Avatar of Lucius Cypher

Status

Recent Statuses

2 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
2 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
3 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
4 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
4 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

@Zeroth

Aight first you need to go to this link. When you do you should arrive to a page that looks like this.



Look for the bright green button at the top right that says "New Campaign". Click on it, and it should pop up a new window. It'll ask for a title and a description, though you only need a title. Put something that'll make it easy for you to find and understand what it's for such as "Gaia Frontier". I'd also recommend that you add a link to the RP just so you know where these rolls are suppose to go.



Scroll down a bit more and you should see a blue Submit button. Press that.



It should bring you up to a new page that would look like this. Notice how you don't have anything here yet, and that there are two empty boxes underneath the big words that say "New Roll".



The one labeled "Roll" is where you'd put in your die rolls, such as a 1d20, 2d6+3, and so forth. It is important that you put something for the first number represents how many dice you're rolling; the 1 in the 1d20 means you're rolling 1 dice. The number that follows the letter D represents how many sides of the die you're rolling, or basically any number between 1 and whatever you wrote down. It can be anything like a d4, d50, or even something weird like a d719. Though for the most part you'll be using a 1d20, though it may change depending on what you're doing or what items or abilities you're using.



The next box is a note to label your roll. While you could leave this blank, I find it easier to fill it in with something simple to describe what the roll is for.



This is an example roll. A 1d20+4 for Athletics. Say you're doing something like push ups or something, which would be an athletics check. because it's a skill check, you'll be using the 1d20 die, plus your athletics modifier. Athletics is scaled off your strength which is a +3 and because you're proficient with athletics you can add your proficiency, which is a +1. Thus, 1d20+4. Another thing to note: when the button is green, that means everything is good to go. If the button is red, that means you did something wrong in the roll section. For example, perhaps you forgot to add a number in front of the d20. If you don't add anything it won't know how many to roll. Or perhaps you accidentally put nothing after the + sign or put a space between the + and the number. Double check your work.



When you press the green button that says roll, the page will refresh and you should have something underneath the section that says Rolls (Newest to Oldest). There you can see the results of your roll. First you'll see when you rolled it, the die (In this instance it's a 1d20+4), and the Total Result. Next to it is a Note that specifies what this roll was about.



If that's all you need, you can click the Copy button. That will automatically copy a link to that specific roll to your clipboard so you can paste it into the RP. Alternatively if you want to see what exactly you rolled, you can click on the ID number.



This will bring you to a new page where you can see exactly what your dice roll was. The Constant is the bonus modifier that was added after the roll. In this instance, I rolled a total of 16 for the Athletics check: 12 on the 1d20, plus the constant of +4, for a total of 16.


Yeah fair enough. I just wanted a convenient excuse for why she doesn't know her parents very well. I could make something less dark but still leave her effectively orphaned. Orc attack on her village or something.

I always figured knights would be educated on many things outside of warfare, since most are expected to be courtly people too. I can remove the carpentry and smithing thing though, those are more hobbies than skills I expect her to use. Still I don't think it's too wild for a knight to be skilled in more than just one weapon. A warhammer, a sword, and a crossbow. Also I figured it would be within her interest to know what her enemies might be talking about if she ever has to interrogate or gets close enough to eavesdrop on them; knowledge is power and knowing what people are talking about is important. Even if it's not race base, I'd hope she would be proficient in foreign languages anyways. That much would be within a knight's education.

As for the out of armor appearance I have one in mind, this one specifically, just wanted to make it clear that the image shown is her actual armor, not what she wears in her face claim.
@Guy0fV4lor

Next time try to give me an actual number that's linked, like this: 10. just slightly easier. In any case nah, Dormic seems pretty honest. You think he's one of those "glass half-full" type of guys so at the very least he looks on the bright side of things.
Long have these young travelers walked to reach the very frontier into an unknown but beautiful land. Pass verdant mountains and unspoiled wilderness, through budding villages and bubbling creeks, until at last the newcomers were greeted by the mighty wooden palisade of the Frontier Town. There two guardsmen halted the travelers until a young man who looked like a scholarly sort arrived. “Greetings, welcome to the Frontier Town. My name is Dormic.” This young man would help the newcomers familiarize themselves to the town, and even those who were merely travelers were welcomed to enjoy what pleasantries the town had to offer.

Traveler and adventurers immediately set off towards the inn to rest and plan their next move while those who wished to seek residence in the town were encouraged to come with the scribe to the Townhall. As they walked they would get a good glimpse of the goings on in town; children with thick leather bound books and stationary were being marched over to a large school building by young adults, men and women alike were working at various smithies and smelters to work raw ore, and the everyday man and woman simply going about their business, many appeared to be healthy, some even fat; this place seemed to eat well.

Soon the travelers would come across a large band of armed men and women who didn’t seem to pay them any mind. Their weapons and armor seem uniform enough; they looked like the guards up from. Another group walked pass carrying two large deer, sending the corpse to a butcher so it can be skinned and carved. And at last, the people would arrive to the town hall. It appeared that there was some construction going on with a group of men digging and hole and a few others reading over a sheet of paper with an ornate blue vase on it. One of the men looking over the sheets was an orcish man in full plate armor. He seemed ragged as if he just returned from a fight.

