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12 days ago
Current Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
3 likes
23 days ago
Can't believe that I actually got an RP close to its endgame, btw...
4 likes
1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like

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@Letter Bee

Thanks. Maybe I'll tell you about the villain later so we can discuss on the idea.

About the thematic, I suppose I can change from Gladsheim (which is sort of an alternative Earth I created) to some alternate history of Earth. I do lack ideas of what sort of AU-like Earth, though. Do you have any suggestions?


You're welcome.

And please do change Gladsheim to an Alternate Earth; I have an idea:

The Waters of Baptism - Even IRL, the Catholic Church believes that Baptism is a sacrament that can cleanse the heart of all sins; in this Universe, Magic exists and the 'sin' of being Magical can be cleansed by being baptized, whether at birth or as an adult. Thus, most Kingdoms in Europe have a working relationship with the use of magic, especially if said Magic comes from a 'Holy' source, like Angels. One Kingdom in Europe, [Insert Name Here], has even taken it further, saying that the prohibitions on Witchcraft in the Holy Texts were obsolete; they were meant for wandering tribes in the desert and not more advanced kingdoms. For this, however, they are branded as Heretics and thus are in conflict with the other nations of the Continent...
@MagusDream, Ignitio's 'Combat and Skills' hider still calls him Agni.

Otherwise, acceptable; you can read the first IC page to get the needed exposition, as well as the last few posts of the second IC Page; we can pretend that your characters have been there all along.

And villains can be made with GM Permission.

One last concern, though; both your characters seem to lack connection to Earth and Alternate Histories of Earth, the latter which is one of the themes of this RP. Are you sure that'd be fun for you?
William Ascot

William had gone to the Administratve Building as well, and selected 'Dueling Traditions'; it would help if he got better at fighting despite not having a weapon. Then again, perhaps he should content himself with a Gram or Durandal for a time, weapons-wise? After all, it was Zane who decided to get Fae Metal from its source to duplicate Excalibur's creation as exactly as possible. Either way, Dueling Traditions should be his only class; that was the only thing that played to his strengths.

Then on impulse, he took the 'Extermination' Quest; he'll just get a few other Mages to back him up if he still didn't have a weapon by the time it was time to go.

@Ryteb Pymeroce@TheHangedMan@QueenNugget@Canidae@Aviaire@EpicKDP
@Ryteb Pymeroce, Accepted!
Edit: Disclaimer - this is not canon-compliant with Dark Ages: Mage, due to the fact that I don't have that book. Expect me to make things up for areas where there isn't any available information. Also, we are using Spheres instead of Foundations for Mage powers.

======

Mage the Ascension: Turmoil in the Dark Ages

The year is 1211 AD, and Europe has plunged deeper into the Dark Ages. Seven years ago, the Fourth Crusade concluded with the Sacking of Constantinople, the greatest Christian City on Earth, by the very people sworn to protect the Christian Faith. In this bloody debacle, both sides were at fault, betraying and deceiving each other not knowing that they were merely pawns in a greater game; the supernatural intrigues of Vampire and Mage both. For the hidden forces in the World of Darkness work to further their ancient agendas, no matter how many innocent Mortals are slaughtered among the way.

But there is hope. Theodore I Laskaris, the Emperor of Nicaea and the legal heir of the Eastern Roman Empire, has temporarily turned the tide of Turkish expansion in the Battle of Antioch on the Meander; this heroic victory has bought time for the supernatural organizations still loyal to the Legacy of Greece and Rome to gather together and make one last attempt to repair increasingly wide breaches in beliefs and methods. Factions of the Messianic Voices, Artificers, Hippocratic Circle and Order of Hermes have decided to hold this meeting in the city of Nicaea, where the Christian Faith once clarified its canon and dogma. Time will tell whether this will avert the coming battle between Reason and Tradition...

In the west of the Balkans, then called the Haemus Mountains, Boril of Bulgaria is preparing to invade the so-called ''Latin Empire of Constantinople', the nation of travesty set up by the Crusaders after their 'Fourth Crusade'. Siding with him is an entire tribe of Werewolves, the Silver Fangs, who fancy themselves the nobility of their race. Unknown to him, the Vampires that now control the former lands of the Eastern Roman Empire have arranged for his defeat; planning to outwit the Werewolves instead of fighting them head-on. Who will win in the coming conflict?

In Turkish territory further east, the Seljuk Sultanate of Rum is in a civil war as Kaykaus I fights with his brothers for the throne of the Sultanate, giving their Christian neighbors peace for a time. But sinister forces are at work; Vampires and Mages work to influence the succession, with the Werewolves being kept out of the halls of power and into the countryside. But among their ranks are the Baali and Nephandi; dark examples of each group who believe in plunging the world into pain and suffering, madness and rot. But the Assamites, Vampire-Assassins who purge Infernalism from their own kind, work to ensure that the Infernal does not succeed.

