Also while I'm thinking of it:
@Mao Mao@Silverstein, did either of you want the Foot or the Hand included on the list of organizations?
@Mao Mao@Silverstein, did either of you want the Foot or the Hand included on the list of organizations?
@Lord Wraith What about the claimed character section? Would we need to submit images to you after we've posted? Or is that entirely different?
Yay I meet corporate mandated requirements!
Rescinding my Superman sheet. I'd been waffling on it for the last week, and concluded that I didn't have the drive to do it. With a Supergirl acceptance, I feel like Kryptonians are covered in-game right now.
So I've been on the fence lately and wanted to present this sheet. I would like to take in opinions on the idea and how well it gels with the rest of the sheets. This would be a more grounded story.
Premordial forces are disturbed when fanatic cultists follow archaeologists who unearth a hidden city in South America that was meant to be left buried and forgotten. Inside, twisted creatures imbued by the power of the bat-god CAMAZOTZ and determined to bring about the end of the Fifth Cycle by way of the Eternal Night. To do this, the bat-god requires sacrifice wrought by a deathbringer, and he has set his eyes on CARTER HALL.
Characters Involved: Hawkman
Desired # of Players: TBD
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Terrence 'Terry' McGinnis _________________________________________________________ 21 | American S U P P O R T I N G C A S T S U P P O R T I N G C A S T P O S T C A T A L O G U E P O S T C A T A L O G U E XX - Post Name - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Blüdhaven. A wretched hive of scum and villainy. A cesspool built from Gotham's runoff, anything that doesn't put roots down in Gotham gets flushed into the city-like sewer known as Blüdhaven. A port town, Blüdhaven got its start as a whaling town before becoming an industrial port. The sky is layered in a thick cloud of smog, while streets are constantly filled with fog due to the miles of antique boiler pipe laid beneath cobblestone streets hastily repaired with asphalt and concrete. But for a brief moment, the city had hope in the form of its very own Bright Knight. Richard 'Dick' Grayson, the former protegé and Robin of Gotham's Batman, outgrew the shadow of his mentor's cape and, after a soul-finding journey, adopted a symbol of rebirth he learned from a distant Romani relative. From the ashes of Robin rose Nightwing, who took to the streets of Blüdhaven, using the best tricks learned from the Bat to inject fear into the superstitious and cowardly lot that preyed on the vulnerable. But years of war against the crimelord known as Blockbuster took their toll, eventually driving Dick Grayson to his breaking point, and in a final confrontation, Dick was left maimed and traumatized while Blockbuster was killed. A former vigilante turned recluse, Dick Grayson has reluctantly enjoyed a simpler life, managing a gymnastics facility and becoming a superintendent over a small apartment complex. However, a new Nightwing has appeared in Blüdhaven, and with it, a trail of bodies, brutally killed by blunt force trauma. Unable to allow his legacy to be tarnished and fear turned against the people of Blüdhaven, Dick is forced out of his mandated retirement. The Bright Knight Returns. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |

B A T G I R L & S U P E R G I R L
B A T G I R L & S U P E R G I R L
"Why do you keep coming back?"
"I'm drawn to places, and I guess people, I don't understand."__________________________________________________________________________________________________________________________________________________
C H A R A C T E R P O R T R A I T_________________________________________________________
C H A R A C T E R P O R T R A I T
_________________________________________________________C H A R A C T E R S U M M A R Y_________________________________________________________
C H A R A C T E R S U M M A R Y
Barbara Gordon | Kara Zor-El
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Early 20s (technically for Kara) | Gotham City_________________________________________________________S U P P O R T I N G C A S T
S U P P O R T I N G C A S T_________________________________________________________P O S T C A T A L O G U E
P O S T C A T A L O G U EXX - Post Name
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C H A R A C T E R C O N C E P TBarbara is largely just Barbara; her classic Batgirl, hacker extraordinaire. Few years experience, trusted enough to cherry pick from auxiliary caves when she needs to, work on a bike when needed. I’d prefer a deeper history that really gives her some trauma to work through, but I can be vague, so it doesn’t really matter all that much.
Barbara is deeply rooted in very human systems, her struggles are very human struggles; psychological, not cosmic. She remains resilient, hopeful, and very much in touch with her own humanity despite all the extra-ordinary (read: Rogues Gallery) trauma she’s experienced in a surprisingly short amount of time. My only tweak is her background as an active hacker and gymnast, which isn’t that much of a change. Whoever wants to play other characters attached to this one, please know I’m trying to make this as ‘fits all sizes’ as possible.
Ditto the next one; Kara. Kara would agree with you; she shouldn’t exist. A recent re-arrival to Earth; she had arrived before, saw Kal-El as Clark, and politely backed off, leaving the planet to become a one woman knight-errant of the stars. She carries enough survivors’ guilt to shatter any normal spirit, she was trained to infiltrate and survive alien societies; there is no naïve fish out of water here. Once she finished fighting and drinking and wallowing her way through the universe, she decided to return to Earth. She’s not Kryptonian enough, not human enough; she’s just stuck in a no man’s land of belonging and identity.
She has never met Kal-El, she has never worn her House crest in public, she is nothing more than an undergrad STEM student in a world that sees her as no more than a pretty, distant, girl. She has learned that humans getting emotionally close usually means they want something from you, so Kara has gotten rather good at keeping to herself, living the life of a solitary refugee, staying safely hidden on the planet. Kara instinctively protects the vulnerable, she still chooses kindness even if it’s not her default state, her empathy and morality still feel hard earned instead of innate, but she doesn’t put herself out there. She didn’t think she ever would.
And then she met the red haired girl in the computer lab, Barbara.__________________________________________________________________________________P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )This is a ‘kitchen table’ of a superhero roleplay concept. Kara is still raw, still healing. Barbara is still coming to terms with the costs of her new life, on top of her old life. Does the old life just decay like Bruce’s personal life? Can Barbara survive being a Bat? Or, in the end, does the Bat always overshadow the person under the cowl?
Kara will quickly know what Barbara is. Barbara will eventually discover what Kara is. Their journey into that reality is the focus here, not the destination of that journey. There will be a series of plots they find themselves in, but these are the surprises of daily life, the Batgirl and Supergirl equivalent of needing to help a friend move, or having a bad day, these will not be the main effort."It's not if I lose you, it's when...and how much of me do I lose when that inevitably comes to pass?"___