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6 hrs ago
Current Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
3 likes
11 days ago
Can't believe that I actually got an RP close to its endgame, btw...
4 likes
1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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I will turn in my CS sheet tonight. I am having technical and other difficulties.


Yeouch, and ah!
@Letter Bee
Ah, because a faction I had thought of to explain the character I had in mind ran on that. It starts with a black market-esque science facility conducting morally questionable genetic expariments with bought/stolen/bastardized equipment and techniques and ends with a flotilla of genetic monstrosities pirating their way aimlessly through space. Kinda like reavers from Firefly, only grotesque and with some direction that I could explain.

I guess it depends on what you mean by "stable". I can explain it more in a PM, but I can take 'no' for an answer.


Clones that don't suffer health problems and degenerate.

And, sure, a PM from you would be welcome.
Name: Alan Anderson

Age: 35

Appearance: Alan Anderson is a black-haired, blue-eyed, and square-jawed man with a tall, commanding presence, and a facial set and nose that make him look regal. His build is well-muscled, not to the extent of a bodybuilder, but closer to that of a soldier, one with a lot of experience. Outside of battle, he prefers a black-and-white business suit, and in war, his face is obscured by his Power Armor (think Mass Effect, not Fallout), which in turn is immaculately clean, as well as painted in bright purple colors.

Starting Faction: Sphinx Domination

Skills: Alan Anderson is a brawler first and foremost, with immense strength and endurance only amplified by his armor. Able to hit fast, run fast, and dodge fast, he is also proficient in a wide variety of weapons both heavy and light, but prefers the former. However, he is also moderately skilled in military strategy and tactics, and also above average in charisma. However, his main weakness is that his charisma is limited to his own troops and those close to him, and he has a talent for uniting people against him, not a good long-term trait.

Standard Equipment: Power Armor, First Aid Kit, Assault Rifle, Shotgun, Combat Sword, Combat Knife, Grenades, Omni-Tool, Money.

Bio: Alan Anderson was born to the Royal Family of the Sphinx Domination, as the firstborn son and thus the heir to the throne. Lacking nothing in life, Alan learned to enjoy abusing his inferiors - mostly slaves and lesser nobles - from early on, and at the age of 15 to 16, had already fathered illegitimate children via unfortunate high-born ladies and low-born slaves. He also made sure that his younger brothers and sisters all met 'accidents', or were sent off to futile expeditions against the other factions, in order to ensure that he became the sole Emperor of the Sphinx Domination once he killed his parents as well. After he had done so, he began to prepare for the conquest of the rest of the Eliza Sector, only to find that he didn't have the strength to do so...yet.

Then, he was approached by a set of mysterious figures, part of an organization, nay, a force, that wanted to extend their influence into the Sector. If the Sphinx Domination gave his support to them, they would grant the Emperor technological power that he cannot even imagine.

When Alan responded that the entire point of the Sphinx Domination was that it was supposed to free Humanity from dependence on High Technology, the mysterious figures asked:

"Do you really believe that?" before promising him pleasure as well. That was when Alan resolved to listen, and what he heard was...enticing.

And so he resolved to aid these mysterious figures, for he knew this in his heart: that all ideals were useless except for Power and Pleasure, which are the only truths of life...
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((Reserved))
Name: Paradise 'Par' Rapids

Age: 19

Appearance:


Starting Faction:The Guild of Free and Fair Trade

Skills: Par is good at negotiation and bargaining, but is best when operating technology both low and high. He can jury-rig vehicles, retrofit ships with advanced weaponry, and disarm explosives. Basically, anything to do with tech that isn't hacking or programming, Par can do well. Not merely that, but Par is also physically agile, able to run and move fast, as well as being moderately stealthy.

However, he does have flaws; Par does not have the strength and endurance for a prolonged engagement, nor the ability to handle weapons heavier than a sniper rifle, and when chased, can only outrace the enemy for a few minutes until he is forced to slow down. Basically, someone not fit for close combat.

Standard Equipment: Laser Pistol, Laser Sniper Rifle, Combat Knife, Omni-Tool, Repair Kit, First Aid Kit, Grenades, Money.

