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Before forming into the military super-power that it is today, the now Dremorian Empire was nothing but a large group of city-states inhabited by the Dremorian people. Repeated invasions, and eventual conquest, by the more unified Kingdom of Anseria created a single, common enemy among the different factions. It wasnβt until 200 years later under the banner of Prince Valian, from the large city-state of Armos, that the Dremorian people unified and evicted their Anserian oppressors. After a series of vicious battles and defeats for the Anserian army, they were left with no choice but to recognise the new sovereign state. Valian was crowned king and the Dremorian Empire was born, and with it a military power the world has never seen before.
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The current emperor of the Dremorian Empire, Lucius rules his country with an iron-fist and a ferocious tenacity. After the loss of the beloved Queen Reina, he has begun a slow descent into a spiral of ruthlessness and aggression. While many now call him the βMad Kingβ, Lucius remains incredibly clever and coherent. He is the primary individual responsible for the creation of Dremoriaβs βsuper-soldierβ program. - πΏπππππ π³ππππππ
Desmond is the eldest son of Lucius and the current heir to the throne. He is also their best general with a tactical mind rivaling his fatherβs. His mind is not his only strength. Desmond is the first successful case to come out of the super-soldier program, earning him the moniker βSubject Zeroβ. The process, however, negatively affected his ability to feel empathy for others and has grown increasingly distant from his emotions and people. - πΏπππππ π³ππππ
The second Dremorian Prince, Dante is a reckless individual and near polar opposite of his elder brother. He loves to envelop himself in all the pleasures of life, which often mean women and alcohol. He does not however partake in either when he is on duty as commander of his unit. As a second-generation super soldier, he was spared the horrors many of the first generation went through. His personality is far more aggressive than his brotherβs. Dante is perhaps the best warrior in Dremoria, but his temper can often lead to his downfall.
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Dremoriaβs capital city and the most well-defended fortress in the entire empire. The buildings are mostly made of a highly resilient, flameproof, black stone mined from a nearby mountain. Armos possesses a huge cultural significance to the Dremorian people that non-Dremorians, even slaves, can not enter inside its walls. - π³πππππ
The suspected birthplace of Dremoriaβs super soldiers, most of the military research and production occurs within this city. Weapon dealers also sell their wares here in a large market known as the βWar Bazaarβ. This city contains the second largest concentration of military forces and is under the vigilance of lord-governor Silas Verdine. Rival kingdoms have sent agents to steal secrets but none have ever returned. - π°ππππππππππ
This city is an enigma among the Dremorian major cities for many reasons. The city is the only one with a large port and was the last city to be annexed into the empire. Non-Dremorians experience the greatest amount of freedom in this location and thus has the greatest population of non-Dremorians living there with the percentage being 40% other. Lord-governor Encel Armenis is the figure-head in charge of this city, but there are rumors that an underground organization calls the real shots. A number of different houses vie for political power and favor here with the lord-governor being at the top of this game. - π°ππππ
The heart of Dremoriaβs industrial power, Arkonβs primary purpose is to produce commercial goods for the entire empire and basic military equipment. Arkonβs lord-governor Aziel Drakspire ensures a constant flow of materials in and out of the city. - ππππππ
Zerith is the primary location for Dremorians wishing to pay pilgrimage to the gods. A gigantic temple at the center of the city is dedicated solely to the goddess of war. The lord-governor of Zerith, Dygus Pyranus, is often called a βwarrior priestβ for his dedication to the goddess and his affinity for combat. - π
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The population of Vangles is the highest among the major cities of the Dremorian Empire and is also the largest producer of food. A significant number of orphan children from this city go missing every year without even a word being mentioned. It is unclear whether or not the lord-governor of the city, Towa Cesadine, has any connection to the disappearances.
