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Looks good, villain character I assume. Does he have any relation to James Marshell's Ryu?



The name "Deus Ex" is a reference to the latin phrase "Deus Ex Machina", referring to a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object. The phrase translates to "God from the Machine", which taken more literally could be an implication of attaining divine levels of power through technology, a central theme to E.Y.E which is perverted and twisted in the form of the Deus Ex.


For the record it translates to "God in the Machine". It is a reference to old Greek plays in which the playright in order to conclude the play would have an actor playing one of the Greek gods, usually Zeus or Apollo descend on a scaffolding like apparatus to save the main character recognizing that their faith in the gods had been restored or they had toiled sufficiently to be forgiven for some past transgression. The actor was a literal "God in the Machine" as he was personifying the Greek Gods but had to use machines to simulate the effects. In today's culture it is a storytelling taboo that references when the main character is saved by something completely out of the blue which appears to help them and most often promptly vanishes after doing so.

Examples would include:
  • The fairy queen at the conclusion of the Throne of Glass
  • Dumbledore's Phoenix at the end of Chamber of Secrets
  • Earth 1 Superman in Injustice Gods Among Us
  • Aslan in The Chronicles of Narnia
  • District 13 at the end of Catching Fire


Some of these are executed quite well others rather hap-hazardously. In any case the quote itself has very little to do with acquiring personal power through technology or otherwise.

And that ladies and gentlemen is your run down on Theatre History for the day. Without further ado we will return to the CS evaluation.

- He is capable of impressive psi powers, such as picking up a bus and throwing it with his mind.
Alchemy
This venerable occult technique transforms every weapon or ammunition box you target on the ground into energy replenishing your health.
Invocation
This demonic PSI technique makes your enemy explode and creates a Carnophage appear where he died. Your PSI attribute decreases your target's resistance and determines the Carnophage's level.

The creature will attack anything nearby, including the caster.
Madness
This sly technique makes your target become crazy and attack nearby allies. Your PSI attribute decreases the target's resistance and increases the madness duration.

The target will remain under this influence until killed either by you or their allies. If there are no allies for them to attack, they will attack you. In order to use this power you must have the aiming reticule on the target's body, if it isn't, energy will still be consumed and nothing will happen.


I'm having problems with basically all of these. The telekinesis, the bus would have to be the absolute limit of his capabilities taking good deal of effort to pull off and he would be unable to do smaller more detailed work like disassembling a complex machine. I can live with Alchemy though it would have to be something closer to turning weapons in food or absorbing them as power for his suit. Invocation is little better than teleporting inside a person. It has all of the same problems I brought up in addition it creates a monster that is very difficult to kill, heals itself with time and attacks anyone. The Madness is as far as your description is concerned both unblockable and untreatable.

If your character had these powers alone I might be more lenient but on top of these rather insane psychic abilities he also is a cyborg rendering him very very durable and has a boatload of weaponry as well as drugs to bring him back from near death. Some of this has to go. Plain as that, he can't retain all of these abilities for the RP.

How would I make a second character who has no info on them? I suppose I would have to skip them I assume.


It would depend entirely on the character. In some circumstances personality, ability and to some extent backstory can be extrapolated based on how they appear in the game. Tell me the character I'll look into it and get back to you.



The bullet arts efficiency with any weapon will only apply to those coming from Bayonetta's own universe. In addition her superstrength needs to be scaled back somewhat as it still lends itself to being a bit overpowered. She can pick up a house. She can still have strength beyond that of normal humans but she can't have Superman level strength if you get where I'm coming from.

Other than those two things she is good to go. You can add her to your post in the Character Tab.


-Bonk! Atomic Punch: an energy drink that uses irradiated water. When consumed, Scout's body will be able to escape many, if not all, types of harm for 8 seconds, although it will not allow him to attack back either. Exactly how this is achieved is unknown.


I'm going to need some more information on this. Exactly how does it function in game? We'll figure out something to make it work since right now it sounds a bit too copied directly from the wiki which in this setting looks too much like magic for a guy coming from a modern day warfare game.



