Also for the Rookie Tournament, it shall be restricted to those who don't participate in NoW AND those considered non-rookies, so me and Skally are out.
*Ears perk at Rookie Tournament*






Also for the Rookie Tournament, it shall be restricted to those who don't participate in NoW AND those considered non-rookies, so me and Skally are out.
No, the players created some compelling characters and motivations. Some wanted the NoW to enslave universes, some to destroy the Dreamers and some realized that such power must be kept from those who'd abuse it.
@Fallenreaper Well the most common method besides the NoW or some NoW related artifact ( two in existence and currently on active characters) are FTL/WARP Drive ships. Whiteholes, Blackholes. Syncretic parallel worlds, and of course warp gates between parts of a galaxy/universe etc. Depending on the fictional setting of your character, their technology/magical level of sophistication should dictate their ability to interact with the MV.
Some characters just get lucky and find a magic "Doo-dad" that allows them to go anywhere unless prohibited by another player's designations on their "world" or "setting".
Nothing is set in stone: The last MV attempt had a group of players actively seeking to take the NoW and a group ready to defend it.
I am seven shades of confused
@Fallenreaper all good questions. The easiest and most honest answer is simply that the MV is a huge sanbox that requires everyone to build. Fights are ever present, however fights are only to advance characters through conflict. There are many none fighting opportunities in any arena MV. It is a question those not familiar with arena MV's often ask. The requirement is that the players have to agree on certain "hubs" for such interactions.
People mistakenly think all we do is fight. No we actively try to work a story into our fights. The NoW and WoTW are examples of this. Melon and I through very organic contact have developed a quasi-mythos between some of his characters and the Dreamers. Khan is advancing the Angar-Rylla who actively hunt the Dreamers.
Like any good MV it requires active players pursuing story threads with other players.
The NoW connects to all worlds. There are other methods of course. The biggest thing is defining the vision for the MV.
He's doing it so he can gather more information that can appear on his characters to make them the ultimate dreamer killing machine. ;D xD
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Hi there? :)
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Not allot of interest apparently if any. :K
probably the former. ;)
hahahah. Maybe its because it seems structured around a war, if I'm not mistaken. Or rather built off one, similar to an RP, so people may think they are stuck in that sort of structure.
I think the MV would work better with a little less structure. Couple places like the HQ, to build character interactions, and let the fights settle it and build from there. Keeps it simple, and let's people build outside of constraints of trying to tie things all into the given story.
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Mind screwing is not the only thing the Silver Sorceress is good at. ;)
I'm going to read it.