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Once a large nomadic tribe, the winged Anserian people would make temporary camps in an area then proceed to abandon them completely. That was until they stumbled across a magical anomaly that caused large portions of landmass to float in the sky. This was also around the time that a deadly plague afflicted a large portion of their population. The present day capital of Aion was settled on the largest island, called Salvore, while those infected were forced into settlements below in the shadow of these majestic islands. Portals were constructed very recently in its history to allow non-flying visitors to the once inaccessible islands. πππ’ππππ’
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Dacire became a king when he was only in his teenage years. He has made many mistakes on his journey but has grown extremely wise and understanding in his later years. Unlike the majority of Anserian nobility, he does hold the same superior attitude towards those of others races. The Kingdom has undergone through many advancements in both science and magic under his guidance. His diligence is the reason why the Dremorian Empireβs aggression has not gone unchecked. - πππππ π°ππππππ
The queen is generally loved by the many citizens of Anseria. While her husband is in charge of the nation, she handles the majority of internal affairs including politics between noble houses. It often comes as a surprise to foreign ambassadors but Astrana is the superior warrior of the two rulers. Before becoming queen, she was considered a prodigy in magic and the ways of the sword. - πΏπππππ πΈππππππππ
The heir to the Anserian throne, he inherited his motherβs guile and his fatherβs humility. As heir, he is the head of all military forces and is often sent on missions of diplomacy to other nations. Illuminos is far more open-minded than his noble peers and enjoys spending time among the citizens of his kingdom. He is a master of aerial combat and using his wings to outmaneuver his opponents. - πΏπππππ π΅πππππ
Fenris is regarded as the best user of healing magic in the entire kingdom, and likely the whole world. The pride and joy of his life is the Astaris Library, an ancient structure recently uncovered containing thousands of texts dating back several centuries ago. His work has shed some light on to the mythological figures known as the Architects. - πΏπππππππ ππππππ
The only daughter of Queen Astrana and King Dacire, she is far more ambitious that either of her two brothers. Soleil wants nothing more than to travel the world and have crazy adventures. This nature of hers has gotten her in trouble multiple times with both her parents and the city guard. She has trained herself with the spear and has taken many lessons from a martial arts master at her request. There are many who say that Soleil takes a lot after her mother.
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The first city ever settled on the largest landmass of the floating isles, its history is as old as the kingdom of Anserith itself. It is often called βThe Golden Cityβ by outsiders due to the prevalence of gold and white stone in the construction of its buildings. All of Anserithβs nobility reside within this city and as well as the majority of the weathier portion of its citizens. Anserians pride themselves in the fact that Aion has, to this day, never been ransacked by foreign armies. - π½ππππππ
Neverra was initially founded in direct opposition to the founders of Aion, who were responsible for the exile of many Anserians during the time. Military tactics were greatly improved upon by the Neverran Anserians, as proved in the first and only civil war ever to occur in Anserianβs history. The reigning monarchy in Aion was deposed and replaced with an Neverran ruler, a line which to this day remains unbroken. Neverra today holds the largest military base in Anseria and is where all of their officers are now trained. - π΄ππππππ
The third largest island in the kingdom of Anserith, it is here that the famed Astaris Library is located. Evernal was the last of the Anserian major cities to be founded due to it being previously host to a large number of flying monster hives. It has quickly become the center of research and education in the kingdom, with the largest university located near the Astaris Library. - π
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Verouge serves more as a resort city than anything else. The portals located in the city of Cherim below link to portals here. It nearly rivals the splendour of Aion and provides many services to entertain both citizens and tourists alike. The most famous location in Verouge is the βGrand Skyview Auditoriumβ, a mostly glass structure veering off the edge of the island. The resort theme of the city has led it to becoming a large, growing center of culture in Anseria and nearby kingdoms. - π²πππππ
The largest Anserian city on the surface, it is heavily fortified and operates as the main trading hub for Anseria. It is also the only city where non-Anserians can own property. Due to it not being limited in expansion, the city has grown exponentially and is the second most populated city in Anseria. Located in the central plaza are portals to Verouge, a resort city located on one of the floating isles above. - πππππ
It is perhaps the most unique city in terms of the geography of the island it resides on. In the center of the island lies a very tall mountain, something not present on the other islands. Seris was built up all along the bottom of the mountain, where the only flowing river on the isles comes from. The majesty of the mountain led Anserianβs religous elements to establish their headquarters here, with a large sanctuary located near the mountainβs peak. Many Anserians make a pilgrimage up the mountain to visit this sanctuary, doing so without the use of their wings.