Normally I would find problems with his near invulnerability but as it is offset by his complete inability to do basically anything else of use I'll let it pass.

I find myself sort of hating this character for his foolishness which should make a decent foil for Terra. We'll see how this plays out.



I suddenly want to play this game.

In any case Deathtrap has to go. I'm sure he's very important to Gaige but he's a little... over zealous for just starting out. You can keep all her guns and other equipment however. Wouldn't want to leave her completely defenseless. I'm a little worried about Gaige's Anarchy mode but for the moment I'll leave it alone see how it functions in the field.

As of the Virus Event Deathtrap is gone. This could be a character thing for her as she wishes to locate him or given time and materials she could build a new one. In any case make a note of the fact that he'll be gone by the start of the RP and you are good to place her in the character tab.

2. Techniques in the real-world sense. A front kick is a technique. Do you want me to list his entire command list because they essentially break down to combos. The stuff outside of that is already listed. As for his other ninpo, they aren't listed because he won't be using them. Just the starting one.


That won't be necessary but you should list any specialized fighting moves or combos that would be specific to him. Also phrase it a little different so that it doesn't sound like he's harboring 1001 secret ninja techniques for any situation.

3. He's a human. What can kill a human? Bullets, knives, 500 or so pounds of force to his skull. What can a human not do? A lot of things. He can't fly. He can't lift a truck over his head. What could kill Batman, or James Bond, or any human character? The reason no one has been able to inflict a lethal wound on him in his games is plot armor.


Nothing kills Batman, ever. He has the most supreme and unbeatable superpower in the cosmos, money.

But besides that I'm looking for weaknesses and limitations specific to Ryu. Maybe he's rash and so goes into combat too readily putting himself in needless danger. His powers make him arrogant. His muscle mass makes him slower than smaller fighters. Something that would give someone else an edge against him specifically in a fight cause as right now his Weaknesses and Limitations section praises his ultimate skills more than it does tell us how they are fallible. With the rare exception of some non human characters everyone is vulnerable to standard weaknesses of anatomy. I don't need you to tell me what can kill a human. I want to know what can best Ryu specifically.
I'd give you more info on the character's background itself, but that's literally the entire backstory. That's it. It goes into excruciating detail in the archives, but there's literally nothing on your character. At all. It's a blank slate with laser guided amnesia. The only background detail you truly get is that you're part of the EYE elite, you got amnesia trying to kill a Jian, you were trained by a guy named Mentor, and you were in a special Jian killing task force lead by Rimanah.

In which case that should be what is focused on in the Backstory cause however interesting whatever else is going on is there is a strong possibility that we may never actually see the EYE Divine Cybermancy world. The backstory can also include events that happen in game but it should center around your character not the general politics of the game. If they help frame what your character is doing include them but otherwise they are irrelevant bloat that really has no business being in that section. As I said I don't want the plot of your entire game merely how your character fits into it.

As for resurrectors, if how I play is any indication, he's going to need them. I go through them like a kid in a candy shop with the dangers of psi powers and overzealous attacks with the shotgun.

The RPers collectively decided that the best option for this RP would be permadeath (except for a few very specific situations). Meaning if you die you are dead. Ended, never to return. As such the "return from the dead" items, Phoenix Downs, 1-Up Mushrooms, Life Shrooms, Revives etc have been scaled back in power to embody powerful healing items. These resurrectors are a cheat of that rule allowing you to return from near death over and over and over again with no consequence. If you say you need them because you play Feros rashly I would suggest that you alter your playing style. We likely won't be in as extreme situations as are common in EYE Divine Cybermancy but in the event that you die I will not be using my GM powers to bring your character back. At that point you are either invited to choose a new character or welcome to leave. There will be no returning from the dead no matter how reasonable the explaination is.

