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    1. Flagg 10 yrs ago
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Welcome!

This is an RP set in a post-apocalyptic world in a science fiction/fantasy setting. This is sortve like Mad Max meets 40K.

Specifically, the action will take place along the Jericho Road, a trade route across the wasteland between the sinister and mysterious industrial city of Terminus Est and the rich city states in the relatively more fertile and civilized lands known as the Greenlands. The convoys that ply the Road and the other, lesser routes through the badlands are manned by the badasses of a badass world. Caravans are composed of tanks, walkers, huge armored crawlers, and whatever else we can think of, designed to get vital goods across the wasteland safely.

The RP will center around a group of caravaners, mercenaries and assorted others who find themselves at the settlement of Jericho's Reach, situated roughly at the midpoint of the Road. That the Reach is about to come under attack from a horde of mutants is something I hardly need to tell you.

Character sheets are simple- I'd like a post, in character, that gets across your characters appearance, personality, and skills. More important than that, the post should be interesting. They need not be super long. Characters really can be whomever you like. They should just be in Jericho's Reach at the start of the RP, but your application post need not take place there. Please post it in the OOC behind hiders and with @Flagg tagged.

I'll be putting some setting details here in the OP over the next few days, but the setting really is ripe for your creative talents. Settlements, factions, religions, myths, histories- flesh these out as you flesh out your characters. Worldbuilding & improvising is very much part of this RP. I only ask that how Old World actually fell not be known to our characters, but characters are welcome to believe they do know how it fell or have theories.

A few brief notes:

- advanced tech exists, feel free to be creative. Most tech is powered by liquid or crystallized 'ichor' an oily mutagenic substance harvested we know not how at Terminus Est.
- our world was almost certainly part of an interstellar empire before the end of civilization came. There would be plenty of evidence of spacefaring tech around.
- magic & psionics exist, though they are less common. Ichor is likewise used by mages, shamans and the like for their rituals, but as I mentioned is highly mutagenic.
- A variety of sentient races, including robots, are allowed. Obviously the world is filled with mutants, but non-human species need not necessarily be mutated humans.



As you can see, I'm being pretty sparse here in the hopes that you'll fill in the considerable gaps I'm leaving. I will be giving more detail as we progress, including a map, but I wanted to leave it fairly wide open at the beginning to see what folks come up with.

Discord: discord.gg/9g5UyNs
Great to see interest. Ooc should be up tomorrow
Great to see interest! Don’t have access to a computer today so oof likely up tomorrow
I'm onboard. I'll try to catch you on Steam this evening and get some ideas going


sounds good- pm me if we miss each other on steam.
@gorgenmast feel like we talked about something like this awhile back
Cursed before the Lord is the one who undertakes to rebuild this city, Jericho:

“At the cost of his firstborn son
he will lay its foundations;
at the cost of his youngest
he will set up its gates.”


Joshua, 6:26

The Jericho Road


Welcome to AD 4000.

The world you know is gone.



This RP will be taking place approx. 500 years after the destruction of a highly advanced cyber-punk, likely inter-stellar civilization. The idea here is to take an already over-the-top setting like Mad Max or Fallout, and turn it up to eleven. It's one louder, isn't it?

Anyway, the RP will center around the Jericho Road, a dangerous run between two major settlements hazarded by trader convoys. These convoys are the badasses of a badass world, composed of tanks, walkers, huge armored crawlers, and whatever else we can think of, designed to get vital goods across the wasteland safely. The RP will center around a group of caravaners, mercenaries and assorted others summoned to the commercial settlement of Jericho's Reach to fend off an approaching invasion force of mutants.

Players will be encouraged to collaboratively design setting details, including: factions, npc characters, history, scenarios, species, monsters, wildlife...basically, whatever you want. I'll give a framework with some basic setting details in the OP to get us started. Totally open to a variety of sapient races, mutants, magic, psionics- all the good stuff.

The nature of the apocalypse itself will remain vague- while nuclear weaponry, an interstellar invasion, and bio-weapons were involved, these may not have been the only sources of society's collapse. Inspirations for this project are (not limited to): Warhammer 40K, China Mieville's fiction (esp. railsea), Lovecraft's mythos, Fallout, Morrowind and Mad Max, to name just a few.

Any takers?
Cursed before the Lord is the one who undertakes to rebuild this city, Jericho:

“At the cost of his firstborn son
he will lay its foundations;
at the cost of his youngest
he will set up its gates.”


Joshua, 6:26

The Jericho Road


Welcome to AD 4000.

The world you know is gone.



This RP will be taking place approx. 500 years after the destruction of a highly advanced cyber-punk, likely inter-stellar civilization. The idea here is to take an already over-the-top setting like Mad Max or Fallout, and turn it up to eleven. It's one louder, isn't it?

Anyway, the RP will center around the Jericho Road, a dangerous run between two major settlements hazarded by trader convoys. These convoys are the badasses of a badass world, composed of tanks, walkers, huge armored crawlers, and whatever else we can think of, designed to get vital goods across the wasteland safely. The RP will center around a group of caravaners, mercenaries and assorted others summoned to the commercial settlement of Jericho's Reach to fend off an approaching invasion force of mutants.

Players will be encouraged to collaboratively design setting details, including: factions, npc characters, history, scenarios, species, monsters, wildlife...basically, whatever you want. I'll give a framework with some basic setting details in the OP to get us started. Totally open to a variety of sapient races, mutants, magic, psionics- all the good stuff.

The nature of the apocalypse itself will remain vague- while nuclear weaponry, an interstellar invasion, and bio-weapons were involved, these may not have been the only sources of society's collapse. Inspirations for this project are (not limited to): Warhammer 40K, China Mieville's fiction (esp. railsea), Lovecraft's mythos, Fallout, Morrowind and Mad Max, to name just a few.

Any takers?
definitely in.
@Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket @ECDN @Bigg Slamm@Nib

Hi all,

I've had some distracting-but-not-serious health issues recently so I havent been checking RPG as much as I should and havent been able to write all that much. I'm on the mend tho and am pondering ways to get this going again and/or a soft-remake that will incorporate much of the storyline and posts from this one from players interested in continuing. Shoot me your thoughts.
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