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Roughann lies on the edge of what is considered the βCivilized landsβ, nothing but beasts, monsters, and lost civilizations lie beyond their territory. Life is not easy in this fringe kingdom, but those that tough through will find a place in it. The people are governed by a council of chiefs, who in turn elect a head chief to rule over all in times of need. That means that each settlement is pretty much independent of each other and often clash in contests of strength.
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A Draeni with incredible strength and charisma, Salamone maintains the core beliefs of his kingdom with fervent enthusiasm. He is well loved by all the tribes, and holds a kind of celebrity status within the territory.
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Frequently referred to as βThe Hubβ by locals, Charal is the first city most will go through upon entering Roughann. It was the first city settled on the edge of the βCivilized Landβ and consequently is the largest settlement in the region. The most prominent feature of the city is a large open market used by the other tribes for exchanging resources. Due to its size and favourable location, it is seen as the non-official capital of Rougann. Charal maintains a strict policy of neutrality in inter-tribal conflict and is often called upon to mediate negotiations. This had led to a lot of Head Chiefs being elected from Charal. - ππππππ
Seland is the last sizable settlement on the fringe, the city resembling more of a fortress than an actual town. Monsters attacks are a normal occurrence which has led the populace to be hardened and adaptable. Every man and woman of age must be able to fight without exception. The abundance of monsters in the vicinity has led Seland to host their own lodge of monster hunters. The greatest, if not best, warriors of Roughann will likely claim Seland as their home. - πΊπππππππ
Kalthorn is famous all across the kingdoms for the large, complex dungeon at the heart of the city. The entrance to the dungeon lies within a large palace, the building which the first settlers discovered lost in an unexplored forest. The intetior of the palace was completely devoid of any and all valuables, furnitures, and decoations leaving only a large pair of metal doors in its lower level. The palace has since become a hub for those wishing to find treasures in the dungeon, of which there are plenty along with equal amounts of danger.
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Armintium is the homeland of all humans throughout the world, meaning that all can trace their heritage back to this old kingdom. It is a country very set on maintaining their traditions and culture, it is perhaps one of the oldest standing civilizations in the world. Their continued prosperity is thanks their creation of the paladin-class warrior. Originally their purpose was to simply uphold justice and the laws of the land but as relgion began to take hold, they took on the roles of defenders of the faith. A split occured later in their history that split the once single order into multiple, one for each god and goddess.
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A true patron and believer in the order of paladins ability to keep order. He is a prideful man who is focused on expanding the kingdom into a true empire. Massik is a far better politician than he is a fighter, but by no means can he be underestimated. - πππππ π΄πππππ
A true tyrant in hiding, she manipulates her husband into advancing her secret agenda. The people know her as their valiant queen but those who truly know Emilia will understand she is a sadistic witch that enjoys the pain of others. - πΏπππππ π°πππππππ
The crown prince of Armintium, Arthanan is dedicated to the martial arts. He acts more like the paladins of his kingdom than a ruler, seeking justice for the common person. - πΏπππππππ πΈππππππ
Few who meet the princess of Armintium recall one of two things: her beauty or her cruelty. A true rose of thorns, she is not willing to bear witness to any threats to the kingdom. She is ready to annihilate any threat.