As for the 'dragon' power, it's both
1) Stupidly risky. That shit's taken chunks of health out of me and flung me in directions plenty of times. The being flung can hurt, but it's only really fatal if it's decided it wants to go straight up into the air. Otherwise, the combination of things like cybernetically enhanced torsos, cyberlegs, cyberarms, parts of the brain replaced with cyber bits, and etc, means that he can take some punishment from being flung around.
2) Kind of pointless to use once you're in the middle of a group. A gun works much better at that point than dragon, given that it eats a big chunk of energy (In this case exhausting adrenal reserves) to use, and due to aforementioned stupidly risky behavior of it.

There is no mention of a 'Dragon Power' in your CS so I'm not exactly aware of what you are referring to.

My explanation for how it works is that it doesn't just teleport you inside. Instead, you're displacing the matter of the person you're going into, providing the effect of you seemingly having teleported inside of them, when in reality you just pushed their flesh outwards to make room for yourself. You'd have to push it out far enough that it causes a big and misty gib explosion.

That's great I am glad you are able to rationalize gameplay mechanics using pseudo science as that may be a useful skill down the line. That doesn't mean I'm going to let you do it. How his powers are stacked there is little to no consequence to teleportation and if displacement is a byproduct of that then there is also no consequence to teleporting inside someone. Which means that Feros is capable of killing very large numbers of enemies in very quick succession without taking damage and without any sort of negative side effects. As I said teleporting inside solid matter ends in death. Period.

I'm assuming maintenance is a patch job. It DOES only take ten or so seconds to do, but in the source game those ten or so seconds are precious as you constantly have to deal with zerg rushes of 25+ enemies that could gun you down within moments if you make a bad move.

So maintenance essentially allows you to keep fighting as long as possible but for our purposes the moment you are no longer fighting for survival any injuries you sustained will be applied to you all at once.

Stressful situations in general can trigger the madness, such as being shot, breaking a limb, negative side effect from a psi power (The psi power won't actually work at all if it's triggering madness instead), that sort of thing. To quote the source material,

Madness causes the player's vision to become distorted, plus other effects depending on the type. There are 5 types of Madness:
  • Paranoia: Player shoots uncontrollably.
  • Inhibition: Player can't shoot firearms, can only use melee weapons.
  • Paralyzing Terror: Player is unable to move.
  • Visual Hallucinations: Player sees constant explosions that are not actually happening and visions of dead characters.
  • Auditory Hallucinations: Player hears voices and sounds that don't exist.

Okay so "Madness" is an actual status condition. Three, Four and Five can work as they are however One and Two need some adjustments. For One while there would be a correlation between being paranoid and attacking at random it shouldn't cause you to simply be unable to stop firing your gun. Instead how about Paranoia makes Feros unable to tell the difference between friend and foe and so attacks both equally with whatever means are available to him.

Two makes even less sense than one, no mental disease (barring PTSD) could make you only able to hit people instead of firing your weapon. So rather than that perhaps change it to extreme fear of making a mistake causes Feros to be unable to attack at all.

He is indeed part machine, if not mostly or near entirely machine. You're not hacking his armor. You're hacking the cybernetic part of his brain. You're essentially hacking HIM. In the game, this can be done at any time given that hacking equipment is built into your character's armor, while presumably others could do it with a laptop of sufficient power and hacking of sufficient skill. In the mean time while being under a hack where he can't control himself, he can launch a counterhack to regain control.

Alright, be that specific on the CS.

The one thing I'd definitely like to keep the most is the resurrectors and Dragon.

I'm attempting to balance a million and one different styles and genres of video game. Some loss of ability is going to be required so you can either keep the resurrectors in the manor that I laid out or they can be removed completely. I will consent to decreasing the time between injections to twenty four hours instead of forty eight.

Given that there's about 9 psi powers, 3 of which are endgame stupidly OP probably-going-to-kill-you-and-give-you-permanent-stat-decreasing-wounds powers, and another 4 are actually combat useful, including Dragon (They are composed of polyclone, transmutation, Dragon, and Invocation.), there's rather limited special powers beyond the aforementioned picking up a fucking bus and flinging it.

If there are actual specific and distinct number of PSI abilities available they should all be detailed in your CS rather than simply writing "He has amazing PSI abilities that can do this and that".

