt honesty. They do however, despite the seaming emotionlessness of the chapter, feel what can only be described as a love for explosions and the use of heavy weapons. The Sons of Medusa have a particular hatred for the Astral Claws/ Red Corsairs as well as the chapters that partook in their rebellion, Mantis Warriors, Lamenters, Executioners and for the salamanders for their leniency in the treatment of the three misguided chapters. He has a personal hated of the Astral Claws/ Red Corsairs who injured him and destroyed his armor.
Speciality: Devastator
Rank: Sargent
Power Armour History: Most of their power armor was “salvaged” during the Badab War, as a result from the sever damage it took during the conflict, most notably it has pieces salvaged from a marine from the now chaos worshiping Astral Claws/Red Corsairs, specifically the right arm. Those parts that come are not salvage are from the Son’s own forges.
Description: as a result of being a long time member of the Sons of Medusa he has undergone significant cybernetic augmentation, his right arm, both his legs, the right side of his chest and most of his internal organs are now mechanical in nature. His skull is contains a patchwork of electronic components enhancing his mind, his eyes and ears have been replaced with machinery (the eyes are made so he can look at explosions without being blinded) and his scalp from his eyes to his neck are completely metal, littered with access ports and extruding machinery, leaving only his nose mouth and as jaw flesh. Would only remove their armor if it needed repairs or they needed to wash, does not have of duty cloths, does not understand why others do.
Skills: They have experience with explosives and heavy ordnance an uncanny ability to destroy just the right thing to produce maximum effect. As a result of maintaining his own mechanical augments and the chapters tendency to salvage enemy equipment, he has knowledge of machines, though is nowhere as much as an actual Tech Priest. He has enhanced vision and hearing due to his augments, bionic eyes can increase a subject's visual spectrum, allowing the ability to see heat, energies, etc., as well as incorporating targeters and resistance to the effects of blinding flashes, while the ears can hear pitches beyond human hearing, prevent deathaning and pick up much quieter sounds. Leadership experience of a devastator squad. 0 social skills. Whether replacing the already sophisticated space marine organs and limbs with machinery provides a noticeable improvement is debatable. Speaks binary and has computerised memory and processing, not necessarily smarter but is capable of handling more data at faster speeds.
History: After the so much time Draskal retains few of the memories of his youth, he imagines they the were lost during one of the several procedures to improve his brain or simply due to their irrelevance, yet one thing he does remember is standing with his mother on a rooftop one night and seeing fireworks for the first time. Form there he somehow ended up in an underhive gang as a manufacturer and user of explosives because he remembers his greatest work, utterly leveling a rival gang's wearhouse in one massive beautiful blast. One that evidently caught the attention of some recruiter for the Sons of Medusa as soon after his gang was rounded up and put through their particularly exacting recruitment and indoctrination process. He sometimes wondered how many of that gang where his battle brothers and how many where now the servitors that maintained the base. Evan more rarely he wonders what became of his mother.
He exhibited a notable proficiency for explosive demolition as a scout but found his true calling with heavy weapons first as a devastator and then as a member of a tactical squad. Notable examples include destroying a heretical tank column by bringing a building down on top of them and severing the arm of a wraithlord with a well pleased Lascannon shot, resulting in the sword blade crashing down on a Wave Serpent which promptly exploded.
By the time the Sons of Medusa partook in the Badab War Draskal had been promoted to sergeant and was in-charge of training the ex-scouts in the use of heavy ordnance. While having direct command over more destructive power mean more elaborate destruction, having to deal with marines inexperienced with the tools the had been given and having the well trained ones moved out of his squad was frustrating. While this is obviously for the good of the chapter replacing strength with weakness jars with one of the fundamental beliefs of the Sons of Medusa and left him with conflicted thoughts about this possession.
