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4 yrs ago
Current I teach my first online lecture today... this shouldn't be too hard right?
4 likes
8 yrs ago
Tout ce qui est fait n'est plus à faire
9 yrs ago
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul."
9 yrs ago
"El amor es como el fuego. Suelen ver el humo los que están fuera antes que las llamas los que están dentro."

Bio



Hexaflexagon (Concept)
In geometry, flexagons are flat models, usually constructed by folding strips of paper, that can be flexed or folded in certain ways to reveal faces besides the two that were originally on the back and front.


Hexaflexagon (Person?)
Academic who somehow got conned into working for the Government. Been role-playing both on forums and TTRPGs for close to twenty years at this point. I'm like 99% retired from active RPing on the Guild, but I still like to poke my head onto here once in a while to make sure that I didn't leave the lights on.

Most Recent Posts




Brooklyn, New York
Cony Island Boardwalk
5:45 PM


Jessica flicked her lighter on and off. It was a tick that she did when she was anxious, agitated, or waiting like she was now. She cupped the flame with her free hand to shield it from the sea breeze that habituated the boardwalk. Sitting there with the fur lined collar of her trucker jacket pulled up against her neck making it look like a priest’s habit, Jessica couldn't help but feel like she belonged in a Tarkovsky film. Unfortunately, the mere mention of Tarkovsky triggered a primordial gag reflex in her. She dated a film critic once and they collectively decided to do a marathon viewing of the Russian's work while slamming down several bottles of $15 Georgian vodka; she vomited for a week after that. Now the mere mention of Avant Garde Slavic filmmakers made her stomach do somersaults.

"Stomach disagreeing with you?"

Detective Zoe Kim sat down next to her. A solid streak of grey hair along her left temple made her look older than her mid-thirties. Dressed in all black with a matching leather jacket torn at the left shoulder and patched with duct tape, Zoe looked more like Lou Reed than a cop. But, the way she walked, like she owned the city, like she knew it like the back of her hand could have only been acquired by someone who had walked the beat.

"Cause you look like you're about to throw up your lunch Jones."

"Shut it Kim," Jessica croaked forcing down a rising current of bile. "it's just a psychological reaction."

"Sure looks like a psychological reaction," Kim replied with a shake of her head. "you mind if I borrow a light?"

Jessica raised the open flame of her lighter to a cigarette that Kim produced from her jacket pocket. There was a slight tremble in Kim's outreached hand that neither of them commented on. Permanent nerve damage that occurred on the pair's first outing. Kim took a bullet for her before she knew about the whole gene altering chemicals deal. The bullet luckily didn't go anywhere lethal, but it did fuck with the nerves in her left arm. After that she was shifted up the chain of command where she found detectives spend a lot more time sitting behind a desk than doing actual police work.

"You know," started Kim as she exhaled a cloud of smoke. "this was the first place I saw someone die? I was 13 down at the amusement park and this kid had just won a big stuffed polar bear to impress a girl. It was one of those big bears holding a heart, real sappy shit. Turns out though the girl's boyfriend wasn't moved by the suitor's advances and he drove a knife between the kid's ribs. The bear didn't stay too white after that."

"Love hurts." summarized Jessica with a shrug as she stashed her lighter away.

"Ain't that the truth," replied Kim with a philosopher's solemn nod. "though I suppose I didn't call you here to bitch about my childhood trauma."

"Yeah," replied Jessica. "you usually only do that when you're drunk."

"Haha," Kim answered in a dead monotone. "you know I can always offer this gig to somebody else."

"You'll be hard fucking pressed finding somebody better than me."

Silently conceding to Jessica's point, Kim withdrew a Manila folder from inside her jacket pocket and handed it over without comment. The first thing Jessica noticed was the word CONFIDENTIAL written in red permanent marker across the width of the folder. The second thing Jessica noticed was that the folder was very light which signaled to her that the case was either very old or very new, and judging by the fresh marker smell she suspected it was the latter. Jessica reached into the folder and in her digging she caught the edge of something smooth which she withdrew from the envelope.

It was a 4x12 print of a girl standing in front of the library at Bryant park. She was dressed stylishly in the latest trends and with long black hair that fell to about her waist. Young adult in her early twenties, judging by the cut of her clothes came from a wealthy family, and if Jessica had to guess probably Pakistani or Indian. She looked happy, but if she was happy then Jessica wouldn’t have to get involved.