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The current capital of Armintium, the previous being destroyed many centuries ago. A great fortress rests just outside the cityβs walls called the βCitadel Cathedralβ and is the first home of the paladins. Every year a great festival and tournament is held to honor the paladins that have fallen and those who are about to take up the sword in their place. The city has never stopped expanding and is currently the largest human settlement in the world. It is one of the only kingdoms that does not revere one particular god 0r goddess above the others due to its factions of paladins. Because of Crusarβs importance to the paladin order, nearly all the various sects are in constant competition for the King and peopleβs favor. - π
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Vermoines is located on the largest river on the continent, a large bridge joins the two sections of the city. Due to its key economical position, a very large amount of trading is done here. This has made the city very culturally diverse with a wide range of non-human residents. Exposure to these different cultures and races has made the people very accepting of change. - π»ππππππ
The farm fields around Lustere have been described as a βsea of golden waves that glisten in the sunβ. A series of small river around the city deposits nutrient-rich into the ground, making the land extremely fertile for growing wheat and other crops. It was first settled due to the discovery of a mineral-rich cave system nearby, thus giving its name, but the citizens moved more to farming after discovering how fertile the soil was. The end of the harvest seasons is marked with a festival called the βBread Bowlβ in which many forms of famous Lustere bread is freely available for eating. Of course the ideal conditions for wheat has lead to a fine variety of beers as well.
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The ancestral homeland of the Ravseni, Scarne has a geography that is hostile to most kinds of civilized life. Dangerous wildlife and a large swamp cover most of Scarneβs geography. They are surprisingly civilized despite their tribal culture.
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Ravtβdahβs great grandfather was the first Ravseni to unify the tribes into one collective entity. Ravtβdah continues this legacy by building relations with outside kingdoms and encouraging community needs over individual greeds. He seeks to establish his reign as a great one like his predecessors. - πππππ πππ'πππ
Selβtee was not an easily won over by the current king. Several months of courting took place before she began to even consider. Now she works by his side to ensure the prosperity of the Ravseni, supporting his plans and criticizing them when needed. - πΏπππππππ πΈπππ'πππ
Ishi'tal finds more comfort in the literature outsider her kingdom, dreaming of far off lands from her restricted life. She has a feeble body and as such can not withstand arduous tasks.
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Salern is also referred to as βThe heart of the Swampβ by its inhabitants and is perhaps the greatest display of Ravseni ingenuity. The entire city floats above the water around a enormous tree that extends several hundred feet into the air. The citizen of Scarne believe that the treeβs roots extend all the way into the underworld, where the goddess Malaya reigns. It is for this reason that deceased Ravseni have their funerals here, hoping to travel along the roots safely to the underworld. While the Ravseni once allowed outsiders to visit the city, a recent act of vandalism has forced them to ban any foreigners. - π½ππππ
A trading hub for Scarne, Negev trades rare natural resources found in the great swampland for more advanced items. The mud-brick style of houses remains prominent in Negev, however a single embassy building constructed using more modern methods can be found here. - π·πππππ
Another one of the Ravseniβs impressive constructions, Hellos is a large mining town deep in the swamp-forests. Here Ravseni extract rare metals like platinum as well as a flammable substance called βHell-fireβ. Hell-fire was first named when one of the first Ravseni miners struck a wall and a black liquid poured out. The Ravseni miner panicked and knocked over a torch, setting the entire mine ablaze in which Ravseni scribes described the scene as βa sight right out of the underworldβ.
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There are no notable towns in Scarne however there is a large number of villages.
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A small kingdom vaguely referenced in the only fully intact text about the Architects. The air itself is heavy with magic energy. It is believe that the source of the ancient evil that once threatened the world came from here. The concentrated magic has attracted many mages of the world, which now make up the aristocracy of the kingdom.
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While the nobility of Altamea is made of several families, only four are descendants of the original founders and thus hold the majority of the power. The four families: Pyrrane, Terus, Aquana, and Wilsiver are in a constant power struggle. When the βKingβ, called the Grand Magister, dies a council is held to elect a new ruler from among the four families. The current ruling family is House Aquana.