During the Badab war he and his squad took part in the battle against the rebelling space marine chapters and was part of their last action in the conflict the boarding of the orbital fortress of Sentinel-Sigma alongside the Exorcists chapter. It was during this action that one of his squad’s plasma cannons was hit by a missile the combined explosion, killing the marine and injuring Draskal. His many parts of his armor where irreparably damaged and needed to be replaced and while the actual damage to his body was definitely repairable he ended up having most of the damaged area replaced with cybernetics anyway, as is the way of the sons. In the fight the injuries did not stop him, while he was immobilized he continued to direct his squad, using his augments to see through one of their mechanical eyes and was moved by them from firing position to firing position, his knowledge and dedication ensuring they remained useful during the offensive.
Joining the Deathwatch is an opportunity to get back to his roots, to hopefully get to use heavy weapons himself again.
Equipment and Armament: Melta bombs, frag grenades, krak grenades, an auspex, a Vengeance Launcher and a Valthek-II Pattern plasma pistol.
Naija decided it was probably not a good Idea to drag here cape through the muck if she could avoid it so taking a note from Ezio’s book decided to make use of the rafters to get to the council room. As he and Quina set of she excused herself from Garrett’s company. Then she hopped up against the wall then hopping between it and one of the pillars Ezio had climbed up till she was up in the rafters. She then proceeded to hop from pillar to pillar, board to board, all across the room before landing at the entrance of the room with a slightly damp thud. She rather proudly hops into the room, still lightly dripping the seawater before hopping into a chair next to Quina and examining the room.
She assumed the people who had not been in the banquet hall where with guile in organising the endeavor, 5 human individuals all paling in comparison to the massive gold armor wearing, blue skinned individual with no mouth. There was also the peculiar rotating square in the middle of the room which Quina was clearly enthusiastic about. Was it decorative? Who where these important seeming people? Where even was she? At some point after this meeting she was going to need to find someone who knew and was willing to be bombarded by questions.
She fidgeted, restless and wanting answers but the orange armored individual had already asked why they were here before she sat down, so she had nothing to do but wait, presumably for everyone else to enter and take their seats as well.
Advent make a very good scapegoat for the other houses really. They take the whole bio engineering and slavery and combined them in a actively displayed way with the drones collecting your trash every day and their monstrous bodies. I would be really easy for someone to go to The Flow and say "hay, see those weird guys, everything you are mad about is totally their fault. Just look at those mad scientist's and their creepy drones, total bad guy material"
I should add some clarification as to what those drones are in the char section, they are basically reanimated corpses rather than living slaves, like my char is, so in a way they are recycling. In their minds they are using the current system to advance humanity, to eventually replace the entire work force with drones and lift humanity beyond what evolution gave them. The dead shall provide for the living and Merkadia shall become a post-human utopia. or that's what they believe they are doing anyway, but they lack focus. Mainly they just tinker in labs making whatever each scientist thinks is a good idea at the time, be they glow in the dark ferrets, snake people, gladiators or giving themselves extra arms. Which is what happens when you give a bunch of mad scientists a research budget and tell them to go make stuff that might benefit Merkadia and the house.
So we have 2 Ideal fueled groups at each others throats, egged on by the other houses so they weaken each other and then the more influential houses tear them apart once using the armed forces once someone takes it to far.
@Gutshot How to be crushed to death by a snake lady, step 1: steal an advent scientist's wallet while he is arguing with a religiose leader step 2: get noticed by his viper body guard
or don't because the wallet stealing was actually a metaphor.
If you wanna throw together some politics with my religion and home owners you're all welcome.
My house and your religion are probably fundamentally opposed to one another if I am interpreting the following correctly.
Ultimately however, the flow knew that monsters can't dictate mankind to men. After many meditations and scribes, each sacrificed themselves in a message against a matter of society they found evil.
The Flow would see advent as a house of monsters who want to place themselves above mankind and thus something of an embodiment of that evil their saints spoke of. Advent would see that view as archaic and the Flow as Luddites. They would probably quite like your char for giving those religious fools the middle finger and might tell mine try to ensure you survived just to spite them.