Bio: The son of Arthur and Miranda Rapids, the founders and current heads of the Guild of Free and Fair Trade, Par was born in safety and peace, but it was clear that he was not meant to grow 'soft' in safety and peace, and that while he would be taken care of, he was expected to give back to those who raised him, and do so honestly, as soon as possible. And, so, as soon as he can walk, Par began learning, not just academics, but also practical technology and the art of bargaining. Because of this, he was heading out on trading journeys with his parents and uncles by the age of 13, although he was still closely watched. At the age of 16, he was piloting his own ship, and two years later, he led his first expedition.

Now, at 19, Par is one of the Fleet Admirals of the Guild of Free and Fair Trade, and the designated heir to the Guild as a whole. However, his uncles have begun to complain that while Par's expeditions were bringing home enough profit to cover their costs, the boy himself was doing more than defend against the Sphinx Domination; he was actively sponsoring, even leading, various assaults on Sphinx assets and holdings, and was also arguing that the Guild needed to take a more active role in unifying the Sector, a thought that was anathema even to Par's parents, who, although good people, still hated the idea of losing profit in a bloody war. Par would, when confronted with such views, reply that:

"The Sphinx Domination is a threat to everyone who lives in the sector. They want to enslave us all, deprive us of our technology, and put us under their jackboot. They have to be destroyed, and we can do it. If we don't, there will be no profit in the long run, because then we won't exist, not as we are."

Even when people refused to listen, even when people didn't want to listen, Par continued on anyway, supporting mercenaries, smugglers, adventurers, anyone who can fight against the Sphinx, and even trying to reconcile with the other factions that contested control of the Eliza Sector...
Virgin Space: A Space Opera RP of Power, Profit, and Providence

The year is 2444, and the Human Federation has fallen. Having stood for 84 years as the unified embodiment of people's desire for peace and prosperity, tensions within the member states have caused a civil war of horrific savagery, splintering the Core Worlds of the Terran Sector into anarchy. Planets are blasted, countless people killed, cities burnt, and rage consumes all in an inferno.

This is not our story...at least not yet.

For in the faraway Eliza Sector, barely settled for more than three decades, the end of the Human Federation is greeted with apathy, even celebration; the Core had been neglecting the frontier. They can survive on their own, they think, they don't need Sol telling them what to do. And for a time, they were right; life was better without the Core; their worlds did survive on their own. But as the years passed, the various 'Independent Planets' began to bicker and feud with each other, devolving into war. Not helping was the various pirates, bandits, and deserters from the Terran Sector's 'Warring States' pillaging and plundering wherever they wanted. The entire sector had fallen into anarchy, same as the Core.

You are an individual, trying to make their way amidst the climate of hope gone rotten. Old or young, man or woman, hero, villain, or somewhere in between, you have multiple options, many ways to make a living in this sector. But something is happening, something is happening that would shake things up soon...

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Note: This has been edited.

Okay, OOC time. What is this RP? Is this an Open World RP, or a Party-based Game, aka a game where the PCs are in one group?

Well, it used to be a mix of both. Players, at one time could start in multiple places, and have multiple plotlines, but there would still have been (and there still is) a central plot and a central antagonist, and the majority of players would be brought together into one side as the number of options shrink. However, due to the lack of players, it's now just a single-party RP like any other.

That means that the 'villain' faction, the Sphinx Domination (see below) is now locked to Players, unless they request special permission.

Suggestions for a profession in the game:

- Soldier or official of one of the factions.
- Bounty Hunter.
- Trader.
- Mercenary.
- Smuggler.
- Any combination of the above.

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If you want ill take the BAD guy. The one with all the sexxy times and druggy times


All right, just follow my bad guy PC's lead (I control both a good guy and a bad one).

Interested if there's room.
What is the situation on alien races? Alternatively, how is technology in regards to cloning?


No Aliens. Also. only the Gardeners of Gimloe can create stable clones.
Yeah im interested in this rp. Seems fun to be evil for once.


Cool, although fair warning, there will be plenty of nudity and sex stuff if you play an evil guy.

Will you be okay with that? I don't want to violate any laws or anything, as IcePezz says you're young.
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