Dragon: You know what it does.

I really don't.

Invocation: It does the gib explosion like dragon, but instead of you, it leaves a hostile beast (Such as a werewolf type creature) in their place.

Um... you can summon werewolves in this shooter? What kind of game is this? More importantly what are the abilities of the werewolf.

Polyclone: It creates 5 versions of you, each of which can shoot and kill people, but poof once they're shot once. Or hit once. Or glared at too badly. Or by a sufficiently strong breeze. What I'm getting at here is they're not even a glass cannon, they're a crumbling sand castle cannon.

Can they kill people at the same rate as you?

Transmutation: Creates a single stronger version of you, that still goes down in about 6-7 hits.

That's not what Transmutation means but ignoring that. I'm going to have to scrub this one. I realize in this game Feros would be used to taking ten hits a second so the single clone wouldn't last long but depending on the game world we are in getting six hits on it could be as challenging as a boss fight.
@shylarah Names control actions, not feelings. Correct. Feelings cannot be changed by the name, but they can by magic (powerful magic and it fades over time). Also Fae cannot fully feel things (love, hope, dispair, anger) like a human can. They have the shadow of the emotion.

They still feel it, just not as strongly. (Don't let it effect your Rping. Just remember Fae can't really love someone or hate someone. Just really like, dislike.)


@shylarah Hence why the Siren's were slaughtered. Having magic like that channeled nearly effortlessly by something as simple as the voice was greatly feared.
This is a bit of a long one. Bear with me.



- Pipboy 300


I looked up what this is but for those players not familiar with Fallout a description would be helpful. Please include anything the device is capable of, what sorts of information it is capable of displaying and such. I also believe it should be 3000 not 300 and if you could specify which model he has as there are several different types with slightly different or enchained abilities.

- V.A.T.S. - Computer-assisted aimbots, allows for individual targeting and crippling of limbs.


Something a little more descriptive on this front would be helpful. Are these nanobots in his body that help him aim? Some sort of computer targeting system? And if they are not part of his body they belong in Equipment not Abilities.

- Weapon Proficiency - Although he has no formal training, Six seems to have a knack of instantly figuring out how to use weapons, even being able to know exactly what kind of ammunition it uses and its durability.


Though knowing nothing about this character I can summarize that this is a nod to the fact that FPS protagonists always seem to be able to use any weapon even when they've never seen it before however given the Six suffers from Retrograde amnesia I can surmise that these skills with weapons are something he learned prior to getting shot in the head. With that in mind Six is only going to have this skill for weapons that come from his own game and those from other FPSes that share the same construction. No picking up the Gravity Gun and suddenly being able to use it perfectly.

- Health - He's more durable than the average joe for sure (the bullet to the head should have been a sign), he can also individually heal his limbs from the point of crippled, assuming they're in one piece and not strewn about.


I believe Treue clarified that the Fallout characters can heal serious injuries by way of Stimpaks or the use of a Doctor's Bag. Given that fact this isn't a natural ability that Six possesses but a series of items he carries with him Stimpaks (and the number he has) should be added to the equipment list while this should be removed from his abilities.

- Elemental Resistance - Namely that of fire and rads, for some reason being set on fire doesn't actually cause him to flinch, just burn in pain.


Based on this I can assume in Fallout games that when you are set on fire you suffer no ill consequences other than your life meter depleting at a steady rate allowing you to continue playing normally even when being consumed by flames.

There is essentially only one way to adapt that in a fashion that makes some amount of sense which leaves you with two options. This is simply removed and Six suffers from fire as a normal slightly enhanced human being would. Or Six suffers from extreme epidermal nerve damage meaning that he feels little to no pain from external injuries. Essentially being like Francis/Ajax from Deadpool. Those would be the only real options available as there is no other reason that he could be on fire without causing enough pain to leave him rolling on the ground unable to think.

- Crafting - Six is a crafty bastard, able to make everything from ammunition to steaks provided he has to proper facilities and supplies, knowing what he's trying to make also helps.