But traders from Western Europe are bringing new ideas, new currents of thought; among these traders are Mages known as the Craftmasons, and they also bring hope - Hope that the common man shall be free from the chains of mortal subjugation and supernatural predation, and be free!

------

OOC Note: This game is an Open World RP where multiple PCs can start at multiple places, although they are still encouraged to interact with each other through magical or mundane means.

Available Races and Magical Factions

- Vampires (With GM Permission)
- Werewolves (With GM Permission)
- Magi (Artificers)
- Magi (Craftmasons)
- Magi (Messianic Voices)
- Magi (Cosian/Hippocratic Circle)
- Magi (Old Faith)
- Magi (Order of Hermes)
- Magi (Ahl-i-Batin)

Available Mundane Factions:

- Latin Empire of Constantinople
- Bulgaria
- Seljuk Sultanate of Rum
- Empire of Nicaea

Edit: Basic Character Sheet:

Name:
Appearance:
Age:
Sex:
Skills (Mundane Skills and Magical Ones; add Spheres here if you're a Mage):
Short bio:




After reading the above hider, if your character's a Mage (not a Vampire or Werewolf, but a Mage), distribute 12 points among the 9 Spheres; you can have up to Level 3 in any of them:

Correspondence:
Entropy:
Forces:
Life:
Matter:
Mind:
Prime:
Spirit:
Time:


@Double, Accepted.
@Double, Fill in Personality to be accepted.
Edit: Disclaimer - this is not canon-compliant with Dark Ages: Mage, due to the fact that I don't have that book. Expect me to make things up for areas where there isn't any available information. Also, we are using Spheres instead of Foundations for Mage powers.

======

Mage the Ascension: Turmoil in the Dark Ages

The year is 1211 AD, and Europe has plunged deeper into the Dark Ages. Seven years ago, the Fourth Crusade concluded with the Sacking of Constantinople, the greatest Christian City on Earth, by the very people sworn to protect the Christian Faith. In this bloody debacle, both sides were at fault, betraying and deceiving each other not knowing that they were merely pawns in a greater game; the supernatural intrigues of Vampire and Mage both. For the hidden forces in the World of Darkness work to further their ancient agendas, no matter how many innocent Mortals are slaughtered among the way.

But there is hope. Theodore I Laskaris, the Emperor of Nicaea and the legal heir of the Eastern Roman Empire, has temporarily turned the tide of Turkish expansion in the Battle of Antioch on the Meander; this heroic victory has bought time for the supernatural organizations still loyal to the Legacy of Greece and Rome to gather together and make one last attempt to repair increasingly wide breaches in beliefs and methods. Factions of the Messianic Voices, Artificers, Hippocratic Circle and Order of Hermes have decided to hold this meeting in the city of Nicaea, where the Christian Faith once clarified its canon and dogma. Time will tell whether this will avert the coming battle between Reason and Tradition...

In the west of the Balkans, then called the Haemus Mountains, Boril of Bulgaria is preparing to invade the so-called ''Latin Empire of Constantinople', the nation of travesty set up by the Crusaders after their 'Fourth Crusade'. Siding with him is an entire tribe of Werewolves, the Silver Fangs, who fancy themselves the nobility of their race. Unknown to him, the Vampires that now control the former lands of the Eastern Roman Empire have arranged for his defeat; planning to outwit the Werewolves instead of fighting them head-on. Who will win in the coming conflict?

In Turkish territory further east, the Seljuk Sultanate of Rum is in a civil war as Kaykaus I fights with his brothers for the throne of the Sultanate, giving their Christian neighbors peace for a time. But sinister forces are at work; Vampires and Mages work to influence the succession, with the Werewolves being kept out of the halls of power and into the countryside. But among their ranks are the Baali and Nephandi; dark examples of each group who believe in plunging the world into pain and suffering, madness and rot. But the Assamites, Vampire-Assassins with True Faith in Islam, work to ensure that the Infernal does not succeed.

But traders from Western Europe are bringing new ideas, new currents of thought; among these traders are Mages known as the Craftmasons, and they also bring hope - Hope that the common man shall be free from the chains of mortal subjugation and supernatural predation, and be free!

------

OOC Note: This game is an Open World RP where multiple PCs can start at multiple places, although they are still encouraged to interact with each other through magical or mundane means.