“Who is she?” asked Jessica as she peered closer at the photo as if some hidden secrets would reveal themselves to her.

“Sahiba Chadha,” Kim stated as she ground the stub of her cigarette out into the bench they were sitting on. “senior at Columbia, studies Sociology, wants to pursue her PhD, and the daughter of the current Commissioner of Cultural Affairs - Mohsin Chadha.”

“And what’s wrong with her?”

“She’s been missing for a week now.”

“Are you and the good old boys in blue looking into it?” questioned Jessica.

“No investigation has been opened up, and I should let you know Jones,” answered Kim “this call comes straight from the Mayor’s office.”

Jessica raised a brow. She knew that soon after Kim got promoted the Mayor’s office had reached out to her to perform some consulting, but she hadn’t realized Kim had become the Mayor’s hand in the force. It was something that Jessica could never do, she hated politics with a passion and tried her best to keep a respectable distance from any governmental office. But Kim had rent to pay like anyone else and Jessica figured it helped having friends in high places.

“What’s the Mayor’s office have to do with this?” Jessica asked as she slotted the photo back into the envelope.

“Mohsin Chadha is the man that the establishment is grooming to be the next Mayor. A big enough scandal could bring down a mayoral race before it even starts. So, the powers that be want to do everything in their power to solve this problem before the press get their hands on it. So that means no NYPD, and especially no official investigations.”

“Only little old me,” finished Jessica. “I hope the “establishment” knows that I don’t come cheap.”

“Check the bottom of the bag.” replied Kim who by this point had turned her gaze away from her companion and towards the water.

Jessica reached further down and felt her hands brush up against a small bundle held together by a binder clip. Pulling the bundle out of the envelope revealed it to be a neat collection of hundred-dollar bills, and if Jessica’s quick tally was right, she was looking at about five grand. Jessica nodded approvingly before she stuffed the bundle back into the envelope and out of public eye. It was enough to pay rent and make sure she didn’t go into withdrawal this month.

“You’ll get another five thousand at the completion of the job with room for potential bonuses.” Kim replied still looking at the outgoing tide.

“Is this excursion taxpayer funded?” asked Jessica.

“That would leave a paper trail.” Kim pointed out and didn’t need to elaborate more than that.

“Last question,” Jessica asked as she ran her free hand through her hair. “when do I start?”

“You have a Nine A.M meeting with the Commissioner at the Cloisters, his people will be sending a car to pick you up.” Kim answered, she stood up performing torso rotations to loosen up her back muscles wound up tense from her brooding posture. “And please try to clean up before then? You smell like a walking distillery.”

“F&#@ you too Kim”

“First impressions are important Jess.” the detective stressed. “I’m putting my own neck on the line vouching for you like this. They had a whole gaggle of spooks lined up to take this gig.”

“Why push me forward as the preferred candidate then?”

“Because,” sighed Kim. “I don’t want some coked-up GI with a license to kill running around my city. I had enough of those dealing with the cleanup of the Mutant Liberation Front and Captain “Let’s start executing people in the street” America. I want somebody with brains even if your too drunk to use them.”

“That sounded like a compliment Kim.” teased Jessica.

“I don’t do compliments.” remarked Kim flatly as she turned to walk away. “my dad always said they were for pu%#!!s.”

And on that cheerful note Kim made her exit down the boardwalk.

“You’re somehow a bigger C&*t than me!” Jessica called after the detective, who simply flipped her off and kept on walking. She watched Kim until she vanished in the distance, her black pallet indiscernible as night quickly approach.

Once she was alone, Jessica quickly reproduced the bundle of cash from the envelope and cradled it in her hands. It was the most money she had seen in once place in a long time. Jessica Jones didn’t get involved in politics… apparently until they started offering to pay her. She was a lot of things worse than a hypocrite, and if hypocrisy kept the lights on, that was good enough for her right now.

She stashed the bundle of bills into her jacket pocket while withdrawing her lighter at the same time. A quick rule that Jessica had found out early into her Investigatory career was whenever somebody handed you something labeled CONFIDENTIAL, you better damn well get rid of the evidence, and the envelope and its contents were no different. She hovered a corner of the envelope over the lighter’s flame watching as the fire slowly began to spread. When the envelope became too hot for her to hold onto, she shoved it down a trashcan, before making her own exit.