I imagine this is based on some sort of collection system. Fine X pieces of metal in the desert craft it into Y number of bullets and so on. However since there is no overhead task bar in this game I am going to have to render this skill essentially inert. He can have the ability to manufacture a crazy number of things but without an industrial level facility what he can actually make is going to be limited to basic constructs, as in whatever he can make with his hands and simple tools.

- For reasons unknown, Six cannot comprehend the ability to throw grenades and other throwables without putting away his weapon first.


Straight up delete this. I know in many FPSes you can only have one weapon out at a time so to access your stock of grenades you have to put away your AK47 but there is no logical real world reason why this would happen so it is completely unnecessary.



If you wouldn't mind outlining the limitations of each of your abilities I would appreciate it.

Short distance teleportation: Can teleport a short distance away, used mostly for attacking or dodging.

How far can he go? Is there a cooldown period between jumps, if so how long? What kind of effect does doing this multiple times in quick succession have in his body?

Spirit Fuse: Able to temporarily fuse with his Komory Bat spirit.

What powers does this grant him and how long can he sustain it?

Dark shield: Cast a temporary shield.

How long does it last if left alone? How much damage can it take before shattering? Is there a limit to how many he can cast at once? When one shatters can he simply call another one? How long does it take the shield to form? Can he form shields over distance or will it be created where he is?

Dark Aura: Shoot multiple fiery ball of darkness.

What kind of power do these have? Explosive? Magical? Simply burning? Do they only effect living things or will buildings and streets be destroyed by them? If someone took one of these dead on how much damage would it do to them? Can Riku make ones of varying sizes or is it a one size fits all kind of weapon?

High Jump: Can jump much higher than a normal human.

How much higher? On a peak jump how high does he go. Since he obviously doesn't break his legs jumping higher than a normal human at what height can he jump from before the fall might injury him?

You get the idea. Just a little bit clearer on his abilities but otherwise he looks fine.



Equipment looks fine just bear in mind he has to be able to carry all of that.

Background is a little... nondescript I guess. It is kind of confusing with so many different organizations and stuff and I'm only sort of getting an idea of what's going on. Besides that however the backstory gives me some good information on the world Feros is coming from but nothing about him personally, where he came from, why he does stuff, where he got his powers and equipment, what side he's on etc. His backstory is more important than that of the game he comes from.

- He comes with 10 ressurectors, a cocktail of drugs that, when he is near death, renders him into a coma, or a 'fake death'. After a few minutes, it proceeds to inject him with powerful combat stimulants, getting him on his feet seemingly good as new.


I'm not opposed to this idea but it needs to be altered. In its current form this is essentially 10 instant revives from death giving Feros a massive advantage in a fight. I think due to the precarious nature and interaction of these combat stimulants and other drugs he can only do this once every... let's say forty eight hours otherwise the new ressurectors interact with the old ones in nasty ways. I'm also going to say that the ressurectors have some side effects once the stimulants start to break down. So they could get you up and about to finish the fight but afterwards you basically feel like your coming down off a massive high, having a huge hangover and experiencing a sugar crash all at once.

- He is capable of impressive PSI powers, doing everything from teleporting inside of his enemy, causing them to explode apart,


General rule, I know this is not how it is in EYE Divine Cybermancy but I'm pulling out X-Men physics for a moment. If anyone with teleport capabilities teleports inside something solid there flesh will meld with whatever solid object they teleported into causing death or loss of limb depending on how much of their body is inside something solid. So if you teleport inside someone you both die.

I know this is a bit of a divergence from source material but we can't have a guy that can warp into one bad guy after the next straight up killing them.

This rule applies to anyone else from any other series with teleport powers including myself.

to picking up and throwing items as large as buses with incredible force using his mind.


- Given a short amount of time, his armor can automatically 'fix' damage such as crippled limbs and madness. This is known as maintenance.

- His maintenance option takes some time to do its job.

To what extent can "maintenance" fix damage and is it permanent healing or merely a patch job that allows him to finish a fight before it gives out? How does it fix 'madness'?

