Avatar of Lugubrious

Status

Recent Statuses

28 days ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

@Lugubrious

So these things are rampaging everywhere?


Not really. Rampaging implies a certain aimlessness and lack of cunning, planning, or methodology.
III - the Emperor
IV - the Empress

@zarkun@lunarlors34@hatakekuro@t2wave


All that greeted the black tendrils of Levi, the weaponry of James, and the defenses of Cody were snickers from Sadie and Gil, albeit ones made alien by the strangeness of their features. Running a finger along the edge of his blade, the butterfly knight called, "Less talk, more pain, tinhead!" and jumped at James, swinging his blade back and forth with great speed. To a skilled observer and swordfighter such as the Paladin, the intricacies of Gil's style would be readily apparent: while the Emperor obviously relied on power over skill, his technique was far from sloppy. Rather, it was telegraphed and inflexible, which practically begged for some sort of magical edge to give its user an advantage--and yet, Gil offered nothing but a decently fast and decently powerful onslaught.

Meanwhile, Sadie the Empress elected to take on both Levi and Cody at once. Her plan, though simple, promised to deal with both of them in one stroke. Brandishing her new and ill-gotten spear, she cried, "If a bug hit your shield, would it splatter into mush? Let's see!" After reeling back, the moth lady threw her weapon in a slow arc toward Cody, and in mid-flight removed the hex she'd placed on it to restore its original form. Cody now faced a screaming person flying straight at him, ready to either smack into his defenses and take damage -thereby demoralizing and possibly inflicting mental damage on Cody- or prompting him to lower his defenses and get hit by a flying man. For Sadie, it was a win-win. Only one complication confronted her: now, she held no weapon. This too was easily remedied.

She outstretched her hand toward Levi and let loose a hex. If he wasn't saved in one way or another, he'd become her next tool of war, Egg of Sin or no.

X - Wheel of Fortune
XIX - the Sun

@Burthstone


Though for Mark and Luna the trip back to the Phoenix Wing hall proved uninteresting, to call it uneventful would merely have been an exercise in ignorance. Up and down hills, past interesting buildings, through marketplaces, over bridges, around crowds, and under arches, the two Iron Enigma wizards were tailed. Their followers shadowed them at a respectful distance, making no imperfect attempts to mask their leisurely pursuit. From the corners of their eyes, Luna and Mark could see them clearly. One bore a face known to them, one adorned with glasses, framed by long, thick, orange hair, and crowned with a ludicrous hat. Stacy bore her usual, curious half-smile, the kind that makes onlookers want to talk to her and find out why. Her companion, however, was unknown to them. This burly, intimidating individual hid most of herself beneath a wide-brimmed hat, a long duster, thick pants, and boots, but her face and lower arms -the only visible parts- bore every aspect of a bird of prey. From her, people instinctively shied away.

Steadily the two strange figures grew closer. By the time Mark and Luna reached their destination, their shadows were practically on their tails. Stacy raised a hand and called, "Oh, Mark? There's someone I want you to meet!"

The instant that Mark turned to face her, however, he was assailed by a giant fist and a feather-faced smirk. Regardless of the outcome, Lockheart put a hand over her mouth and laughed. "Sorry about my wingman! Lakota's a bit of a hothead." Her hair began to lash around, sparking with orange electricity, and the eyes of her supposed hat blinked visibly. Lakota shot her an angry look as Stacy continued, "Anyway, I loved the date last night. I'd love it more, however, if you came quietly." She put her hands on her hips and grinned at Luna. "And you can come too, sweetie!"

VI - the Lovers
XII - the Hanged Man

@Invisible Man@Caits@liferusher


Though events of action and intrigue took place all across Crocus, not least of all in the Doma Flau, time passed with a languid slowness in the Frenzy Plant camp. Those who had been practicing with blade and armor trained no more, instead gone to the arena to spectate the final match. Zander and Hyun took the prisoners with them, and kept their intents quiet to everyone. Aside from a fitful southern breeze, the only stirring in the camp was the noise coming from the repair tent. Aside from Cecilia, those who remained did so in order to rest. Magni, Thor, and Gabriel eased their physical and psychological wounds with the balm of slumber.

The footsteps, when they came, fell largely on deaf ears. Even though one of the beings gave of a regular clank-clank of heavy armor and the other held draped over his shoulders and wrapped around his waist a creature inclined to frequent hissing, their arrival drew little attention. It took a double-take from Cecilia, having just about finished the mending of her armor, before anyone noticed the new arrivals. The sight of them filled the young knight with dread; a diving-suited man with a claw arm and a somber youth carrying a monstrous two-headed snake did could mean nothing good. She grabbed her sword from the worktable and rushed out, unarmored, to accost them. "Halt this instant! What do you think you're...augh!" before she could even finish her sentence, the great serpent lashed out and headbutted her with enough force to send her body crashing through Thor's nearby tent. Cecilia groaned, conscious but too full of aches to get up. The serpent retracted to curl around her lover's foot, who spat, "This is the challenge that the warrior guild offers us? Sad, sad, sad, Naomi." Nodding sagaciously, Naomi echoed, "Ssad, ssad, ssad, Jann."

A mocking, maniacal cackle issued from the diving helmet of the Lover's associate. "There be nobody home! Let's torch the place, afore the basta'ds get back! I got a score to settle wiv Frenzy Plant."