Available Races and Magical Factions

- Vampires (With GM Permission)
- Werewolves (With GM Permission)
- Magi (Artificers)
- Magi (Craftmasons)
- Magi (Messianic Voices)
- Magi (Cosian/Hippocratic Circle)
- Magi (Old Faith)
- Magi (Order of Hermes)
- Magi (Ahl-i-Batin)

Available Mundane Factions:

- Latin Empire of Constantinople
- Bulgaria
- Seljuk Sultanate of Rum
- Empire of Nicaea

Edit: Basic Character Sheet:

Name:
Appearance:
Age:
Sex:
Skills (Mundane Skills and Magical Ones; add Spheres here if you're a Mage):
Short bio:




After reading the above hider, if your character's a Mage (not a Vampire or Werewolf, but a Mage), distribute 12 points among the 9 Spheres; you can have up to Level 3 in one of them:

Correspondence:
Entropy:
Forces:
Life:
Matter:
Mind:
Prime:
Spirit:
Time:



((Collab between Letter Bee and Ryteb Pymeroce.))

Felix snickered as he felt the raging volcano of a wizard bubble on the edge of eruption. It was always amusing to get him to snap, though it was boringly easy. Toscax was a lot harder to get angry, probably the whole no heart thing. Who came up with these names anyway, they make no sense.

Incidentally, Tocsax was approaching Felix, his black cloak still immaculate. A wry smile was on his face for a moment as he reached Felix, before he asked the Guardsman, "A moment of your time, Captain Vulpes? We need to talk in private; in the upper levels."

"Shishishi... Sure thing boss man, after all you're the chi blade master," Felix snarked, simultaneously glad to escape Danny's meltdown, but pensive about what Toscax wanted. This better not be about him 'borrowing' prank supplies from R&D. Seperating from his fellow mage, he followed the boring black coat out the room.

Tocsax led him to a newly-installed elevator, which then went up to one of the uppermost floors of the Blachrenae Palace, a floor which led to a room overlooking the gardens. Once in said room, Tocsax then said to Felix, "I was friends with your Nobody, you know that? Well, friends once I started regrowing a Heart, which wasn't easy." His smile was thin and sad this time. "He was much like you."

"Shishishi... what are you talking about Boss. I can't have a Nobody, after all when could I have died?" Felix laughed off, while inside he was going over the mantra of: crap, crap crap... stupid Toscy and his memory. Definitely should have hit him over the head a few more times when they were sparring.

"Not quite died; being consumed by a Heartless is not the same as dying," Tocsax said. "But it's quite obvious that you were 'reconstituted' at some point without any memory of your Nobody self. The only alternative is... I dare not say, but it'd be calamitous for security if said alternative were true. So I hope it isn't."

A wry smile on Tocsax's face again, which slowly shifted to a smirk.

"Has anybody ever told you that you're a massive troll, Toscy." Felix said, his tone more stoic and refined than normal, "So where do things go from here, you know a fight between us would wreck the castle and disrupt my pranks. And I like my pranks."

Tocsax's smile turned pencil-thin as he said, "Of course I'm a massive troll, Psilvux; my 'dark and angsty' apperance is... Misleading. And quite frankly, I'm not here to fight; you and I both know what Leo did to our friends." A sigh as a flash of pain showed itself on Tocsax's face. "The Emperor says that you that if you're going to pose as his loyal guardsman, though, that you should at least try and find the original Felix's Heartless so that the Princesses can change it back to the original Felix. Can you do that for me?"

Psilvux said nothing, before sighing. "Felix turned in the Realm of Darkness. If his heartless survived, it's probably become a part of the Abyss. I'm never returning there, not even on pain of death. You should know why." To further his point, he released his Form Change for a second to reveal his broken and rusted blade. With a grunt of force, he turned the blade back to his pistols and sheathed them.

"Then I'll go to the Abyss myself, when it's time," Tocsax said. "I'll talk to the Emperor; he really misses the original Captain. Until then, keep doing what you're doing unless you're inflicting serious harm to the group." A smile once more. "It's good to talk to you as yourself again, even if it's just for a small while."

Giving his trademark grin, Psilvux patted his friend on the back. "Shishishi... na, I'm saving my good pranks for the Leos. Great thing about this situation? I finally have a good enough excuse to kill that bastard ex-leader of ours..." The Nobody walked off, cackling as only one who has an opportunity to murder a hated boss can.

"Bye for now!" Tocsax kept smiling. "Let's troll the others more sometime!"
@Letter Bee

My apologies but I am going to have to withdraw from this game. Changes in my schedule and health issues have made it so I cannot put the in the time and quality that I would want to give. Maybe we can RP in the future.


That's okay; and thanks!
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