- Every so often his psi abilities backfire, doing everything from launching him at high speed in a random direction, to crippling his sanity.

- He is incredibly unstable, capable of falling to everything from paranoia to vivid hallucinations.


How often does this occur and what can trigger it? As far as his PSI powers are concerned how does he survive being launched in various directions at high speed? What kinds of effects can his paranoia and hallucinations produce?

- He can be hacked and controlled.


What level of equipment would you need to accomplish this and how effective would it be? Does this mean he is part machine? Or would someone simply be controlling his suit?



Equipment: While Ryu has wielded a great deal of weapons, his main stays are throwing kunai knives he keeps strapped to his legs, a bow and quiver of arrows, and the legendary Dragon Sword, a katana his family has long guarded with a blade that is said to cut through anything.


This is what he will have on him as of the beginning of the RP?

Abilities: Ryu has mastered the art of Hayabusa-ryu ninjutsu, and has a long list of techniques and capabilities. However, outside of his martial arts and weapon prowess, he wields Ninpo, mystical ninja magic. His signature Ninpo ability is The Art of the Fire Wheel. He creates three fireballs that orbit around him, serving as a kind of protection.


That is all well and good but what about this "long list of techniques" he apparently utilizes? For this RP are you simply not going to use any of those? If you wish a character to have a power of the beginning of the RP it has to be mentioned in this section otherwise it will be treated as though it either never existed or as of the virus strike it can no longer be used.

Weaknesses and Limitations: Ryu is a master ninja, a peak-level human that has destroyed ninja, armed forces, even demons. However, for all of his skill and ability, he is still human. A lethal wound is a lethal wound. His physical parameters are impressive, allowing him to perform feats of strength, speed, endurance, and dexterity beyond other humans, but he can only rage against insurmountable odds for so long. In addition, utilizing Ninpo requires a measure of spiritual energy, or ki, which can only be restored through rest and meditation.


There are more positive attributes in your Weaknesses and Limitations section than there are actual Weaknesses or Limitations. Destroyed ninjas, armed forces, demons. Can perform feats of strength, speed, endurance, and dexterity beyond other humans. The actual weaknesses I can count are:
1. If you throw enough armies at him he'll get tired and die eventually
2. He can die to lethal wounds (which apparently even demons can't seem to inflict)
3. He has to sleep to recharge his magic

This section is basically for you to input "What scenarios can kill my character." and "What can't my character do." I'm slightly disturbed by the power level of a character when the one playing them can't seem to answer either of those questions.



I have some more things I could say but for the moment you seem to have forgotten the Personality, Weakness and Limitations and Entry Point categories. Check the CS template for definitions though I think they are pretty self explanatory.

@Prince of Seraphs OK, let's try this again, hopefully much better this time. I want to have a character who is glitched due to the virus in the storyline. The said glitches effect the said character so it constantly changes them from one form to another. Example Below:


A few will have powers but most won't but will be wielding a gun of some type. The glitch could also be the reason why each has a different weapon and abilities. On top of that, the game does not explore them very much unless they have a story level behind them so personality could be anything I want it to be if they are none story based. Since they would change there is no one set personality either. I should have done the example from the start but it should be much clearer now.

How many forms is too many?


That is an interesting concept but for the moment I am going to say no. I may revisit this at a later date but this RP is already a good deal to oversee without introducing system damages into the mix. For this specific character you would have to create a CS for every single form the glitch could take on as well as ironing out the details of how the glitch functions. What makes it work or change, if memories cross over between forms, etc. More than that though if I allow you to play a glitched character it sets a precedent for the other players. If any of them wanted to do something similar I would have no cause to disallow them because I let you do it and having a number of glitching characters could severely distort the focus of the RP's premise. My apologies but for the moment at least I am going to have to say no.

That glitch character brought a thought to my head. Are we allowed to play characters who are NPCS in their games? If so, I think I know who I'm choosing for my second.