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A citadel city built on top of a small mountain, it serves as the seat of power for Altamea. It is designed to be extremely resistant to all known types of magic. Travelers who reach this city are often astounded by the amount of arcane machinery runs the cityβs advanced systems such as light bridges and small floating structures. - π»πππ πΏππππ
It is here at Luso Poine that the most acclaimed academy for magic is located. The entire city exists solely for the purpose of the academy. One does not need to be a citizen of Altamea to attend, they only need to be proficient in magic. Those who are not citizens will be offered immediate citizenship at graduation, if they choose to accept it. - πππ’π π½πππ
The home of most of Altameaβs research, Reya Noir is home to a few renowned Scientists and Archaeologists as well as mages. It is located to the believed location of the Lich-Kingβs tower, which they are hoping to discover and prove the existence of the Architects.
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A kingdom that has rejected all forms of magic in the pursuit of pure science. They consider magic detrimental to the progression of the world and a danger to life itself. Magic thus is a crime in their territory and even the simplest of violations will earn imprisonment. Their advances in architecture has led their cities to be some of the most stunning sights in Alrathi. There are clear indications in some of the ideas shared among Caraxis that their beliefs may have been influenced by outside forces.
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The 15th ruler of Caraxis to be elected by the intellectual elite of the kingdom, Aelson aggressively pursued technology that can nullify magic entirely. He is not beyond using commonly used magical materials in the creation of this technology. There are many who believe that he is preparing for a war against the nearby kingdom of Voy in a crusade against the practice of magic. - πππ π³ππππππππππ
A council of elected officials, The Directorate represent the greatest minds of the kingdom. A candidate needs at least a decade of advanced education to even be considered for a position on The Directorate. The number of positions on The Diretorate is constant and unchanging with members serving for life unless they violate the law. It has become common practice for aspiring applicants to seek sponsorships from active members. When the current Executor dies or is found incapable of their duty, a new Executor shall be elected from The Directorate.
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Ars Novelle has many towers that extend far into the sky thanks to a advanced construction technique developed in Caraxis. Beyond this, the city features a fully functional sewage systems along with gas-lit lamps on the streets. A grand library called the Maxima Lexica resides with the cityβs wall next to the kingdomβs only university. - ππππππ
A port city with a coastal defense that rivals the greatest land forts, Tumuli is the only city where magic-users may visit. Magic use is still forbidden within the city, but minor infractions will face a mere fine rather than harsh imprisonment like in other cities. - ππππππππ
The center for Anti-Magic research in the kingdom, the only magical devices in the entire kingdom are stored here in a highly secured vault. Rumour has it that they even have ahold of several particularly powerful artifacts.
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A kingdom of moving towns, the three cities are the only permanent structures for many miles. A rare gas is collected at several surface points that acts as a potent stimulant. The gas is heavily regulated in regards to its sale. Those wishing to leave Voy must leave with a written script stamped with a seal stating the exact quantity of gas purchased. This combined with several spice mines has made the kingdom very wealthy.
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The sole ruler of Voy, Celeste came to power when her husband fell ill to rare disease and died. She is a clever woman who know how to play the political game very well. Celeste is also a heavy supporter of the field of medicine. She was the first to discover that the gas they have collected for decades could be used in medical applications.
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Vesalvo is position on top of a large plateau, offering a natural defense to monsters and invading armies. The large and elaborate palace shines across the desert, serving like a beacon in the sea of sand. Music and dancers are normally present in its lovely city square, where a large open market sells the many variations of spices created in Voy. - ππππππ
Zurich is nearly the size of Vesalvo and holds the largest temple in Voy. This great temple rivals the majesty of the royal palace, and is dedicated to Silena. - ππππππππ
A city located on the border of Caraxis, it serves as the first stop for travelers and traders looking to sell their goods further in-land and purchase spices and gas to sell back home.