As she walked away, Jessica produced a thin black moleskin and a pen. Jessica started writing things down obsessively soon after she awoke from her coma to realign her frayed thoughts. These days, Jessica did almost all of that writing on a note app on her phone that even came with a little mood tracker, but she still insisted on hand recording all her case information. And so, taking a pen to her little notebook, Jessica Jones scrawled out a heading.


N E W C A S E: T H E C O M M I S S I O N E R ' S D A U G H T E R
If you’d like I can grant you back your co GM ship.


Only if you need the help! I'm also just fine watching the roller coaster this time lmao.

Though I'm currently toying with some concepts for this time around. Namely, a down on his luck ISB agent that gets handed stewardship of the "worst post in the Bureau" after his last mission went spectacularly FUBAR. It might take me a little bit to iron out all the details between work, but I'll definitely try to get something up by the week's end.


It back.
~Insert words here~



@Andreyich@Peik
I need to finish looking over both your sheets but what I'm seeing so far looks pretty good! Since you guys got them in early, I might be able to do beyond my official final one to give you guys a chance to clarify any questions I have. Though I'm not going to make any promises to that regard because that really depends on how quickly everyone else gets their sheets in because If I do give them, I don't want to do a half-assed job on them.

And we will be getting a discord server soon. It will primarily be used to coordinate things and for off-topic banter, while the OOC will remain the place to go for official communications and questions. I'm just hesitant to make it right away because I have run into that awkward situation where somebody joins the discord, but I end up having to reject them from the roleplay and then that's just awkward for everyone, so I'm probably gonna wait until we have our established final roster before it goes live.

@Jarl Coolgruuf
And maybe your wish will be granted if you submit a sheet that is ;]

@Stormflyx
But can doggos never not be good? He says having ever only owned cats.

But yeah that's completely understandable! Overextending yourself is never a good thing.

@The Bork Lazer
I don't see why you can't have a pet radroach people have tamed crazier things before.

@Moskau Spieluhr
That's an interesting question! My primary assumption for Cascadia's "canon" is that the Courier recruited everybody they could. So the Bommer's wouldn't have been outright killed, as we know for a fact that the Boomers become good trading partners with the NCR and the Gun Runners in particular after the battle. So over time what that means for the Boomers is that they can't maintain their isolationists' policy forever, the very act of trade itself creating a system of interdependence that is hard to wiggle yourself out of, because once you start trading with a force like the NCR its only a matter of time until you become the NCR. So you might have Boomers that decide to leave or more strangers coming along with the caravans to integrate with their community. Until finally, I think over time, Nellis becomes just another settlement in the Mojave, just one that happens to be much more heavily defended than the rest of them.

All that being said, the question I would ask you then when drafting up this character is to consider what Boomer "culture" would look like in one hundred years. What parts of their heritage would they retain and what parts would they lose? As after all, the NCR as much as it has the trappings of democracy, it still at is heart is an empire and is defined by associated avenues of power: land acquisition, goals of an ever-expanding regional influence, and of course a cultural hegemony that for the NCR is based on its military and land-owning elite. And so the question I ask you to wrestle with is what parts of their culture did the Boomer's hold onto and in some ways solidify them even further to the point of near-mythologization and what parts have been eroded away?

Sorry if that explanation is a little wordy and wonky. I'm reading a book right now called Slavophile Thought and the Politics of Cultural Nationalism as part of a bigger project for work right now, So I've been doing a lot of thinking recently about the interplay between cultural identity, national identity, and the hegemonic pressures of Empire.
Hey folks just a little update on my part so y'know that I didn't vanish or anything. Today was a big travel day for me because I had to go visit my mother for her birthday. I'm just getting back home now and it's close to 1:20 in the morning at this point and my eyes want to melt from exhaustion. So I'm gonna go hit the hay and I'll look over your burning questions once I'm up and moving again!

As always, if you need my attention tag me here or shoot me a PM and I'll try to get to it as promptly as possible. Good luck on your applications! I believe in you all!
@Andreyich
Honestly, they all could work! I'll just end up giving you the advice I give to everyone during the Character Sheet process. My advice is always to pick whatever concept you find the most compelling. Don't be afraid if it is a little out of the box or if somebody else created a similar concept. The character whose story you want to tell is always going to be the one that comes off the strongest and the chances are high if you are invested in the character and I can see that then I will be invested in the character as well. Also! (Интересный для вас факт: моя невеста из Витебска.)