That entirely depends on which NPC you wish to play. Look at there role from the developers perspective and ask yourself "Would this be a fun character to play in this video game?" If the answer is yes then the Netherplay Games developers probably created a version where you can play as them. If the answer is no then you can't. Any member of the main character's party in any game would be playable as well as most villains and influential bosses. Some NPCs but definitely not all. Run them by me and I'll tell you if they are playable.

In relation to having a place where the glitch occurs, mind if I put Six later in the game with better guns? I'm thinking that he encounters the virus when he tried to activate the Lonesome Road DLC and goes to the Long 15, only to end up somewhere else completely.

Not completely necessary for me but I feel like anyone whose played NV has gotten better guns then a hunting rifle and a 10mm by the time they start any of the DLCs.


The virus event could occur anywhere so the likelihood of it happening exactly as you log into the new DLC is unlikely though possible. It would be more likely to happen maybe part way through the DLC or not long after or before you activated it. In any case it isn't really important to me as long as being later in doesn't make your character more powerful than advertised in the CS. If these better guns are something you want Six to have they should be in his equipment section. Otherwise he won't have them.

Speaking of which I should really add some provisions to Terra's equipment.

Everyone

If you have a second character please place them in the same post as your first in the Character Tab after they are accepted. Separate hiders but keep them in the same post to limit bloat in the Character Tab.
@Prince of Seraphs I disagree. If he can manage to be honest about it...


If Falk can be honest about it...? You do hear yourself right now right?
A few of the songs I have assigned to various characters. If your character is not here it is not because I don't like them it is because I haven't interacted with them enough to pick a song for them. I will most likely continually add songs.

Arys to Falk = Heartbreaker by Pink
Arys to Feoras = Peter Pan by Kelsea Ballerini
Nyx to Feoras and Lyra (after he ages her up) = Daddy's Little Girl by Jesse McCartney
Feoras to Nyx = She's Mine by Steve Perry
Feoras to Lyra = In Her Eyes by Josh Groban

Raven = Girl All the Bad Guys Want by Bowling for Soup
Feoras = Monster by Skillet
Falk = Poor Unfortunate Souls by The Jonas Brothers
Arys = Let It Go by Idina Menzel (do not judge me)

Remember this is a work in progress. If you don't like the song I picked for your character I'm sorry I think of them when I hear it.


I always thought of Johnny Cash's Solitary Man when thinking of Falk. Cause he will never find love :)
@Prince of Seraphs I have an idea for a second character except they aren't one character but are one entity due to the glitch. I ask because it might be a headache to those who don't know the characters, that and they don't have much background as most of them are just arcade characters or used as enemy fodder. Basically, I really miss the Timesplitters series so I thought I could do something like that but instead of one character they change forms because of the glitch. Most don't have a personality because they appear in Arcade modes instead of a story. I have a feeling it is no because it is too complex but I thought I would ask. They have no powers, well a few might but nothing that makes them OP or anything.

Also, TS is the best FPS of the Xbox, PS2 and GC era in my opinion and no one can sway me from that. They are my most played games on the GC. Basically, it went TS:FP, TS2, Melee, and then TOS.


Maybe try rephrasing that so I can understand. It might be a yes but I honestly have very little idea what you are asking.

I was considering doing the sole survivor from Fallout 4, Same realm as @ClocktowerEchos's six. I am asking both @Prince of Seraphs if he minds two different characters from the same series, But I am also asking @ClocktowerEchos if (she?) they would feel off put for not being the only falloutian in the world. Is more the merrier or would either of you prefer something else?


I have no problem with multiple characters from a single title though if ClocktowerEchos does it might be best that you pick a different character.

There are certain rules for same title characters though. They're pretty simple. It basically goes like this. When the virus in the VR sim occurred each character would be essentially created at whatever point the player was at in their game. However there wasn't a single copy of each game running, depending on popularity there could have been hundreds of copies of a single game active at the time of the virus. So unless two characters from the same game are also from the exact same play through (The most likely scenario being friends playing the game together) then they would essentially be from an alternate timeline version of the same game. In most cases this would basically look like one character having amnesia to a certain degree if for instance you had the protagonist from one game taken from chapter 3 and his right hand man taken from chapter 27 it would appear to the right hand man that the protagonist has lost his memory. It becomes a bit more complicated with choose your own path style games as this could mean two character from the same game having completely different relationships with one another depending on what they consider to have happened in their own universe.

