Avatar of nightmare medx

Status

Recent Statuses

13 days ago
Current Magnesium can burn underwater
4 likes
20 days ago
When I argue with people on Reddit I put my citations in proper APA format
6 likes
29 days ago
FOUR. INCHES. IS. PERFECTLY. RESPECTABLE.
2 likes
1 mo ago
I have to figure out what to feed myself for the rest of my life and I really feel like that's bullshit
5 likes
1 mo ago
Counterpoint: you are a powerful trickster god(dess)/deity and it is their fault for falling for your ruse 🤷🏻‍♀️
4 likes

Bio

the writer

  • I was a theatre kid!
  • non fluent polyglot
  • paramedic
  • B horror film lover
  • Dogs are life.


the role player

  • I like most genres.
  • But I really love superheroes, apparently.
  • I'm big on character driven stories and all the twists and turns that come from that.
  • I tend towards darker, grittier stories, or lighter stories with liberal amounts of dark humour. There is little you can do to throw me off.
  • I enjoy writing explicit scenes, but they are not an essential ingredient. I'm here for the story first and foremost.
  • I will try my best to give you what I get in terms of post length.
  • I reuse my characters, settings, and plot points with different people sometimes. You are welcome to do the same.
  • In the words of a GM I admire, your spot at the table's secure. Whenever you're up to participating, grab your seat and jump in. (If I love the story we've been writing I don't care how long ago it was since you last posted- if you're ready to get back into it I'll be waiting!)
  • Check out my 1x1 interest check if you want to see what I'm specifically looking to role play right now. That being said, pitch away if you think I might like it.

Most Recent Posts

I have edited the first post to explain the mechanics. Thank you to @POOPHEAD189 for allowing me to use their work.
@Baphomini Yes, those can both be items your character has. Anything in a set is counted as one item.

@AntiRpRP The items are for narrative purposes, not gameplay purposes, so they will not be used (unless it happens to be a manner of death for a lynching).

You can have more than 5 items if you want. I will edit to show this.
I just realized I didn’t put up the how—to-play that I thought I did. I will do that later because I’m trying to get to bed :P
@AntiRpRP Not an issue! I’ll help you through it if necessary, but it makes sense once it starts.
@Baphomini You can use either.
@Baphomini You are correct that it is not limited specifically to Fae folklore. The flavour is more modern urban fantasy, so you could absolutely be a selkie.
It was a dark and stormy night; the rain fell in torrents—except at occasional intervals, when it was checked by a violent gust of wind which swept up the streets (for it is in London that our scene lies)—

but here is not the face of London that you know.

If one knows where to look, one can find a rather different world hiding behind the façade, full of magic and mystery. Where better to find magic and mystery but the Piccadilly Circus? There, underneath the twinkling neon lights that lace the sky, you must turn and walk the wrong way down Regent Street. Those who know how to look will find an alleyway that has no worldly name, for it does not exist on this mortal plane. Do not be fooled; you are not between the two brick buildings you walked past just a moment ago. (In fact, look up into the sky- where you should see the stars. There is only more brick.)

There are scattered shacks and storefronts here in the In-Between; our story begins in the bright yellow fairy tale cottage that lies at the end of the road.

Madame Broussard is a witch, and she runs a respectable establishment with the assistance of the fae sisters Maeve, Morgan, and Merlina. There are impossibly many rooms for the size of the cottage; the first has artifacts and curiosities, the second shelves beyond shelves of books, the third containing everything you might need to cast a spell. There are guest rooms in the back for whoever may need it.

While at work in the first room, Maeve was killed. Madame Broussard walked in to find a fae from another family working a spell to help cover it up; he has been dealt with, but the body tells her that he was not the only one involved.

Everyone in the shop at the time has been called to a back room. You will be seated, as if in a coffee shop.

“Things like this do not happen in my shop… not without the proper punishment. And until that happens, you’re all stuck here.”

Madame Broussard does not play games.
Introduction



It was a dark and stormy night; the rain fell in torrents—except at occasional intervals, when it was checked by a violent gust of wind which swept up the streets (for it is in London that our scene lies)—
but here is not the face of London that you know.

If one knows where to look, one can find a rather different world hiding behind the façade, full of magic and mystery. Where better to find magic and mystery but the Piccadilly Circus? There, underneath the twinkling neon lights that lace the sky, you must turn and walk the wrong way down Regent Street. Those who know how to look will find an alleyway that has no worldly name, for it does not exist on this mortal plane. Do not be fooled; you are not between the two brick buildings you walked past just a moment ago. (In fact, look up into the sky- where you should see the stars. There is only more brick.)

There are scattered shacks and storefronts here in the In-Between; our story begins in the bright yellow fairy tale cottage that lies at the end of the road.

Madame Broussard is a witch, and she runs a respectable establishment with the assistance of the fae sisters Maeve, Morgan, and Merlina. There are impossibly many rooms for the size of the cottage; the first has artifacts and curiosities, the second shelves beyond shelves of books, the third containing everything you might need to cast a spell. There are guest rooms in the back for whoever may need it.


Participation



Read the rules before continuing.

This RP is a 7-player adaption of Mafia, except the flavor of killers and townsfolks have been flipped around. If you've never played this game before, you can learn more on this wiki.

This roleplay will be player-driven; you influence what happens, so communicate frequently. The game runs between three to six (OOC) weeks, and one IC post is required from each player per week.

After seven players have signed up, certain players at random receive secret roles. These roles are in the next section. Your role must remain a secret and will only be revealed if you die. Do not PM other participants (active or defeated).


Mechanics



Gameplay is divided in 2 phases:

The game starts in "Day" phase, which is the time for interaction. Throughout this phase, there will be an ongoing vote for who is believed to be the killer. At the end of Waking Phase, the character with more than half of all votes (ie. 4 votes out of 7 active players, 3 out of 5, etc.) will be lynched and their role revealed. Players can choose to abstain from voting and change or cancel their votes within the allotted time. Once both murderers are caught, the game is over and those remaining win. Otherwise, we continue into the next phase.

"Night" phase means silence. No IC posts are allowed during this phase. The GM will message everyone to determine their course of action for that night. This is the time for the antagonists to kill, and also for special roles to use their abilities. Roles will be given through PMs and results will only be returned once all actions are locked in.

Vote tally and the result of each phase will be tracked in OOC. Please specify your Daytime vote in IC (with hider), or OOC.

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