@Odin
Thanks for the heads up! I'll take a look into it and see if I can't get it working again and yeah it is fontmeme.

@Ghost Shadow
Alright! Can't wait to see what you come up with!

@Moskau Spieluhr
Lore dump is indeed large. I think it came out to 10 pages in my word document and that was after edits? lmao







Prologue: Departures & Arrivals

You are a new hire for the Happy Trails Caravan Company, the Company growing successful due to its strong monopoly over the routes in and out of New Canaanite territory along Highway 50. Happy Trails having managed to outbid the old NCR standard, the Crimson Caravan Company for the initial rights to established trade routes in Cascadia, the Crimson Caravan Company having fallen on hard times never having fully recovered after some disastrous mismanagement of their Mojave routes. You are a merchant, guard, or just some folk looking for a change in scenery. Yet your particular baggage train is different from the rest. While you are carrying with you cargo of various sorts, your most valuable "package" was, in fact, another human being. An archeologist of all things paying for an escort as they chase after rumors of a lost vault. A vault that if the rumors are true makes the squabbles of the NCR and the CF petty in comparison.





Welcome to Fallout: Cascadia, a roleplay run by your friendly neighborhood Hexaflexagon. Cascadia is a kind of soft reboot RP I ran on another site some number of years ago between the release of New Vegas and Fallout 4. That previous roleplay was fairly successful lasting just shy of three years upon its eventual completion. I hope Cascadia to be the refinement of that previous story focusing on the things that I believe worked the most. So rather than a massive wide-open sandbox experience as was its predecessor, I instead want to create a more character and story-driven game, the kind of game I find myself drifting more and more towards throughout my roleplay career.

The premise of this roleplay is simple; you are a contract hire for the Happy Trails Caravan Company heading north towards the region known as Cascadia. Taking up the majority of the Seattle metropolitan area, Cascadia is a region under the control of the aptly named Cascadian Federation. The Federation in many ways is a strange mirror to the NCR and fittingly the two have grown weary of one another as they compete for control of the surrounding Washinton Wasteland. Your story will run tangential and collide sometimes directly with these tensions as both the NCR and the CF and the many subfactions within them will try and use you for their gain, though ultimately the narrative of the war is not the primary focus of this tale. Instead, the focus is the hunt for a lost Vault-Tec Vault, which if the rumors are true is said to be the primary reason that Cascadia is all green and brown in contrast to the rest of post-apocalyptic America.

Experience with the story Fallout New Vegas and the rest of the games is recommended, but not completely necessary as it takes place some one hundred and four years after the events of New Vegas in the far off year of 2385. In this way, thematically instead of post-apocalyptic, Cascadia is closer to post-post-apocalyptic in tone. What that means is that while the world did go to shit, it is starting the slow process of rebuilding itself with the emergence of new governments and unified societies for better or for worse. So while the cynicism of a post-nuclear war wasteland is still present, there is a new undercurrent of hope or something resembling it as society continues to try and pull itself upward out of the ashes.

As a GM, I tend to align myself towards a playstyle that allows for a blend of GM direction as well as a degree of player freedom. What this means for you guys is that the RP is split between two categories of RP. The first are mission segments which are largely guided set pieces and gauntlets where you have set objectives, tasks, and whatnot. In these sections, you will either be put in one big team or separate smaller teams trying to complete some kind of goal or task. What that goal is will depend from mission to mission. Mission segments are primarily used to drive the plot forward and for other big dramatic moments. Inbetween mission segments you will have R&R segments. These segments give you more freedom to basically do what your want in camp or whatever town the group may be stopping in. These sections exist to give you as players a chance to explore other aspects of your character that the missions would otherwise not let you see, and more importantly, for me it gives you the chance for more collaborative and slower-paced writing between players as their characters interact with one another. While also providing a well-needed change of pace from the more high-intensity missions, peaks and valleys and all that.

In a perfect world, I would like at least one post per player every week. That being said, I also understand that once a week schedules can sometimes be too taxing on people. So instead we will be following a once every two-week posting policy. I will be enforcing this schedule with a two strikes policy, what that policy means is that the first time two weeks pass without you posting and you haven't given me prior notice you will receive one strike, if it happens again well you get voted off the island. So what that means is all you have to do is communicate with me, I'm typically a very understanding person who knows how hectic life can be, so as long as you tell me that "Hey Hex, something came up" then everything will be fine and dandy.

