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4 mos ago
Current drawing free black & white pencil sketches to practice, see my gallery thread if you're interested!
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9 mos ago
Temptation to incur Chaos rising
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3 yrs ago
#DwarfSupremacy point me at the dumb elves boss
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4 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
4 yrs ago
Bring down the sun! All hail the usurper!
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Most Recent Posts


The humid Swampmuck air clung to your clothes as you thought over the ramifications of what you'd just heard. The sound of construction and shouting voices surrounded you, as people made final preparations for the village faire tomorrow.

1000 gold - each! You had never heard of so much gold in all your days. There were people living in Swampmuck who had never so much as seen a gold piece in the worst cases, and this dwarf was offering you a thousand? All to yourself?

It was the kind of gold even adventurers would take note of. It was the kind of gold that made someone a noble, that could change a life - nay, a dynasty - forever. And all the dwarf was asking was that you play around with a bunch of fancy sticks?

"They're wands of magic missile, actually." he had said slowly, opening up a nearby crate. It was chock full of them, from the bottom to the top. Each wand was finely crafted, looking whittled almost, two hands in length and ever so slightly tapered to one end. You'd heard of magic items, of course. Swampmuck had none as far as you knew, but there were plenty of raunchy ballads and tales of woe and mischief that leant a certain awe and distrust to the situation. Woodsworth, the next town over, had it's own magic chicken that had won first prize in last year's autumn faire. It's feathers made great arrows, but the owner had refused to let anyone take them unless they brought with them a hefty sum of coin. Coin no commoner could ever hope to get.

But you could pay to pluck the whole of Pilsner's chicken, that's how much money you would have - nay, more! You could own all the chickens in the world! You could be... the Poultry Prince. People would come from far and wide to gawk at your sightly feathered hat and pluck your chickens and win your favor with fancy struts and dances.

Oh dear, the dwarf had been talking all this time. "-horribly dangerous. There are about 300 of them to be tested and they will all fire magic missiles. The thing is, the Mage's Guild reckons each has a unique and consistent-" he hesitated and articulated slowly, "...quirk... that happens when the missiles are fired as well. So that would be your job, testing out all the wands of magic missile and working out their quirks. Ideally, returning them safely to the Mage's Guild once the job is done. I wouldn't lose them if I were you. So what do you reckon, up for the task?" You quickly scribble down your name or mark on the parchment in his hand, and while you didn't like using your own blood for ink it seemed a small price to pay for near limitless wealth. A few other villagefolk you recognised had gathered around you take up the mantle of Wand Custodians as well, and soon the Dwarf seemed satisfied.

"Well then, folks! My wagon and the crates are yours. Any last questions before I head down to the cracking Adamant Tankard for a good long drink?" he said with a wink.
I forget if there's a way for GMs to do this, but could I have this hidden, thankyou.
@Dark Cloud@Cao the Exiled

I asked Kenshi if he would change character due to similar themes with Dreeda and Thel'drak, however it is difficult for him to make a character on tablet and he decided to bow out.
All considering I think we'll just run with 4, I'll have the IC up shortly.
@Kenshi I'm sorry to see you go but I understand.
@Dark Cloud it's all good. Try not to post multiple times in a row for chat stuff, basically, and you can always take a convo to PM if you'd like to take it further. I enjoy active OOCs, since I think it shows a rp is in good health, just like anything in life don't take it too far and things will be fine.

@Kenshi sweet, thanks. Lemme know when you want it looked over and after I confirm you can pop it in the char tab. If all goes well we might have the IC up today or tommorrow now you're here ;D
@Kenshisweet! 8+con, you can find the class info here

from your CS so far, I need to know:

which bonus language you're taking
which guild feature you're taking (can't have the city one out of the three)
your height / weight / physical build (muscular, lean, overweight, underweight, ect)
age (and his birthday, like 12th of the 5th month)

off the top of my head
@Kenshi I haven't heard from Shovel, are you still interested in playing?
Liking the go getter energy :D

heads up folks next GM post will be opening up downtime. I know @VeyrinDay Bagnaria is recruiting minions and I think @Dark Cloud as well but @Lucius Cypher @POOHEAD189 and @Kenshi here are your options for what you'd like to do when the time comes:

Brew / Build / Contact (get a faction to do something or get information) / Craft / Incant / Recruit / Torture (make your prisoner do something or get secret information out of them)


Further info will be provided next post but you can find detailed info on page 238 if the pdf is working. Speaking of, if anyone has a site I can put it up online and people can view it, let me know since nothing seems to work due to file size lol
In Marco Playdoh 5 yrs ago Forum: Test Forum

Of Iron
Inscrutable metal pillars are found throughout the land. They are iron gray, and smooth as river stone. No one knows their purpose. Some say they are as old as the world. Some, such as the Iron Priests, worship them and swear vows upon them. Most make the warding sign and hurry along their way when they happen across one. The pillars do not tarnish, and even the sharpest blade cannot mark them.

The imposing hills and mountains of the Ironlands are rich in iron ore. Most prized of all is the star-forged black iron.
Of Legacies
Other humans sailed here from the Old World untold years ago, but all that is left of them is a savage, feral people we call the broken. Is their fate to become our own?
Of Communities
We live in communities called circles. These are settlements ranging in size from a steading with a few families to a village of several hundred. Some circles belong to nomadic folk. Some powerful circles might include a cluster of settlements. We trade (and sometimes feud) with other circles.
Of Leadership
Leadership is as varied as the people. Some communities are governed by the head of a powerful family. Or, they have a council of elders who make decisions and settle disputes. In others, the priests hold sway. For some, it is duels in the circle that decide.
Of Defense
Here in the Ironlands, supplies are too precious, and the lands are too sparsely populated, to support organized fighting forces. When a community is threatened, the people stand together to protect their own. Perhaps in time, Wardens may emerge to defend the land.
Of Mysticism
Some still find comfort in the old ways. They call on mystics to divine the fortune of their newborn, or ask them to perform rituals to invoke a bountiful harvest. Others act out of fear against those who they suspect of having power. However, most folk believe true magic—if it ever existed—is lost to us now...
Of Deities
{ Our gods are many. They make themselves known through manifestations and miracles. Some say they even secretly walk among us. The priests convey the will of the gods and hold sway over many communities.

Of Firstborn
The firstborn, creatures who came before us such as elves and giants, live in isolation and are fiercely protective of their own lands. They often have strange alien customs that mesh poorly with our mortal understandings.

Of Beasts
Beasts of all sorts roam the Ironlands. They dwell primarily in the reaches, but range into the settled lands to hunt. There, they often prey on cattle, but attacks on travelers, caravans, or even settlements are not uncommon.

Of Horrors
We are wary of dark forests and deep waterways, for monsters lurk in those places. In the depths of the long-night, when all is wreathed in darkness, only fools venture beyond their homes.

The dead do not rest in the Ironlands. At night we light torches, scatter salt, and post sentries at the gate.
Of Horrors
We are wary of dark forests and deep waterways, for monsters lurk in those places. In the depths of the long-night, when all is wreathed in darkness, only fools venture beyond their homes.

The dead do not rest in the Ironlands. At night we light torches, scatter salt, and post sentries at the gate.
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