A house who's main stray is the research and production of more… unusual Biological crations. Unrestricted modification of, and perhaps a disdain for, the human form, advent strives to create the perfect life form for for every purpose, be they pet, livestock, slave and even to improve themselves. While their creations are with no doubt effective (their exotic pets are particular popular, as are their monstrosities for the arena) there is less certainty whether they are more cost effective than simply using unmodified workers and machines. Most are not as enthusiastic as the advent house members to enter an age of true post-humanism, their intensive self modification considered somewhat distasteful. As a result the most public figures don’t show as much modification as the more secluded members, who have cast of humanity entirely, or dress in clothing that conceal their more bizarre changes while escorted by the more stylish, if still odd, slave soldiers.
Apart from research and bio-engineering the house’s other incomes are from recycling and waste management of the city. They also are sometimes contracted to take care of the “trash” by wealthy individuals, clearing out pockets of dissenters, homeless and anyone else who they might want to disappear. The same semi intelligent hive drones are used for both purposes, swarming settlements or collecting and sorting out useful materials from the huge amount of waste produced by the city. Large behemoths and flying beetles are used as shock troops or garbage collection.
Their master is one of the more influential and public semi independent scientists who work for the house. So long as their work produces some monetary income demonstrating their work has some value and they aren’t wasting house sponsorship on personal projects or self modification, they are given freedom to do pretty much as they please and a small personal army of the house's drones.
Additional details: I should add some clarification as to what those drones are in the char section, they are basically reanimated corpses rather than living slaves, like my char is, so in a way they are recycling. In their minds they are using the current system to advance humanity, to eventually replace the entire work force with drones and lift humanity beyond what evolution gave them. The dead shall provide for the living and Merkadia shall become a post-human utopia. or that's what they believe they are doing anyway, but they lack focus. Mainly they just tinker in labs making whatever each scientist thinks is a good idea at the time, be they glow in the dark ferrets, snake people, gladiators or giving themselves extra arms. Which is what happens when you give a bunch of mad scientists a research budget and tell them to go make stuff that might benefit Merkadia and the house.
Biological Enhancements:
Chitinous skin: covered in razor sharp armored plaits, while not as effective as grafting metal to the body they are lighter and allow more freedom of movement.
Mandible and spines: A mouth full of knives, claws like daggers, blades on their 4 legs and basically spikes everywhere on their armor.
Enhanced movement abilities: their 4 legs let them both run at about the same speed as a small horse, let them jump considerable heights, quickly dig tunnels in soft terrain and climb by stabbing their shape legs into walls.
Poison: Their sharp points can secrete a neurotoxin that will slowly cripple the target, this can be used either directly or smeared on weapons. As a result of being covered in the stuff they are designed to be immune to it and their blood can act as an anti-venom for it if dunk by others. Production can be turned on and off.
They aren't noticeably stronger than an un-augmented human so they rely on speed and the slow crippling by poison to fight.
Personality: They used to be a rather peaceful individual, who enjoyed singing, reading and good music. Most of these things have been lost along, their new body is a coiled spring of tension, paranoia and aggression meaning they find it difficult to relax, their voice a disgusting grating mess from their inhuman mouth means they can no-longer sing. On the other hand their new body feels amazing when they are allowed to unleash it, the speed and power they have in those brief moments of freedom before the bloody carnage begins are glorious. They despise their master for taking their voice and for caging them but they can understand their willingness to abandon human forms, for they have never felt more alive, if only they could have the freedom to use their body for their own desire rather than to fight and kill other unfortunate souls.
History: They are but one of the many slaves taken from a remote town that was recently re-pacified by advent forces, a farmhand who had nothing to do with the group that brought the ire of some house member but when the swarm come they will indiscriminately abduct individuals and their masters mark them down as collaborators in paperwork. Either no-one has noticed or cares about this practice so they were taken away, held for an in determinant amount of time before undergoing extensive modification and genetic engineering to become the monstrosity they are now.
The Advent Scientist has set them up as a gladiator after they performed well against the house's basic drones, for the purpose of further testing and to gain some income to prove they are doing useful work for the house. Having had their name and original appearance scrubbed from their memory and having only been a number, their gladiator name was given as buru-enmeli but they go by the more human Emily when they can. Known as Skitter by crowds for their appearance, style of combat and because buru-enmeli is pretentious as fuck.