For the first round of applications, I'm looking for up to eight other players though that number may change as I get a feel for things. Applications will be primarily based on the quality of the CS submitted but also upon some player reviews which is mostly just me snooping around to see if you are a total arse or not. So here are my recommendations for you! Don't write a character just to "fill a gap" on the team, write the character whose story you want to tell, that will always be the better sheet. Take your time writing it, I'm partial to highly detailed sheets and sheets that are extremely evocative of the character they are for, make me want to know more about them, make them flawed, make them feel real, make them hurt. These applications are not first-come-first-serve, the name of the game here is quality.









1.Make believable characters. There is a time and a place for the beloved power fantasy, but that time and place is not here. This is a collaborative story-telling effort and not a dick measuring contest to see whose action star carriers around the biggest gun if you know what I mean. Know the limits of your characters because if you push past them, they will get hurt and it will be bad. No auto-killing npcs without effort, no metagaming and the like. Adversity is the best thing to happen to your characters because its how you get to see what they really are, don't run away from it. Your overpowered character will be mauled to death by a Deathclaw at your earliest convenience.
2.The writing standard for the RP is advanced. I'm not here to grade your English paper (trust me I do too much grading already) but try and at least put in an honest effort and we will be fine. Posting expectations are at least four solid paragraphs but will probably be more. I typically write much more than four but like you do you. Just like try your best. Failure to post within the 14 day period without notifying me as discussed above will result in an infraction, your second posting infraction will result in your removal from the game.
3. There is no set posting order, but please refrain from speed posting. Do not post two posts back to back without letting somebody else post. If you are interacting with another player and that's not happening in a collab and you are having a back and forth that is okay, But please make sure that those posts are up to standard. I don't want just one line conversations going back and forth, back and forth.
4.Communication is key. If you are having a problem with another player, the content of the RP, or for any other reason such as not being able to post please reach out to me. I can't help you unless you ask me. I understand for some people that's a hard task but I promise you that I'm here to help.
5.If two players are having a disagreement please take it outside to your PMs. Once you bring it into the RP space, it becomes my business and you will not like it once it becomes my business. That being said, I hope that everyone here can be nice and respectable to one another.
6.The world of Fallout is dark and depressing but that doesn't mean we have to be. I have a zero-tolerance policy for harassment based on gender, sexual orientation. religion or creed, race, etc in our OOC content. And I take these issues very seriously. You don't like that, you can go somewhere else because frankly, I do not want you here.
7.If you have a question on if you can do something and you are not sure for whatever reason please ask.
8.If you have any ideas about the plot going forward, potential side-plots, etc also please bring them up. Though if you want to keep them a secret from the other players, a PM will probably work best.
9. Be Fonz cool.



⧎ Salvaged

These are the most common weapons you are going to find in the wasteland. Think a plank of wood with some nails in it or the pipe guns from Fallout 4. Civilian clothing will be found in this cateogry
⧎ Civilian / Recreational

These are your hunting rifles, simple pistols, hunting knives. These weapons are also common enough that you don't really need an explanation for carrying them.
⧎ Energy Weapon 1

These are your barely functioning plasma and laser pistols. They work...sometimes, mostly. Most energy weapons carried in the Wasteland will be in this condition.
⧎ Raider Gear

Typically better quality civil and recreational weapons will fall under these quantities usually modified with more blood and spike motifs. Simple explosives such as grenades, Molotov cocktails, and regular frag mines will fall under this category. Most advanced melee weaponry beyond power fists will fall into this category as well. Raider gear while common also means you have either ran into raiders or was one at some point! You should explain how you got these
⧎ Energy Weapon 2

Laser Rifles, Plasma Rifles, and their repeater variants. High-quality plasma & laser pistols. Energy equipment of this caliber is often rare, expensive or both. Not likely that everyone will be carrying gear like this around. Please explain how you acquired this piece of gear.
⧎ Military

Assualt Rifles, Higher Powered Sniper Rifles, Machine Guns, Flame Throwers, Power Fists, C-4, etc. These are weapons that are usually only found in the hands of NCR and CF soldiers. You better have a very good reason for carrying one of these around.
⧎ Energy Weapon 3

Gatling Laser, Tesla Cannon, Gauss Rifles, Plasma caster, etc. Exceedingly rare and very powerful. You will probably not have any of these on your person.
⧎ Advanced Military

Power Armor, Fat Men, Archimedes cannon, etc. These are the types of things you earn, not things you start with sorry.