@Everyone This also means one other thing that is rather important. Theoretically there could be multiple versions of the same characters scattered throughout the Video Game World. For the sake of limiting infighting and confusion I don't want two different players to take up the same character but do bear this in mind for the future as it could end up having a serious impact.

@Everyone Another thing. Everyone is going to be required to choose a place in the game of their character at which point the virus occurred. This will be the starting point for your character, what they were doing just previous to the virus going active. For instance for my Terra her starting point begins seconds after Kefka moved the Warring Triad out of alignment throwing the world into chaos. Since I've had to ask people to amend their CSes with new categories far too often anyone who has already created a CS doesn't have to include this category but I will be adding it to the OP for new players. If you wish to add it for the sake of keeping everything straight you are more than welcome to do so but since it is a personal character choice and not something I have to approve it is not required for me to know. Though if anyone shares a game title with another player they may want to discuss this among themselves.

Also, I had a suggestions/question: This is the blend of a thousand different video games I think some forms of standardization might be needed regarding cross-genre equipment. From 8-bit to 8-Gb, things went from 'bullets' to '.45 handgun armor piercing rounds (-30% enemy armor)'. I'm just wondering if/how characters are going to re-equip themselves? As you said, there are no fairy ponds in lagos' world of portal tests.
This actually comes from a gripe I had in mass effect where there was not actual 'bullets' in the game but shooting slivers of metal from a bar of material used for 'clips at high speeds. A universal weapon system still had separate thermal clips for pistol to sniper rifle. Super future and still no unified 'ammo' system for game balancing purposes. :P

My next question comes from the idea of a silly 'cracked' video where characters get weapons from other games. What if we get items from other video game worlds?


Items, weapons and to a slight degree abilities will change depending on the Video Game environment our characters happen to be in at the time. While in the 16-bit Dinosaur Land of Super Mario World a Super Mushroom would cause a character to grow larger. Once brought into a non-Mario related video game world such an item would have a different through related effect such as granting temporarily increased strength or durability.

Guns brought into an 8-bit world would behave something akin to the fire flowers or simple projectile weapons of said game. The functionality of items will follow a basic trend, a gun always shoots but it will vary in execution depending on what world you happen to be in at the time.

Regarding death, we could easily have 1-up mushrooms or phoenix downs and they might be exceedingly prized treasures but still a staple reward. Perhaps they form as a non-transferable tattoo that 'binds on contact' on the arm when acquired or a limit of no more than 1 per person. Otherwise you would have Ganon sending envoys of minions to buy 999 Phoenix downs.


The players collectively decided that permadeath would be best suited for this RP. With that in mind any item from a game that is used to revive dead comrades will instead be simply a very powerful healing item. Ones of such power that they are capable of healing fatal wounds but once you experience physical death there is nearly no way to reverse it. There will be a handful of very rare and very hard to use magicks that can revive the dead under certain conditions however these are always costly. For example Terra, if she uses all of her energy, leading to her own death she can revive a single recently deceased person. As for the healing items since they are quite potent they will become increasingly difficult to find and be limited to one per person.
@Prince of Seraphs

I am having a hard time finding a song for Raven but I do have a couple for Nyx


Link? Link...? LINK!?
And the whole evening ended in a literal bang when an assassin tried to blow us up.


When you said the words "literal bang" that is so not what I thought you meant.

@BlackPanther oh believe me I have found quite a few songs that make me think of Feoras. In fact I have nearly created a full "Fae Courtis" playlist on my phone lol I've got songs for nearly everyone.
.....
I think I seriously need help but I don't want it


Do Nyx and Raven have songs?
Oh I should probably bring this up but if there are characters from the same game they will know each other in whatever manor they did in game but unless they came from the same play through they may be at different points in the story which I suppose would present itself as one of them having amnesia depending on the situation.
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