Also I went and wrote quite a lot about the house so I hope it doesn't step on any toes with the style of bio engineering going on or how I've stuck their noses into a bunch of semi-important things.
Character Name: subject 274/Buru-Enmeli/Emily/Skitter
A house who's main stray is the research and production of more… unusual Biological crations. Unrestricted modification of, and perhaps a disdain for, the human form, advent strives to create the perfect life form for for every purpose, be they pet, livestock, slave and even to improve themselves. While their creations are with no doubt effective (their exotic pets are particular popular, as are their monstrosities for the arena) there is less certainty whether they are more cost effective than simply using unmodified workers and machines. Most are not as enthusiastic as the advent house members to enter an age of true post-humanism, their intensive self modification considered somewhat distasteful. As a result the most public figures don’t show as much modification as the more secluded members, who have cast of humanity entirely, or dress in clothing that conceal their more bizarre changes while escorted by the more stylish, if still odd, slave soldiers.
Apart from research and bio-engineering the house’s other incomes are from recycling and waste management of the city. They also are sometimes contracted to take care of the “trash” by wealthy individuals, clearing out pockets of dissenters, homeless and anyone else who they might want to disappear. The same semi intelligent hive drones are used for both purposes, swarming settlements or collecting and sorting out useful materials from the huge amount of waste produced by the city. Large behemoths and flying beetles are used as shock troops or garbage collection.
Their master is one of the more influential and public semi independent scientists who work for the house. So long as their work produces some monetary income demonstrating their work has some value and they aren’t wasting house sponsorship on personal projects or self modification, they are given freedom to do pretty much as they please and a small personal army of the house's drones.
Biological Enhancements:
Chitinous skin: covered in razor sharp armored plaits, while not as effective as grafting metal to the body they are lighter and allow more freedom of movement.
Mandible and spines: A mouth full of knives, claws like daggers, blades on their 4 legs and basically spikes everywhere on their armor.
Enhanced movement abilities: their 4 legs let them both run at about the same speed as a small horse, let them jump considerable heights, quickly dig tunnels in soft terrain and climb by stabbing their shape legs into walls.
Poison: Their sharp points can secrete a neurotoxin that will slowly cripple the target, this can be used either directly or smeared on weapons. As a result of being covered in the stuff they are designed to be immune to it and their blood can act as an anti-venom for it if dunk by others. Production can be turned on and off.
They aren't noticeably stronger than an un-augmented human so they rely on speed and the slow crippling by poison to fight.
Personality: They used to be a rather peaceful individual, who enjoyed singing, reading and good music. Most of these things have been lost along, their new body is a coiled spring of tension, paranoia and aggression meaning they find it difficult to relax, their voice a disgusting grating mess from their inhuman mouth means they can no-longer sing. On the other hand their new body feels amazing when they are allowed to unleash it, the speed and power they have in those brief moments of freedom before the bloody carnage begins are glorious. They despise their master for taking their voice and for caging them but they can understand their willingness to abandon human forms, for they have never felt more alive, if only they could have the freedom to use their body for their own desire rather than to fight and kill other unfortunate souls.
History: They are but one of the many slaves taken from a remote town that was recently re-pacified by advent forces, a farmhand who had nothing to do with the group that brought the ire of some house member but when the swarm come they will indiscriminately abduct individuals and their masters mark them down as collaborators in paperwork. Either no-one has noticed or cares about this practice so they were taken away, held for an in determinant amount of time before undergoing extensive modification and genetic engineering to become the monstrosity they are now.
The Advent Scientist has set them up as a gladiator after they performed well against the house's basic drones, for the purpose of further testing and to gain some income to prove they are doing useful work for the house. Having had their name and original appearance scrubbed from their memory and having only been a number, their gladiator name was given as buru-enmeli but they go by the more human Emily when they can. Known as Skitter by crowds for their appearance, style of combat and because buru-enmeli is pretentious as fuck.