Avatar of Fallenreaper

Status

Recent Statuses

7 yrs ago
Current Yes, I'm an oversize child. Deal with it. :P
2 likes
8 yrs ago
That moment you've got too many rp ideas floating in your head, but you don't want to overwhelm yourself? Yeah... I'm right there, suffering in silence.
6 likes
8 yrs ago
RP hunting is like finding the rare toy in the cereal box. Doable, but the time and effort is nearly more than I can bare!
6 likes
9 yrs ago
That amazing high when you realized how far you've come in improving your writing. It's impossible to describe, but drowns you in a positive glow.
5 likes
9 yrs ago
I love being a terrible person by making my PCs' lives miserable, it's art form that never gets old or boring.
2 likes

Bio



Personal details I've got enough room to share.


Username.....Fallenreaper
Nicknames....Fallen (preferred), Reaper, Devour of lost souls, etc.
Gender..........Female
Sign...............Libra (true to sign surprisingly)
Occupation....Wandering and exploring the caves of my insane mind
Location.........USA (Lost in the Cornfields!)

Status............Stable.



Active


Click the links (Titles) below to be taken directly to the thread.

Advance RP

Create-A-Hero
Accepting: GM/Co-GM Nitemare Shape, Hound55, & Dedonus


Formaroth Part 2: Throne of Lies
Still Accepting: GM TheDuncanMorgan


Casual RP

X-Men: The New Era - Issue II: Avalon Rising
Accepting: GM Almalthia, Co GM Pilatus


Legacy of Heroes: The New Age
Accepting: GM Jessie Targaryen, Co GMs Alfhedil and Apollosarcher


Nation RP

None

Arena RP

None yet.


Extra Stuff Featuring: Flight Rising.

Most Recent Posts

Then that's my cue to exit this conversation. Can someone let me know when it is over please? I don't have much ground or experience in this discussion to hold up anything, let alone my own opinions, so it might be best if I take my leave. I wish you two luck and hope you can find some middle ground in this conversation. Thank you for not chewing me out at least and I honestly appreciate it.
@LeeRoy@Dazsos

Girls, girls... you're both pretty and honestly you both have points.

Personally I think when it comes to what a human can survive, it usually depends on the individual. There are multiple accounts of people dying from both major and minor things while others survive them. From shark bites to bullets, there's rarely a one time incident in the world that never happens again to someone else if you look hard enough. Humans can survive a lot of shitty damage, some that feel almost like divine intervention type, but they can also die from the minor things. Allergies, infection, plagues, and insect stings are a few I can come with that I consider minor compared to something like a car crash that could send a pipe right through your chest (which an individual has survived and many have died from, btw). Point is... generalizing what the human race can survive isn't possible because there's way too much variety for that.

So, can we agree to disagree or at least can you two be so kind and polite to please take this shit fest to the PMs? This seems to have turned from a debate into something rather aggressive and annoying.

*braces for the two to turn on her like wolves*
@Fallenreaper Certeinly. But it is always important to keep up with what is Present tense in a rp like this. Timelines are important~~


True and it was mostly just a suggestion. Moving too fast and omitting some scenes can also be an issue as we just need to figure out a balance between off screen stuff and on screen stuff. Else we start running into issues within our own PCs and their behavior really. For example, I'm pretty sure if Vellios massively fucked up on a mission and Mirage made it public knowledge, not everyone would be very chummy with him afterwards and some might actually chew his carapace out for his stupidity or ignore him out of spite. This affects their attitudes later toward him as well which can be good, bad or plain ugly in scenes both action packed and lull scenes.

Not to mention a few of us are doing collabs before we all acquire and get into the truck, so they are naturally going to be out of order because we want to feel out how our PCs see and feel about each other before the action. I'm sure I can alter one of the collabs setting time with a brief mention of it happening like an hour before they all pile into the truck as I'm sure several different PCs are going to interact while they are waiting for the truck off screen to arrive. This would lessen the time twisting.