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An island kingdom located off the mainland and homeland of the dwarves. Mechanical wonders such as elevators and steam engines can be found here, along with incredible masonry works. An enormous underground complex of tunnels connects the kingdom to the mainland though research has shown signs that there once existed a land bridge between the two landmasses. While not great sailors themselves, the dwarves of Selsta build the greatest ships in the world.
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High King Adgarek Dimheart is a fading memory of a once fierce warrior and progressive ruler. He came to his position after fighting a lengthy civil war with his uncle over the throne following the death of his father, ending a period of long isolation from the rest of the world. Selsta has since become an economic powerhouse under his rule, however his years are quickly running out. His three children vie to become the heir to the throne but Adgarek has yet to see any of them as worthy of continuing his legacy. - πππππ π±πππππππ
Befrigar hails from one of the oldest noble families in the kingdom and thus takes great pride in her heritage. It was for this reason that she and her husband began as enemies during the civil war that ravaged their kingdom. A ruthless warrior and a cunning leader, it wasn't until Adgarek showed her the darkness in his uncle's heart that she began to change. With Adgarek health in decline, Befrigar has taken over many of the duties of her husband opening up a large number of conservatives to the idea of a High Queen. - πΏπππππ ππππππππ
As the eldest child and only son, Tholdror believes he is entitled to the throne. He is arrogant but is never one to shy away from fighting for what he believes it right. A large number of the military and older nobles favor Tholdror for his overwhelming charisma and strong sense of honor. However unlike his father, Tholdror prefers to act rather than think and often finds himself charging problems head on without a real plan. - πΏπππππππ ππππππππ
The second child of Adgarek, Ubretain is highly protective of Natilda but resents her older brother. She possesses a greater comprehension of both internal and external politics than her brother. Cunning, decisive, and patient Ubretain knows when to hold her cards and when to play them. She is unafraid to break centuries old traditions to do what is best for her people and Natilda. - πΏπππππππ π½ππππππ
The youngest, most sheltered of her siblings due to a heart condition that makes strenuous activities dangerous. Her few appearances in public and kind-heart make her a popular topic among the people of Selsta. While also a contender for the throne, she had not expresses interest in pursuing her claim. Instead, she has been doing her best to keep the kingdom unified amidst the infighting.
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The land of Jarunn is mostly mountains where the temperature often drops below zero. Here the solitary Giants live in peace mining the past abundant source of lunastone on the continent. The usual reason for a Giant to leave Jarunn is to trade the lunastone with surrounding kingdoms.
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A once-large city state that conquered several surrounding city states and absorbed them into their kingdom. The royalty are nearly revered as the pantheon by the citizens. Every word of the King is taken as law, and the citizens willing follow it.
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It is in the Delfari Sovereignty that the Oracle, the voice of the gods, is located. A theocracy is the ruling system of government, with the head being called the Grand Auroch. Several relics reported to be a divine quality reside in a large vault in the kingdom, protected by powerful zealots of the faith.
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Crimmole thrives on its tourist industry with its greatest and most luxurious destination being the resort town of Paradisa. The demand for high quality entertainment has brought many artists to live in Crimmole, namely its beautiful capital of Avβ Leone. The best perfumes, jewelry and sundries can be purchased in its many markets. There is a large elven population that resides on the other side of the island, isolated from the resorts and tourism.
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- πΊπππ π΄πππππ
- πππππ π πππ’π
- πΏπππππππ πΈππππππ
- πΏπππππππ πΆπ ππ’π
- πΏπππππππ π΅ππ’πππ
π²πππππ
- π°πβπ»ππππ - Capital
- π²ππππππ
- ππππππ
π½ππππππ πππ ππ
- πΏπππππππ
- Hazelrest
- π³ππ πππππ
πππππππππ
The wasteland is a large stretch in the North-Eastern area of the continent where monsters thrive and the land is near-inhospitable to most forms of life. However, there area is reported to be home to several valuable resources and even possible archaeological dig sites.