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Keeping an eye on this for now.


Well, if the Imperials weren't aware of shit going on before, they definitely were going to be aware of it now.

As the light faded, and the celestial maiden turned out to be much less maidenly than Cecilia figured, the spearwoman turned, stepping off closer to the edge in search of any sign of immediate danger. Well, there was the Lizardman, climbing up. And there was an elf floating up as well. Locke and Arte looked like they weren't doing anything about 'em. Had a deal been struck? Or...

Naw, it was probably fineeeeeee.

Squatting by the edge, Cecilia waited until the Lizardman reached all the way up, poking his head up from the platform, before smiling at him. "Hello," she said, "We're actually just about to leave now, so could you move?" How long had the flash gone on for? How much time did they have before this place was teeming with military? It was a race now, for sure. A hell of a race. A sprint and a marathon, combined! Hopping up to her feet, the spearwoman slapped her calves, loosening them up, before turning back to the confused maiden.

"This must be very confusing for you right now, Maiden, but understand that we mean you no harm. This kiddo here is Ciel, and that's Annabelle over there. I'm Cecilia myself, the lizard over there is a stranger, and that elf is also a stranger...so this must all be very strange for you." She chuckled, but the grip on her Ensorcelled Spear was tightening.

"Imperials gonna be swarming around this place now. Not certain if a star-maiden such as you would know of them, but they're bad news and will probably want to do dirty deeds of the bloodline-boosting type to you. So it's probably in your best interest to make yourself scarce, right? Not to, y'know, presume or anything."

Would really be nice if Arte or Locke sent a sign. Cecilia really wasn't certain if she should yeet the lizardman and the elf off the tower or not.
The thing is, Goat, that something like that, where people are automatically grouped by the system, doesn't exist. Ever since the Int Chek, I was basically like 'yo, y'all gonna know each other before Cacophony Concord and will be buddying up all friendly and shit'.

“Locked door? Got it!”

Liss was maximum energy now, her body thrumming with energies both physical and magical. Freeing up one arm by tossing Dusty onto Ren and then carrying the two of them over a single shoulder, she bulldozed her way through a wall of plaster, right as the Ascendancy smashed into the main hall and began to put everyone down. Insane. It was so insane! She breathed, but oxygen was growing thinner and thinner, the smoke clogging up everything. Still, she could not see, and the side halls didn’t have much in terms of locked doors at all.

They were all unlocked, after all. Made sense, seeing how there had been a rave going on, and it didn’t make much sense for a door to be locked. Or was she just twisting the knobs too hard when she tested them, ending up with breaking the locks before she could determine whether or not they were locked? Didn’t matter. Bits of her hair was catching fire now, and not in the cool way either. Liss exhaled deeply.

Not gonna be the first time she died. Not gonna be the last either. And if they need a locked door, then all she needed to do was to lock it.

Skidding to a stop beside yet another door, the redhead dropped both Dusty and Ren off on the ground, before slapping the key back into the tourist’s hand.

“I’ll be fine, so y’all just get outta here!”

With that, she opened the door, stepped in, closed it behind her, and-

Click.

- locked the door.


@Rave

Everything burned.

The barriers were failing now, as their makers retreated. The air from portals to other worlds were sucked into the flaming rave, further fuelling the inferno. Plastic melted, and the bars, full of alcoholic drinks as they were, continued to explode. Oxygen, deprived from the brains of maddened magical girls, caused strings of furious responses. No air to think, only air to fight, but the more you fought, the less air you got, until you were choking on smoke, suffocating upon superheated air. In time, the flames will die, but the barrier erected by the Ascendancy would only turn this entire place into an oven.

The smoke, indeed, seeped into the hallways, the corridors, blanketing even those fighting in the back halls. The fat of the dead and the slain cooked, crackled, popped. Devourers scavenged, obsessed and seeking sustenance to fuel them where oxygen couldn't. Destroyers and Warriors swung still; though Evira's song had ended, this was still a fight for survival, and they would not shy away from the adversity of Beacon's death squads. Those more sane continued to retreat into their little homes, their small shelters, but to run now, so that those who stayed could be slaughtered more easily?