Also, we might want to consider posting collabs into segments rather than all at once. This would make them less overwhelming and also less isolating. Just a thought.
@DLL@Divinity
I said no guns because I'm not bringing a gun to the fight. Guns are definitely on the high end of the easy spectrum for 'low tier'... it takes virtually no energy to pull a trigger, and the result is extremely lethal. But this is an issue of personal preference, nothing I'm shoving down your throats. I live in a modern era that I'm trying to escape, gunslinging fights are just so fast paced, I'd rather play a video game for that thrill.

Then there's the issue with logic. Sure bullets can be dodged, but we forget just how fast a character actually needs to be to dodge a bullet, and at that speed alone, then we're getting in to a tier where it doesn't matter what you argue... everything is cheap and easy, everyone is OP. Not many of my mid-tier characters can run at 1,500mph, which isn't even as fast as most bullets travel. The fastest human alive runs at what... 25mph? Dodging bullets isn't logical, we just want it to be so we can enjoy our gun battles.


About the only gunslinger I have is Jacer and his rounds, save his splicer ones, are actually more paint-balls in function. They deal bruising damage at best if they hit in favor of abilities like brief shocking, creating a slight icing effect (which with multiple hits will create ice rather than slow a target down), or tagging someone with his magick where he can sense where you're at or anything hit by it. when it comes to gunslingers, I think it might more or less depend on who they are taking on especially if you want keep with the logic. There's more than one way to prevent a bullet from hitting rather than simply avoiding it and if you do it carefully, it might work out decently. However, I will agree that it's easier and much less hassle with melee weapons compared to bullets especially in the logic area.
In case anyone is silly like me and not connecting the dots immedietly: They've procured the Vehicle off screen. So that means we are now in the Truck as of present tense.

Which is for the better. As nobody wants to deal with a salarian more then they have to.


Doesn't mean a collab couldn't have happened earlier and explain how it was procured. :p

Friendly reminder for everyone to share their collabs with me. Mirage sees all.


[@Bright_OP], @Sundered Echo, @The Grey Warden, and I have one which if you three don't have issues, I'll pass the link over to @Hank.

<Snipped quote by Fallenreaper>

Ahhhh, I see, thanks for explaining. Like I said, I was kidna ocnfused for a bit on how thsoe worked.


No problem.
This is the part where I ramble like a doddering old man about how we used to walk 20 miles in the snow to attend our 32-person mild powers tournament and we were happy to suffer a little bit of frostbite for it.

I want to tap into that level of play again, but running a tournament well takes a lot of people. I'm trying to retool the idea for something a little easier to work with. When I get it finished, I'll probably pop up a link here for people to take a look at.


Honestly, it sounds like it needs a lot of organization, definition, and monitoring through out the event from what I've seen and heard. Rather than when players require a judge calling as the competitive nature of some individuals can get out of hand because not everyone can handle defeat well and if you have newbies, mainly those who know very little about the system or have less experience, they tend to feel forced to trust the judgement of their opponents. And some times, that's not a very good thing because some people toss fairness out the window in favor of winning at all costs. *shudders*
Oddly enough, I usually end up creating characters right in a tier's middle really. So far, it's been a serious issue and trouble for me when it comes to the arena.
I get "Forbidden" clicking the IC?


Click the thread in your subs, then hit the last page. Hank posted an IC post before Trickster could edit it so he deleted hid it.
<Snipped quote by Fallenreaper>

Hmmm, I think I am going to have Khosin be a part of the assault team. As for what's been talked about so far in the OOC, it's nice to see that there are a lot of collabs. Hmm, aprt form that not sure how much else htere is to say, aprt from the fact that I am still a bit confused on the Shadow broker posts (even with what Derv jsut explained)


The way I understand it is they are tidbits of information about your PC which doesn't necessary align with the IC events. The first post in the RP is an example of one. Another is Vellios' interrogation within C-Sec or his Medical records, or more funny stuff like prank calling.
<Snipped quote by Fallenreaper>

AH, it's not like that. Like I said, just a bit unsure on what to say on the OOC, so that's why I don't post nearly as much. But, yeah, you are right, I should get mroe invovled in the ooc (like oyu said, I am a part of htis group after all)


So, what have you thought about what have been talked about so far? Oh, and did you mention which group your PC was going to be apart of? I can update the list with your choice and that way we're all able to see who we would collab and such when we start the mission.
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