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Id like to join if you dont mind


Sure, just PM us your ideas first since there are some considerations that we have to do.
@ERode@floodtalon

The two of you are still with us? A reply as soon as you are able would be appreciated.
Yes, indeed, I may have mixed the facts in my mind.

I'll have a reply done soon.
@KoL

I called you "lovely" didn't I.


*Sees through the deception*
I can always whack the lovely @KoL into posting soon.


¬.¬

What did I do this time?

Anyway, I'll get a post done, then. I was waiting to see what Souma would say or if she was going to just stand there, but I guess that I can move otherwise.
The red faction is quickly turning into "How far can you screw up with EMIYA's sense of reality".

It'll be interesting to see what happens once this story gets rolling.
@Raineh Daze
<Snipped quote>

I think you're missing my point like with the 'B- PC' stuff, so I grabbed some quotes to try and explain it. It'd be hard to catch if you watched anime only, which is a possibility. I was just using Knight Tactics as an example and you seem to be stuck on it.

<Snipped quote>

The idea is that instinct is only valid if Saber herself isn't the one messing up. It still doesn't full 'counter' instinct even if that's the case, but it can certainly help to pull off an ambush(Something normally impossible, though there are ways like for example Snake vs Saber)

Also, instinct is very weak to things you can't 'Understand', such as Snake-style. The idea for the dance Noble Phantasm was that it invites check failures in the actual dance moves, and that it's difficult for her opponent to 'understand' what she is doing. In other words, thematically it works a lot like the Snake fight combined with the Diarmuid fight- both things that actually work quite well against something like 'Instinct' or 'Eye of the Mind'.

Naturally of course someone with high ranked instinct can deal with both, as Saber has, but it still definitely gives you a first time ambush advantage on an enemy. It's an excellent way for an Assassin to score kills, and under the right conditions, even defeat Servants they normally couldn't with team support- Like True Assassin and the Shadow.

Keep in mind I'm only posting this since I don't think we've reached a very good understanding on what I've said so far, so I wanted to clear it up. I'll keep my mouth shut on further sheets and anymore discussion regarding instinct because you asked. I'll only respond to someone if they ask for advice over the OOC or via PMs. I don't like cluttering the OOC anyway.


You are not right, not at all. Diarmuid has(and always had) only two canon skills outside of GO (where he needs Knight Tactics to fill his 3rd skill slot). You should never use GO-based retcon material outside of GO because the circumstances of that story (especially the Servants being summoned using the FATE system which allows for extra skills, ascensions, etc) aren't easy to be replicated outside of there.

As a proof, here is his original character sheet, that comes with Fate/Zero's original release:





PS: The Skills are only EotM(True) and Love Spot, by the way.
I'll get to work on Redzerker but would an Yggdimillenia master be accepted?


Even with Darnic out of the equation, you could always use someone from one of the families that composed them. After all, they weren't a single family but rather a kind of coalition to begin with. The Prestones may not be an option, but there's no reason for the other families like the Forvedges and others to not exist.

• Name: Iskandar, The King of Conqueror; a.k.a. Alexander the Great
• Class: Rider
• Alignment: Neutral Good
• Faction: Red (Tohsaka/Einzberns)

• Personality: Rider is passionate being, moved by his desires. In life, his unmatched greed set him on the path of conquest as a way to achieve his ultimate goal: reaching the shores of Okeanos and seeing with his own eyes what lies beyond the edge of the world.

Iskandar's ambition inspired his infinite armies and his tactical genius pushed them to victory through many challenges that others would deem impossible to surpass. For Rider and his men, the journey never ended, there's always new lands to conquer and a new horizon waiting beyond the ever-distant mountains. The Holy Grail War is just one more of these adventures. After answering the call of the Grail, the King of Conquerors will do all that he can to see it through the end.
• Stats:
• Strength: B
• Endurance: A
• Agility: D
• Mana: C
• Luck: A+
• Noble Phantasm: A++
• Class Skills:
• Riding A+: All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
• Magic Resistance D: Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
• Personal Skills:
• Divinity C: Despite the absence of clear evidence, according to many stories, it is said that he is the son of Zeus, the King of Gods.
• Charisma A: Can be said to have achieved the greatest level of popularity as a human being.
• Military Tactics B: Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
• Noble Phantasm(s):
• Name: Ionioi Hetairoi, Army of the King
• Rank: EX
• Type: Anti-Army
• Description:
Having sworn loyalty to Alexander even after their deaths, his personal guards who had turned into spirits, manifest into Servants together with the ruler. The summoned ones are Servants without Masters, however each have the rank E- equivalent of the "Independent Action" skill, allowing materialization possible for a maximum of 30 turns.

• Name: Via Expugnatio, Distant Trampling Domination
• Rank: A+
• Type: Anti-Army
• Description:
The trampling attack performed with Noble Phantasm "Gordius Wheel" (Rider's chariot). The damage is decided twice, first by the hooves, then the wheels of the chariot. Along with all physical damage, there is also the effects of lightnings, the manifestation of Zeus.


Here he's, the very own King of Conquerors:


• Name: Iskandar, The King of Conqueror; a.k.a. Alexander the Great
• Class: Rider
• Alignment: Neutral Good
• Faction: Red (Tohsaka/Einzberns)

• Personality: Rider is passionate being, moved by his desires. In life, his unmatched greed set him on the path of conquest as a way to achieve his ultimate goal: reaching the shores of Okeanos and seeing with his own eyes what lies beyond the edge of the world.

Iskandar's ambition inspired his infinite armies and his tactical genius pushed them to victory through many challenges that others would deem impossible to surpass. For Rider and his men, the journey never ended, there's always new lands to conquer and a new horizon waiting beyond the ever-distant mountains. The Holy Grail War is just one more of these adventures. After answering the call of the Grail, the King of Conquerors will do all that he can to see it through the end.
• Stats:
• Strength: B
• Endurance: A
• Agility: D
• Mana: C
• Luck: A+
• Noble Phantasm: A++
• Class Skills:
• Riding A+: All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
• Magic Resistance D: Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
• Personal Skills:
• Divinity C: Despite the absence of clear evidence, according to many stories, it is said that he is the son of Zeus, the King of Gods.
• Charisma A: Can be said to have achieved the greatest level of popularity as a human being.
• Military Tactics B: Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
• Noble Phantasm(s):
• Name: Ionioi Hetairoi, Army of the King
• Rank: EX
• Type: Anti-Army
• Description:
Having sworn loyalty to Alexander even after their deaths, his personal guards who had turned into spirits, manifest into Servants together with the ruler. The summoned ones are Servants without Masters, however each have the rank E- equivalent of the "Independent Action" skill, allowing materialization possible for a maximum of 30 turns.

• Name: Via Expugnatio, Distant Trampling Domination
• Rank: A+
• Type: Anti-Army
• Description:
The trampling attack performed with Noble Phantasm "Gordius Wheel" (Rider's chariot). The damage is decided twice, first by the hooves, then the wheels of the chariot. Along with all physical damage, there is also the effects of lightnings, the manifestation of Zeus.


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