Once the group arrived to the town hall, where they were directed to a large orientation room. More scribes arrived to help each traveler fill out a simple questionnaire; names, where they came from, their skills, and what they hope to find here in the Frontier Town. The scribes didn’t seem to be too interested in conversation, though they noted down everything said with a smile.

”First and foremost, I would like to formally welcome you to the Frontier Town. Though we’ve only settled in these lands for three years, we’ve accomplished much in such a short time thanks to the community and skills of our people. As you may have noticed, this town isn’t just humans; we have many races from all over the world here to cooperate and help the Frontier Town prosper. We do not discriminate here; if you are skillful and honest you can achieve anything here.” Dormic seemed genuine, though whether or not that was because he was a good liar or just naive was yet to be seen. He nodded towards the scribes who started passing out scrolls.

What you’re about to receive right now is a map of our town. Though we’re a small town, this should help you find your way around if you need something. Major locations are the Town Hall, which of course you could find easily enough. Next there’s Maeda’s School if you wish to learn something new. And of course, the Drunken Dragon inn. A fine establishment for drinks, food, and rooms. Speaking of which,” Dormic clapped his hands and the scribes handed out some sandalwood tags. ”These are room vouchers for the Drunken Dragon. Just hand them off to the barkeep or his helpers and they’re good for three nights. Hopefully by then you’d find yourself a steady job to pay for your room or even buy a house or a plot of land.”

”I should also mention that in about two weeks, the Frontier Town will be holding it’s Harvest Festival. A yearly celebration of the town’s humble beginnings and harvest time of course. There will be feasting and merriment, but also various activities, games, and even a tournament where wonderful prizes could be won. Anyone in town was welcomed to join. If you’d like to have some money before the festival comes up so you can enjoy and buy some gifts, the mines could always use more workers if you’re strong. Barthen’s Bartered Goods also could use additional clerks and movers. The Temple of Torag was accepting acolytes, as well as the church of Pharasma. Now if that’s all, you’re free to go. I’ll be around town if you have any questions.”

Whether or not the newcomers did have any questions, there was plenty abuzz around town. The Black Mines were recently closed today; one of the miners stumbled onto some sort of hidden chamber while digging, filled with old skeletons and strange artifacts. Out of fear that they might have stumbled upon a crypt the mines have been sealed off so the garrison could gather an exploration team to ensure the place is of no threat to the town. Additionally, there has been a string of robberies recently. It hasn’t been anything too severe however; mostly just signs of forced entry, a bit of vandalism, and people’s food being stolen. Still people are on the lookout.

Sips recently opened up a job position for his tavern; he needs a courier who can go to the outlying villages to pick up crops and ingredients he needs to run the inn. He’s offering 2 gold coins per week, and would offer bonuses if they’re good. Additionally those who work for him get free food and room while employed. Barthen’s put up a bounty for medicinal herbs in the forest, paying 1 gold per pound of the stuff. The forest have been relatively safe since the Red Bear had moved in, keeping most predators out of the woods, though people could still be careful. Lastly, Maeda recently came into supply of some yew wands. She’s willing to teach the basics of magic to anyone who can pay for lessons, 5 GP a week. All of the money will go into funding the school to buy better books, writing supplies, and possibly hiring assistant teachers.
@Black Keys

Sure, just read my rules, do the character sheet, post up your CS here and I'll check it out.

@Guy0fV4lor@Zeroth@Rune_Alchemist@Searat

You guys are approved btw. I'll get an opening post up ASAP.
Pretty sure we haven’t? Or at least it never came up. I’m in the camp that diagonals are all 5 feet. Works for a hex grid and tbh what is a diagonal but your standard cardinal directions at an angle? I prefer to operate in a 3D space then a solely 2d one.
Pretty sure I’m 5e diagonals are just 5 feet. Or at least that’s how I’ve been told they work, as I remember how pleasant a surprise it was when I came from the Pathfinder system into 5e and learned diagonals no long take 10 feet of movement after the first diagonal.
@IRLCleric

Firstly, don't select all the options for your saving throws. As a Druid you only get Intelligence and Wisdom. Not sure what you did to the Constitution macro, it should be a +1 if you have 12, not a +0. Might wanna fix that for future reference. You need to specify what light Armor you have, if you have any, which through the druid item choices would just be leather. Your AC should be a 13 instead of a 15 unless you also have a shield, which you don't specify that you have in your inventory.

Lastly, the features and traits section is meant for your racial features as a half-elf, including your background feature, as well as your druid abilities such as what your circle is, how much wild shapes you have, etc. Fix those and I'll look at it again.
@IRLCleric

Bet you are. Got a character sheet for me?
@Gordian Nought I don't know what exactly your numbers are, but don't forget that Parum gave you Advantage, assuming you haven't used it already in any of your previous rolls.
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