Hilarious! It brought laughter, a whole hell lot of laughter to Askefye, seeing everything come to ruin, seeing everyone act in their own self-interest, their choices dissonant and fractured. The Angel still cried out her bullshit, but her voice didn't travel so easily now, not when the roar of the flames snatched her words right out of the air. Inside her sanctuaries, they were stuck as if in cages, suffocating still, unable to escape. The Ascendancy would cull them later; Askefye, ethereal within her shadows, would enjoy it even more!

And the Monster Queen, hiding in the back of the room, when would she make her move?

The flaming devil smiled. Her own corrupted kin were dropping like flies, blasted to bits in wonderfully violent displays of power, and she couldn't wait for the same to happen to her pure kin either. So much fun, so much fun~!

This rave was the best.
@Yankee So if you're of a certain age (read: a child), there are certain options that you can't change in User Experience (obvious ones being Nudity Censor set to On and Clothing Damage set to Off). There's an auto-suicide function that can be accessed at will, to avoid situations like forcible confinement. One can also 'share' memories, which in turn means that the veracity of allegations regarding PvP gone wrong can be proven very easily. This, of course, applies only to players doing shitty stuff to players.

For atrocities committed against the NPC populace, it basically works like this. You have citizenship to your nation, but if you commit crimes against your nation's people, you can lose it (via the nation's goverment and legal system deeming you a criminal). If you commit crimes against another nation's people, you can be preemptively blacklisted by them, making it impossible (beyond certain circumstances like paying shit tons of money) to apply for citizenship to that other nation. Sometimes, if the crime is bad enough, politics can come into play and you'll be disavowed by your own nation even if you did nothing bad to your own nation, because they want to avoid going to war.

When all nations disavow/blacklist you, the next time you die, you will respawn on a prison island, and will be confined there for an amount of days equal to the weight of your crimes. No NPCs, no Anomalies. You can still 'play', but you don't get loot, events, waifus, etc.

Essentially, the meta of conduct is this: don't be a creep to other players, because news spreads fast. Don't be a dick to the NPC population, or you'll increase the chances of getting tossed onto the island. There is no retribution or moderation in terms of the system booting you out, but there's systems in place in-game to punish evil-doers. Consequences of choices, essentially.

Of course, if you were just good at being a criminal, that's fine and acceptable. So long as you can outrun the law, everything's fineeeee. As a matter of fact, killing NPCs nets you more EXP than you would get from mob monsters... ;3
One more day before the week's up, eh?
Looks like everyone posted. If, by Sunday evening, there hasn't been any progress at all with regards figuring out character connections, I will be randomly generating them.

@Searat The game system doesn't, at least not in the form of moderated actions such as account suspensions and such.
Your Olympian gold archer bro is competing on a fantastic level where people run at supersonic speeds and have physical strength to slap down mountains. In general, having an actual understanding of your martial skill helps, and in some cases, helps a lot, but Joe with his massive DEX will still perform much better.

So basically, when stats are equal, personal skill matters. When stats are grossly unequal, personal skill doesn't matter, assuming all else is equal. DEX plays in for manual people as an 'innate' understanding of how things will play out if one takes x action. Think of it as 'guidelines'? When it comes to crafting though, DEX works to influence percentile success rates. For combat, especially melee combat, the line is blurry.
First off, just a bit of clarification. There is no cinematic or anything like that. You're floating in space, looking down on the planet, and those flashes of light are just what you see down below. It's not a dramatic close-up or anything.

@71342
Mind and body are separated when logged in. Physiological abnormalities in-game, such as rapid heart beats and all, are not reciprocated by your actual body.

Cacophony Concord already advertises a dilation of 3 to 1 on its website; every three hours spent in-game is one hour out of game. Further in-combat dilation varies from individual to individual. Essentially, it's like moving normally in a world that has become slower.

No.
@Versa Cacophony Concord, not Cacophonia. Also, as a general note, like most competent games, you can adjust your starting attributes all the way until you're fully satisfied with the number crunch and get yeeted into the game proper.

@OwO Like normal option screens, you need to press 'Confirm' after selecting a new option, after which the screen disappears. So there's a three step process to switch from one Perception to another. Probably won't really do anything to your brain, really.
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