1.Don't be carrying around 300 pounds of gear on you. If you are carrying around a flamethrower there is a high likely hood that you aren't carrying much else either. Your character is a person and not a human pack mule. Try and keep their load realistic and try and make sure you have a good idea where they keep everything.
2.You aren't Arnold. If you charge at twenty guys with cover and sightlines on you, there is a very high likely hood that you are going to get injured or worse. Every fight should be and is going to be a life or death situation. Just one lucky bullet is all it takes to ruin someone's day and that someone could be you. You can still cool things and you can still fight back, just be smart about it.
3.Stimpacks won't heal you instantly. They will stop you from dying from an infected bullet wound or hemorrhaging on the spot but they take time to truly be effective. Sticking yourself with needles all day won't make you the immortal god of the wasteland.
4.Similiary to Stimpacks, lets talk about drugs. Drugs are nearly omnipresent in the Fallout universe and they do a lot of wonderful things but they also do a lot of shitty things. If your character religiously uses pyscho, for example, you may want to talk about their anger problems.
5.Having better equipment doesn't necessarily mean that you automatically win. Skill, strategy, and various other factors go into winning any battle. So if your plan is to just to give your character all the best gear so that they are walking death machines, I advise you to rethink your plan.
6.Equipment doesn't have to be specifically from the games themselves, but try and at least keep it lore appropriate.
7.b]Ghoul and Super Mutant characters are allowed but given the nature of things, their sheets will be reviewed with more scrutiny. Given the setting and timeframe of the story, any player history with the Brotherhood of Steel should be limited at best since the West Coast Brotherhood has mostly gone to ground at this point, and to keep things simple robot characters are not allowed.



[color=black]◄[color=lightgray]A telling Quote[/color] ► [/color]

NAME

Age | Place of Birth | Height/Weight | Species


A P P E A R A N C E.
What do you look like? A detailed description of your charachter's physical characteristics


E Q U I P M E N T.
Guns, Knives, Armor, Meds, Drugs, the important gear that is kept on your person.


M I S C E L L A N E O U S G E A R
Rope, Lighters, Bedrolls, food, books etc. Remeber to consider how much stuff you are gonna be carrying.


S K I L L S.
Alright, so skills are the crunchiest part of these sheet. For the sake of keeping everybody on the same page we will be using the New Vegas Skill list. From this last of skills including stuff like barter, guns, energy weapons, sneak, science, etc you will pick one skil. That is your Core Skill which represents the best thing your character can do. Then you get to pick 2 Good Skills. These are two skills you are still skilled at but not the best at. Then you get 3 skills that you are Average at which means exactly what it sounds like! Next to each of these from Core to average please briefly explain why they are good at these skills and not others. The rest of the skills not and that you don't have to list are the skills that you are poor at! Which you can still attempt but will very hard for you to succeed at without help from a friend!

So an example skill list might look like
Science (Core Skill) : Explanation goes here
Repair (Good Skill): as;;rjfafjsafjsa
Barter (Good Skill): askaksdjaslkdjal
Medicine (Average Skill): askdakdjald
Survival (Average Skill): aksdjaljdakjsd
Energy Weapons (Average skill): asjdajdajsdasd


H I S T O R Y
How you got to where you are today. This should be your largest and most detailed section of the entire sheet and its strength or weakness will heavily affect how I regard the rest of your sheets. It should be several paragraphs in length and cover the entire arc of their lives. Things like how they were raised, life-changing events & people, how they got all the cool stuff they got and learned what they learned, and of course things like how they ended up working on the Caravan heading towards Cascadia in the first place. Really give this section your all because it will also help you get a much better understanding of who your character is and their place in the world. Make we want to find out what happens next to them.


P S Y C H E.
Who are you? Their quirks, their likes, their dislikes, and their faults. Flawed charachters are always better than perfect charachters.


D R I V E.
What keeps you up at night? What are your charachters long term goals? What do they want from the world? What do they desire above all else?


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