VIII - Justice
XVII - the Star

@zarkun


Hunter's search for a peaceful place to eat turned up, before a suitable cafe or restaurant, a most unexpected occurrence: a mole reading a discarded newspaper. After a few moments, the mole seemingly finished with the day's announcements -including a short detail of information on all the guilds now participating in the games- and heaved itself up onto its hind legs and began, of all things, to shuffle directly toward him. Somehow, though little more than a mere mammal, the tiny beast bore an improbably yet unmistakable aura of intent.

While this happened, a woman drew level with Hunter. Garbed in a striped red dress that clung to her wide hips, a cream-colored shawl, and the mask of a lion, she, too, watched the mole as he came closer. After a moment, it became obvious not only that the mole's path directed him toward her, but that -given the texture of the fur, the detail of the inner mouth, the flicking of the ears, and the predatory luster of the eyes- this woman was anything but human. "How...unfortunate," she intoned in a graceful, low voice. "He thinks to protect you from me. Or will he help me to take you down? Either way, it won't be pretty. The Mysteries rally against you, Hunter Jorgenson." She turned her lion face on the Dragon Fang wizard, locked eyes with him dangerously, and snarled.
Hey, someone Filia knows!
I really like Bloodborne's transforming weapons. From the instant I first saw them, I thought 'this RWBY in a super-gritty Victorian time'.

For those uninitiated, Bloodborne has low-tech examples of:
A saw that is also a cleaver
A saw that is also a spear
A hatchet that is also a waraxe
A cane that is also a bladed whip - Threaded Cane
A pile bunker that is also a hidden blade - Stake Driver
A rapier that is also a gun (hmm) - Reichterpalasch
A sword that is also a bigger sword - Ludwig's Holy Blade
A sword that is also a giant mallet - Kirkhammer
A sword that is also two knives - Blades of Mercy
A scimitar that is also a scythe - Burial Blade
A katana that is also a katana that also kills you - Chikage
A spear that is also a gun - Rifle Spear
A mace that is also a Van der Graaf generator - Tonitrus
<Snipped quote by Lugubrious>

Don't suppose you know someone who could animate us an opening?


Once, I knew a thing or two about pivot. Unfortunately, I sucked, and worse, I don't know anyone better.

Stick fighting really inspired me for a while, though. It's one thing I wish I was great at.
I don't know about theme songs for Cobalt. I'll keep an eye out. Though, that begs the question: a theme song for HOB...hmm, that I'll have to think about for sure.
I was that, it was me.

Sorry for delays all around folks. Spending a lot of time with family, but I do not regret it whatsoever. I'm just about to complete my new four-part post.
<Snipped quote by Crimmy>

I was under the impression we had no information as to who that was exactly.

Yang's Mother

On an unrelated subject @Lugubrious Does Swansong still have the Chorus of the Deep Siren mission for this Friday?


Fine by me. Anyone want to play the antagonist for said mission?
I know i haven't been the most active at time and I am sorry for that. but if I may have a a word or two without offending anyone if I am causing a problem at all I will drop out I cant be on more because of balancing a job at a cafe and college it can be hard to do a post everyday. So if my posts yes are pretty short at times but I try my best to get involved at times and if thats not enough than I will gladly resign so someone better can take my spot so there we go.


Suku, you're doing just fine. You post often enough and contribute enough, not to mention always popping in to say when you can't, to make you a valuable player. The kind of effort you're putting out is admirable, even.
Are classes* not times for characters to be playing off one another? Having an assignment in Armory class is not meant to be the only thing people can do; it's meant to provide that realistic backdrop for players to interact with one another and further their own personal stories.

*I've skipped path Math both times. Me skipping a class means that you're not obligated to write about it. Sure, Math lasted a little longer than usual this time, but it was because of an event I created which in turn allowed those personal interactions. If you ask me, Math and History have never been part of the equation because I've never required anyone to post specifically about anything happening in those classes. My terminology doesn't apply to people who don't want to write about Math: that's everyone. That means the 'boring classes' we have are the ones we don't skip: Grimm Studies, Armory, Survival, Practice, and so forth.

I've hit a dilemma. If I have one of those classes run then I disenfranchise people who think it's boring. If I skip one then it upsets people who wanted to use that time for interactions. In these classes I give some things for the characters to do, but they're free to go beyond that. We can all agree that me serving a ball and telling people to hit it, and then watching them hit it, would be boring. So which would be better: me serving a ball in the background and leaving people to hit it in their own way and do whatever else they want, or me setting up personal, individualized situations for every character to fulfill in the mean time? Do I give the players the power to perform their own character development and depth, or do I hand it to them? If character development and depth aren't the player's responsibility, I must confess I don't think I have the capability to do it for everyone. I made a mistake saying that 'wanting' didn't factor into it, and for that I apologize. I didn't know what I was saying. In general, I manage to do a pretty good job of not seeming like a complete idiot, but sometimes I slip up.

The dilemma is moot now though. If it makes any difference, this was the last time I was going to do the class routine. We're even skipping the rest of this time's classes so I don't have to subject any more boring to people. Though I wanted to perhaps approach it a little more organically, it makes sense that we would timeskip around like crazy in order to get to the interesting things. What seems like a workable solution to me is to restructure the RP to eliminate boring circumstances. There will be opportunities for intracharacter interaction aplenty during more interesting events to replace whatever we'll be losing out on by stopping all normal classes. No matter how senseless cutting out the classroom learning would be given the setting, it must be done if people aren't enjoying it. We've done enough classes by now to establish the 'school' aspect of Beacon; it's about time we started having fun with the 'combat' aspect. Bottom line is:

You're not wrong. My previous plan, even keeping in mind what I've said about Math & History, can't continue.
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